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neykos

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  1. Muito obrigado mais uma vez jhecuda por tirar minhas duvidas e de quem mais precisar futuramente vou fazer o test aqui.
  2. Obrigado Jhecuda, mas além disso queria saber o seguinte meu Remeres aparece o seguinte erro referente ao item 4664 errors while loading brush "sea" item 4664 is not ground item. Será que se eu editar algo prejudicar o mapa por conta desse item? porque esse id é referente a um item de água.
  3. Me ensina o Atalho? O seu RME 10.55 também está dando erro no item 4664 ? essa é a mensagem de erro errors while loading brush "sea" item 4664 is not ground item.
  4. neykos postou uma resposta no tópico em Eventos de Mapping
    Sinceramente está cada vez mais difícil julgar. Estão com um nível muito lindo para mapear com um aperto no coração tem que votar em apenas 1 mapa mais fico com o mapa 2 está lindo ambos estão com os detalhes perfeitos e agradáveis parabéns a ambos. Voto no mapa 2
  5. Mitsuig, qual mapa editor que você usa para editar o mapa, pois estou tendo problemas todos os mapa editor que o comedinha postou da versão 10.55 a 10.71 estão com bug no floor. Tem como me dizer como vou editar o mapa se esta na versão 10.55 Tem algum procedimento que possa ser feito para editar o mesmo? Amigo se não me engano esse servidor não roda em sqlite apenas mysql, baixe o xampp e instale tem varios tutorial que ensina a configurar e instalar e colocar online um servidor de tibia por mysql
  6. Alisson não alterei nada do jeito que o comedinha colocou eu baixei mas como vou editar um mapa 10.55 agora? não achei nada sobre esse bug, ninguém consegue me ajudar O mesmo bug da na versão 10.71 também que o comedinha colocou aqui no forum, deletei e instalei de novo o Microsoft Visual C++ 2013 - 32/64Bits: Redistributable Package pra 64bits que é meu sistema. E não tive sucesso já instalei como um membro do forum me disse o Remeres do próprio site como base e não tive sucesso também.
  7. note que quando eu clico no floor 7 ele me joga para outros floor sem ser o 7... E a mensagem do item 4664 ao abrir o mapa editor
  8. Alisson Além de aparecer uma mensagem referente ao item 4664 errors while loading brush "sea" item 4664 is not ground item. isso nas versão do Remere's 10.55 e 10.71 aparecem esse erro e além dele Quando eu abro qualquer mapa na versão 10.55 ou 10.71 que baixei e uso o floor para subir ou descer andar no mapa editor simplesmente está todo bagunçado vamos supor quero editar o andar 8 eu clico no 8 vai pro 10, eu clico no 7 ele vai pro -8 Impossibilitando eu mudar o floor do mapa. Tentar ser mais claro o floor simplesmente quando eu clico em qualquer número para subir ou descer para editar o subsolo ou algum andar superior simplesmente eu clico e vai para um andar totalmente diferente do que cliquei se clico no 10 vai pro 3 se clico no 7 vai pro -8. e assim por diante. Só estou tendo problemas com essas 2 versão a 10.55 e a 10.71 do Remeres já baixei em diversos lugares. E o problema é o mesmo, e preciso do mapa editor 10.55 para editar meu mapa global. Caso você não entender vou fazer um mini vídeo para explicar melhor
  9. Alguém por favor me ajude com os 2 erros tanto do Floor está bugado não sendo possível mudar os andar no mapa editor da versão 10.55 pra cima quanto esse do item 4664
  10. neykos postou uma resposta no tópico em Suporte & Pedidos
    Sinceramente, aqui no forum é extremamente proibido a venda otserv, mapa e scripts. Mas se você for abrir uma empresa e um site de vendas boa sorte amigo Sabemos que muitas vezes se leva muito tempo para criar algo e não ter o reconhecimento que gostaria, além disso reconhecimento não coloca comida no prato de ninguém. Mas aqui é uma comunidade onde se cada um ensinar o pouco que sabe e de fato o conhecimento se espalhar se torna muito. Sou infelizmente contra a qualquer tipo de venda, mas sou a favor ao invés de colocar 100% para baixar, criar tutoriais materiais. Estamos com uma forte deficiência de servidores, antigamente existia servidores de varias formas de vários mapas. Hoje são raras as pessoas que colocam algum além de ser global nas versões atual. É basicamente um comercio.
