em (distance push) game.ppc
procura por
if(Position::areInRange<1,1,0>(movingCreature->getPosition(), player->getPosition()) && delay > 0
&& !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere))
linha 1031
troque para
if(Position::areInRange<1,1,0>(movingCreature->getPosition(), player->getPosition()) && delay > 250
&& !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere))
pronto e compila de novo