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bobsz

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  1. Bom, eu tinha pego um sistema otland, tudo me pareceu que funcionou tudo bem, só que tem um porem, quando a pessoa colocava a cabeça de outra a prêmio não aparecia no site, mas aparecia nas tabelas da database. Eu queria pedir a vocês um sistema que funcione tudo certinho e que poste aqui no fórum caso outras pessoas precisarem estará aqui.
  2. bobsz respondeu ao post em um tópico de bobsz em Suporte Tibia OTServer
    nÃO Tentei configura e não conseguir, não teria como me ajudar não?
  3. bobsz respondeu ao post em um tópico de bobsz em Suporte Tibia OTServer
    Mas é de stamina, não de exp ;\
  4. bobsz postou uma resposta no tópico em Suporte Tibia OTServer
    Galera, queria a seguinte coisa, claro se vocês poder me ajudar, quero que a stamina tenha exaust de 12 horas para ser usada novamente, o item é infinito, se alguém pode ajudar, obrigado, segue abaixo o script da stamina function onUse(cid, item, fromPosition, itemEx, toPosition) local cfg = {} cfg.refuel = 42 * 60 * 1000 if(getPlayerStamina(cid) >= cfg.refuel) then doPlayerSendCancel(cid, "Your stamina is already full.") else doPlayerSetStamina(cid, cfg.refuel) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Your stamina has been refilled.") doPlayerRemoveItem(cid, 16999, 1) end return true end
  5. bobsz reagiu a uma resposta no tópico: (Resolvido)[URGENTE] Magia
  6. bobsz postou uma resposta no tópico em Suporte Tibia OTServer
    Queria saber como eu faço pra mudar o sumon dos magos no servidor. exemplo, em vez de fire elemental, colocar outro, servidor 8.6
  7. bobsz postou uma resposta no tópico em Suporte Tibia OTServer
    O npc da task do meu servidor, não entrega a task para pessoas FREE. queria mudar isso. aqui está o script do npc local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local choose = {} local cancel = {} local available = {} local grizzlyAdamsConfig = { ranks = { huntsMan_rank = { {id=11208, buy=0, sell=50, name='antlers'}, {id=10549, buy=0, sell=100, name='bloody pincers'}, {id=11183, buy=0, sell=35, name='crab pincers'}, {id=10573, buy=0, sell=55, name='cyclops toe'}, {id=10564, buy=0, sell=30, name='frosty ear of a troll'}, {id=11193, buy=0, sell=600, name='hydra head'}, {id=11366, buy=0, sell=80, name='lancer beetle shell'}, {id=10578, buy=0, sell=420, name='mutated bat ear'}, {id=11222, buy=0, sell=400, name='sabretooth'}, {id=11367, buy=0, sell=20, name='sandcrawler shell'}, {id=10547, buy=0, sell=280, name='scarab pincers'}, {id=11365, buy=0, sell=60, name='terramite legs'}, {id=11363, buy=0, sell=170, name='terramite shell'}, {id=11184, buy=0, sell=30000, name='terrorbird beak'}, {id=7398, buy=0, sell=500, name='cyclops trophy'}, {id=11315, buy=0, sell=15000, name='draken trophy'}, {id=11330, buy=0, sell=8000, name='lizard trophy'}, {id=7401, buy=0, sell=500, name='minotaur trophy'} }, bigGameHunter_rank = { {id=7397, buy=0, sell=3000, name='deer trophy'}, {id=7400, buy=0, sell=3000, name='lion trophy'}, {id=7394, buy=0, sell=3000, name='wolf trophy'} }, trophyHunter_rank = { {id=7393, buy=0, sell=40000, name='demon trophy'}, {id=7396, buy=0, sell=20000, name='behemoth trophy'}, {id=7399, buy=0, sell=10000, name='dragon lord trophy'}, {id=10518, buy=1000, sell=0, name='demon backpack'}, }, } } local Topic = {} function greetCallback(cid) Topic[cid] = 0 return true end local function setNewTradeTable(table) local items = {} for _, v in ipairs(table) do items[v.id] = {itemId = v.id, buyPrice = v.buy, sellPrice = v.sell, subType = 0, realName = v.name} end return items end local function setNewLineTable(oldTable, newTable) for k, v in pairs(oldTable) do table.insert(newTable, k, v) end return true end function creatureSayCallback(cid, type, msg) local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_PRIVATE