  11. neykos postou uma resposta no tópico em Suporte & Pedidos
    Ótima iniciativa, também não mapeio muito bem são raras as vezes que pego para criar algo, mas uma dica abuse das formas sem sair da realidade de uma house, explore detalhes que você possa colocar ao redor ou até mesmo na casa que foque os olhos dos jogadores, se for utilizar casas quadradas procure não fazer elas exageradamente grandes. Algo que ajuda muito é olhar os mapas dos membros daqui são ótimos as vezes misturando sua criatividade com as coisas que eles já fizeram sai um resultado maravilhoso
  12. neykos postou uma resposta no tópico em Eventos de Mapping
    Ambos estão perfeitos realmente mapas de qualidade, chega a ser difícil escolher. Mas vou votar no 2 vejo poucos mapas dark assim e bem detalhados.
  13. Olá boa noite! Bom o TibiaKing é contra qualquer forma de venda. Coloque sua dúvida na parte de suporte geral, que muitas pessoas vão querer te ajudar. Aos poucos você vai modificando, também trabalho e estudo e sempre mexo aos poucos tanto para aprender quanto para saber o que realmente meu servidor tem.
  14. neykos postou uma resposta no tópico em Suporte Tibia OTServer
    Olá Herbalife! O TibiaKing é totalmente contra a venda ou compra seja de servidores, scripts e website. Seria interessante você visitar a parte de dowload, lá encontrará muitos servidores baixe qual lhe agradar, em questão de bugs ou qualquer tipo de ajuda que for necessário visita a parte de suporte. Além disso você aprendendo pode deixar o servidor da forma que bem entender e futuramente ajudar novos membros com dificuldades.
  15. Summ nao esqueci de mudar, para mount ou addon o offer type, simplesmente o shopsystem.php que postou, quando eu altero de item pra addons ou mounts no offer type, ele não aparece aquela aba do shopping lá em cima de addons e mount, fica apenas aquela aba dos itens... e as mount ou addon que adicionei não aparecem, por conta do shopsystem.php não estar criando a aba das mount e nem dos addons, por isso to colocando como offer type como item. Achei o problema mais não sei concerta, quando vou colocar tipo do item, aparece items, mounts, e addons por conta desse "s" no final não esta aparecendo na aba do shop as mounts e nem os addons. mais vou tentar concertar achar o stogare no shopsystem que está mount apenas e trocar por mounts
  16. Amigo, não estou usando itens próprios cheguei a comentar com você sobre isso no skype e disse que conversaria com o comedinha para ver o que estava acontecendo, o Rmes é o mesmo que tem no tópico aqui do forum sem alteração alguma postado pelo comedinha. segue abaixo os grounds.xml <materials> <brush name="ice" type="ground"/> <brush name="icy earth" type="ground"/> <brush name="icy mountain" type="ground"/> <brush name="snowy mountain" type="ground"/> <brush name="void" type="ground" server_lookid="100" z-order="95"> <item id="100" chance="10"/> </brush> <brush name="grass" type="ground" server_lookid="4526" z-order="3500"> <item id="4526" chance="2500"/> <item id="4527" chance="10"/> <item id="4528" chance="25"/> <item id="4529" chance="25"/> <item id="4530" chance="25"/> <item id="4531" chance="25"/> <item id="4532" chance="25"/> <item id="4533" chance="25"/> <item id="4534" chance="15"/> <item id="4535" chance="25"/> <item id="4536" chance="25"/> <item id="4537" chance="25"/> <item id="4538" chance="20"/> <item id="4539" chance="20"/> <item id="4540" chance="20"/> <item id="4541" chance="20"/> <item id="470" chance="0"/> <border align="outer" id="2"/> <border align="inner" to="none" id="1"/> </brush> <brush name="grass (alternate border)" type="ground" server_lookid="9044" z-order="5100"> <item id="9043" chance="2500"/> <item id="9044" chance="10"/> <item id="9045" chance="25"/> <item id="9046" chance="25"/> <item id="9047" chance="25"/> <item id="9048" chance="25"/> <item id="9049" chance="25"/> <item id="9050" chance="25"/> <item id="9051" chance="15"/> <item id="9052" chance="25"/> <item id="9053" chance="25"/> <item id="9054" chance="25"/> <item id="9055" chance="20"/> <item id="9056" chance="20"/> <item id="9057" chance="20"/> <item id="9058" chance="20"/> <border align="outer" id="120"/> <border align="outer" to="none" id="120"/> <friend name="grass"/> </brush> <brush