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Postado

Estou aprendendo a construir npc de missão, mas estou tendo problemas com o NPC 2 e 3, eles não respondem ao 'sim'.
Alguém pode me ajudar? Desde já, obrigado.
Eles estão relacionados:
O NPC 1 diz para trazer coisas do NPC 2. E o NPC 2 diz que para fazer isso, precisa de itens do NPC3.

 

NPC 1:
 

Spoiler

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
 
function onCreatureAppear(cid)       npcHandler:onCreatureAppear(cid)       end
function onCreatureDisappear(cid)     npcHandler:onCreatureDisappear(cid)       end
function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg)     end
function onThink()         npcHandler:onThink()           end
local storage = 135001
function creatureSayCallback(cid, type, msg)
 
    if(not npcHandler:isFocused(cid)) then
        return false
    end
    msg = msg:lower();
    local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
         if msg == "catacounbs" then
             if getPlayerStorageValue(cid, storage) == -1 then
                 selfSay("Hello! I think you are here to get acess to the entrance of The Catacounbs, right?", cid)
                 talkState[talkUser] = 1
             elseif getPlayerStorageValue(cid, storage) == 5 then
                 selfSay("Did you bring me the itens?", cid)
                 talkState[talkUser] = 1
             elseif getPlayerStorageValue(cid, storage) == 6 then
                 selfSay("Thanks for the help.", cid)
				else
					selfSay("Something is missing.", cid)
             end
             npcHandler:addFocus(cid)
         else
             return false
         end
 
     if msgcontains(msg, "yes") and talkState[talkUser] == 1 then
         if getPlayerStorageValue(cid, storage) == -1 then
             selfSay("For I give you the acess you need to make me a favor. Go to Nico and tell him that I want the {stuffs}. He'll know what is.", cid)
             setPlayerStorageValue(cid, storage, 1)
         elseif getPlayerStorageValue(cid, storage) == 5 then
             if doPlayerRemoveItem(cid, 2796, 1) then
                 selfSay("Well, now you can pass the door.", cid)
                 doPlayerAddItem(cid, 2160, 3)
                 doPlayerAddExp(cid, 5000)
                 setPlayerStorageValue(cid, storage, 6)
             else
                 selfSay("You don't have it.", cid)
             end
			 else
				selfSay("I think you've not talk with Nico yet", cid)
         end
         talkState[talkUser] = 0
     elseif msgcontains(msg, "no") and talkState[talkUser] == 1 then
         selfSay("Ok then.", cid)
         talkState[talkUser] = 0
     elseif msgcontains(msg, "bye") then
         selfSay("Bye.", cid)
         npcHandler:releaseFocus(cid)
     end
     return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

 

 

NPC 2:

Spoiler

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
 
function onCreatureAppear(cid)       npcHandler:onCreatureAppear(cid)       end
function onCreatureDisappear(cid)     npcHandler:onCreatureDisappear(cid)       end
function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg)     end
function onThink()         npcHandler:onThink()           end
local storage = 135001
function creatureSayCallback(cid, type, msg)
 
        if(not npcHandler:isFocused(cid)) then
        return false
    end
    msg = msg:lower();
    local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
         if msg == "stuffs" then
             if getPlayerStorageValue(cid, storage) == -1 then
                 selfSay("What you mean?", cid)
             elseif getPlayerStorageValue(cid, storage) == 1 then
                 selfSay("I think you come here for Tery. Well, to do what him want I need that you go to Lian and bring me some {mix herbs}, can you do it?", cid)
                 talkState[talkUser] = 1
			elseif getPlayerStorageValue(cid, storage) == 4 then
                 selfSay("Did you bring the mix herbs?", cid)
                 talkState[talkUser] = 1	 
             elseif getPlayerStorageValue(cid, storage) == 5 then
                 selfSay("Already done.", cid)
				else
                 selfSay("Something is missing.", cid)
             end
             npcHandler:addFocus(cid)
         else
             return false
         end
 
     if msgcontains(msg, "yes") and talkState[talkUser] == 1 then
         if getPlayerStorageValue(cid, storage) == 1 then
             selfSay("So be it. Come back when you have it.", cid)
             setPlayerStorageValue(cid, storage, 2)
         elseif getPlayerStorageValue(cid, storage) == 4 then
             if doPlayerRemoveItem(cid, 2801, 1) then
                 selfSay("Here are. Tell Tery to come visit me at any time.", cid)
                 doPlayerAddItem(cid, 2796, 1)
                 setPlayerStorageValue(cid, storage, 5)
             else
                 selfSay("You don't have it.", cid)
             end
			 else
				selfSay("I think you've not talk with Lian yet", cid)
         end
         talkState[talkUser] = 0
     elseif msgcontains(msg, "no") and talkState[talkUser] == 1 then
         selfSay("Ok then.", cid)
         talkState[talkUser] = 0
     elseif msgcontains(msg, "bye") then
         selfSay("Bye.", cid)
         npcHandler:releaseFocus(cid)
     end
     return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

