@Darwiinxp
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
local price = 60000 -------- precio
if msgcontains(msg, 'bless') then ----------------Z lo que hay que decirle
if isPremium(cid) == TRUE then
if getPlayerMoney(cid) <= price then
selfSay('I will give to you all blessings, but you will have to make a sacrifice. Are you prepared to pay '.. price ..' gold for the blessings?', cid)
talkState[talkUser] = 1
else
selfSay('Oh. You do not have enough money.', cid)
talkState[talkUser] = 0
end
else
selfSay('Oh. Only premium players can buy blessings.', cid)
talkState[talkUser] = 0
end
elseif msgcontains(msg, 'yes') and talkState[talkUser] == 1 then
if getPlayerBlessing(cid, 1) or getPlayerBlessing(cid, 2) or getPlayerBlessing(cid, 3) or getPlayerBlessing(cid, 4) or getPlayerBlessing(cid, 5) then
selfSay('Sorry, but you already have one of the blessing.', cid)
talkState[talkUser] = 0
else
if doPlayerRemoveMoney(cid, price) == TRUE then
doPlayerAddBlessing(cid, 1)
doPlayerAddBlessing(cid, 2)
doPlayerAddBlessing(cid, 3)
doPlayerAddBlessing(cid, 4)
doPlayerAddBlessing(cid, 5)
selfSay('Now the Gods blessed you.', cid)
else
selfSay('Oh. You do not have enough money.', cid)
end
end
elseif msgcontains(msg, 'no') and (talkState[talkUser] == 1) then
selfSay('Ok, Good Bye Adventurer.', cid)
talkState[talkUser] = 0
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())