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TFS 0.4 SERVER 8.6

a hydra é o demon elemental esta funcionando perfeitamente.....

 

TAG monsters.xml

image.thumb.png.f41e40cb9b553806699a30f14033443f.png

 

pasta onde ele ta

image.png.22e154027a3c40aa56ac25909d59be49.png

 

xml do monstro

 

Citar

<?xml version="1.0" encoding="UTF-8"?>
<monster name="[DNT] Demon" nameDescription="a [DNT] Demon" race="fire" experience="7000" speed="280" manacost="0">
    <health now="9200" max="9200"/>
    <look type="92" corpse="5995"/>
    <targetchange interval="5000" chance="8"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="40"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" skill="70" attack="130"/>
        <attack name="manadrain" interval="3000" chance="13" range="7" min="-80" max="-300"/>
        <attack name="fire" interval="2000" chance="14" range="7" radius="7" target="1" min="-160" max="-350">
            <attribute key="shootEffect" value="fire"/>
            <attribute key="areaEffect" value="firearea"/>
        </attack>
        <attack name="firefield" interval="1000" chance="15" range="7" radius="1" target="1">
            <attribute key="shootEffect" value="fire"/>
        </attack>
        <attack name="energy" interval="3000" chance="30" length="8" spread="0" min="-220" max="-460">
            <attribute key="areaEffect" value="energy"/>
        </attack>
    </attacks>
    <defenses armor="50" defense="55">
        <defense name="healing" interval="1000" chance="15" min="90" max="200">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
        <defense name="speed" interval="1000" chance="15" speedchange="200" duration="20000">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element firePercent="100"/>
        <element physicalPercent="25"/>
        <element earthpercent="20"/>
        <element energyPercent="20"/>
        <element deathPercent="20"/>
        <element icePercent="-25"/>
        <element holyPercent="-10"/>
    </elements>
    <immunities>
        <immunity lifedrain="1"/>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
    </immunities>
    <summons maxSummons="2">
        <summon name="[DNT] Demon Elemental" interval="2000" chance="10" max="2"/>
    </summons>
    <voices interval="5000" chance="10">
        <voice sentence="MUHAHAHAHA!" yell="1"/>
        <voice sentence="I SMELL FEEEEEAAAR!" yell="1"/>
        <voice sentence="CHAMEK ATH UTHUL ARAK!" yell="1"/>
        <voice sentence="Your resistance is futile!"/>
        <voice sentence="Your soul will be mine!" yell="0"/>
    </voices>
    <loot>
        <item id="2148" countmax="90" chance="28000"/><!-- gold coin -->
        <item id="2148" countmax="80" chance="28000"/><!-- gold coin -->
        <item id="2148" countmax="75" chance="28000"/><!-- gold coin -->
        <item id="2148" countmax="65" chance="28000"/><!-- gold coin -->
        <item id="7368" countmax="5" chance="3100"/><!-- assassin star -->
        <item id="5954" chance="1150"/><!-- demon horn -->
        <item id="2520" chance="750"/><!-- demon shield -->
        <item id="2462" chance="3000"/><!-- devil helmet -->
        <item id="2387" chance="21000"/><!-- double axe -->
        <item id="2432" chance="6000"/><!-- fire axe -->
        <item id="2393" chance="1650"/><!-- giant sword -->
            <inside>
        <item id="2472" chance="150"/><!-- magic plate armor -->
        <item id="2514" chance="550"/><!-- mastermind shield -->
        <item id="2152" countmax="3" chance="23750"/><!-- platinum coin -->
        <item id="2214" chance="900"/><!-- ring of healing -->
        <item id="2149" chance="10000"/><!-- small emerald -->
        <item id="2165" chance="1500"/><!-- stealth ring -->
        <item id="2171" chance="1200"/><!-- platinum amulet -->
        <item id="7382" chance="950"/><!-- demonrage sword -->
        <item id="2470" chance="450"/><!-- golden legs -->
        <item id="7393" chance="50"/><!-- demon trophy -->
            </inside>
        </item>
    </loot>
</monster>

 

image.png.edbee43244900e024e55cbd7c16c27e4.png 

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1 hora atrás, ADM Mayk on BaiakME disse:

TFS 0.4 SERVER 8.6

a hydra é o demon elemental esta funcionando perfeitamente.....