 

NPC 3:

Spoiler

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
 
function onCreatureAppear(cid)       npcHandler:onCreatureAppear(cid)       end
function onCreatureDisappear(cid)     npcHandler:onCreatureDisappear(cid)       end
function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg)     end
function onThink()         npcHandler:onThink()           end
local storage = 135001
function creatureSayCallback(cid, type, msg)
 
        if(not npcHandler:isFocused(cid)) then
        return false
    end
    msg = msg:lower();
    local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
         if msg == "mix herbs" then
             if getPlayerStorageValue(cid, storage) <= 1 then
                 selfSay("What do you mean by that?", cid)
             elseif getPlayerStorageValue(cid, storage) == 2 then
                 selfSay("Hm...Ok then. Back with one of each item below: blood herb, stone herb, star herb, sling herb, powder herb and shadow herb. Ok?", cid)
                 talkState[talkUser] = 1
			elseif getPlayerStorageValue(cid, storage) == 3 then
                 selfSay("You bring the herbs?", cid)
                 talkState[talkUser] = 1	 
             elseif getPlayerStorageValue(cid, storage) == 6 then
                 selfSay("I already gave it to you. Have you memory loss?", cid)
				else
                 selfSay("Something is missing.", cid)
             end
             npcHandler:addFocus(cid)
         else
             return false
         end
 
     if msgcontains(msg, "yes") and talkState[talkUser] == 1 then
         if getPlayerStorageValue(cid, storage) == 2 then
             selfSay("Ok, come back when you have it.", cid)
             setPlayerStorageValue(cid, storage, 3)
         elseif getPlayerStorageValue(cid, storage) == 3 then
             if doPlayerRemoveItem(cid, 2798, 1) and doPlayerRemoveItem(cid, 2799, 1) and doPlayerRemoveItem(cid, 2800, 1) and doPlayerRemoveItem(cid, 2802, 1) and doPlayerRemoveItem(cid, 2803, 1) and doPlayerRemoveItem(cid, 2804, 1) then
                 selfSay("So done. Here are the mix herb", cid)
                 doPlayerAddItem(cid, 2801, 1)
                 setPlayerStorageValue(cid, storage, 4)
             else
                 selfSay("You don't have it.", cid)
             end
         end
         talkState[talkUser] = 0
     elseif msgcontains(msg, "no") and talkState[talkUser] == 1 then
         selfSay("Ok then.", cid)
         talkState[talkUser] = 0
     elseif msgcontains(msg, "bye") then
         selfSay("Bye.", cid)
         npcHandler:releaseFocus(cid)
     end
     return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

 

Postado

Rapais fiz uma cambiarra louca aqui vê se funfa ai.

NPC 1:

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
 
function onCreatureAppear(cid)       npcHandler:onCreatureAppear(cid)       end
function onCreatureDisappear(cid)     npcHandler:onCreatureDisappear(cid)       end
function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg)     end
function onThink()         npcHandler:onThink()           end
local storage = 135001
function creatureSayCallback(cid, type, msg)
 
if(not npcHandler:isFocused(cid)) then
return false
end

msg = msg:lower();
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if msg == "catacounbs" then
if getPlayerStorageValue(cid, storage) == -1 then
selfSay("Hello! I think you are here to get acess to the entrance of The Catacounbs, right?", cid)
talkState[talkUser] = 1
elseif getPlayerStorageValue(cid, storage) == 5 then
selfSay("Did you bring me the itens?", cid)
talkState[talkUser] = 1
elseif getPlayerStorageValue(cid, storage) == 6 then
selfSay("Thanks for the help.", cid)
else
selfSay("Something is missing.", cid)
end
npcHandler:addFocus(cid)

elseif msgcontains(msg, "yes") and talkState[talkUser] == 1 then
if getPlayerStorageValue(cid, storage) == -1 then
selfSay("For I give you the acess you need to make me a favor. Go to Nico and tell him that I want the {stuffs}. He'll know what is.", cid)
setPlayerStorageValue(cid, storage, 1)
elseif getPlayerStorageValue(cid, storage) == 5 then
if doPlayerRemoveItem(cid, 2796, 1) then
selfSay("Well, now you can pass the door.", cid)
doPlayerAddItem(cid, 2160, 3)
doPlayerAddExp(cid, 5000)
setPlayerStorageValue(cid, storage, 6)
else
selfSay("You don't have it.", cid)
end
else
selfSay("I think you've not talk with Nico yet", cid)
end
talkState[talkUser] = 0

elseif msg == "no" or msg == "nao" or msg == "n" and talkState[talkUser] >= 0 then
npcHandler:say("Ok then.", cid)
talkState[talkUser] = 0
npcHandler:releaseFocus(cid)
elseif msgcontains(msg, "bye") then
npcHandler:say("bye.", cid)
npcHandler:releaseFocus(cid)
end

return TRUE
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

NPC 2:

