local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 143)
function kiaiho(cid, level, maglevel)
local min = -(level * 6.0+ maglevel * 15 +50)
local max = -(level * 10.0+ maglevel * 16 +50)
return min, max
end
local arr = {
{1, 1, 1, 1, 1},
{1, 1, 1, 1, 1},
{1, 1, 3, 1, 1},
{1, 1, 1, 1, 1},
{1, 1, 1, 1, 1},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "kiaiho")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end