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Se você estiver usando OTClient sim, o client 7.6 da CipSoft não suporta.

 

 

 

Nós somos aquilo que fazemos repetidamente. Excelência, não é um modo de agir, mas um hábito.

                                                                                                                                                                                                                                        Aristóteles 

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  • Autor

eu estou usando OTC, seria trabalhoso?, achei a função em uma source que ela esta habilitada

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
    local talkUser,msg = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid,string.lower(msg)
    local weaponsTypes = {"head", "armor", "legs", "feet", "shield", "sword", "wand", "rod", "club", "axe", "distance", "ammunition", "others", "all"}
    if isInArray({'apprise', 'check', 'items', 'item', 'list'}, msg) then
        local qry,k,str = db.getResult("SELECT `item_id`, `count`, `price` FROM `shop_npc` WHERE `player_id` = "..getPlayerGUID(cid)),0,"My Items Deposited:\n\n"
        if(qry:getID() ~= -1) then
            repeat
                k = k + 1
                str = str..""..qry:getDataInt("count").." "..getItemNameById(qry:getDataInt("item_id")).." - "..qry:getDataInt("price").." Gps "..(tonumber(qry:getDataInt("count")) > 1 and "Each" or "").."\n"
            until not (qry:next()) or k >= _config_npc_shop.items_limit
            qry:free()
            doShowTextDialog(cid, ITEM_ACTION_BOOK, str)
        else
            selfSay("Currently you do not have items deposited in shop", cid)
        end
    elseif isInArray({'report', 'withdraw'}, msg) then
        if getDepositNpc(cid) <= 0 then
            selfSay("Sorry, but your balance is 0.", cid)
        else
            selfSay("You have "..getDepositNpc(cid).." gps deposited, you want to remove how many gps?", cid)
            talkState[talkUser] = 8
        end
    elseif talkState[talkUser] == 8 then
        if tonumber(msg) and tonumber(msg) > 0 and tonumber(msg) <= getDepositNpc(cid) then
            setPlayerStorageValue(cid, _config_npc_shop.WithDraw_storage, (getDepositNpc(cid)-tonumber(msg)))
            doPlayerAddMoney(cid, tonumber(msg))
            selfSay("you withdrew "..msg.." gps, now you have "..getDepositNpc(cid).." of balance.", cid)
            talkState[talkUser] = 0
        else
            selfSay("You can not remove that amount.", cid)
            talkState[talkUser] = 0
        end
    elseif isInArray({'deposit', 'depositar', 'sell', 'selling','vender'}, msg) then
        if getRowsShopByPlayer(getPlayerGUID(cid)) < _config_npc_shop.items_limit then
            selfSay('Which item you want to put for sale?', cid)
            talkState[talkUser] = 2
        else
            selfSay('Sorry, you can only add '.._config_npc_shop.items_limit..' items per time.', cid)
            talkState[talkUser] = 0
        end
    elseif talkState[talkUser] == 2 then
        name,item = msg,getItemByName(msg)
        if msg == '' or tonumber(msg) or not item then
            talkState[talkUser] = 0
            selfSay("This item does not exist.", cid) return true
        elseif not isItemMovable(item) or isInArray(_config_npc_shop.items_block, getItemIdByName(name)) then
            talkState[talkUser] = 0
            selfSay("you can not add this item.", cid) return true
        end
        item = getItemIdByName(name)
        selfSay('how many of that item you want to add to the shop?', cid)
        talkState[talkUser] = 3
    elseif talkState[talkUser] == 3 then
        if tonumber(msg) and tonumber(msg) > 0 and tonumber(msg) <= 100 and getPlayerItemCount(cid, item) >= tonumber(msg) then
            count = tonumber(msg)
            selfSay('very well, and that each item will cost how much?', cid)
            talkState[talkUser] = 4
        else
            selfSay(getPlayerItemCount(cid, item) < tonumber(msg) and 'Sorry, but you not have '..msg..' items to deposit' or 'enter a valid number from 1 to 100.', cid)
        end
    elseif talkState[talkUser] == 4 then
        if tonumber(msg) and tonumber(msg) > 0 and tonumber(msg) < 9999999 then
            price = msg
            selfSay('You really want to put {'..count..' '..name..'} per {'..price..'} gps '..(count > 1 and 'each' or '')..' for sale? Will cost '.. _config_npc_shop.each_deposit ..' by deposit, ok? {yes}', cid)
            talkState[talkUser] = 6
        else
            selfSay('choose a valid number.', cid)
        end
    elseif msgcontains(msg, "yes") and talkState[talkUser] == 6 then
        if doPlayerRemoveMoney(cid, _config_npc_shop.each_deposit) then
            item,price = getItemIdByName(name),price
            if doPlayerRemoveItem(cid, item, count) then
                doAddItemShop(cid, item, count, getItemType(item), tonumber(price))
                selfSay('Congratulations, the item was successfully added to the list and will be sold to date: '..os.date("%d %B %Y %X ", (os.time() + _config_npc_shop.days_limit*24*60*60))..'.', cid)
                talkState[talkUser] = 0
            else
                selfSay('Sorry, but could not be completed because you do not have the items.', cid)
                    talkState[talkUser] = 0
                end
            else
                selfSay('Sorry, but you do not have gps sufficient to deposit this item.', cid)
                    talkState[talkUser] = 0
                end
            elseif isInArray({'trade', 'comprar', 'buy', 'buying', 'shop'}, msg) then
                selfSay('What type of item you want to buy: {head}, {armor}, {legs}, {feet}, {shield}, {sword}, {wand}, {rod}, {club}, {axe}, {distance}, {ammunition}, {others} or {all}?', cid)
                talkState[talkUser] = 7
            elseif talkState[talkUser] == 7 then
                if isInArray(weaponsTypes, msg) then
                    if msg == "rod" then msg = "wand" end
                    local qry = msg == "all" and db.getResult("SELECT `id`, `player_id`, `item_id`, `count`, `price` FROM `shop_npc`;") or  db.getResult("SELECT `id`, `player_id`, `item_id`, `count`, `price` FROM `shop_npc` WHERE `type` = "..db.escapeString(msg))
                    local trade,show = {},true
                    if(qry:getID() ~= -1) then
                        repeat