 

TAG monsters.xml

image.thumb.png.f41e40cb9b553806699a30f14033443f.png

 

pasta onde ele ta

image.png.22e154027a3c40aa56ac25909d59be49.png

 

xml do monstro

 

 

image.png.edbee43244900e024e55cbd7c16c27e4.png 

 

 

Tente isso :

<?xml version="1.0" encoding="UTF-8"?>
<monster name="[DNT] Demon" nameDescription="a [DNT] Demon" race="fire" experience="7000" speed="280" manacost="0">
    <health now="9200" max="9200"/>
    <look type="92" corpse="5995"/>
    <targetchange interval="5000" chance="8"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="40"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" skill="70" attack="130"/>
        <attack name="manadrain" interval="3000" chance="13" range="7" min="-80" max="-300"/>
        <attack name="fire" interval="2000" chance="14" range="7" radius="7" target="1" min="-160" max="-350">
            <attribute key="shootEffect" value="fire"/>
            <attribute key="areaEffect" value="firearea"/>
        </attack>
        <attack name="firefield" interval="1000" chance="15" range="7" radius="1" target="1">
            <attribute key="shootEffect" value="fire"/>
        </attack>
        <attack name="energy" interval="3000" chance="30" length="8" spread="0" min="-220" max="-460">
            <attribute key="areaEffect" value="energy"/>
        </attack>
    </attacks>
    <defenses armor="50" defense="55">
        <defense name="healing" interval="1000" chance="15" min="90" max="200">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
        <defense name="speed" interval="1000" chance="15" speedchange="200" duration="20000">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element firePercent="100"/>
        <element physicalPercent="25"/>
        <element earthpercent="20"/>
        <element energyPercent="20"/>
        <element deathPercent="20"/>
        <element icePercent="-25"/>
        <element holyPercent="-10"/>
    </elements>
    <immunities>
        <immunity lifedrain="1"/>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
    </immunities>
    <summons maxSummons="2">
        <summon name="[DNT] Demon Elemental" interval="2000" chance="10" max="2"/>
    </summons>
    <voices interval="5000" chance="10">
        <voice sentence="MUHAHAHAHA!" yell="1"/>
        <voice sentence="I SMELL FEEEEEAAAR!" yell="1"/>
        <voice sentence="CHAMEK ATH UTHUL ARAK!" yell="1"/>
        <voice sentence="Your resistance is futile!"/>
        <voice sentence="Your soul will be mine!" yell="0"/>
    </voices>
    <loot>
        <item id="2148" countmax="90" chance="28000"/> <!-- gold coin -->
        <item id="2148" countmax="80" chance="28000"/> <!-- gold coin -->
        <item id="2148" countmax="75" chance="28000"/> <!-- gold coin -->
        <item id="2148" countmax="65" chance="28000"/> <!-- gold coin -->
	    <item id="2152" countmax="3" chance="23750"/> <!-- platinum coin -->
        <item id="7368" countmax="5" chance="3100"/> <!-- assassin star -->
        <item id="5954" chance="1150"/> <!-- demon horn -->
        <item id="2520" chance="750"/> <!-- demon shield -->
		<item id="10521" chance="28000"/> <!-- moon backpack -->
            <inside>
        <item id="2472" chance="150"/> <!-- magic plate armor -->
        <item id="2514" chance="550"/> <!-- mastermind shield -->
        <item id="2214" chance="900"/> <!-- ring of healing -->
        <item id="2149" chance="10000"/> <!-- small emerald -->
        <item id="2165" chance="1500"/> <!-- stealth ring -->
        <item id="2171" chance="1200"/> <!-- platinum amulet -->
        <item id="7382" chance="950"/> <!-- demonrage sword -->
        <item id="2470" chance="450"/> <!--  golden legs -->
        <item id="7393" chance="50"/> <!-- demon trophy -->
		<item id="2462" chance="3000"/> <!-- devil helmet -->
        <item id="2387" chance="21000"/> <!-- double axe -->
        <item id="2432" chance="6000"/> <!-- fire axe -->
        <item id="2393" chance="1650"/> <!-- giant sword -->
        </inside>
    </loot>
</monster>

Se ajudou da +REP parceiro, qualquer coisa avisa ae

 

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4 horas atrás, victor4312 disse:

tenta tirar o [ ] do aquivo xml, deixa DNT Demon, e dentro do arquivo pode colocar [DNT] Demon, não esquece de mudar no monsters.xml tbm

do seu jeito não funcionou 

 

 

do seu deu certo vlw mesmo

mais aparece esse erro na database é normal? 

