@WooX
////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include <boost/function.hpp>
#include <iostream>
#include <iomanip>
#include "protocolgame.h"
#include "textlogger.h"
#include "waitlist.h"
#include "player.h"
#include "connection.h"
#include "networkmessage.h"
#include "outputmessage.h"
#include "iologindata.h"
#include "ioban.h"
#include "items.h"
#include "tile.h"
#include "house.h"
#include "actions.h"
#include "creatureevent.h"
#include "quests.h"
#include "chat.h"
#include "configmanager.h"
#include "game.h"
#include "resources.h"
#if defined(WINDOWS) && !defined(_CONSOLE)
#include "gui.h"
#endif
extern Game g_game;
extern ConfigManager g_config;
extern Actions actions;
extern CreatureEvents* g_creatureEvents;
extern Chat g_chat;
template<class FunctionType>
void ProtocolGame::addGameTaskInternal(uint32_t delay, const FunctionType& func)
{
if(delay > 0)
Dispatcher::getInstance().addTask(createTask(delay, func));
else
Dispatcher::getInstance().addTask(createTask(func));
}
#ifdef __ENABLE_SERVER_DIAGNOSTIC__
uint32_t ProtocolGame::protocolGameCount = 0;
#endif
void ProtocolGame::setPlayer(Player* p)
{
player = p;
}
void ProtocolGame::releaseProtocol()
{
if(player && player->client == this)
player->client = NULL;
Protocol::releaseProtocol();
}
void ProtocolGame::deleteProtocolTask()
{
if(player)
{
g_game.freeThing(player);
player = NULL;
}
Protocol::deleteProtocolTask();
}
bool ProtocolGame::login(const std::string& name, uint32_t id, const std::string&,
OperatingSystem_t operatingSystem, uint16_t version, bool gamemaster)
{
//dispatcher thread
PlayerVector players = g_game.getPlayersByName(name);
Player* _player = NULL;
if(!players.empty())
_player = players[random_range(0, (players.size() - 1))];
bool accountManager = g_config.getBool(ConfigManager::ACCOUNT_MANAGER);
if(!_player || g_config.getNumber(ConfigManager::ALLOW_CLONES) ||
(accountManager && name == "Account Manager"))
{
player = new Player(name, this);
player->addRef();
player->setID();
if(!IOLoginData::getInstance()->loadPlayer(player, name, true))
{
disconnectClient(0x14, "Your character could not be loaded.");
return false;
}
Ban ban;
ban.value = player->getGUID();
ban.param = PLAYERBAN_BANISHMENT;
ban.type = BAN_PLAYER;
if(IOBan::getInstance()->getData(ban) && !player->hasFlag(PlayerFlag_CannotBeBanned))
{
bool deletion = ban.expires < 0;
std::string name_ = "Automatic ";
if(!ban.adminId)
name_ += (deletion ? "deletion" : "banishment");
else
IOLoginData::getInstance()->getNameByGuid(ban.adminId, name_, true);
std::stringstream stream;
stream << "Your character has been " << (deletion ? "deleted" : "banished") << " at:\n" << formatDateEx(ban.added, "%d %b %Y").c_str() << " by: " << name_.c_str()
<< ".\nThe comment given was:\n" << ban.comment.c_str() << ".\nYour " << (deletion ? "character won't be undeleted" : "banishment will be lifted at:\n")
<< (deletion ? "" : formatDateEx(ban.expires).c_str()) << ".";
disconnectClient(0x14, stream.str().c_str());
return false;
}
if(IOBan::getInstance()->isPlayerBanished(player->getGUID(), PLAYERBAN_LOCK) && id != 1)
{
if(g_config.getBool(ConfigManager::NAMELOCK_MANAGER))
{
player->name = "Account Manager";
player->accountManager = MANAGER_NAMELOCK;
player->managerNumber = id;
player->managerString2 = name;
}
else
{
disconnectClient(0x14, "Your character has been namelocked.");
return false;
}
}
else if(player->getName() == "Account Manager")
{
if(!g_config.getBool(ConfigManager::ACCOUNT_MANAGER))
{
disconnectClient(0x14, "Account Manager is disabled.");
return false;
}
if(id != 1)
{
player->accountManager = MANAGER_ACCOUNT;
player->managerNumber = id;
}
else
player->accountManager = MANAGER_NEW;
}
if(gamemaster && !player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges))
{
disconnectClient(0x14, "You are not a gamemaster! Turn off the gamemaster mode in your IP changer.");
return false;
}
if(!player->hasFlag(PlayerFlag_CanAlwaysLogin))
{
if(g_game.getGameState() == GAMESTATE_CLOSING)
{
disconnectClient(0x14, "Gameworld is just going down, please come back later.");
return false;
}
if(g_game.getGameState() == GAMESTATE_CLOSED)
{
disconnectClient(0x14, "Gameworld is currently closed, please come back later.");
return false;
}
}
if(g_config.getBool(ConfigManager::ONE_PLAYER_ON_ACCOUNT) && !player->isAccountManager() &&
!IOLoginData::getInstance()->hasCustomFlag(id, PlayerCustomFlag_CanLoginMultipleCharacters))
{
bool found = false;
PlayerVector tmp = g_game.getPlayersByAccount(id);
for(PlayerVector::iterator it = tmp.begin(); it != tmp.end(); ++it)
{
if((*it)->getName() != name)
continue;
found = true;
break;
}
if(tmp.size() > 0 && !found)
{
disconnectClient(0x14, "You may only login with one character\nof your account at the same time.");
return false;
}
}
if(!WaitingList::getInstance()->login(player))
{
if(OutputMessage_ptr output = OutputMessagePool::getInstance()->getOutputMessage(this, false))
{
TRACK_MESSAGE(output);
std::stringstream ss;
ss << "Too many players online.\n" << "You are ";
int32_t slot = WaitingList::getInstance()->getSlot(player);
if(slot)
{
ss << "at ";
if(slot > 0)
ss << slot;
else
ss << "unknown";
ss << " place on the waiting list.";
}
else
ss << "awaiting connection...";
output->put<char>(0x16);
output->putString(ss.str());
output->put<char>(WaitingList::getTime(slot));
OutputMessagePool::getInstance()->send(output);
}
disconnect();
return false;
}
if(!IOLoginData::getInstance()->loadPlayer(player, name))
{
disconnectClient(0x14, "Your character could not be loaded.");
return false;
}
player->setClientVersion(version);
player->setOperatingSystem(operatingSystem);
if(player->isUsingOtclient())
{
player->registerCreatureEvent("ExtendedOpcode");
}
player->lastIP = player->getIP();
player->lastLoad = OTSYS_TIME();
player->lastLogin = std::max(time(NULL), player->lastLogin + 1);
if(!g_game.placeCreature(player, player->getLoginPosition()) && !g_game.placeCreature(player, player->getMasterPosition(), false, true))
{
disconnectClient(0x14, "Temple position is wrong. Contact with the administration.");
return false;
}
m_acceptPackets = true;
return true;
}
if(gamemaster && !_player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges))
{
disconnectClient(0x14, "You are not a gamemaster! Turn off the gamemaster mode in your IP changer.");
return false;
}
if(_player->hasClient())
{
if(m_eventConnect || !g_config.getBool(ConfigManager::REPLACE_KICK_ON_LOGIN))
{
// task has already been scheduled just bail out (should not be overriden)
disconnectClient(0x14, "You are already logged in.");
return false;
}
_player->client->disconnect();
_player->isConnecting = true;
addRef();
m_eventConnect = Scheduler::getInstance().addEvent(createSchedulerTask(
1000, boost::bind(&ProtocolGame::connect, this, _player->getID(), operatingSystem, version)));
return true;
}
addRef();
return connect(_player->getID(), operatingSystem, version);
}
bool ProtocolGame::logout(bool displayEffect, bool forceLogout)
{
//dispatcher thread
if(!player)
return false;
if(player->hasCondition(CONDITION_EXHAUST, 1))
{
player->sendTextMessage(MSG_STATUS_SMALL, "You have to wait a while.");
return false;
}
if(!player->isRemoved())
{
if(!forceLogout)
{
if(!IOLoginData::getInstance()->hasCustomFlag(player->getAccount(), PlayerCustomFlag_CanLogoutAnytime))
{
if(player->getTile()->hasFlag(TILESTATE_NOLOGOUT))
{
if(Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_EXHAUST, 500, 0, false, 1))
player->addCondition(condition);
player->sendCancelMessage(RET_YOUCANNOTLOGOUTHERE);
return false;
}
if(player->getZone() != ZONE_PROTECTION && player->hasCondition(CONDITION_INFIGHT))
{
if(Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_EXHAUST, 500, 0, false, 1))
player->addCondition(condition);
player->sendCancelMessage(RET_YOUMAYNOTLOGOUTDURINGAFIGHT);
return false;
}
if(!g_creatureEvents->playerLogout(player, false)) //let the script handle the error message
return false;
}
else
g_creatureEvents->playerLogout(player, true);
}
else if(!g_creatureEvents->playerLogout(player, true))
return false;
if(displayEffect && !player->isGhost())
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
}
disconnect();
if(player->isRemoved())
return true;
return g_game.removeCreature(player);
}
bool ProtocolGame::connect(uint32_t playerId, OperatingSystem_t operatingSystem, uint16_t version)
{
unRef();
m_eventConnect = 0;
Player* _player = g_game.getPlayerByID(playerId);
if(!_player || _player->isRemoved() || _player->hasClient())
{
disconnectClient(0x14, "You are already logged in.");
return false;
}
player = _player;
player->addRef();
player->client = this;
player->isConnecting = false;
player->sendCreatureAppear(player);
player->setOperatingSystem(operatingSystem);
player->setClientVersion(version);
player->lastIP = player->getIP();
player->lastLoad = OTSYS_TIME();
g_chat.reOpenChannels(player);
m_acceptPackets = true;
return true;
}
void ProtocolGame::disconnect()
{
if(Connection_ptr connection = getConnection())
connection->close();
}
void ProtocolGame::disconnectClient(uint8_t error, const char* message)
{
OutputMessage_ptr output = OutputMessagePool::getInstance()->getOutputMessage(this, false);