                            if not _config_npc_shop.ShowMyItems_shop and qry:getDataInt("player_id") == getPlayerGUID(cid) then
                                show = false
                            end
                            if show == true then
                                table.insert(trade,{id= qry:getDataInt("item_id"), buy= qry:getDataInt("price"), db= qry:getDataInt("id"), name= getItemNameById(qry:getDataInt("item_id")), amount = qry:getDataInt("count")})
                            end
                        until not(qry:next())
                        qry:free()
                    else
                        selfSay('Sorry, but there is no such item at the moment.', cid) return true
                    end
                    local items = {}
                    for _, item in ipairs(trade) do
                        items[item.id] = {item_id = item.id, buyPrice = item.buy, changeDb = item.db, subType = item.amount, realName = item.name}
                    end
                    local onBuy = function(cid, item, subType, amount, ignoreCap, inBackpacks)
                        if items[item].buyPrice ~= 0 and amount <= items[item].subType then
                            if isItemInShop(items[item].changeDb, amount) then
                                doPlayerRemoveMoney(cid, amount * items[item].buyPrice)
                                if isItemStackable(items[item].item_id) then
                                    doPlayerAddItem(cid, items[item].item_id, amount)
                                else
                                    for i = 1, amount do
                                        doPlayerAddItem(cid, items[item].item_id, 1)
                                    end
                                end
                                local player,sell_price = getPlayerByNameWildcard(getPlayerByShopID(items[item].changeDb)),amount*items[item].buyPrice
                                if(not player) then
                                    doSetDepositNpc(getPlayerGUIDByName(getPlayerByShopID(items[item].changeDb)), sell_price, "add")
                                    local file = io.open(OfflineMessagesConfig.messageSavingDirectory .. getPlayerByShopID(items[item].changeDb) .. '.Gandhi', 'a+')
                                    if(not file) then return true end
                                    local msgfrom, msgoff = "[Npc Auction]",{"Were sold "..amount.." "..getItemNameById(items[item].item_id).." and you received "..sell_price.." gps by items."}
                                    file:write(OfflineMessagesConfig.messageFormatString:format(os.date(OfflineMessagesConfig.dateFormatString), msgfrom, table.concat(msgoff, OfflineMessagesConfig.separatorAfterNickname)) .. '\n')
                                    file:close()
                                else
                                    setPlayerStorageValue(player,_config_npc_shop.WithDraw_storage, getDepositNpc(player)+sell_price)
                                    doPlayerSendTextMessage(player, MESSAGE_STATUS_CONSOLE_ORANGE,"[Npc Auction] Were sold "..amount.." "..getItemNameById(items[item].item_id).." and you received "..sell_price.." gps by items.")
                                end
                                if amount == items[item].subType then
                                    doDeleteShopItem(items[item].changeDb)
                                else
                                    doRemoveShopItem(items[item].changeDb, amount)
                                end
                                selfSay('Here your item, Thanks!', cid)
                                closeShopWindow(cid)
                            else
                                selfSay('desculpe mas este item acabou de ser comprado.', cid)
                                closeShopWindow(cid)
                            end
                        else
                            selfSay('you can only buy '..items[item].subType..'x of items.', cid)
                        end
                    end
                    openShopWindow(cid, trade, onBuy, onSell)
                else
                    selfSay('do not sell this item type.', cid)
                    end
                elseif isInArray({'retirar', 'remove', 'retire', 'pegar', 'get'}, msg) then
                    selfSay('What item do you want to remove from my shop? reminding that I return the total amount of the item!', cid)
                        talkState[talkUser] = 15
                    elseif talkState[talkUser] == 15 then
                        name,item = msg,getItemByName(msg)
                        if msg == '' or tonumber(msg) or not item then
                            selfSay("This item does not exist.", cid) return true
                        end
                        local qry = db.getResult("SELECT `id`, `item_id`, `count` FROM `shop_npc` WHERE `player_id` = "..getPlayerGUID(cid).." and `item_id` = "..getItemIdByName(name))
                        if(qry:getID() ~= -1) then
                            local id, item, amount = qry:getDataInt("id"), qry:getDataInt("item_id"), qry:getDataInt("count")
                            if isItemStackable(item) then
                                doPlayerAddItem(cid, item, amount)
                            else
                                for i = 1, amount do
                                    doPlayerAddItem(cid, item, 1)
                                end
                            end
                            doDeleteShopItem(id)
                            selfSay("Okay, removed "..amount.." "..name.." from my shop, thanks!", cid)
                            talkState[talkUser] = 0
                        else
                            selfSay("Sorry, but you not have this item!", cid)
                        end
                    elseif msg == "no" and talkState[talkUser] >= 1 then
                        selfSay("okay then...", cid)
                        talkState[talkUser] = 0
                        npcHandler:releaseFocus(cid)
                    end
                    return true
                end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

Tenho esse script que você configura o NPC para vender itens, como se fosse um MARKET, só que ele usa a função openShopWindow, teria como adaptar para não usar?, aparecer no chat?

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