Como Funciona:
O evento começa e X pessoas entram no portal, então ele fecha determinado período.
Items iram aparecer no mapa, o objetivo é quem pegar mais, para ganhar o evento.
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Catch the item" version="1.00" author="Kimo" contact="otland.net" enabled="yes">
<config name="catchtheitem_config"><![CDATA[
config = {
center_pos = {x = 2736, y = 3497, z = 7},
item = 8304,
aid = 4003,
effect = CONST_ANI_FIRE,
teleportPosition = {x = 74, y = 136, z = 9, stackpos = 1}, -- Onde o teleporte vai ser criado
teleportToPosition = {x = 78, y = 136, z = 9}, -- Onde o teleporte enviará as pessoas
teleportId = 1387, -- Id do teleporte
spawnItemTime1 = 1, -- Tempo que o primeiro item vai ser criado
spawnItemTime2 = 1, -- Tempo que o primeiro item vai ser criado
timeToStartEvent = 1, -- Minutos após o teleporte ser fechado.
itemRewards = {{2160,10}, {13305,1}, {13539,1}}
}
]]></config>
<talkaction words="!catch" event="script"><![CDATA[
function onSay()
domodlib('catchtheitem_config')
local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
doItemSetAttribute(tp, "aid", config.teleportActionId)
doBroadcastMessage("Catch the item is starting in "..config.timeToStartEvent.." minute!", MESSAGE_EVENT_ADVANCE)
addEvent(startEvent, config.timeToStartEvent * 1000 * 10)
print(getGlobalStorageValue(3333))
return true
end
function startEvent()
domodlib('catchtheitem_config')
local get = getThingfromPos(config.teleportPosition)
if get.itemid == config.teleportId then
doRemoveItem(get.uid, 1)
doBroadcastMessage("Catch the item teleport have been removed and the first items wave will start in " .. config.spawnItemTime1 .. " ", MESSAGE_EVENT_ADVANCE)
addEvent(SpawnItem1, config.timeToStartEvent * 1000 * 10)
end
end
function SpawnItem1()
domodlib('catchtheitem_config')
local field = {}
local k = config.center_pos
for i = -2, 3 do
for j = -2, 4 do
table.insert(field, {x=k.x+i, y=k.y+j, z=k.z})
end
end
for i = 1, 8 do
local a = math.random(1, #field)
local c = {x=field[a].x, y=field[a].y, z=field[a].z}
if getThingFromPos({x=c.x, y=c.y, z=c.z, stackpos=1}).itemid ~= 9767 then
local b = doCreateItem(config.item, {x=c.x, y=c.y, z=c.z, stackpos=1})
doItemSetAttribute(b, "aid", config.aid)
doItemSetAttribute(c, "moveable", 0)
doSendDistanceShoot(config.center_pos, c, config.effect)
end
end
doBroadcastMessage("Items wave 1 has been finished wave 2 in "..config.spawnItemTime2.." minute ", MESSAGE_EVENT_ADVANCE)
addEvent(SpawnItem2, config.spawnItemTime2 * 1000 * 10)
end
function SpawnItem2()
domodlib('catchtheitem_config')
local field = {}
local k = config.center_pos
for i = -2, 3 do
for j = -1, 2 do
table.insert(field, {x=k.x+i, y=k.y+j, z=k.z})
end
end
for i = 1, 8 do
local a = math.random(1, #field)
local c = {x=field[a].x, y=field[a].y, z=field[a].z}
if getThingFromPos({x=c.x, y=c.y, z=c.z, stackpos=1}).itemid ~= 9767 then
local b = doCreateItem(config.item, {x=c.x, y=c.y, z=c.z, stackpos=1})
doItemSetAttribute(b, "aid", config.aid)
doSendDistanceShoot(config.center_pos, c, config.effect)
end
end
doBroadcastMessage("Items wave 2 is finished and results in 1 minute", MESSAGE_EVENT_ADVANCE)
addEvent(EndEvent, 1 * 1000 * 10)
end
function EndEvent()
domodlib('catchtheitem_config')
local function maximum(a)
local mi = 1
local m = a[mi]
for i,val in ipairs(a) do
if val > m then
mi = i
m = val
end
end
return m
end
local first = {}
local second = 0
local third = 0
local players = getPlayersOnline()
local winamount = {}
local storage = 7777 --event storage
for i, pid in ipairs(players) do
if getPlayerStorageValue(pid, storage) >= 0 then
table.insert(winamount, getPlayerStorageValue(pid, storage))
end
end
local winningamount = maximum(winamount)
local price = math.random(1, #config.itemRewards)
for i, pid in ipairs(players) do
if getPlayerStorageValue(pid, storage) == winningamount then
table.insert(first, getPlayerName(pid))
end
end
if #first > 1 then
doBroadcastMessage('[Catch the item]\n We have a draw between '..first[1]..' and '..first[2]..'!\nTherefor NO PRICES will be given!')