if(!output)
return;
TRACK_MESSAGE(output);
output->put<char>(error);
output->putString(message);
OutputMessagePool::getInstance()->send(output);
disconnect();
}
void ProtocolGame::onConnect()
{
OutputMessage_ptr output = OutputMessagePool::getInstance()->getOutputMessage(this, false);
if(!output)
return;
TRACK_MESSAGE(output);
enableChecksum();
output->put<char>(0x1F);
output->put<uint16_t>(random_range(0, 0xFFFF));
output->put<uint16_t>(0x00);
output->put<char>(random_range(0, 0xFF));
OutputMessagePool::getInstance()->send(output);
}
void ProtocolGame::onRecvFirstMessage(NetworkMessage& msg)
{
if(
#if defined(WINDOWS) && !defined(_CONSOLE)
!GUI::getInstance()->m_connections ||
#endif
g_game.getGameState() == GAMESTATE_SHUTDOWN)
{
disconnect();
return;
}
OperatingSystem_t operatingSystem = (OperatingSystem_t)msg.get<uint16_t>();
uint16_t version = msg.get<uint16_t>();
if(!RSA_decrypt(msg))
{
disconnect();
return;
}
uint32_t key[4] = {msg.get<uint32_t>(), msg.get<uint32_t>(), msg.get<uint32_t>(), msg.get<uint32_t>()};
enableXTEAEncryption();
setXTEAKey(key);
if(operatingSystem >= CLIENTOS_OTCLIENT_LINUX)
sendExtendedOpcode(0x00, std::string());
bool gamemaster = (msg.get<char>() != (char)0);
std::string name = msg.getString(), character = msg.getString(), password = msg.getString();
msg.skip(6);
if(version < CLIENT_VERSION_MIN || version > CLIENT_VERSION_MAX)
{
disconnectClient(0x14, CLIENT_VERSION_STRING);
return;
}
if(name.empty())
{
if(!g_config.getBool(ConfigManager::ACCOUNT_MANAGER))
{
disconnectClient(0x14, "Invalid account name.");
return;
}
name = "1";
password = "1";
}
if(g_game.getGameState() < GAMESTATE_NORMAL)
{
disconnectClient(0x14, "Gameworld is just starting up, please wait.");
return;
}
if(g_game.getGameState() == GAMESTATE_MAINTAIN)
{
disconnectClient(0x14, "Gameworld is under maintenance, please re-connect in a while.");
return;
}
if(ConnectionManager::getInstance()->isDisabled(getIP(), protocolId))
{
disconnectClient(0x14, "Too many connections attempts from your IP address, please try again later.");
return;
}
if(IOBan::getInstance()->isIpBanished(getIP()))
{
disconnectClient(0x14, "Your IP is banished!");
return;
}
uint32_t id = 1;
if(!IOLoginData::getInstance()->getAccountId(name, id))
{
ConnectionManager::getInstance()->addAttempt(getIP(), protocolId, false);
disconnectClient(0x14, "Invalid account name.");
return;
}
std::string hash, salt;
if(!IOLoginData::getInstance()->getPassword(id, hash, character) || !encryptTest(password, hash))
{
ConnectionManager::getInstance()->addAttempt(getIP(), protocolId, false);
disconnectClient(0x14, "Invalid password.");
return;
}
Ban ban;
ban.value = id;
ban.type = BAN_ACCOUNT;
if(IOBan::getInstance()->getData(ban) && !IOLoginData::getInstance()->hasFlag(id, PlayerFlag_CannotBeBanned))
{
bool deletion = ban.expires < 0;
std::string name_ = "Automatic ";
if(!ban.adminId)
name_ += (deletion ? "deletion" : "banishment");
else
IOLoginData::getInstance()->getNameByGuid(ban.adminId, name_, true);
std::stringstream stream;
stream << "Your account has been " << (deletion ? "deleted" : "banished") << " at:\n" << formatDateEx(ban.added, "%d %b %Y").c_str() << " by: " << name_.c_str()
<< ".\nThe comment given was:\n" << ban.comment.c_str() << ".\nYour " << (deletion ? "account won't be undeleted" : "banishment will be lifted at:\n")
<< (deletion ? "" : formatDateEx(ban.expires).c_str()) << ".";
disconnectClient(0x14, stream.str().c_str());
return;
}
ConnectionManager::getInstance()->addAttempt(getIP(), protocolId, true);
Dispatcher::getInstance().addTask(createTask(boost::bind(
&ProtocolGame::login, this, character, id, password, operatingSystem, version, gamemaster)));
}
void ProtocolGame::parsePacket(NetworkMessage &msg)
{
if(!player || !m_acceptPackets || g_game.getGameState() == GAMESTATE_SHUTDOWN || !msg.size())
return;
uint32_t now = time(NULL);
if(m_packetTime != now)
{
m_packetTime = now;
m_packetCount = 0;
}
++m_packetCount;
if(m_packetCount > (uint32_t)g_config.getNumber(ConfigManager::PACKETS_PER_SECOND))
return;
uint8_t recvbyte = msg.get<char>();
if(player->isRemoved() && recvbyte != 0x14) //a dead player cannot performs actions
return;
if(player->isAccountManager())
{
switch(recvbyte)
{
case 0x14:
parseLogout(msg);
break;
case 0x96:
parseSay(msg);
break;
case 0x1E:
parseReceivePing(msg);
break;
case 0xC9:
parseUpdateTile(msg);
break;
case 0xE8:
parseDebugAssert(msg);
break;
case 0xA1:
parseCancelTarget(msg);
break;
default:
parseCancelWalk(msg);
break;
}
}
else
{
switch(recvbyte)
{
case 0x14: // logout
parseLogout(msg);
break;
case 0x1E: // keep alive / ping response
parseReceivePing(msg);
break;
case 0x32: // otclient extended opcode
parseExtendedOpcode(msg);
break;
case 0x64: // move with steps
parseAutoWalk(msg);
break;
case 0x65: // move north
case 0x66: // move east
case 0x67: // move south
case 0x68: // move west
parseMove(msg, (Direction)(recvbyte - 0x65));
break;
case 0x69: // stop-autowalk
addGameTask(&Game::playerStopAutoWalk, player->getID());
break;
case 0x6A:
parseMove(msg, NORTHEAST);
break;
case 0x6B:
parseMove(msg, SOUTHEAST);
break;
case 0x6C:
parseMove(msg, SOUTHWEST);
break;
case 0x6D:
parseMove(msg, NORTHWEST);
break;
case 0x6F: // turn north
case 0x70: // turn east
case 0x71: // turn south
case 0x72: // turn west
parseTurn(msg, (Direction)(recvbyte - 0x6F));
break;
case 0x78: // throw item
parseThrow(msg);
break;
case 0x79: // description in shop window
parseLookInShop(msg);
break;
case 0x7A: // player bought from shop
parsePlayerPurchase(msg);
break;
case 0x7B: // player sold to shop
parsePlayerSale(msg);
break;
case 0x7C: // player closed shop window
parseCloseShop(msg);
break;
case 0x7D: // Request trade
parseRequestTrade(msg);
break;
case 0x7E: // Look at an item in trade
parseLookInTrade(msg);
break;
case 0x7F: // Accept trade
parseAcceptTrade(msg);
break;
case 0x80: // close/cancel trade
parseCloseTrade();
break;
case 0x82: // use item
parseUseItem(msg);
break;
case 0x83: // use item
parseUseItemEx(msg);
break;
case 0x84: // battle window
parseBattleWindow(msg);
break;
case 0x85: //rotate item
parseRotateItem(msg);
break;
case 0x87: // close container
parseCloseContainer(msg);
break;
case 0x88: //"up-arrow" - container
parseUpArrowContainer(msg);
break;
case 0x89:
parseTextWindow(msg);
break;
case 0x8A:
parseHouseWindow(msg);
break;
case 0x8C:
parseLookAt(msg);
break;
case 0x8D:
parseLookInBattleList(msg);
break;
case 0x96: // say something
parseSay(msg);
break;
case 0x97: // request channels
parseGetChannels(msg);
break;
case 0x98: // open channel
parseOpenChannel(msg);
break;
case 0x99: // close channel
parseCloseChannel(msg);
break;
case 0x9A: // open priv
parseOpenPrivate(msg);
break;
case 0x9E: // close NPC
parseCloseNpc(msg);
break;
case 0xA0: // set attack and follow mode
parseFightModes(msg);
break;
case 0xA1: // attack
parseAttack(msg);
break;
case 0xA2: //follow
parseFollow(msg);
break;
case 0xA3: // invite party
parseInviteToParty(msg);
break;
case 0xA4: // join party
parseJoinParty(msg);
break;
case 0xA5: // revoke party
parseRevokePartyInvite(msg);
break;
case 0xA6: // pass leadership
parsePassPartyLeadership(msg);
break;
case 0xA7: // leave party
parseLeaveParty(msg);
break;
case 0xA8: // share exp
parseSharePartyExperience(msg);
break;
case 0xAA:
parseCreatePrivateChannel(msg);
break;
case 0xAB:
parseChannelInvite(msg);
break;
case 0xAC:
parseChannelExclude(msg);
break;
case 0xBE: // cancel move
parseCancelMove(msg);
break;
case 0xC9: //client request to resend the tile
parseUpdateTile(msg);
break;
case 0xCA: //client request to resend the container (happens when you store more than container maxsize)
parseUpdateContainer(msg);
break;
case 0xD2: // request outfit
if((!player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges) || !g_config.getBool(
ConfigManager::DISABLE_OUTFITS_PRIVILEGED)) && (g_config.getBool(ConfigManager::ALLOW_CHANGEOUTFIT)
|| g_config.getBool(ConfigManager::ALLOW_CHANGECOLORS) || g_config.getBool(ConfigManager::ALLOW_CHANGEADDONS)))
parseRequestOutfit(msg);
break;
case 0xD3: // set outfit
if((!player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges) || !g_config.getBool(ConfigManager::DISABLE_OUTFITS_PRIVILEGED))
&& (g_config.getBool(ConfigManager::ALLOW_CHANGECOLORS) || g_config.getBool(ConfigManager::ALLOW_CHANGEOUTFIT)))
parseSetOutfit(msg);
break;
case 0xDC:
parseAddVip(msg);
break;
case 0xDD:
parseRemoveVip(msg);
break;
case 0xE6:
parseBugReport(msg);
break;
case 0xE8:
parseDebugAssert(msg);
break;
case 0xF0:
parseQuests(msg);
break;
case 0xF1:
parseQuestInfo(msg);
break;
case 0xF2:
parseViolationReport(msg);
break;
default:
{
std::stringstream s;
s << "Sent unknown byte: 0x" << std::hex << (int16_t)recvbyte << std::dec;
Logger::getInstance()->eFile("bots/" + player->getName() + ".log", s.str(), true);
break;
}
}
}
}
void ProtocolGame::GetTileDescription(const Tile* tile, NetworkMessage_ptr msg)
{
int32_t count = 0;
if(tile->ground)
{
msg->putItem(tile->ground);
++count;
}
const TileItemVector* items = tile->getItemList();
const CreatureVector* creatures = tile->getCreatures();
ItemVector::const_iterator it;
if(items)
{
