Jump to content
Close

Darwiinxp

Member
  • Content Count

    46
  • Joined

  • Last visited

About Darwiinxp

  • Rank
    Craftsman

Profile Information

  • Gender
    Masculino
  • Localization
    Mexico
  • I am
    Mapper
  • My character
    GOD Waik
  • Favorite OTServ
    Kruger
  • Bot preferred
    nao uso

Recent Profile Visitors

417 profile views
  1. como abro o map editor? Você pode me ajudar? O que acontece é que não consigo encontrar a instalação do rme e me dizer como abri-lo para esta base, ou se você pode me passar a sua pasta do rme
  2. Woow!! Muito obrigado! Já trabalhei! thankss
  3. Sím, uso notepad qer usar teamviewer?
  4. Aff :´c [08/12/2017 14:55:03] [Error - Action Interface] [08/12/2017 14:55:03] data/actions/scripts/evolution.lua [08/12/2017 14:55:03] Description: [08/12/2017 14:55:03] data/actions/scripts/evolution.lua:18: table index is nil [08/12/2017 14:55:03] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/evolution.lua) [08/12/2017 14:55:03] data/actions/scripts/evolution.lua:37: unexpected symbol near ' '
  5. Da o mismo error D: [08/12/2017 14:46:17] [Error - LuaScriptInterface::loadFile] data/actions/scripts/evolution.lua:1: unexpected symbol near ' ' [08/12/2017 14:46:17] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/evolution.lua) [08/12/2017 14:46:17] data/actions/scripts/evolution.lua:1: unexpected symbol near ' '
  6. [08/12/2017 14:35:43] [Error - LuaScriptInterface::loadFile] data/actions/scripts/evolution.lua:1: unexpected symbol near ' ' [08/12/2017 14:35:43] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/evolution.lua) [08/12/2017 14:35:43] data/actions/scripts/evolution.lua:1: unexpected symbol near ' ' da error al reload :c
  7. local special = specialevo --alterado v1.9 \/ peguem ele todo! local types = { [leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"}, [water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"}, [venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"}, [thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"}, [rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"}, [punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"}, [fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"}, [coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"}, [crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"}, [dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"}, [earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"}, [enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"}, [heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"}, [ice] = {"Seel", "Shellder", "Smoochum", "Swinub"}, [metal] = {"Onix", "Scyther"}, [ancient] = {"Sunkern", "Gloom", "Slowpoke", "Poliwhirl", "Seadra", "Porygon"}, [sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Magmortar", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"}, [swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"}, [sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"}, [sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"}, [senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"}, [srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"}, [svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"}, [sice] = {"Shiny Seel", "Shiny Shellder"}, [sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny electivire", "Shiny Voltorb", "Shiny Eevee"}, [scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"}, [scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"}, [sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"}, [spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"}, [searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"} } local specEvos = { --alterado v1.9 \/ ["Eevee"] = { [thunder] = "Jolteon", [water] = "Vaporeon", [fire] = "Flareon", [enigma] = "Espeon", [dark] = "Umbreon", [ice] = "Glaceon", [leaf] = "Leafeon", [heart] = "Sylveon", }, } function onUse(cid, item, frompos, item2, topos) local pokeball = getPlayerSlotItem(cid, 8) if not isMonster(item2.uid) or not isSummon(item2.uid) then return true end if #getCreatureSummons(cid) > 1 then return true --alterado v1.9 end if isInArray({"ditto", "shiny ditto"}, getItemAttribute(pokeball.uid, "poke"):lower()) then doSendMsg(cid, "Ditto não tem evolução.") return true end if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end local pevo = poevo[getCreatureName(item2.uid)] if not isInArray(specialevo, getCreatureName(item2.uid)) then if not pevo then doPlayerSendCancel(cid, "This pokemon can't evolve.") return true end if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then doPlayerSendCancel(cid, "You can only use stones on pokemons you own.") return true end if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.") return true end end local minlevel = 0 if getPokemonName(item2.uid) == "Eevee" then local eevee = specEvos["Eevee"][item.itemid] if not eevee then doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.") return true end minlevel = pokes[eevee].level local pb = getPlayerSlotItem(cid, 8) local levelon = getItemAttribute(pb.uid, "level") if levelon < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, eevee, 0, 0) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") return true end if isInArray(specialevo, getPokemonName(item2.uid)) then if getPokemonName(item2.uid) == "Poliwhirl" then local evolution = 0 local theevo = "" if item.itemid == water then if getPlayerItemCount(cid, king) >= 1 then evolution = king theevo = "Politoed" elseif getPlayerItemCount(cid, punch) >= 1 then evolution = punch theevo = "Poliwrath" else doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.") return true end minlevel = pokes[theevo].level local pb = getPlayerSlotItem(cid, 8) local levelon = getItemAttribute(pb.uid, "level") if levelon < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 then doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.") return true end doEvolvePokemon(cid, item2, theevo, evolution, water) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doTransformItem(ball, pokeballs[theevo:lower()].use) elseif item.itemid == punch then minlevel = pokes["Poliwrath"].level local pb = getPlayerSlotItem(cid, 8) local levelon = getItemAttribute(pb.uid, "level") if levelon < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, water) <= 0 then doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.") return true