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PuszekLDZ

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  1. how to change value of absorb? i trying to change "0.1" for damageChange = std::ceil(skillFish * 1 * damage / 100); but it not working as I want... i would like to do something like: 10 SKILL - 5% ... 100 SKILL - 50% .... 200 SKILL - 100%
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