for(it = items->getBeginTopItem(); (it != items->getEndTopItem() && count < 10); ++it, ++count)
msg->putItem(*it);
}
if(creatures)
{
for(CreatureVector::const_reverse_iterator cit = creatures->rbegin(); (cit != creatures->rend() && count < 10); ++cit)
{
if(!player->canSeeCreature(*cit))
continue;
bool known;
uint32_t removedKnown;
checkCreatureAsKnown((*cit)->getID(), known, removedKnown);
AddCreature(msg, (*cit), known, removedKnown);
++count;
}
}
if(items)
{
for(it = items->getBeginDownItem(); (it != items->getEndDownItem() && count < 10); ++it, ++count)
msg->putItem(*it);
}
}
void ProtocolGame::GetMapDescription(int32_t x, int32_t y, int32_t z,
int32_t width, int32_t height, NetworkMessage_ptr msg)
{
int32_t skip = -1, startz, endz, zstep = 0;
if(z > 7)
{
startz = z - 2;
endz = std::min((int32_t)MAP_MAX_LAYERS - 1, z + 2);
zstep = 1;
}
else
{
startz = 7;
endz = 0;
zstep = -1;
}
for(int32_t nz = startz; nz != endz + zstep; nz += zstep)
GetFloorDescription(msg, x, y, nz, width, height, z - nz, skip);
if(skip >= 0)
{
msg->put<char>(skip);
msg->put<char>(0xFF);
//cc += skip;
}
}
void ProtocolGame::GetFloorDescription(NetworkMessage_ptr msg, int32_t x, int32_t y, int32_t z,
int32_t width, int32_t height, int32_t offset, int32_t& skip)
{
Tile* tile = NULL;
for(int32_t nx = 0; nx < width; ++nx)
{
for(int32_t ny = 0; ny < height; ++ny)
{
if((tile = g_game.getTile(Position(x + nx + offset, y + ny + offset, z))))
{
if(skip >= 0)
{
msg->put<char>(skip);
msg->put<char>(0xFF);
}
skip = 0;
GetTileDescription(tile, msg);
}
else if(++skip == 0xFF)
{
msg->put<char>(0xFF);
msg->put<char>(0xFF);
skip = -1;
}
}
}
}
void ProtocolGame::checkCreatureAsKnown(uint32_t id, bool& known, uint32_t& removedKnown)
{
// loop through the known creature list and check if the given creature is in
for(std::list<uint32_t>::iterator it = knownCreatureList.begin(); it != knownCreatureList.end(); ++it)
{
if((*it) != id)
continue;
// know... make the creature even more known...
knownCreatureList.erase(it);
knownCreatureList.push_back(id);
known = true;
return;
}
// ok, he is unknown...
known = false;
// ... but not in future
knownCreatureList.push_back(id);
// too many known creatures?
if(knownCreatureList.size() > 250)
{
// lets try to remove one from the end of the list
Creature* c = NULL;
for(int16_t n = 0; n < 250; ++n)
{
removedKnown = knownCreatureList.front();
if(!(c = g_game.getCreatureByID(removedKnown)) || !canSee(c))
break;
// this creature we can't remove, still in sight, so back to the end
knownCreatureList.pop_front();
knownCreatureList.push_back(removedKnown);
}
// hopefully we found someone to remove :S, we got only 250 tries
// if not... lets kick some players with debug errors
knownCreatureList.pop_front();
}
else // we can cache without problems
removedKnown = 0;
}
bool ProtocolGame::canSee(const Creature* c) const
{
return !c->isRemoved() && player->canSeeCreature(c) && canSee(c->getPosition());
}
bool ProtocolGame::canSee(const Position& pos) const
{
return canSee(pos.x, pos.y, pos.z);
}
bool ProtocolGame::canSee(uint16_t x, uint16_t y, uint16_t z) const
{
const Position& myPos = player->getPosition();
if(myPos.z <= 7)
{
//we are on ground level or above (7 -> 0), view is from 7 -> 0
if(z > 7)
return false;
}
else if(myPos.z >= 8 && std::abs(myPos.z - z) > 2) //we are underground (8 -> 15), view is +/- 2 from the floor we stand on
return false;
//negative offset means that the action taken place is on a lower floor than ourself
int32_t offsetz = myPos.z - z;
return ((x >= myPos.x - 8 + offsetz) && (x <= myPos.x + 9 + offsetz) &&
(y >= myPos.y - 6 + offsetz) && (y <= myPos.y + 7 + offsetz));
}
//********************** Parse methods *******************************//
void ProtocolGame::parseLogout(NetworkMessage&)
{
Dispatcher::getInstance().addTask(createTask(boost::bind(&ProtocolGame::logout, this, true, false)));
}
void ProtocolGame::parseCancelWalk(NetworkMessage&)
{
Dispatcher::getInstance().addTask(createTask(boost::bind(&ProtocolGame::sendCancelWalk, this)));
}
void ProtocolGame::parseCancelTarget(NetworkMessage&)
{
Dispatcher::getInstance().addTask(createTask(boost::bind(&ProtocolGame::sendCancelTarget, this)));
}
void ProtocolGame::parseCreatePrivateChannel(NetworkMessage&)
{
addGameTask(&Game::playerCreatePrivateChannel, player->getID());
}
void ProtocolGame::parseChannelInvite(NetworkMessage& msg)
{
const std::string name = msg.getString();
addGameTask(&Game::playerChannelInvite, player->getID(), name);
}
void ProtocolGame::parseChannelExclude(NetworkMessage& msg)
{
const std::string name = msg.getString();
addGameTask(&Game::playerChannelExclude, player->getID(), name);
}
void ProtocolGame::parseGetChannels(NetworkMessage&)
{
addGameTask(&Game::playerRequestChannels, player->getID());
}
void ProtocolGame::parseOpenChannel(NetworkMessage& msg)
{
uint16_t channelId = msg.get<uint16_t>();
addGameTask(&Game::playerOpenChannel, player->getID(), channelId);
}
void ProtocolGame::parseCloseChannel(NetworkMessage& msg)
{
uint16_t channelId = msg.get<uint16_t>();
addGameTask(&Game::playerCloseChannel, player->getID(), channelId);
}
void ProtocolGame::parseOpenPrivate(NetworkMessage& msg)
{
const std::string receiver = msg.getString();
addGameTask(&Game::playerOpenPrivateChannel, player->getID(), receiver);
}
void ProtocolGame::parseCloseNpc(NetworkMessage&)
{
addGameTask(&Game::playerCloseNpcChannel, player->getID());
}
void ProtocolGame::parseCancelMove(NetworkMessage&)
{
addGameTask(&Game::playerCancelAttackAndFollow, player->getID());
}
void ProtocolGame::parseReceivePing(NetworkMessage&)
{
addGameTask(&Game::playerReceivePing, player->getID());
}
void ProtocolGame::parseAutoWalk(NetworkMessage& msg)
{
uint8_t dirCount = msg.get<char>();
if(dirCount > 128) //client limit
{
for(uint8_t i = 0; i < dirCount; ++i)
msg.get<char>();
std::stringstream s;
s << "Attempt to auto walk for " << (uint16_t)dirCount << " steps - client is limited to 128 steps.";
Logger::getInstance()->eFile("bots/" + player->getName() + ".log", s.str(), true);
return;
}
std::list<Direction> path;
for(uint8_t i = 0; i < dirCount; ++i)
{
Direction dir = SOUTH;
switch(msg.get<char>())
{
case 1:
dir = EAST;
break;
case 2:
dir = NORTHEAST;
break;
case 3:
dir = NORTH;
break;
case 4:
dir = NORTHWEST;
break;
case 5:
dir = WEST;
break;
case 6:
dir = SOUTHWEST;
break;
case 7:
dir = SOUTH;
break;
case 8:
dir = SOUTHEAST;
break;
default:
continue;
}
path.push_back(dir);
}
addGameTask(&Game::playerAutoWalk, player->getID(), path);
}
void ProtocolGame::parseMove(NetworkMessage&, Direction dir)
{
addGameTask(&Game::playerMove, player->getID(), dir);
}
void ProtocolGame::parseTurn(NetworkMessage&, Direction dir)
{
addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerTurn, player->getID(), dir);
}
void ProtocolGame::parseRequestOutfit(NetworkMessage&)
{
addGameTask(&Game::playerRequestOutfit, player->getID());
}
void ProtocolGame::parseSetOutfit(NetworkMessage& msg)
{
Outfit_t newOutfit = player->defaultOutfit;
if(g_config.getBool(ConfigManager::ALLOW_CHANGEOUTFIT))
newOutfit.lookType = msg.get<uint16_t>();
else
msg.skip(2);
if(g_config.getBool(ConfigManager::ALLOW_CHANGECOLORS))
{
newOutfit.lookHead = msg.get<char>();
newOutfit.lookBody = msg.get<char>();
newOutfit.lookLegs = msg.get<char>();
newOutfit.lookFeet = msg.get<char>();
}
else
msg.skip(4);
if(g_config.getBool(ConfigManager::ALLOW_CHANGEADDONS))
newOutfit.lookAddons = msg.get<char>();
else
msg.skip(1);
addGameTask(&Game::playerChangeOutfit, player->getID(), newOutfit);
}
void ProtocolGame::parseUseItem(NetworkMessage& msg)
{
Position pos = msg.getPosition();
uint16_t spriteId = msg.get<uint16_t>();
int16_t stackpos = msg.get<char>();
uint8_t index = msg.get<char>();
bool isHotkey = (pos.x == 0xFFFF && !pos.y && !pos.z);
addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerUseItem, player->getID(), pos, stackpos, index, spriteId, isHotkey);
}
void ProtocolGame::parseUseItemEx(NetworkMessage& msg)
{
Position fromPos = msg.getPosition();
uint16_t fromSpriteId = msg.get<uint16_t>();
int16_t fromStackpos = msg.get<char>();
Position toPos = msg.getPosition();
uint16_t toSpriteId = msg.get<uint16_t>();
int16_t toStackpos = msg.get<char>();
bool isHotkey = (fromPos.x == 0xFFFF && !fromPos.y && !fromPos.z);
addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerUseItemEx, player->getID(),
fromPos, fromStackpos, fromSpriteId, toPos, toStackpos, toSpriteId, isHotkey);
}
void ProtocolGame::parseBattleWindow(NetworkMessage& msg)
{
Position fromPos = msg.getPosition();
uint16_t spriteId = msg.get<uint16_t>();
int16_t fromStackpos = msg.get<char>();
uint32_t creatureId = msg.get<uint32_t>();
bool isHotkey = (fromPos.x == 0xFFFF && !fromPos.y && !fromPos.z);
addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerUseBattleWindow, player->getID(), fromPos, fromStackpos, creatureId, spriteId, isHotkey);
}
void ProtocolGame::parseCloseContainer(NetworkMessage& msg)
{
uint8_t cid = msg.get<char>();
addGameTask(&Game::playerCloseContainer, player->getID(), cid);
}
void ProtocolGame::parseUpArrowContainer(NetworkMessage& msg)
{
uint8_t cid = msg.get<char>();
