Ir para conteúdo
Banner com Efeitos

Zuith Duth

Membro
  • Registro em

  • Última visita

  1. Usa remerse map atual versão 3.6.1
  2. Senju uchira reagiu a uma resposta no tópico: (Resolvido)erro ao compilar
  3. bool lol=CombatHealthFunc; altere para bool lol = CombatHealthFunc;
  4. Você tem código poste o seu erro, eu posso ajudar
  5. apt-get install autoconf libboost-all-dev libgmp-dev liblua5.1-0 liblua5.1-0-dev liblua50 liblua50-dev liblualib50 liblualib50-dev lua50 lua5.1 libxml2-dev libxml++2.6-dev libmysql++-dev libsqlite0-dev libsqlite3-dev build-essential apt-get install git subversion autoconf build-essential pkg-config libboost-dev libgmp3-dev libxml2-dev liblua5.1-0-dev libmysqlclient-dev ccache libboost-filesystem-dev libboost-regex-dev libboost-system-dev libboost-thread-dev screen libssl-dev libboost-iostreams-dev SE AJUDEI, DÁ O REP+, ESQUECE NÃO, VLW BB
  6. Apaga obj, recompilar ae
  7. vc tem anydesk? eu te ajudo
  8. chmod 777 sudo autogen.sh
  9. FearWar reagiu a uma resposta no tópico: Compilar Windows OTX2
  10. Qual é o sua source tfs? Eu posso te ajudar, sem prometo.
  11. local function doPushCreature(target, cid, times) if isCreature(target) and not isNpc(target) and times ~= 0 then local position = getThingPosition(cid) local fromPosition = getThingPosition(target) local x = ((fromPosition.x - position.x) < 0 and -1 or (fromPosition.x - position.x) == 0 and 0 or 1) local y = ((fromPosition.y - position.y) < 0 and -1 or (fromPosition.y - position.y) == 0 and 0 or 1) local toPosition = {x = fromPosition.x + x, y = fromPosition.y + y, z = fromPosition.z} if doTileQueryAdd(target, toPosition) == 1 and getTileInfo(toPosition).house == false and getTilePzInfo(toPosition) == false then doTeleportThing(target, toPosition) doSendMagicEffect(toPosition, 2) addEvent(doPushCreature, 1, target, cid, times-1) end end end local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -132.3, 1, -135.3, 1) setCombatParam(combat, COMBAT_PARAM_EFFECT, 2) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 2) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 2) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 2) arr = { {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 3, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0} } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 3, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0} } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 3, 0, 0, 1, 0}, {0, 0, 1, 1, 1, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0} } arr4 = { {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 3, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0} } local area = createCombatArea(arr) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) setCombatArea(combat, area) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) local function onCastSpell1(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat, parameters.var) end local function onCastSpell2(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var) end local function onCastSpell4(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var) end function onTargetCreature(cid, target) return addEvent(doPushCreature, 1, target, cid, 4) end setCombatCallback(combat, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") function onCastSpell(cid, var) local parameters = {cid = cid, var = var} if exhaustion.check(cid, 13121) == TRUE then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde " .. exhaustion.get(cid, 13121) .. " segundos para usar novamente.") doSendMagicEffect(getCreaturePosition(cid), 2) return FALSE end exhaustion.set(cid, 13121, 5) addEvent(onCastSpell2, 700, parameters) addEvent(onCastSpell3, 400, parameters) addEvent(onCastSpell4, 100, parameters) addEvent(onCastSpell1, 1200, parameters) return TRUE end Creditos: Zuith Duth SE AJUDEI, DÁ O REP+, ESQUECE NÃO, VLW BB
  12. Qual é sua versão em client? 12x né?

Informação Importante

Confirmação de Termo