[3:4:04.544] [Warning - Monsters::loadMonster] Cant load loot. (data/monster/2Donate/[DNT] Demon.xml)

4 horas atrás, Mix Absoluto disse:

 

 

Tente isso :


<?xml version="1.0" encoding="UTF-8"?>
<monster name="[DNT] Demon" nameDescription="a [DNT] Demon" race="fire" experience="7000" speed="280" manacost="0">
    <health now="9200" max="9200"/>
    <look type="92" corpse="5995"/>
    <targetchange interval="5000" chance="8"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="40"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" skill="70" attack="130"/>
        <attack name="manadrain" interval="3000" chance="13" range="7" min="-80" max="-300"/>
        <attack name="fire" interval="2000" chance="14" range="7" radius="7" target="1" min="-160" max="-350">
            <attribute key="shootEffect" value="fire"/>
            <attribute key="areaEffect" value="firearea"/>
        </attack>
        <attack name="firefield" interval="1000" chance="15" range="7" radius="1" target="1">
            <attribute key="shootEffect" value="fire"/>
        </attack>
        <attack name="energy" interval="3000" chance="30" length="8" spread="0" min="-220" max="-460">
            <attribute key="areaEffect" value="energy"/>
        </attack>
    </attacks>
    <defenses armor="50" defense="55">
        <defense name="healing" interval="1000" chance="15" min="90" max="200">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
        <defense name="speed" interval="1000" chance="15" speedchange="200" duration="20000">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element firePercent="100"/>
        <element physicalPercent="25"/>
        <element earthpercent="20"/>
        <element energyPercent="20"/>
        <element deathPercent="20"/>
        <element icePercent="-25"/>
        <element holyPercent="-10"/>
    </elements>
    <immunities>
        <immunity lifedrain="1"/>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
    </immunities>
    <summons maxSummons="2">
        <summon name="[DNT] Demon Elemental" interval="2000" chance="10" max="2"/>
    </summons>
    <voices interval="5000" chance="10">
        <voice sentence="MUHAHAHAHA!" yell="1"/>
        <voice sentence="I SMELL FEEEEEAAAR!" yell="1"/>
        <voice sentence="CHAMEK ATH UTHUL ARAK!" yell="1"/>
        <voice sentence="Your resistance is futile!"/>
        <voice sentence="Your soul will be mine!" yell="0"/>
    </voices>
    <loot>
        <item id="2148" countmax="90" chance="28000"/> <!-- gold coin -->
        <item id="2148" countmax="80" chance="28000"/> <!-- gold coin -->
        <item id="2148" countmax="75" chance="28000"/> <!-- gold coin -->
        <item id="2148" countmax="65" chance="28000"/> <!-- gold coin -->
	    <item id="2152" countmax="3" chance="23750"/> <!-- platinum coin -->
        <item id="7368" countmax="5" chance="3100"/> <!-- assassin star -->
        <item id="5954" chance="1150"/> <!-- demon horn -->
        <item id="2520" chance="750"/> <!-- demon shield -->
		<item id="10521" chance="28000"/> <!-- moon backpack -->
            <inside>
        <item id="2472" chance="150"/> <!-- magic plate armor -->
        <item id="2514" chance="550"/> <!-- mastermind shield -->
        <item id="2214" chance="900"/> <!-- ring of healing -->
        <item id="2149" chance="10000"/> <!-- small emerald -->
        <item id="2165" chance="1500"/> <!-- stealth ring -->
        <item id="2171" chance="1200"/> <!-- platinum amulet -->
        <item id="7382" chance="950"/> <!-- demonrage sword -->
        <item id="2470" chance="450"/> <!--  golden legs -->
        <item id="7393" chance="50"/> <!-- demon trophy -->
		<item id="2462" chance="3000"/> <!-- devil helmet -->
        <item id="2387" chance="21000"/> <!-- double axe -->
        <item id="2432" chance="6000"/> <!-- fire axe -->
        <item id="2393" chance="1650"/> <!-- giant sword -->
        </inside>
    </loot>
</monster>