addGameTask(&Game::playerMoveUpContainer, player->getID(), cid);
}
void ProtocolGame::parseUpdateTile(NetworkMessage& msg)
{
Position pos = msg.getPosition();
addGameTask(&Game::playerUpdateTile, player->getID(), pos);
}
void ProtocolGame::parseUpdateContainer(NetworkMessage& msg)
{
uint8_t cid = msg.get<char>();
addGameTask(&Game::playerUpdateContainer, player->getID(), cid);
}
void ProtocolGame::parseThrow(NetworkMessage& msg)
{
Position fromPos = msg.getPosition();
uint16_t spriteId = msg.get<uint16_t>();
int16_t fromStackpos = msg.get<char>();
Position toPos = msg.getPosition();
uint8_t count = msg.get<char>();
if(toPos != fromPos)
addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerMoveThing,
player->getID(), fromPos, spriteId, fromStackpos, toPos, count);
}
void ProtocolGame::parseLookAt(NetworkMessage& msg)
{
Position pos = msg.getPosition();
uint16_t spriteId = msg.get<uint16_t>();
int16_t stackpos = msg.get<char>();
addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerLookAt, player->getID(), pos, spriteId, stackpos);
}
void ProtocolGame::parseLookInBattleList(NetworkMessage& msg)
{
uint32_t creatureId = msg.get<uint32_t>();
addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerLookInBattleList, player->getID(), creatureId);
}
void ProtocolGame::parseSay(NetworkMessage& msg)
{
std::string receiver;
uint16_t channelId = 0;
MessageClasses type = (MessageClasses)msg.get<char>();
switch(type)
{
case MSG_PRIVATE:
case MSG_GAMEMASTER_PRIVATE:
case MSG_RVR_ANSWER:
receiver = msg.getString();
break;
case MSG_CHANNEL:
case MSG_CHANNEL_HIGHLIGHT:
case MSG_GAMEMASTER_CHANNEL:
case MSG_GAMEMASTER_ANONYMOUS:
channelId = msg.get<uint16_t>();
break;
default:
break;
}
const std::string text = msg.getString();
if(text.length() > 255) //client limit
{
std::stringstream s;
s << "Attempt to send message with size " << text.length() << " - client is limited to 255 characters.";
Logger::getInstance()->eFile("bots/" + player->getName() + ".log", s.str(), true);
return;
}
addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerSay, player->getID(), channelId, type, receiver, text);
}
void ProtocolGame::parseFightModes(NetworkMessage& msg)
{
uint8_t rawFightMode = msg.get<char>(); //1 - offensive, 2 - balanced, 3 - defensive
uint8_t rawChaseMode = msg.get<char>(); //0 - stand while fightning, 1 - chase opponent
uint8_t rawSecureMode = msg.get<char>(); //0 - can't attack unmarked, 1 - can attack unmarked
chaseMode_t chaseMode = CHASEMODE_STANDSTILL;
if(rawChaseMode == 1)
chaseMode = CHASEMODE_FOLLOW;
fightMode_t fightMode = FIGHTMODE_ATTACK;
if(rawFightMode == 2)
fightMode = FIGHTMODE_BALANCED;
else if(rawFightMode == 3)
fightMode = FIGHTMODE_DEFENSE;
secureMode_t secureMode = SECUREMODE_OFF;
if(rawSecureMode == 1)
secureMode = SECUREMODE_ON;
addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerSetFightModes, player->getID(), fightMode, chaseMode, secureMode);
}
void ProtocolGame::parseAttack(NetworkMessage& msg)
{
uint32_t creatureId = msg.get<uint32_t>();
// msg.get<uint32_t>(); creatureId (same as above)
addGameTask(&Game::playerSetAttackedCreature, player->getID(), creatureId);
}
void ProtocolGame::parseFollow(NetworkMessage& msg)
{
uint32_t creatureId = msg.get<uint32_t>();
// msg.get<uint32_t>(); creatureId (same as above)
addGameTask(&Game::playerFollowCreature, player->getID(), creatureId);
}
void ProtocolGame::parseTextWindow(NetworkMessage& msg)
{
uint32_t windowTextId = msg.get<uint32_t>();
const std::string newText = msg.getString();
addGameTask(&Game::playerWriteItem, player->getID(), windowTextId, newText);
}
void ProtocolGame::parseHouseWindow(NetworkMessage &msg)
{
uint8_t doorId = msg.get<char>();
uint32_t id = msg.get<uint32_t>();
const std::string text = msg.getString();
addGameTask(&Game::playerUpdateHouseWindow, player->getID(), doorId, id, text);
}
void ProtocolGame::parseLookInShop(NetworkMessage &msg)
{
uint16_t id = msg.get<uint16_t>();
uint8_t count = msg.get<char>();
addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerLookInShop, player->getID(), id, count);
}
void ProtocolGame::parsePlayerPurchase(NetworkMessage &msg)
{
uint16_t id = msg.get<uint16_t>();
uint8_t count = msg.get<char>();
uint8_t amount = msg.get<char>();
bool ignoreCap = (msg.get<char>() != (char)0);
bool inBackpacks = (msg.get<char>() != (char)0);
addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerPurchaseItem, player->getID(), id, count, amount, ignoreCap, inBackpacks);
}
void ProtocolGame::parsePlayerSale(NetworkMessage &msg)
{
uint16_t id = msg.get<uint16_t>();
uint8_t count = msg.get<char>();
uint8_t amount = msg.get<char>();
bool ignoreEquipped = (msg.get<char>() != (char)0);
addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerSellItem, player->getID(), id, count, amount, ignoreEquipped);
}
void ProtocolGame::parseCloseShop(NetworkMessage&)
{
addGameTask(&Game::playerCloseShop, player->getID());
}
void ProtocolGame::parseRequestTrade(NetworkMessage& msg)
{
Position pos = msg.getPosition();
uint16_t spriteId = msg.get<uint16_t>();
int16_t stackpos = msg.get<char>();
uint32_t playerId = msg.get<uint32_t>();
addGameTask(&Game::playerRequestTrade, player->getID(), pos, stackpos, playerId, spriteId);
}
void ProtocolGame::parseAcceptTrade(NetworkMessage&)
{
addGameTask(&Game::playerAcceptTrade, player->getID());
}
void ProtocolGame::parseLookInTrade(NetworkMessage& msg)
{
bool counter = (msg.get<char>() != (char)0);
int32_t index = msg.get<char>();
addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerLookInTrade, player->getID(), counter, index);
}
void ProtocolGame::parseCloseTrade()
{
addGameTask(&Game::playerCloseTrade, player->getID());
}
void ProtocolGame::parseAddVip(NetworkMessage& msg)
{
const std::string name = msg.getString();
if(name.size() > 30)
return;
addGameTask(&Game::playerRequestAddVip, player->getID(), name);
}
void ProtocolGame::parseRemoveVip(NetworkMessage& msg)
{
uint32_t guid = msg.get<uint32_t>();
addGameTask(&Game::playerRequestRemoveVip, player->getID(), guid);
}
void ProtocolGame::parseRotateItem(NetworkMessage& msg)
{
Position pos = msg.getPosition();
uint16_t spriteId = msg.get<uint16_t>();
int16_t stackpos = msg.get<char>();
addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerRotateItem, player->getID(), pos, stackpos, spriteId);
}
void ProtocolGame::parseDebugAssert(NetworkMessage& msg)
{
if(m_debugAssertSent)
return;
std::stringstream s;
s << "----- " << formatDate() << " - " << player->getName() << " (" << convertIPAddress(getIP())
<< ") -----" << std::endl
<< msg.getString() << std::endl
<< msg.getString() << std::endl
<< msg.getString() << std::endl
<< msg.getString() << std::endl
<< std::endl;
m_debugAssertSent = true;
Logger::getInstance()->iFile(LOGFILE_ASSERTIONS, s.str(), false);
}
void ProtocolGame::parseBugReport(NetworkMessage& msg)
{
std::string comment = msg.getString();
addGameTask(&Game::playerReportBug, player->getID(), comment);
}
void ProtocolGame::parseInviteToParty(NetworkMessage& msg)
{
uint32_t targetId = msg.get<uint32_t>();
addGameTask(&Game::playerInviteToParty, player->getID(), targetId);
}
void ProtocolGame::parseJoinParty(NetworkMessage& msg)
{
uint32_t targetId = msg.get<uint32_t>();
addGameTask(&Game::playerJoinParty, player->getID(), targetId);
}
void ProtocolGame::parseRevokePartyInvite(NetworkMessage& msg)
{
uint32_t targetId = msg.get<uint32_t>();
addGameTask(&Game::playerRevokePartyInvitation, player->getID(), targetId);
}
void ProtocolGame::parsePassPartyLeadership(NetworkMessage& msg)
{
uint32_t targetId = msg.get<uint32_t>();
addGameTask(&Game::playerPassPartyLeadership, player->getID(), targetId);
}
void ProtocolGame::parseLeaveParty(NetworkMessage&)
{
addGameTask(&Game::playerLeaveParty, player->getID(), false);
}
void ProtocolGame::parseSharePartyExperience(NetworkMessage& msg)
{
bool activate = (msg.get<char>() != (char)0);
addGameTask(&Game::playerSharePartyExperience, player->getID(), activate);
}
void ProtocolGame::parseQuests(NetworkMessage&)
{
addGameTask(&Game::playerQuests, player->getID());
}
void ProtocolGame::parseQuestInfo(NetworkMessage& msg)
{
uint16_t questId = msg.get<uint16_t>();
addGameTask(&Game::playerQuestInfo, player->getID(), questId);
}
void ProtocolGame::parseViolationReport(NetworkMessage& msg)
{
ReportType_t type = (ReportType_t)msg.get<char>();
uint8_t reason = msg.get<char>();
std::string name = msg.getString(), comment = msg.getString(), translation = "";
if(type != REPORT_BOT)
translation = msg.getString();
uint32_t statementId = 0;
if(type == REPORT_STATEMENT)
statementId = msg.get<uint32_t>();
addGameTask(&Game::playerReportViolation, player->getID(), type, reason, name, comment, translation, statementId);
}
//********************** Send methods *******************************//
void ProtocolGame::sendOpenPrivateChannel(const std::string& receiver)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0xAD);
msg->putString(receiver);
}
void ProtocolGame::sendCreatureOutfit(const Creature* creature, const Outfit_t& outfit)
{
if(!canSee(creature))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x8E);
msg->put<uint32_t>(creature->getID());
AddCreatureOutfit(msg, creature, outfit);