else
for i, pid in ipairs(players) do
if getPlayerStorageValue(pid, storage) == winningamount then
doBroadcastMessage('[Catch the item]\n And the winner is:\n'..first[1]..' with a total score of '..winningamount..'\nYour Price: '..config.itemRewards[price][2]..' x '..getItemNameById(config.itemRewards[price][1])..'\nCongratulations!')
doPlayerAddItem(pid, config.itemRewards[price][1], config.itemRewards[price][2])
end
end
end
for i, pid in ipairs(players) do
if getPlayerStorageValue(pid, storage) == (winningamount-1) then
if second == 0 then
doBroadcastMessage('[Catch the item]\n 2nd place is:\n'..getPlayerName(pid)..' with a total score of '..getPlayerStorageValue(pid, storage)..'\nCongratulations!')
second = 1
end
end
end
for i, pid in ipairs(players) do
if getPlayerStorageValue(pid, storage) == (winningamount-2) then
if third == 0 then
doBroadcastMessage('[Catch the item]\n 3rd place is:\n'..getPlayerName(pid)..' with a total score of '..getPlayerStorageValue(pid, storage)..'\nCongratulations!')
third = 1
end
end
end
addEvent(EndEvent2, 1 * 1000 * 10)
end
function EndEvent2()
setGlobalStorageValue(4444, 0)
setGlobalStorageValue(3333, 0)
for _, kid in ipairs(getPlayersOnline()) do
if(getPlayerStorageValue(kid, 7776) > 0) then
doTeleportThing(kid, getTownTemplePosition(getPlayerTown(kid)))
setPlayerStorageValue(kid, 7776, 0)
setPlayerStorageValue(kid, 7777, 0)
end
end
end
]]></talkaction>
<action actionid="4003" event="script"><![CDATA[
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.actionid == 4003 then
doRemoveItem(getThingFromPos(fromPosition).uid, 6119)
setPlayerStorageValue(cid,7777, getPlayerStorageValue(cid,7777)+1)
local score = getPlayerStorageValue(cid, 7777)
doCreatureSay(cid, "Point!\nScore ="..getPlayerStorageValue(cid, 7777), 34)
return true
end
end
]]></action>
<movevent type="StepIn" actionid="3000" event="script"><![CDATA[
local config = {
playerCount = 3333, -- Storage global que contara quantos iram participar
maxPlayers = 20 -- Número máximo que pode participar
}
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if getGlobalStorageValue(config.playerCount) < config.maxPlayers then
setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)+1)
if getGlobalStorageValue(config.playerCount) == config.maxPlayers then
doBroadcastMessage("Catch the item event is now full [" .. getGlobalStorageValue(config.playerCount) .. " players]! The event will soon start.")
else
doBroadcastMessage(getPlayerName(cid) .. " entered catch the item event! Currently " .. getGlobalStorageValue(config.playerCount) .. " players have joined!", MESSAGE_STATUS_CONSOLE_RED)
end
else
doTeleportThing(cid, fromPosition)
doPlayerSendCancel(cid, "The event is full. There is already " .. config.maxPlayers .. " players participating in the event.")
return false
end
print(getGlobalStorageValue(config.playerCount) .. " Players in catch the item event.")
return true
end
]]></movevent>
</mod>
Créditos:
kimokimo & Skydangerous(Traduzir)