name="dried grass" type="ground" server_lookid="8326" z-order="3530"> <item id="8326" chance="2500"/> <item id="8327" chance="2500"/> <item id="8328" chance="2500"/> <item id="8329" chance="2500"/> <item id="8330" chance="2500"/> <item id="8331" chance="2500"/> <item id="8332" chance="2500"/> <item id="8333" chance="2500"/> <item id="8334" chance="2500"/> <item id="8347" chance="2500"/> <item id="8348" chance="2500"/> <border align="outer" id="128"/> <border align="inner" to="none" id="1"/> </brush> <brush name="grass open stone pile" type="ground" server_lookid="469" z-order="3000"> <item id="469" chance="1"/> <border align="outer" id="2"/> <friend name="grass"/> <friend name="grass (alternate border)"/> </brush> <brush name="grass closed stone pile" type="ground" server_lookid="468" z-order="3000"> <item id="468" chance="1"/> <border align="outer" id="2"/> <friend name="grass"/> <friend name="grass (alternate border)"/> <friend name="grass open stone pile"/> </brush> <brush name="grass pitfall" type="ground" server_lookid="293" z-order="3000"> <item id="293" chance="1"/> <border align="outer" id="2"/> <friend name="grass"/> <friend name="grass (alternate border)"/> <friend name="grass open stone pile"/> <friend name="grass closed stone pile"/> </brush> <brush name="grass pitfall2" type="ground" server_lookid="294" z-order="3000"> <item id="294" chance="1"/> <border align="outer" id="2"/> <friend name="grass"/> <friend name="grass (alternate border)"/> <friend name="grass open stone pile"/> <friend name="grass closed stone pile"/> <friend name="grass pitfall"/> </brush> <brush name="sea" type="ground" server_lookid="4608" z-order="6000"> <item id="4608" chance="3"/> <item id="4609" chance="1"/> <item id="4610" chance="1"/> <item id="4611" chance="1"/> <item id="4612" chance="1"/> <item id="4613" chance="1"/> <item id="4614" chance="1"/> <item id="4615" chance="1"/> <item id="4616" chance="1"/> <item id="4617" chance="1"/> <item id="4618" chance="1"/> <item id="4619" chance="1"/> <item id="4664" chance="1"/> <item id="4665" chance="1"/> <item id="4666" chance="1"/> <item id="4620" chance="0"/> <item id="4621" chance="0"/> <item id="4622" chance="0"/> <item id="4623" chance="0"/> <item id="4624" chance="0"/> <item id="4625" chance="0"/> <item id="5757" chance="0"/> <item id="5756" chance="0"/> <item id="5755" chance="0"/> <item id="5759" chance="0"/> <item id="5760" chance="0"/> <item id="5758" chance="0"/> <item id="5761" chance="0"/> <border align="outer" id="5"/> <border align="inner" to="ice" id="48"/> </brush> <brush name="walkable sea" type="ground" server_lookid="4608" z-order="6000"> <item id="4820" chance="3"/> <item id="4821" chance="1"/> <item id="4822" chance="1"/> <item id="4823" chance="1"/> <item id="4824" chance="1"/> <item id="4825" chance="1"/> <friend name="sea"/> <border align="outer" id="5"/> <border align="inner" to="ice" id="48"/> </brush> <brush name="ice" type="ground" server_lookid="671" z-order="5500"> <item id="671" chance="2"/> <item id="6683" chance="1"/> <item id="6684" chance="1"/> <item id="6685" chance="1"/> <item id="6686" chance="1"/> <item id="7200" chance="0"/> <item id="7236" chance="0"/> <item id="7237" chance="0"/> <border align="outer" id="43"/> <border align="inner" to="sea" id="6"/> <border align="inner" to="walkable sea" id="6"/> <border align="inner" to="none" id="6"/> </brush> <brush name="ice open stone pile" type="ground" server_lookid="484" z-order="5500"> <item id="484" chance="1"/> <border align="outer" id="43"/> <border align="inner" to="sea" id="6"/> <border align="inner" to="walkable sea" id="6"/> <border align="inner" to="none" id="6"/> <friend name="ice"/> </brush> <brush name="ice closed stone pile" type="ground" server_lookid="483" z-order="5500"> <item id="483" chance="1"/> <border align="outer" id="43"/> <border align="inner" to="sea" id="6"/> <border align="inner" to="walkable sea" id="6"/> <border align="inner" to="none" id="6"/> <friend name="ice"/> <friend name="ice open stone pile"/> </brush> <brush name="hole in the ice" type="ground" server_lookid="485" z-order="5500"> <item id="485" chance="1"/> <border align="outer" id="43"/> <border align="inner" to="sea" id="6"/> <border align="inner" to="walkable sea" id="6"/> <border