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
 
function onCreatureAppear(cid)       npcHandler:onCreatureAppear(cid)       end
function onCreatureDisappear(cid)     npcHandler:onCreatureDisappear(cid)       end
function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg)     end
function onThink()         npcHandler:onThink()           end
local storage = 135001
function creatureSayCallback(cid, type, msg)
 
if(not npcHandler:isFocused(cid)) then
return false
end

msg = msg:lower();
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if msg == "stuffs" then
if getPlayerStorageValue(cid, storage) == -1 then
selfSay("What you mean?", cid)
elseif getPlayerStorageValue(cid, storage) == 1 then
selfSay("I think you come here for Tery. Well, to do what him want I need that you go to Lian and bring me some {mix herbs}, can you do it?", cid)
talkState[talkUser] = 1
elseif getPlayerStorageValue(cid, storage) == 4 then
selfSay("Did you bring the mix herbs?", cid)
talkState[talkUser] = 1	 
elseif getPlayerStorageValue(cid, storage) == 5 then
selfSay("Already done.", cid)
else
selfSay("Something is missing.", cid)
end
npcHandler:addFocus(cid)
			 
elseif msgcontains(msg, "yes") and talkState[talkUser] == 1 then
if getPlayerStorageValue(cid, storage) == 1 then
selfSay("So be it. Come back when you have it.", cid)
setPlayerStorageValue(cid, storage, 2)
elseif getPlayerStorageValue(cid, storage) == 4 then
if doPlayerRemoveItem(cid, 2801, 1) then
selfSay("Here are. Tell Tery to come visit me at any time.", cid)
doPlayerAddItem(cid, 2796, 1)
setPlayerStorageValue(cid, storage, 5)
else
selfSay("You don't have it.", cid)
end
else
selfSay("I think you've not talk with Lian yet", cid)
end
talkState[talkUser] = 0

elseif msg == "no" or msg == "nao" or msg == "n" and talkState[talkUser] >= 0 then
npcHandler:say("Ok then.", cid)
talkState[talkUser] = 0
npcHandler:releaseFocus(cid)
elseif msgcontains(msg, "bye") then
npcHandler:say("bye.", cid)
npcHandler:releaseFocus(cid)
end

return TRUE
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

NPC 3:

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
 
function onCreatureAppear(cid)       npcHandler:onCreatureAppear(cid)       end
function onCreatureDisappear(cid)     npcHandler:onCreatureDisappear(cid)       end
function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg)     end
function onThink()         npcHandler:onThink()           end
local storage = 135001
function creatureSayCallback(cid, type, msg)
 
if(not npcHandler:isFocused(cid)) then
return false
end

msg = msg:lower();
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if msg == "mix herbs" then
if getPlayerStorageValue(cid, storage) <= 1 then
selfSay("What do you mean by that?", cid)
elseif getPlayerStorageValue(cid, storage) == 2 then
selfSay("Hm...Ok then. Back with one of each item below: blood herb, stone herb, star herb, sling herb, powder herb and shadow herb. Ok?", cid)
talkState[talkUser] = 1
elseif getPlayerStorageValue(cid, storage) == 3 then
selfSay("You bring the herbs?", cid)
talkState[talkUser] = 1	 
elseif getPlayerStorageValue(cid, storage) == 6 then
selfSay("I already gave it to you. Have you memory loss?", cid)
else
selfSay("Something is missing.", cid)
end
npcHandler:addFocus(cid)
			 
elseif msgcontains(msg, "yes") and talkState[talkUser] == 1 then
if getPlayerStorageValue(cid, storage) == 2 then
selfSay("Ok, come back when you have it.", cid)
setPlayerStorageValue(cid, storage, 3)
elseif getPlayerStorageValue(cid, storage) == 3 then
if doPlayerRemoveItem(cid, 2798, 1) and doPlayerRemoveItem(cid, 2799, 1) and doPlayerRemoveItem(cid, 2800, 1) and doPlayerRemoveItem(cid, 2802, 1) and doPlayerRemoveItem(cid, 2803, 1) and doPlayerRemoveItem(cid, 2804, 1) then
selfSay("So done. Here are the mix herb", cid)
doPlayerAddItem(cid, 2801, 1)
setPlayerStorageValue(cid, storage, 4)
else
selfSay("You don't have it.", cid)
end
else
selfSay("I think you've not talk with Lian yet", cid)
end
talkState[talkUser] = 0

elseif msg == "no" or msg == "nao" or msg == "n" and talkState[talkUser] >= 0 then
npcHandler:say("Ok then.", cid)
talkState[talkUser] = 0
npcHandler:releaseFocus(cid)
elseif msgcontains(msg, "bye") then
npcHandler:say("bye.", cid)
npcHandler:releaseFocus(cid)
end

return TRUE
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

Perdão mas não sei deixar as paradas ocultas.

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