}
void ProtocolGame::sendCreatureLight(const Creature* creature)
{
if(!canSee(creature))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddCreatureLight(msg, creature);
}
void ProtocolGame::sendWorldLight(const LightInfo& lightInfo)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddWorldLight(msg, lightInfo);
}
void ProtocolGame::sendCreatureWalkthrough(const Creature* creature, bool walkthrough)
{
if(!canSee(creature))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x92);
msg->put<uint32_t>(creature->getID());
msg->put<char>(!walkthrough);
}
void ProtocolGame::sendCreatureShield(const Creature* creature)
{
if(!canSee(creature))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x91);
msg->put<uint32_t>(creature->getID());
msg->put<char>(player->getPartyShield(creature));
}
void ProtocolGame::sendCreatureSkull(const Creature* creature)
{
if(!canSee(creature))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x90);
msg->put<uint32_t>(creature->getID());
msg->put<char>(player->getSkullType(creature));
}
void ProtocolGame::sendCreatureSquare(const Creature* creature, uint8_t color)
{
if(!canSee(creature))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x86);
msg->put<uint32_t>(creature->getID());
msg->put<char>(color);
}
void ProtocolGame::sendTutorial(uint8_t tutorialId)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0xDC);
msg->put<char>(tutorialId);
}
void ProtocolGame::sendAddMarker(const Position& pos, MapMarks_t markType, const std::string& desc)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0xDD);
msg->putPosition(pos);
msg->put<char>(markType);
msg->putString(desc);
}
void ProtocolGame::sendReLoginWindow()
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x28);
}
void ProtocolGame::sendStats()
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddPlayerStats(msg);
}
void ProtocolGame::sendTextMessage(MessageClasses mClass, const std::string& message)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddTextMessage(msg, mClass, message);
}
void ProtocolGame::sendClosePrivate(uint16_t channelId)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
if(channelId == CHANNEL_GUILD || channelId == CHANNEL_PARTY)
g_chat.removeUserFromChannel(player, channelId);
msg->put<char>(0xB3);
msg->put<uint16_t>(channelId);
}
void ProtocolGame::sendCreatePrivateChannel(uint16_t channelId, const std::string& channelName)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0xB2);
msg->put<uint16_t>(channelId);
msg->putString(channelName);
}
void ProtocolGame::sendChannelsDialog(const ChannelsList& channels)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0xAB);
msg->put<char>(channels.size());
for(ChannelsList::const_iterator it = channels.begin(); it != channels.end(); ++it)
{
msg->put<uint16_t>(it->first);
msg->putString(it->second);
}
}
void ProtocolGame::sendChannel(uint16_t channelId, const std::string& channelName)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0xAC);
msg->put<uint16_t>(channelId);
msg->putString(channelName);
}
void ProtocolGame::sendIcons(int32_t icons)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0xA2);
msg->put<uint16_t>(icons);
}
void ProtocolGame::sendContainer(uint32_t cid, const Container* container, bool hasParent)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x6E);
msg->put<char>(cid);
msg->putItem(container);
msg->putString(container->getName());
msg->put<char>(container->capacity());
msg->put<char>(hasParent ? 0x01 : 0x00);
msg->put<char>(std::min(container->size(), 255U));
ItemList::const_iterator cit = container->getItems();
for(uint32_t i = 0; cit != container->getEnd() && i < 255; ++cit, ++i)
msg->putItem(*cit);
}
void ProtocolGame::sendShop(Npc*, const ShopInfoList& shop)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x7A);
msg->put<char>(std::min(shop.size(), (size_t)255));
ShopInfoList::const_iterator it = shop.begin();
for(uint16_t i = 0; it != shop.end() && i < 255; ++it, ++i)
AddShopItem(msg, (*it));
}
void ProtocolGame::sendCloseShop()
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x7C);
}
void ProtocolGame::sendGoods(const ShopInfoList& shop)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x7B);
msg->put<uint32_t>((uint32_t)g_game.getMoney(player));
std::map<uint32_t, uint32_t> goodsMap;
if(shop.size() >= 5)
{
for(ShopInfoList::const_iterator sit = shop.begin(); sit != shop.end(); ++sit)
{
if(sit->sellPrice < 0)
continue;
int8_t subType = -1;
if(sit->subType)
{
const ItemType& it = Item::items[sit->itemId];
if(it.hasSubType() && !it.stackable)
subType = sit->subType;
}
uint32_t count = player->__getItemTypeCount(sit->itemId, subType);
if(count > 0)
goodsMap[sit->itemId] = count;
}
}
else
{
std::map<uint32_t, uint32_t> tmpMap;
player->__getAllItemTypeCount(tmpMap);
for(ShopInfoList::const_iterator sit = shop.begin(); sit != shop.end(); ++sit)
{
if(sit->sellPrice < 0)
continue;
int8_t subType = -1;
const ItemType& it = Item::items[sit->itemId];
if(sit->subType && it.hasSubType() && !it.stackable)
subType = sit->subType;
if(subType != -1)
{
uint32_t count = subType;
if(!it.isFluidContainer() && !it.isSplash())
count = player->__getItemTypeCount(sit->itemId, subType);
if(count > 0)
goodsMap[sit->itemId] = count;
else
goodsMap[sit->itemId] = 0;
}
else
goodsMap[sit->itemId] = tmpMap[sit->itemId];
}
}
msg->put<char>(std::min(goodsMap.size(), (size_t)255));
std::map<uint32_t, uint32_t>::const_iterator it = goodsMap.begin();
for(uint32_t i = 0; it != goodsMap.end() && i < 255; ++it, ++i)
{
msg->putItemId(it->first);
msg->put<char>(std::min(it->second, (uint32_t)255));
}
}
void ProtocolGame::sendTradeItemRequest(const Player* _player, const Item* item, bool ack)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
if(ack)
msg->put<char>(0x7D);
else
msg->put<char>(0x7E);
msg->putString(_player->getName());
if(const Container* container = item->getContainer())
{
msg->put<char>(container->getItemHoldingCount() + 1);
msg->putItem(item);
for(ContainerIterator it = container->begin(); it != container->end(); ++it)
msg->putItem(*it);
}
else
{
msg->put<char>(1);
msg->putItem(item);
}
}
void ProtocolGame::sendCloseTrade()
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x7F);
}
void ProtocolGame::sendCloseContainer(uint32_t cid)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x6F);
msg->put<char>(cid);
}
void ProtocolGame::sendCreatureTurn(const Creature* creature, int16_t stackpos)
{
if(stackpos >= 10 || !canSee(creature))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x6B);
msg->putPosition(creature->getPosition());
msg->put<char>(stackpos);
msg->put<uint16_t>(0x63);
msg->put<uint32_t>(creature->getID());
msg->put<char>(creature->getDirection());
}
void ProtocolGame::sendCreatureSay(const Creature* creature, MessageClasses type, const std::string& text, Position* pos, uint32_t statementId)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddCreatureSpeak(msg, creature, type, text, 0, pos, statementId);
}
void ProtocolGame::sendCreatureChannelSay(const Creature* creature, MessageClasses type, const std::string& text, uint16_t channelId, uint32_t statementId)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddCreatureSpeak(msg, creature, type, text, channelId, NULL, statementId);
}
void ProtocolGame::sendStatsMessage(MessageClasses type, const std::string& message,
Position pos, MessageDetails* details/* = NULL*/)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddTextMessage(msg, type, message, &pos, details);
}
void ProtocolGame::sendCancel(const std::string& message)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddTextMessage(msg, MSG_STATUS_SMALL, message);
}
void ProtocolGame::sendCancelTarget()
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0xA3);
msg->put<uint32_t>(0);
}
void ProtocolGame::sendChangeSpeed(const Creature* creature, uint32_t speed)
{
if(!canSee(creature))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x8F);
msg->put<uint32_t>(creature->getID());
msg->put<uint16_t>(speed);
}
void ProtocolGame::sendCancelWalk()
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0xB5);
msg->put<char>(player->getDirection());
}
void ProtocolGame::sendSkills()
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddPlayerSkills(msg);
}
void ProtocolGame::sendPing()
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x1E);
}
void ProtocolGame::sendDistanceShoot(const Position& from, const Position& to, uint8_t type)
{
if(type > SHOOT_EFFECT_LAST || (!canSee(from) && !canSee(to)))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddDistanceShoot(msg, from, to, type);
}
void ProtocolGame::sendMagicEffect(const Position& pos, uint8_t type)
{
if(type > MAGIC_EFFECT_LAST || !canSee(pos))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddMagicEffect(msg, pos, type);
}
void ProtocolGame::sendAnimatedText(const Position& pos, uint8_t color, std::string text)
{
if(!canSee(pos))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddAnimatedText(msg, pos, color, text);
}
void ProtocolGame::sendCreatureHealth(const Creature* creature)
{
if(!canSee(creature))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddCreatureHealth(msg, creature);
}