align="inner" to="none" id="6"/> <friend name="ice"/> <friend name="ice open stone pile"/> <friend name="ice closed stone pile"/> </brush> <brush name="snow" type="ground" server_lookid="6838" z-order="5505"> <item id="6580" chance="10"/> <item id="6581" chance="10"/> <item id="6582" chance="10"/> <item id="6583" chance="10"/> <item id="6584" chance="10"/> <item id="6585" chance="10"/> <item id="6586" chance="10"/> <item id="6587" chance="10"/> <item id="6588" chance="10"/> <item id="6589" chance="10"/> <item id="6590" chance="10"/> <item id="6591" chance="10"/> <item id="6592" chance="10"/> <item id="6593" chance="10"/> <item id="670" chance="240"/> <item id="6594" chance="0"/> <item id="6595" chance="0"/> <item id="6596" chance="0"/> <item id="6597" chance="0"/> <item id="6598" chance="0"/> <item id="6599" chance="0"/> <item id="6600" chance="0"/> <item id="6601" chance="0"/> <item id="6602" chance="0"/> <item id="6603" chance="0"/> <item id="6604" chance="0"/> <item id="6605" chance="0"/> <item id="6606" chance="0"/> <item id="6607" chance="0"/> <item id="6608" chance="0"/> <item id="6612" chance="0"/> <item id="6613" chance="0"/> <item id="6614" chance="0"/> <item id="6615" chance="0"/> <item id="6616" chance="0"/> <item id="6617" chance="0"/> <item id="6618" chance="0"/> <item id="6619" chance="0"/> <item id="6620" chance="0"/> <item id="6621" chance="0"/> <item id="6622" chance="0"/> <item id="6623" chance="0"/> <item id="6624" chance="0"/> <item id="6625" chance="0"/> <item id="6626" chance="0"/> <item id="6917" chance="0"/> <item id="6918" chance="0"/> <item id="6919" chance="0"/> <item id="6920" chance="0"/> <item id="6921" chance="0"/> <item id="6922" chance="0"/> <item id="6923" chance="0"/> <item id="6924" chance="0"/> <border align="inner" to="sea" id="33"/> <border align="inner" to="walkable sea" id="33"/> <border align="outer" id="6"> -- snow vs. grass/whatever with normal sea border -- <specific> <conditions> <match_border id="6" edge="s"/> <match_border id="5" edge="e"/> </conditions> <actions> <replace_border id="5" edge="e" with="6652"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="n"/> <match_border id="5" edge="e"/> </conditions> <actions> <replace_border id="5" edge="e" with="6656"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="s"/> <match_border id="5" edge="w"/> </conditions> <actions> <replace_border id="5" edge="w" with="6654"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="n"/> <match_border id="5" edge="w"/> </conditions> <actions> <replace_border id="5" edge="w" with="6658"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="e"/> <match_border id="5" edge="s"/> </conditions> <actions> <replace_border id="5" edge="s" with="6653"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="w"/> <match_border id="5" edge="s"/> </conditions> <actions> <replace_border id="5" edge="s" with="6657"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="e"/> <match_border id="5" edge="n"/> </conditions> <actions> <replace_border id="5" edge="n" with="6651"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="w"/> <match_border id="5" edge="n"/> </conditions> <actions> <replace_border id="5" edge="n" with="6655"/> </actions> </specific> -- snow vs. frozen mud border -- <specific> <conditions> <match_border id="6" edge="s"/> <match_border id="47" edge="e"/> </conditions> <actions> <replace_border id="47" edge="e" with="6672"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="n"/> <match_border id="47" edge="e"/> </conditions> <actions> <replace_border id="47" edge="e" with="6668"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="s"/> <match_border id="47" edge="w"/> </conditions> <actions> <replace_border id="47" edge="w" with="6674"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="n"/> <match_border id="47" edge="w"/> </conditions> <actions> <replace_border id="47" edge="w" with="6670"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="e"/> <match_border id="47" edge="s"/> </conditions> <actions> <replace_border id="47" edge="s" with="6673"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="w"/> <match_border id="47" edge="s"/> </conditions> <actions> <replace_border id="47" edge="s" with="6669"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="e"/> <match_border