and 0 or cid if (msgcontains(msg, "hi") or msgcontains(msg, "hello")) and (not npcHandler:isFocused(cid)) then if (getPlayerStorageValue(cid, 100157) == -1) then npcHandler:say("Welcome "..getCreatureName(cid)..". Would you like to join the 'Paw and Fur - Hunting Elite' say {task} ", cid) npcHandler:addFocus(cid) talkState[talkUser] = 5 else npcHandler:say("Welcome back old chap. What brings you here this time?", cid) npcHandler:addFocus(cid) talkState[talkUser] = 0 end return true end if(not npcHandler:isFocused(cid)) then return false end if msgcontains(msg, "bye") or msgcontains(msg, "farewell") then selfSay("Happy hunting, old chap!", cid, TRUE) Topic[talkUser] = 0 npcHandler:releaseFocus(cid) npcHandler:resetNpc(cid) end if (isInArray({"yes", "join"}, msg:lower()) and talkState[talkUser] == 5) then setPlayerStorageValue(cid, 100157, 1) npcHandler:say("Great! A warm welcome to our newest member: "..getCreatureName(cid).."! Ask me for a {task} if you want to go on a hunt.", cid) talkState[talkUser] = 0 elseif (msg:lower() == "no" and talkState[talkUser] == 5) then npcHandler:say("No problem old chap. Come back if you change your mind.", cid) end if (getPlayerStorageValue(cid, 100157) == -1) then npcHandler:say("You'll have to {join} us to get more information.",cid) return false end if isInArray({"offer", "trade"}, msg:lower()) then if getPlayerRank(cid) >= 2 then if getPlayerRank(cid) == 2 or getPlayerRank(cid) == 3 then tradeRank = grizzlyAdamsConfig.ranks.huntsMan_rank elseif getPlayerRank(cid) == 4 then tradeRank = grizzlyAdamsConfig.ranks.bigGameHunter_rank setNewLineTable(grizzlyAdamsConfig.ranks.huntsMan_rank, grizzlyAdamsConfig.ranks.bigGameHunter_rank) elseif getPlayerRank(cid) == 5 or getPlayerRank(cid) == 6 then tradeRank = grizzlyAdamsConfig.ranks.trophyHunter_rank setNewLineTable(grizzlyAdamsConfig.ranks.huntsMan_rank, grizzlyAdamsConfig.ranks.bigGameHunter_rank) setNewLineTable(grizzlyAdamsConfig.ranks.huntsMan_rank, grizzlyAdamsConfig.ranks.trophyHunter_rank) end local items = setNewTradeTable(tradeRank) local function onBuy(cid, item, subType, amount, ignoreCap, inBackpacks) if ignoreCap == false and (getPlayerFreeCap(cid) < getItemWeightById(items[item].itemId, amount) or inBackpacks and getPlayerFreeCap(cid) < (getItemWeightById(items[item].itemId, amount) + getItemWeightById(1988, 1))) then return doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You don\'t have enough cap.') end if items[item].buyPrice then doPlayerRemoveMoney(cid, amount * items[item].buyPrice) for i = 1, amount do if inBackpacks then local backpack = doCreateItemEx(1988, 1) doAddContainerItem(backpack, items[item].itemId, amount) else doPlayerAddItem(cid, items[item].itemId, amount, true) end end return doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You bought '..amount..'x '..items[item].realName..' for '..items[item].buyPrice * amount..' gold coins.') end return true end local function onSell(cid, item, subType, amount, ignoreCap, inBackpacks) if items[item].sellPrice then doPlayerAddMoney(cid, items[item].sellPrice * amount) doPlayerRemoveItem(cid, items[item].itemId, amount) return doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You sold '..amount..'x '..items[item].realName..' for '..items[item].sellPrice * amount..' gold coins.') end return true end openShopWindow(cid, tradeRank, onBuy, onSell) return selfSay('It\'s my offer.', cid) else return selfSay('You don\'t have any rank.', cid) end end if isInArray({"tasks", "task", "mission"}, msg:lower()) then local can = getTasksByPlayer(cid) if (getPlayerStorageValue(cid, 100157) == -1) then return (npcHandler:say("You'll have to {join}, to get any {tasks}.",cid)) end if #can > 0 then local text = "" local sep = ", " table.sort(can, (function(a, b) return (a < b) end)) local t = 0 for _, id in ipairs(can) do t = t + 1 if t == #can - 1 then sep = " and " elseif t == #can then sep = "." end text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep end selfSay("The current task" .. (#can > 1 and "s" or "") .. " that you can choose " .. (#can > 1 and "are" or "is") .. " " .. text, cid) talkState[talkUser] = 0 else selfSay("I don't have any task for you right now.", cid) end elseif msg ~= "" and canStartTask(cid, msg) then if #getPlayerStartedTasks(cid) >= tasksByPlayer then selfSay("Sorry, but you already started " .. tasksByPlayer .. " tasks. You can check their {status} or {cancel} a task.", cid) return true end local task = getTaskByName(msg) if task and getCreatureStorage(cid, QUESTSTORAGE_BASE + task) > 0 then return false end selfSay("In this task you must defeat " .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ". Are you sure that you want to start this task?", cid) choose[cid] = task talkState[talkUser] = 1 elseif msg:lower() == "yes" and talkState[talkUser] == 1 then doCreatureSetStorage(cid, QUESTSTORAGE_BASE + choose[cid], 1) selfSay("Excellent! You can check the {status} of your task saying {report} to me. Also you can {cancel} tasks to.", cid) choose[cid] = nil talkState[talkUser] = 0 elseif (msg:lower() == "report" or msg:lower() == "status") then local started = getPlayerStartedTasks(cid) local finishedAtLeastOne = false local finished = 0 if started and #started > 0 then for _, id in ipairs(started) do if getCreatureStorage(cid, KILLSSTORAGE_BASE + id) >= tasks[id].killsRequired then for _, reward in ipairs(tasks[id].rewards) do local deny = false if reward.storage then if getCreatureStorage(cid, reward.storage[1]) >= reward.storage[2] then deny = true end end if isInArray({REWARD_MONEY, "money"}, reward.type:lower()) and not deny then doPlayerAddMoney(cid, reward.value[1]) elseif isInArray({REWARD_EXP, "exp", "experience"}, reward.type:lower()) and not deny then doPlayerAddExperience(cid, reward.value[1]) doPlayerSendDefaultCancel(cid, "You gained " .. reward.value[1] .. " experience points.") elseif isInArray({REWARD_ACHIEVEMENT, "achievement", "ach"}, reward.type:lower()) and not deny then if doPlayerAddAchievement then doPlayerAddAchievement(cid, reward.value[1], true) end elseif isInArray({REWARD_STORAGE, "storage", "stor"}, reward.type:lower()) and not deny then doCreatureSetStorage(cid, reward.value[1], reward.value[2]) elseif isInArray({REWARD_POINT, "points", "point"}, reward.type:lower()) and not deny then doCreatureSetStorage(cid, POINTSSTORAGE, getCreatureStorage(cid, POINTSSTORAGE) + reward.value[1]) elseif isInArray({REWARD_ITEM, "item", "items", "object"}, reward.type:lower()) and not deny then doPlayerAddItem(cid, reward.value[1], reward.value[2]) end if reward.storage then doCreatureSetStorage(cid, reward.storage[1], reward.storage[2]) end end if tasks[id].norepeatable then doCreatureSetStorage(cid, QUESTSTORAGE_BASE + id, 2) else doCreatureSetStorage(cid, QUESTSTORAGE_BASE + id, 0) end doCreatureSetStorage(cid, KILLSSTORAGE_BASE + id, 0) if getCreatureStorage(cid, REPEATSTORAGE_BASE + id) < 1 then doCreatureSetStorage(cid, REPEATSTORAGE_BASE + id, 0) end doCreatureSetStorage(cid, REPEATSTORAGE_BASE + id, getCreatureStorage(cid, REPEATSTORAGE_BASE + id) + 1) finishedAtLeastOne = true finished = finished + 1 end end if not finishedAtLeastOne then local started = getPlayerStartedTasks(cid) if started and #started > 0 then local text = "" local sep = ", " table.sort(started, (function(a, b) return (a < b) end)) local t = 0 for _, id in ipairs(started) do t = t + 1 if t == #started - 1 then sep = " and " elseif t == #started then sep = "." end text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep end selfSay("The current task" .. (#started > 1 and "s" or "") .. " that you started " .. (#started > 1 and "are" or "is") .. " " .. text, cid) Topic[cid] = 1 else selfSay("Awesome! you finished " .. (finished > 1 and "various" or "a") .. " task" .. (finished > 1 and "s" or "") .. ". Talk to me again if you want to start a {task}.", cid) end else selfSay("You haven't started any task yet.", cid) end end elseif msg:lower() == "started" then local started = getPlayerStartedTasks(cid) if started and #started > 0 then local text = "" local sep = ", " table.sort(started, (function(a, b) return (a < b) end)) local t = 0 for _, id in ipairs(started) do t = t + 1 if t == #started - 1 then sep = " and " elseif t == #started then sep = "." end text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep end selfSay("The current task" .. (#started > 1 and "s" or "") .. " that you started " .. (#started > 1 and "are" or "is") .. " " .. text, cid) else selfSay("You haven't started any task yet.", cid) end elseif msg:lower() == "cancel" then local started = getPlayerStartedTasks(cid) local task = getTaskByName(msg) local text = "" local sep = ", " table.sort(started, (function(a, b) return (a < b) end)) local t = 0 for _, id in ipairs(started) do t = t + 1 if t == #started - 1 then sep = " or " elseif t == #started then sep = "?" end text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep end if started and #started > 0 then selfSay("Cancelling a task will make the counter restart. Which of these tasks you want cancel?" .. (#started > 1 and "" or "") .. " " .. text, cid) talkState[talkUser] = 2 else selfSay("You haven't started any task yet.", cid) end elseif getTaskByName(msg) and talkState[talkUser] == 2 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then local task = getTaskByName(msg) if getCreatureStorage(cid, KILLSSTORAGE_BASE + task) > 0 then selfSay("You currently killed " .. getCreatureStorage(cid, KILLSSTORAGE_BASE + task) .. "/" .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ". Cancelling this task will restart the count. Are you sure you want to cancel this task?", cid) else selfSay("Are you sure you want to cancel this task?", cid) end talkState[talkUser] = 3 cancel[cid] = task elseif getTaskByName(msg) and Topic[cid] == 1 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then local task = getTaskByName(msg) if getCreatureStorage(cid, KILLSSTORAGE_BASE + task) > 0 then selfSay("You currently killed " .. getCreatureStorage(cid, KILLSSTORAGE_BASE + task) .. "/" .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ".", cid) Topic[cid] = 0 else selfSay("You haven't started any task yet.", cid) end elseif msg:lower() == "yes" and talkState[talkUser] == 3 then doCreatureSetStorage(cid, QUESTSTORAGE_BASE + cancel[cid], -1) doCreatureSetStorage(cid, KILLSSTORAGE_BASE + cancel[cid], -1) selfSay("You have cancelled the task " .. (tasks[cancel[cid]].name or tasks[cancel[cid]].raceName) .. ".", cid) talkState[talkUser] = 0 elseif isInArray({"points", "rank"}, msg:lower()) then if getCreatureStorage(cid, POINTSSTORAGE) < 1 then selfSay("At this time, you have 0 Paw & Fur points. You " .. (getPlayerRank(cid) == 6 and "are an Elite Hunter" or getPlayerRank(cid) == 5 and "are a Trophy Hunter" or getPlayerRank(cid) == 4 and "are a Big Game Hunter" or getPlayerRank(cid) == 3 and "are a Ranger" or getPlayerRank(cid) == 2 and "are a Huntsman" or getPlayerRank(cid) == 1 and "are a Member" or "haven't been ranked yet") .. ".", cid) elseif getCreatureStorage(cid, POINTSSTORAGE) >= 1 then selfSay("At this time, you have " .. getCreatureStorage(cid, POINTSSTORAGE) .. " Paw & Fur points. You " .. (getPlayerRank(cid) == 6 and "are an Elite Hunter" or getPlayerRank(cid) == 5 and "are a Trophy Hunter" or getPlayerRank(cid) == 4 and "are a Big Game Hunter" or getPlayerRank(cid) == 3 and "are a Ranger" or getPlayerRank(cid) == 2 and "are a Huntsman" or getPlayerRank(cid) == 1 and "are a Member" or "haven't been ranked yet") .. ".", cid) end talkState[talkUser] = 0 end end npcHandler:setMessage(MESSAGE_FAREWELL, "Happy hunting, old chap!") npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