void ProtocolGame::sendFYIBox(const std::string& message)
{
if(message.empty() || message.length() > 1018) //Prevent client debug when message is empty or length is > 1018 (not confirmed)
{
std::clog << "[Warning - ProtocolGame::sendFYIBox] Trying to send an empty or too huge message." << std::endl;
return;
}
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x15);
msg->putString(message);
}
//tile
void ProtocolGame::sendAddTileItem(const Tile*, const Position& pos, uint32_t stackpos, const Item* item)
{
if(!canSee(pos))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddTileItem(msg, pos, stackpos, item);
}
void ProtocolGame::sendUpdateTileItem(const Tile*, const Position& pos, uint32_t stackpos, const Item* item)
{
if(!canSee(pos))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
UpdateTileItem(msg, pos, stackpos, item);
}
void ProtocolGame::sendRemoveTileItem(const Tile*, const Position& pos, uint32_t stackpos)
{
if(!canSee(pos))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
RemoveTileItem(msg, pos, stackpos);
}
void ProtocolGame::sendUpdateTile(const Tile* tile, const Position& pos)
{
if(!canSee(pos))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x69);
msg->putPosition(pos);
if(tile)
{
GetTileDescription(tile, msg);
msg->put<char>(0x00);
msg->put<char>(0xFF);
}
else
{
msg->put<char>(0x01);
msg->put<char>(0xFF);
}
}
void ProtocolGame::sendAddCreature(const Creature* creature, const Position& pos, uint32_t stackpos)
{
if(!canSee(creature))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
if(creature != player)
{
AddTileCreature(msg, pos, stackpos, creature);
return;
}
msg->put<char>(0x0A);
msg->put<uint32_t>(player->getID());
msg->put<uint16_t>(0x32);
msg->put<char>(player->hasFlag(PlayerFlag_CanReportBugs));
AddMapDescription(msg, pos);
for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i)
AddInventoryItem(msg, (slots_t)i, player->getInventoryItem((slots_t)i));
AddPlayerStats(msg);
AddPlayerSkills(msg);
LightInfo lightInfo;
g_game.getWorldLightInfo(lightInfo);
AddWorldLight(msg, lightInfo);
AddCreatureLight(msg, creature);
player->sendIcons();
for(VIPSet::iterator it = player->VIPList.begin(); it != player->VIPList.end(); ++it)
{
std::string vipName;
if(IOLoginData::getInstance()->getNameByGuid((*it), vipName))
{
Player* tmpPlayer = g_game.getPlayerByName(vipName);
sendVIP((*it), vipName, (tmpPlayer && player->canSeeCreature(tmpPlayer)));
}
}
}
void ProtocolGame::sendRemoveCreature(const Creature*, const Position& pos, uint32_t stackpos)
{
if(!canSee(pos))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
RemoveTileItem(msg, pos, stackpos);
}
void ProtocolGame::sendMoveCreature(const Creature* creature, const Tile*, const Position& newPos,
uint32_t newStackpos, const Tile*, const Position& oldPos, uint32_t oldStackpos, bool teleport)
{
if(creature == player)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
if(teleport || oldStackpos >= 10)
{
RemoveTileItem(msg, oldPos, oldStackpos);
AddMapDescription(msg, newPos);
}
else
{
if(oldPos.z != 7 || newPos.z < ?
{
msg->put<char>(0x6D);
msg->putPosition(oldPos);
msg->put<char>(oldStackpos);
msg->putPosition(newPos);
}
else
RemoveTileItem(msg, oldPos, oldStackpos);
if(newPos.z > oldPos.z)
MoveDownCreature(msg, creature, newPos, oldPos, oldStackpos);
else if(newPos.z < oldPos.z)
MoveUpCreature(msg, creature, newPos, oldPos, oldStackpos);
if(oldPos.y > newPos.y) // north, for old x
{
msg->put<char>(0x65);
GetMapDescription(oldPos.x - 8, newPos.y - 6, newPos.z, 18, 1, msg);
}
else if(oldPos.y < newPos.y) // south, for old x
{
msg->put<char>(0x67);
GetMapDescription(oldPos.x - 8, newPos.y + 7, newPos.z, 18, 1, msg);
}
if(oldPos.x < newPos.x) // east, [with new y]
{
msg->put<char>(0x66);
GetMapDescription(newPos.x + 9, newPos.y - 6, newPos.z, 1, 14, msg);
}
else if(oldPos.x > newPos.x) // west, [with new y]
{
msg->put<char>(0x68);
GetMapDescription(newPos.x - 8, newPos.y - 6, newPos.z, 1, 14, msg);
}
}
}
else if(canSee(oldPos) && canSee(newPos))
{
if(!player->canSeeCreature(creature))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
if(!teleport && (oldPos.z != 7 || newPos.z < ? && oldStackpos < 10)
{
msg->put<char>(0x6D);
msg->putPosition(oldPos);
msg->put<char>(oldStackpos);
msg->putPosition(newPos);
}
else
{
RemoveTileItem(msg, oldPos, oldStackpos);
AddTileCreature(msg, newPos, newStackpos, creature);
}
}
else if(canSee(oldPos))
{
if(!player->canSeeCreature(creature))
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
RemoveTileItem(msg, oldPos, oldStackpos);
}
else if(canSee(newPos) && player->canSeeCreature(creature))
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddTileCreature(msg, newPos, newStackpos, creature);
}
}
//inventory
void ProtocolGame::sendAddInventoryItem(slots_t slot, const Item* item)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddInventoryItem(msg, slot, item);
}
void ProtocolGame::sendUpdateInventoryItem(slots_t slot, const Item* item)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
UpdateInventoryItem(msg, slot, item);
}
void ProtocolGame::sendRemoveInventoryItem(slots_t slot)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
RemoveInventoryItem(msg, slot);
}
//containers
void ProtocolGame::sendAddContainerItem(uint8_t cid, const Item* item)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
AddContainerItem(msg, cid, item);
}
void ProtocolGame::sendUpdateContainerItem(uint8_t cid, uint8_t slot, const Item* item)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
UpdateContainerItem(msg, cid, slot, item);
}
void ProtocolGame::sendRemoveContainerItem(uint8_t cid, uint8_t slot)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
RemoveContainerItem(msg, cid, slot);
}
void ProtocolGame::sendTextWindow(uint32_t windowTextId, Item* item, uint16_t maxLen, bool canWrite)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x96);
msg->put<uint32_t>(windowTextId);
msg->putItem(item);
if(canWrite)
{
msg->put<uint16_t>(maxLen);
msg->putString(item->getText());
}
else
{
msg->put<uint16_t>(item->getText().size());
msg->putString(item->getText());
}
const std::string& writer = item->getWriter();
if(writer.size())
msg->putString(writer);
else
msg->putString("");
time_t writtenDate = item->getDate();
if(writtenDate > 0)
msg->putString(formatDate(writtenDate));
else
msg->putString("");
}
void ProtocolGame::sendHouseWindow(uint32_t windowTextId, House*,
uint32_t, const std::string& text)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x97);
msg->put<char>(0x00);
msg->put<uint32_t>(windowTextId);
msg->putString(text);
}
void ProtocolGame::sendOutfitWindow()
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0xC8);
AddCreatureOutfit(msg, player, player->getDefaultOutfit(), true);
std::list<Outfit> outfitList;
for(OutfitMap::iterator it = player->outfits.begin(); it != player->outfits.end(); ++it)
{
if(player->canWearOutfit(it->first, it->second.addons))
outfitList.push_back(it->second);
}
if(outfitList.size())
{
msg->put<char>((size_t)std::min((size_t)OUTFITS_MAX_NUMBER, outfitList.size()));
std::list<Outfit>::iterator it = outfitList.begin();
for(int32_t i = 0; it != outfitList.end() && i < OUTFITS_MAX_NUMBER; ++it, ++i)
{
msg->put<uint16_t>(it->lookType);
msg->putString(it->name);
if(player->hasCustomFlag(PlayerCustomFlag_CanWearAllAddons))
msg->put<char>(0x03);
else if(!g_config.getBool(ConfigManager::ADDONS_PREMIUM) || player->isPremium())
msg->put<char>(it->addons);
else
msg->put<char>(0x00);
}
}
else
{
msg->put<char>(1);
msg->put<uint16_t>(player->getDefaultOutfit().lookType);
msg->putString("Your outfit");
msg->put<char>(player->getDefaultOutfit().lookAddons);
}
player->hasRequestedOutfit(true);
}
void ProtocolGame::sendQuests()
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0xF0);
msg->put<uint16_t>(Quests::getInstance()->getQuestCount(player));
for(QuestList::const_iterator it = Quests::getInstance()->getFirstQuest(); it != Quests::getInstance()->getLastQuest(); ++it)
{
if(!(*it)->isStarted(player))
continue;
msg->put<uint16_t>((*it)->getId());
msg->putString((*it)->getName());
msg->put<char>((*it)->isCompleted(player));
}
}
void ProtocolGame::sendQuestInfo(Quest* quest)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0xF1);
msg->put<uint16_t>(quest->getId());
msg->put<char>(quest->getMissionCount(player));
for(MissionList::const_iterator it = quest->getFirstMission(); it != quest->getLastMission(); ++it)
{
if(!(*it)->isStarted(player))
continue;
msg->putString((*it)->getName(player));
msg->putString((*it)->getDescription(player));
}
}
void ProtocolGame::sendVIPLogIn(uint32_t guid)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0xD3);
msg->put<uint32_t>(guid);
}
void ProtocolGame::sendVIPLogOut(uint32_t guid)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0xD4);
msg->put<uint32_t>(guid);
}
void ProtocolGame::sendVIP(uint32_t guid, const std::string& name, bool online)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0xD2);
msg->put<uint32_t>(guid);
msg->putString(name);
msg->put<char>(online ? 1 : 0);
}
void ProtocolGame::reloadCreature(const Creature* creature)
{
if(!canSee(creature))
return;
// we are cheating the client in here!