end local theevo = "Poliwrath" doEvolvePokemon(cid, item2, theevo, water, punch) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") doItemSetAttribute(ball, "Icone", "yes") doTransformItem(ball, pokeballs[theevo:lower()].use) elseif item.itemid == king then minlevel = pokes["Politoed"].level local pb = getPlayerSlotItem(cid, 8) local levelon = getItemAttribute(pb.uid, "level") if levelon < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, water) <= 0 then doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.") return true end local theevo = "Politoed" doEvolvePokemon(cid, item2, theevo, water, king) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") end elseif getPokemonName(item2.uid) == "Gloom" then local theevo = "" local evolution = 0 if item.itemid == leaf then if getPlayerItemCount(cid, leaf) >= 1 then theevo = "Vileplume" evolution = leaf elseif getPlayerItemCount(cid, sun) >= 1 then theevo = "Bellossom" evolution = sun else doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a 2 Leaf Stone (Vileplume) to evolve this pokemon.") return true end minlevel = pokes[theevo].level local pb = getPlayerSlotItem(cid, 8) local levelon = getItemAttribute(pb.uid, "level") if levelon < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then doPlayerSendCancel(cid, "Please, use your Leaf Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.") return true end doEvolvePokemon(cid, item2, theevo, evolution, leaf) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") elseif item.itemid == leaf then minlevel = pokes["Vileplume"].level local pb = getPlayerSlotItem(cid, 8) local levelon = getItemAttribute(pb.uid, "level") if levelon < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, leaf) <= 0 then doPlayerSendCancel(cid, "You need at least 2 Leaf Stones to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Vileplume", leaf, leaf) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") elseif item.itemid == sun then minlevel = pokes["Bellossom"].level local pb = getPlayerSlotItem(cid, 8) local levelon = getItemAttribute(pb.uid, "level") if levelon < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, leaf) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Bellossom", sun, leaf) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") end elseif getPokemonName(item2.uid) == "Slowpoke" then if item.itemid == enigma then minlevel = pokes["Slowbro"].level local pb = getPlayerSlotItem(cid, 8) local levelon = getItemAttribute(pb.uid, "level") if levelon < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Slowbro", enigma, 0) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") elseif item.itemid == king then minlevel = pokes["Slowking"].level local pb = getPlayerSlotItem(cid, 8) local levelon = getItemAttribute(pb.uid, "level") if levelon < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Slowking", king, 0) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") end elseif getPokemonName(item2.uid) == "Tyrogue" then local evolution = "" evolution = choose("Hitmonlee", "Hitmonchan", "Hitmontop") minlevel = pokes[evolution].level local pb = getPlayerSlotItem(cid, 8) local levelon = getItemAttribute(pb.uid, "level") if levelon < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, evolution, punch, 0) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") end return true end local count = poevo[getPokemonName(item2.uid)].count local stnid = poevo[getPokemonName(item2.uid)].stoneid local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2 local evo = poevo[getPokemonName(item2.uid)].evolution if not pokes[evo] then doSendMsg(cid, "Este pokemon nao existe.") print(">>>>>>EVO BUG: " .. evo) return true end if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!") return true end if getPlayerItemCount(cid, stnid) < count then local str = "" if count >= 2 then str = "s" end return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!") end minlevel = pokes[evo].level local poke = getCreatureSummons(cid)[1] local pb = getPlayerSlotItem(cid, 8) local levelon = getItemAttribute(pb.uid, "level") if levelon < minlevel then doPlayerSendCancel(cid, "El pokemon no tiene el nivel necesario ("..minlevel..").") return true end if count >= 2 then stnid2 = stnid end doEvolvePokemon(cid, item2, evo, stnid, stnid2) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") return TRUE end
  8. Bom dia galera, eu tenho um sv pokemon, ele tem lv system, Eu quero fazer o pokemon evoluir com o nível do jogador e não com o nível do pokemon. Estou usando dxp base (huatson)
  9. Taba off pq taba resolvendo alguns bugs Jha esta online.. Baxie nosso cliente! http://fox-global.sytes.net/?subtopic=downloads
  10. Olá amigos , hoje eu venho convidar este servidor que apenas abriu recentemente Venha e divirta-se com sua team! Aqui deixo algumas fotos: accese no site! Fox-global.syes.net Baxie nosso Client!! http://fox-global.sytes.net/?subtopic=downloads
  11. Bom dia galera, eu tenho este fatal error ao criar uma conta!!! pongo os datos, dou click no criar conta e tenho um fatal error :c ajuda pfv! Fatal error: Uncaught exception 'PDOException' with message 'SQLSTATE[23000]: Integrity constraint violation: 1062 Duplicate entry '0' for key 'PRIMARY'' in C:\xampp\htdocs\system\application\libraries\POT\OTS_Account.php:91 Stack trace: #0 C:\xampp\htdocs\system\application\libraries\POT\OTS_Account.php(91): PDO->query('INSERT INTO `ac...') #1 C:\xampp\htdocs\system\application\controllers\account.php(84): OTS_Account->createNamed('3373414') #2 [internal function]: Account->create() #3 C:\xampp\htdocs\system\codeigniter\CodeIgniter.php(236): call_user_func_array(Array, Array) #4 C:\xampp\htdocs\index.php(157): require_once('C:\xampp\htdocs...') #5 {main} thrown in C:\xampp\htdocs\system\application\libraries\POT\OTS_Account.php on line 91

Open Tibia Server

Quer aprender a criar seu próprio servidor de Tibia? Então está no lugar certo, aqui você encontrará milhares de tutorias, scripts, códigos, mapas e utilitários para que você possa fazer o seu próprio servidor de Tibia partindo do zero.

Redes Sociais

Anuncie no Tibia King

Precisa de mais visibilidade em seus projetos? Quer publicidade para o seu servidor? Anuncie no Tibia King e faça sua divulgação, possuímos centenas de acessos simultâneos e milhares diários, com certeza será a sua solução! A publicação do seu anuncio é instantânea!

×
×
  • Create New...