  8. Exatamente.
  9. Mas aqui não tá funcionando, como vou conseguir resolver ? ;\
  10. 8.60, e não funcinou tá dando esses erros [29/8/2016 18:26:8] Description: [29/8/2016 18:26:8] (luaCreateConditionObject) Condition not found [29/8/2016 18:26:8] [Error - Spell Interface] [29/8/2016 18:26:8] data/spells/scripts/support/sharpshooter.lua [29/8/2016 18:26:8] Description: [29/8/2016 18:26:8] (luaSetConditionParam) Condition not found [29/8/2016 18:26:8] [Error - Spell Interface] [29/8/2016 18:26:8] data/spells/scripts/support/sharpshooter.lua [29/8/2016 18:26:8] Description: [29/8/2016 18:26:8] (luaSetConditionParam) Condition not found [29/8/2016 18:26:8] [Error - Spell Interface] [29/8/2016 18:26:8] data/spells/scripts/support/sharpshooter.lua [29/8/2016 18:26:8] Description: [29/8/2016 18:26:8] (luaSetCombatCondition) Condition not found [29/8/2016 18:26:8] > Loading fragremover.xml... done, but disabled. [29/8/2016 18:26:8] > Loading custommonsters.xml... done. [29/8/2016 18:26:8] > 2 mods were loaded (1 disabled).
  11. bobsz respondeu ao post em um tópico de brendoonh em Suporte Tibia OTServer
    Não é muito difícil, só você abrir a pasta onde estão as imagens, copia o nome delas, ir em layout e procura por aquela imagem, você apaga a que está, e coloca o nome dá imagem que você quer
  12. Não funcionou, quando dou o utito alguns segundos depois ele solta magia
  13. Bom galera, no meu servidor, o utito tempo san não está dando exaust, e eu quero que dê exaust, se alguém poder ajudar... local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, 10000) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 110) setConditionParam(condition, CONDITION_PARAM_BUFF, true) setCombatCondition(combat, condition) local speed = createConditionObject(CONDITION_PARALYZE) setConditionParam(speed, CONDITION_PARAM_TICKS, 10000) setConditionFormula(speed, -0.7, 36, -0.7, 56) setCombatCondition(combat, speed) local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_SUBID, 20000) setConditionParam(exhaust, CONDITION_PARAM_TICKS, 20000) setCombatCondition(combat, exhaust) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
  14. bobsz reagiu a uma resposta no tópico: [URGENTE] Inquisition
  15. bobsz respondeu ao post em um tópico de bobsz em Suporte Tibia OTServer
    8.60
  16. Olá carros companheiros, a inquisition no meu otserv, ela não está dando o addon Demon Hunter, alguém ai pode me explicar, e me ajudar até mesmo de como resolver isso ? preciso urgente...
  17. bobsz postou uma resposta no tópico em Suporte Tibia OTServer
    Bom, estou com um problemas nas armas do meu servidor, é que quando o paladin heala, ele não bate, então eu adicionei swing="true" e deu certo, porem tenho uma arma donate, que fiz isso nela, porem não deu certo, o que devo fazer ? me ajudem

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