Se ajudou da +REP parceiro, qualquer coisa avisa ae

 

 

Editado por ADM Mayk on BaiakME (veja o histórico de edições)
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@ADM Mayk on BaiakME tenta assim

Spoiler

<?xml version="1.0" encoding="UTF-8"?>
<monster name="[DNT] Demon" nameDescription="a [DNT] Demon" race="fire" experience="7000" speed="280" manacost="0">
    <health now="9200" max="9200"/>
    <look type="92" corpse="5995"/>
    <targetchange interval="5000" chance="8"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="40"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" skill="70" attack="130"/>
        <attack name="manadrain" interval="3000" chance="13" range="7" min="-80" max="-300"/>
        <attack name="fire" interval="2000" chance="14" range="7" radius="7" target="1" min="-160" max="-350">
            <attribute key="shootEffect" value="fire"/>
            <attribute key="areaEffect" value="firearea"/>
        </attack>
        <attack name="firefield" interval="1000" chance="15" range="7" radius="1" target="1">
            <attribute key="shootEffect" value="fire"/>
        </attack>
        <attack name="energy" interval="3000" chance="30" length="8" spread="0" min="-220" max="-460">
            <attribute key="areaEffect" value="energy"/>
        </attack>
    </attacks>
    <defenses armor="50" defense="55">
        <defense name="healing" interval="1000" chance="15" min="90" max="200">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
        <defense name="speed" interval="1000" chance="15" speedchange="200" duration="20000">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element firePercent="100"/>
        <element physicalPercent="25"/>
        <element earthpercent="20"/>
        <element energyPercent="20"/>
        <element deathPercent="20"/>
        <element icePercent="-25"/>
        <element holyPercent="-10"/>
    </elements>
    <immunities>
        <immunity lifedrain="1"/>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
    </immunities>
    <summons maxSummons="2">
        <summon name="[DNT] Demon Elemental" interval="2000" chance="10" max="2"/>
    </summons>
    <voices interval="5000" chance="10">
        <voice sentence="MUHAHAHAHA!" yell="1"/>
        <voice sentence="I SMELL FEEEEEAAAR!" yell="1"/>
        <voice sentence="CHAMEK ATH UTHUL ARAK!" yell="1"/>
        <voice sentence="Your resistance is futile!"/>
        <voice sentence="Your soul will be mine!" yell="0"/>
    </voices>
    <loot>
        <item id="2148" countmax="90" chance="28000"/> <!-- gold coin -->
        <item id="2148" countmax="80" chance="28000"/> <!-- gold coin -->
        <item id="2148" countmax="75" chance="28000"/> <!-- gold coin -->
        <item id="2148" countmax="65" chance="28000"/> <!-- gold coin -->
	    <item id="2152" countmax="3" chance="23750"/> <!-- platinum coin -->
        <item id="7368" countmax="5" chance="3100"/> <!-- assassin star -->
        <item id="5954" chance="1150"/> <!-- demon horn -->
        <item id="2520" chance="750"/> <!-- demon shield -->
		<item id="10521" chance="28000"/> <!-- moon backpack -->
            <inside>
        <item id="2472" chance="150"/> <!-- magic plate armor -->
        <item id="2514" chance="550"/> <!-- mastermind shield -->
        <item id="2214" chance="900"/> <!-- ring of healing -->
        <item id="2149" chance="10000"/> <!-- small emerald -->
        <item id="2165" chance="1500"/> <!-- stealth ring -->
        <item id="2171" chance="1200"/> <!-- platinum amulet -->
        <item id="7382" chance="950"/> <!-- demonrage sword -->
        <item id="2470" chance="450"/> <!--  golden legs -->
        <item id="7393" chance="50"/> <!-- demon trophy -->
		<item id="2462" chance="3000"/> <!-- devil helmet -->
        <item id="2387" chance="21000"/> <!-- double axe -->
        <item id="2432" chance="6000"/> <!-- fire axe -->
        <item id="2393" chance="1650"/> <!-- giant sword -->
        </inside>
      </item>
    </loot>
</monster>

 

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