local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local travelNode = keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Thais, are you sure?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 1, cost = 0, destination = {x=32310, y=32210, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
local travelNode = keywordHandler:addKeyword({'republic'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to the Republic, are you sure?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 1, cost = 0, destination = {x=32112, y=32204, z=7} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
local travelNode = keywordHandler:addKeyword({'ceald'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Ceald, are you sure?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 1, cost = 0, destination = {x=29308, y=28981, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
local travelNode = keywordHandler:addKeyword({'ademre'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Ademre, are you sure?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 1, cost = 0, destination = {x=31792, y=32131, z=7} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to Republic, Ceald, Ademre or back to Thais.'})
-- Makes sure the npc reacts when you say hi, bye etc.
npcHandler:addModule(FocusModule:new())
local travelNode = keywordHandler:addKeyword({'pyre'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Pyre, are you sure?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 1, cost = 0, destination = {x=1081, y=1170, z=6} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})