uint32_t stackpos = creature->getTile()->getClientIndexOfThing(player, creature);
if(stackpos >= 10)
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
if(std::find(knownCreatureList.begin(), knownCreatureList.end(),
creature->getID()) != knownCreatureList.end())
{
RemoveTileItem(msg, creature->getPosition(), stackpos);
msg->put<char>(0x6A);
msg->putPosition(creature->getPosition());
msg->put<char>(stackpos);
AddCreature(msg, creature, false, creature->getID());
}
else
AddTileCreature(msg, creature->getPosition(), stackpos, creature);
}
void ProtocolGame::AddMapDescription(NetworkMessage_ptr msg, const Position& pos)
{
msg->put<char>(0x64);
msg->putPosition(player->getPosition());
GetMapDescription(pos.x - 8, pos.y - 6, pos.z, 18, 14, msg);
}
void ProtocolGame::AddTextMessage(NetworkMessage_ptr msg, MessageClasses mClass, const std::string& message,
Position* pos/* = NULL*/, MessageDetails* details/* = NULL*/)
{
if(mClass >= MSG_STATUS_CONSOLE_RED)
{
if(mClass <= MSG_STATUS_CONSOLE_BLUE)
{
msg->put<char>(0xB4);
msg->put<char>(mClass);
msg->putString(message);
}
if(details)
{
AddAnimatedText(msg, *pos, details->color, asString(details->value));
if(details->sub)
AddAnimatedText(msg, *pos, details->sub->color, asString(details->sub->value));
}
}
}
void ProtocolGame::AddAnimatedText(NetworkMessage_ptr msg, const Position& pos,
uint8_t color, const std::string& text)
{
msg->put<char>(0x84);
msg->putPosition(pos);
msg->put<char>(color);
msg->putString(text);
}
void ProtocolGame::AddMagicEffect(NetworkMessage_ptr msg, const Position& pos, uint8_t type)
{
msg->put<char>(0x83);
msg->putPosition(pos);
msg->put<char>(type + 1);
}
void ProtocolGame::AddDistanceShoot(NetworkMessage_ptr msg, const Position& from, const Position& to,
uint8_t type)
{
msg->put<char>(0x85);
msg->putPosition(from);
msg->putPosition(to);
msg->put<char>(type + 1);
}
void ProtocolGame::AddCreature(NetworkMessage_ptr msg, const Creature* creature, bool known, uint32_t remove)
{
if(!known)
{
msg->put<uint16_t>(0x61);
msg->put<uint32_t>(remove);
msg->put<uint32_t>(creature->getID());
msg->putString(creature->getHideName() ? "" : creature->getName());
}
else
{
msg->put<uint16_t>(0x62);
msg->put<uint32_t>(creature->getID());
}
if(!creature->getHideHealth())
msg->put<char>((uint8_t)std::ceil(creature->getHealth() * 100. / std::max(creature->getMaxHealth(), 1)));
else
msg->put<char>(0x00);
msg->put<char>((uint8_t)creature->getDirection());
AddCreatureOutfit(msg, creature, creature->getCurrentOutfit());
LightInfo lightInfo;
creature->getCreatureLight(lightInfo);
msg->put<char>(lightInfo.level);
msg->put<char>(lightInfo.color);
msg->put<uint16_t>(creature->getStepSpeed());
msg->put<char>(player->getSkullType(creature));
msg->put<char>(player->getPartyShield(creature));
if(!known)
msg->put<char>(player->getGuildEmblem(creature));
msg->put<char>(!player->canWalkthrough(creature));
}
void ProtocolGame::AddPlayerStats(NetworkMessage_ptr msg)
{
msg->put<char>(0xA0);
msg->put<uint16_t>(player->getHealth());
msg->put<uint16_t>(player->getPlayerInfo(PLAYERINFO_MAXHEALTH));
msg->put<uint32_t>(uint32_t(player->getFreeCapacity() * 100));
uint64_t experience = player->getExperience();
if(experience > 0x7FFFFFFF)
msg->put<uint32_t>(0x7FFFFFFF);
else
msg->put<uint32_t>(experience);
msg->put<uint16_t>(player->getPlayerInfo(PLAYERINFO_LEVEL));
msg->put<char>(player->getPlayerInfo(PLAYERINFO_LEVELPERCENT));
msg->put<uint16_t>(player->getPlayerInfo(PLAYERINFO_MANA));
msg->put<uint16_t>(player->getPlayerInfo(PLAYERINFO_MAXMANA));
msg->put<char>(player->getPlayerInfo(PLAYERINFO_MAGICLEVEL));
msg->put<char>(player->getPlayerInfo(PLAYERINFO_MAGICLEVELPERCENT));
msg->put<char>(player->getPlayerInfo(PLAYERINFO_SOUL));
msg->put<uint16_t>(player->getStaminaMinutes());
}
void ProtocolGame::AddPlayerSkills(NetworkMessage_ptr msg)
{
msg->put<char>(0xA1);
for(uint8_t i = 0; i <= SKILL_LAST; ++i)
{
msg->put<char>(player->getSkill((skills_t)i, SKILL_LEVEL));
msg->put<char>(player->getSkill((skills_t)i, SKILL_PERCENT));
}
}
void ProtocolGame::AddCreatureSpeak(NetworkMessage_ptr msg, const Creature* creature, MessageClasses type,
std::string text, uint16_t channelId, Position* pos, uint32_t statementId)
{
if(type > MSG_SPEAK_MONSTER_LAST)
return;
msg->put<char>(0xAA);
if(creature)
{
msg->put<uint32_t>(statementId);
if(creature->getSpeakType() != MSG_NONE)
type = creature->getSpeakType();
switch(type)
{
case MSG_GAMEMASTER_ANONYMOUS:
msg->putString("");
break;
default:
msg->putString(!creature->getHideName() ? creature->getName() : "");
break;
}
const Player* speaker = creature->getPlayer();
if(speaker && !speaker->isAccountManager() && !speaker->hasCustomFlag(PlayerCustomFlag_HideLevel))
msg->put<uint16_t>(speaker->getPlayerInfo(PLAYERINFO_LEVEL));
else
msg->put<uint16_t>(0x00);
}
else
{
msg->put<uint32_t>(0x00);
msg->putString("");
msg->put<uint16_t>(0x00);
}
msg->put<char>(type);
switch(type)
{
case MSG_SPEAK_SAY:
case MSG_SPEAK_WHISPER:
case MSG_SPEAK_YELL:
case MSG_SPEAK_MONSTER_SAY:
case MSG_SPEAK_MONSTER_YELL:
case MSG_NPC_FROM:
{
if(pos)
msg->putPosition(*pos);
else if(creature)
msg->putPosition(creature->getPosition());
else
msg->putPosition(Position(0,0,7));
break;
}
case MSG_CHANNEL:
case MSG_CHANNEL_HIGHLIGHT:
case MSG_GAMEMASTER_CHANNEL:
case MSG_GAMEMASTER_ANONYMOUS:
msg->put<uint16_t>(channelId);
break;
default:
break;
}
msg->putString(text);
}
void ProtocolGame::AddCreatureHealth(NetworkMessage_ptr msg,const Creature* creature)
{
msg->put<char>(0x8C);
msg->put<uint32_t>(creature->getID());
if(!creature->getHideHealth())
msg->put<char>((uint8_t)std::ceil(creature->getHealth() * 100. / std::max(creature->getMaxHealth(), (int32_t)1)));
else
msg->put<char>(0x00);
}
void ProtocolGame::AddCreatureOutfit(NetworkMessage_ptr msg, const Creature* creature, const Outfit_t& outfit, bool outfitWindow/* = false*/)
{
if(outfitWindow || (!creature->isInvisible() && (!creature->isGhost()
|| !g_config.getBool(ConfigManager::GHOST_INVISIBLE_EFFECT))))
{
msg->put<uint16_t>(outfit.lookType);
if(outfit.lookType)
{
msg->put<char>(outfit.lookHead);
msg->put<char>(outfit.lookBody);
msg->put<char>(outfit.lookLegs);
msg->put<char>(outfit.lookFeet);
msg->put<char>(outfit.lookAddons);
}
else if(outfit.lookTypeEx)
msg->putItemId(outfit.lookTypeEx);
else
msg->put<uint16_t>(outfit.lookTypeEx);
}
else
msg->put<uint32_t>(0x00);
}
