
drufox157
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drufox157 deu reputação a Wakon em (Resolvido)Script Alavanca rocha desparece e aparecelocal cfg = { stone = {ID = 1285, pos = {x = 1014, y = 1024, z = 7}}, -- ID da stone e posição dela time = 5 -- Tempo em segundos para criar a stone } function onUse(cid, item, fromPos, itemEx, toPos) if (item.itemid == 1946) then local stoneThing = getTileItemById(cfg.stone.pos, cfg.stone.ID).uid doCreatureSay(cid, "Passagem liberada.", TALKTYPE_MONSTER) doSendMagicEffect(cfg.stone.pos, CONST_ME_MAGIC_GREEN) doRemoveItem(stoneThing, 1) doTransformItem(item.uid, 1945) addEvent(function() local lever = getTileItemById(fromPos, 1945) doCreateItem(cfg.stone.ID, 1, cfg.stone.pos) doTransformItem(lever.uid, 1946) doSendMagicEffect(cfg.stone.pos, CONST_ME_MAGIC_GREEN) end, cfg.time * 1000) else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "A passagem já está aberta.") doSendMagicEffect(fromPos, CONST_ME_POFF) end return true end Crie a alavanca com o ID 1946.
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drufox157 deu reputação a Vodkart em NPc para troca de items no tradelocal keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid local shopWindow = {} local moeda = 11192 -- ID certain item local t = { [2195] = {price = 15}, -- [ITEMID TO SELL] = {HOW TO COST} [2493] = {price = 25}, [2361] = {price = 30}, [8851] = {price = 20}, [8925] = {price = 30}, [2640] = {price = 50}, [2494] = {price = 100}, [9932] = {price = 50}, [2472] = {price = 70}, [8931] = {price = 100} } local onBuy = function(cid, item, subType, amount, ignoreCap, inBackpacks) if t[item] and not doPlayerRemoveItem(cid, moeda, t[item].price) then selfSay("you dont have"..t[item].price.." "..getItemNameById(moeda), cid) else doPlayerAddItem(cid, item) selfSay("Here your item!", cid) end return true end if (msgcontains(msg, 'trade') or msgcontains(msg, 'TRADE'))then for var, ret in pairs(t) do table.insert(shopWindow, {id = var, subType = 0, buy = ret.price, sell = 0, name = getItemNameById(var)}) end openShopWindow(cid, shopWindow, onBuy, onSell) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())