Bom dia, tudo bem?
sou um pouco novo no forum então não vou poder formatar legal, mas acredito que é assim, você só editara os efeitos, formulas e algumas coisinhas pois eu fiz na pressa
OBS: não quero credito algum :]
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_BLOCKHIT)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat0_Brush,createCombatArea(
{{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}}
))
setCombatFormula(combat0_Brush, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)
local dfcombat0_Brush = {CONST_ANI_EXPLOSION,1,5,0,5,-1,5,-2,4,-3,3,-4,2,-5,1,1,-5,0,-5,-1,-5,-2,-4,-3,-3,-4,-2,-5,-1,-5,0,2,-4,3,-3,4,-2,5,-1,5,0,5,1,4,2,3,3,2,4}
-- Areas/Combat for 400ms
local combat4_Brush = createCombatObject()
setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_BLOCKHIT)
setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat4_Brush,createCombatArea({{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 2, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0}}))
setCombatFormula(combat4_Brush, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)
local dfcombat4_Brush = {CONST_ANI_EXPLOSION,1,4,0,4,-1,4,2,3,3,2,4,1,4,0,4,-1,3,-2,2,-3,1,-4,0,-4,-1,-4,-2,-3,-3,-2,-4,-1,-4,0,-4,1,-3,2,-2,3}
-- Areas/Combat for 700ms
local combat7_Brush = createCombatObject()
setCombatParam(combat7_Brush, COMBAT_PARAM_EFFECT, CONST_ME_BLOCKHIT)
setCombatParam(combat7_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat7_Brush,createCombatArea({{0, 0, 1, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 2, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 1, 0, 0}}))
setCombatFormula(combat7_Brush, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)
local dfcombat7_Brush = {CONST_ANI_EXPLOSION,1,3,0,3,-1,3,-2,2,-3,1,-3,0,-3,-1,-2,-2,-1,-3,0,-3,1,-3,2,-2,3,-1,3,0,3,1,2,2}
-- Areas/Combat for 1000ms
local combat10_Brush = createCombatObject()
setCombatParam(combat10_Brush, COMBAT_PARAM_EFFECT, CONST_ME_BLOCKHIT)
setCombatParam(combat10_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat10_Brush,createCombatArea({{0, 1, 1, 1, 0},
{1, 0, 0, 0, 1},
{1, 0, 2, 0, 1},
{1, 0, 0, 0, 1},
{0, 1, 1, 1, 0}}))
setCombatFormula(combat10_Brush, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)
local dfcombat10_Brush = {CONST_ANI_EXPLOSION,1,2,0,2,-1,2,-2,1,-2,0,-2,-1,-1,-2,0,-2,1,-2,2,-1,2,0,2,1}
-- Areas/Combat for 1200ms
local combat12_Brush = createCombatObject()
setCombatParam(combat12_Brush, COMBAT_PARAM_EFFECT, CONST_ME_BLOCKHIT)
setCombatParam(combat12_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat12_Brush,createCombatArea({{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
setCombatFormula(combat12_Brush, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)
local dfcombat12_Brush = {CONST_ANI_EXPLOSION,1,1,0,1,-1,1,-1,0,-1,-1,0,-1,1,-1,1,0}
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
addEvent(RunPart,400,combat4_Brush,cid,var,dfcombat4_Brush,startPos)
addEvent(RunPart,700,combat7_Brush,cid,var,dfcombat7_Brush,startPos)
addEvent(RunPart,1000,combat10_Brush,cid,var,dfcombat10_Brush,startPos)
addEvent(RunPart,1200,combat12_Brush,cid,var,dfcombat12_Brush,startPos)
return true
end