void ProtocolGame::AddWorldLight(NetworkMessage_ptr msg, const LightInfo& lightInfo)
{
msg->put<char>(0x82);
msg->put<char>(lightInfo.level);
msg->put<char>(lightInfo.color);
}
void ProtocolGame::AddCreatureLight(NetworkMessage_ptr msg, const Creature* creature)
{
msg->put<char>(0x8D);
msg->put<uint32_t>(creature->getID());
LightInfo lightInfo;
creature->getCreatureLight(lightInfo);
msg->put<char>(lightInfo.level);
msg->put<char>(lightInfo.color);
}
//tile
void ProtocolGame::AddTileItem(NetworkMessage_ptr msg, const Position& pos, uint32_t stackpos, const Item* item)
{
if(stackpos >= 10)
return;
msg->put<char>(0x6A);
msg->putPosition(pos);
msg->put<char>(stackpos);
msg->putItem(item);
}
void ProtocolGame::AddTileCreature(NetworkMessage_ptr msg, const Position& pos, uint32_t stackpos, const Creature* creature)
{
if(stackpos >= 10)
return;
msg->put<char>(0x6A);
msg->putPosition(pos);
msg->put<char>(stackpos);
bool known;
uint32_t removedKnown;
checkCreatureAsKnown(creature->getID(), known, removedKnown);
AddCreature(msg, creature, known, removedKnown);
}
void ProtocolGame::UpdateTileItem(NetworkMessage_ptr msg, const Position& pos, uint32_t stackpos, const Item* item)
{
if(stackpos >= 10)
return;
msg->put<char>(0x6B);
msg->putPosition(pos);
msg->put<char>(stackpos);
msg->putItem(item);
}
void ProtocolGame::RemoveTileItem(NetworkMessage_ptr msg, const Position& pos, uint32_t stackpos)
{
if(stackpos >= 10)
return;
msg->put<char>(0x6C);
msg->putPosition(pos);
msg->put<char>(stackpos);
}
void ProtocolGame::MoveUpCreature(NetworkMessage_ptr msg, const Creature* creature,
const Position& newPos, const Position& oldPos, uint32_t)
{
if(creature != player)
return;
msg->put<char>(0xBE); //floor change up
if(newPos.z == 7) //going to surface
{
int32_t skip = -1;
GetFloorDescription(msg, oldPos.x - 8, oldPos.y - 6, 5, 18, 14, 3, skip); //(floor 7 and 6 already set)
GetFloorDescription(msg, oldPos.x - 8, oldPos.y - 6, 4, 18, 14, 4, skip);
GetFloorDescription(msg, oldPos.x - 8, oldPos.y - 6, 3, 18, 14, 5, skip);
GetFloorDescription(msg, oldPos.x - 8, oldPos.y - 6, 2, 18, 14, 6, skip);
GetFloorDescription(msg, oldPos.x - 8, oldPos.y - 6, 1, 18, 14, 7, skip);
GetFloorDescription(msg, oldPos.x - 8, oldPos.y - 6, 0, 18, 14, 8, skip);
if(skip >= 0)
{
msg->put<char>(skip);
msg->put<char>(0xFF);
}
}
else if(newPos.z > 7) //underground, going one floor up (still underground)
{
int32_t skip = -1;
GetFloorDescription(msg, oldPos.x - 8, oldPos.y - 6, oldPos.z - 3, 18, 14, 3, skip);
if(skip >= 0)
{
msg->put<char>(skip);
msg->put<char>(0xFF);
}
}
//moving up a floor up makes us out of sync
//west
msg->put<char>(0x68);
GetMapDescription(oldPos.x - 8, oldPos.y + 1 - 6, newPos.z, 1, 14, msg);
//north
msg->put<char>(0x65);
GetMapDescription(oldPos.x - 8, oldPos.y - 6, newPos.z, 18, 1, msg);
}
void ProtocolGame::MoveDownCreature(NetworkMessage_ptr msg, const Creature* creature,
const Position& newPos, const Position& oldPos, uint32_t)
{
if(creature != player)
return;
msg->put<char>(0xBF); //floor change down
if(newPos.z == ? //going from surface to underground
{
int32_t skip = -1;
GetFloorDescription(msg, oldPos.x - 8, oldPos.y - 6, newPos.z, 18, 14, -1, skip);
GetFloorDescription(msg, oldPos.x - 8, oldPos.y - 6, newPos.z + 1, 18, 14, -2, skip);
GetFloorDescription(msg, oldPos.x - 8, oldPos.y - 6, newPos.z + 2, 18, 14, -3, skip);
if(skip >= 0)
{
msg->put<char>(skip);
msg->put<char>(0xFF);
}
}
else if(newPos.z > oldPos.z && newPos.z > 8 && newPos.z < 14) //going further down
{
int32_t skip = -1;
GetFloorDescription(msg, oldPos.x - 8, oldPos.y - 6, newPos.z + 2, 18, 14, -3, skip);
if(skip >= 0)
{
msg->put<char>(skip);
msg->put<char>(0xFF);
}
}
//moving down a floor makes us out of sync
//east
msg->put<char>(0x66);
GetMapDescription(oldPos.x + 9, oldPos.y - 1 - 6, newPos.z, 1, 14, msg);
//south
msg->put<char>(0x67);
GetMapDescription(oldPos.x - 8, oldPos.y + 7, newPos.z, 18, 1, msg);
}
//inventory
void ProtocolGame::AddInventoryItem(NetworkMessage_ptr msg, slots_t slot, const Item* item)
{
if(item)
{
msg->put<char>(0x78);
msg->put<char>(slot);
msg->putItem(item);
}
else
RemoveInventoryItem(msg, slot);
}
void ProtocolGame::RemoveInventoryItem(NetworkMessage_ptr msg, slots_t slot)
{
msg->put<char>(0x79);
msg->put<char>(slot);
}
void ProtocolGame::UpdateInventoryItem(NetworkMessage_ptr msg, slots_t slot, const Item* item)
{
AddInventoryItem(msg, slot, item);
}
//containers
void ProtocolGame::AddContainerItem(NetworkMessage_ptr msg, uint8_t cid, const Item* item)
{
msg->put<char>(0x70);
msg->put<char>(cid);
msg->putItem(item);
}
void ProtocolGame::UpdateContainerItem(NetworkMessage_ptr msg, uint8_t cid, uint8_t slot, const Item* item)
{
msg->put<char>(0x71);
msg->put<char>(cid);
msg->put<char>(slot);
msg->putItem(item);
}
void ProtocolGame::RemoveContainerItem(NetworkMessage_ptr msg, uint8_t cid, uint8_t slot)
{
msg->put<char>(0x72);
msg->put<char>(cid);
msg->put<char>(slot);
}
void ProtocolGame::sendChannelMessage(std::string author, std::string text, MessageClasses type, uint16_t channel)
{
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0xAA);
msg->put<uint32_t>(0x00);
msg->putString(author);
msg->put<uint16_t>(0x00);
msg->put<char>(type);
msg->put<uint16_t>(channel);
msg->putString(text);
}
void ProtocolGame::AddShopItem(NetworkMessage_ptr msg, const ShopInfo& item)
{
const ItemType& it = Item::items[item.itemId];
msg->put<uint16_t>(it.clientId);
if(it.isSplash() || it.isFluidContainer())
msg->put<char>(fluidMap[item.subType % 8]);
else if(it.stackable || it.charges)
msg->put<char>(item.subType);
else
msg->put<char>(0x00);
msg->putString(item.itemName);
msg->put<uint32_t>(uint32_t(it.weight * 100));
msg->put<uint32_t>(item.buyPrice);
msg->put<uint32_t>(item.sellPrice);
}
void ProtocolGame::parseExtendedOpcode(NetworkMessage& msg)
{
uint8_t opcode = msg.get<char>();
std::string buffer = msg.getString();
// process additional opcodes via lua script event
addGameTask(&Game::parsePlayerExtendedOpcode, player->getID(), opcode, buffer);
}
void ProtocolGame::sendExtendedOpcode(uint8_t opcode, const std::string& buffer)
{
// extended opcodes can only be send to players using otclient, cipsoft's tibia can't understand them
if(player && !player->isUsingOtclient())
return;
NetworkMessage_ptr msg = getOutputBuffer();
if(!msg)
return;
TRACK_MESSAGE(msg);
msg->put<char>(0x32);
msg->put<char>(opcode);
msg->putString(buffer);
}