id="47" edge="n"/> </conditions> <actions> <replace_border id="47" edge="n" with="6671"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="w"/> <match_border id="47" edge="n"/> </conditions> <actions> <replace_border id="47" edge="n" with="6667"/> </actions> </specific> </border> <border align="inner" to="ice" id="50"> -- West -- <specific> <conditions> <match_border id="33" edge="dsw"/> <match_border id="50" edge="cnw"/> </conditions> <actions> <replace_border id="33" edge="dsw" with="6693"/> </actions> </specific> <specific> <conditions> <match_border id="33" edge="dnw"/> <match_border id="50" edge="csw"/> </conditions> <actions> <replace_border id="33" edge="dnw" with="6691"/> </actions> </specific> <specific> <conditions> <match_border id="33" edge="csw"/> <match_border id="33" edge="cnw"/> <match_border id="50" edge="w"/> </conditions> <actions> <delete_borders/> </actions> </specific> <specific> <conditions> <match_border id="33" edge="cnw"/> <match_border id="50" edge="w"/> </conditions> <actions> <delete_borders/> </actions> </specific> <specific> <conditions> <match_border id="33" edge="csw"/> <match_border id="50" edge="w"/> </conditions> <actions> <delete_borders/> </actions> </specific> -- East -- <specific> <conditions> <match_border id="33" edge="dse"/> <match_border id="50" edge="cne"/> </conditions> <actions> <replace_border id="33" edge="dse" with="6689"/> </actions> </specific> <specific> <conditions> <match_border id="33" edge="dne"/> <match_border id="50" edge="cse"/> </conditions> <actions> <replace_border id="33" edge="dne" with="6687"/> </actions> </specific> <specific> <conditions> <match_border id="33" edge="cse"/> <match_border id="33" edge="cne"/> <match_border id="50" edge="e"/> </conditions> <actions> <delete_borders/> </actions> </specific> <specific> <conditions> <match_border id="33" edge="cne"/> <match_border id="50" edge="e"/> </conditions> <actions> <delete_borders/> </actions> </specific> <specific> <conditions> <match_border id="33" edge="cse"/> <match_border id="50" edge="e"/> </conditions> <actions> <delete_borders/> </actions> </specific> -- North -- <specific> <conditions> <match_border id="33" edge="dnw"/> <match_border id="50" edge="cne"/> </conditions> <actions> <replace_border id="33" edge="dnw" with="6694"/> </actions> </specific> <specific> <conditions> <match_border id="33" edge="dne"/> <match_border id="50" edge="cnw"/> </conditions> <actions> <replace_border id="33" edge="dne" with="6692"/> </actions> </specific> <specific> <conditions> <match_border id="33" edge="cnw"/> <match_border id="33" edge="cne"/> <match_border id="50" edge="n"/> </conditions> <actions> <delete_borders/> </actions> </specific> <specific> <conditions> <match_border id="33" edge="cne"/> <match_border id="50" edge="n"/> </conditions> <actions> <delete_borders/> </actions> </specific> <specific> <conditions> <match_border id="33" edge="cnw"/> <match_border id="50" edge="n"/> </conditions> <actions> <delete_borders/> </actions> </specific> -- South -- <specific> <conditions> <match_border id="33" edge="dsw"/> <match_border id="50" edge="cse"/> </conditions> <actions> <replace_border id="33" edge="dsw" with="6690"/> </actions> </specific> <specific> <conditions> <match_border id="33" edge="dse"/> <match_border id="50" edge="csw"/> </conditions> <actions> <replace_border id="33" edge="dse" with="6688"/> </actions> </specific> <specific> <conditions> <match_border id="33" edge="csw"/> <match_border id="33" edge="cse"/> <match_border id="50" edge="s"/> </conditions> <actions> <delete_borders/> </actions> </specific> <specific> <conditions> <match_border id="33" edge="cse"/> <match_border id="50" edge="s"/> </conditions> <actions> <delete_borders/> </actions> </specific> <specific> <conditions> <match_border id="33" edge="csw"/> <match_border id="50" edge="s"/> </conditions> <actions> <delete_borders/> </actions> </specific> </border> </brush> <brush name="lawn" type="ground" lookid="106" z-order="2800"> <item id="106" chance="8"/> <item id="108" chance="1"/> <item id="109" chance="1"/> <border align="outer" id="8"/> <border align="inner" to="none" id="1"/> </brush> <brush name="cave" type="ground" lookid="351" z-order="2000"> <item id="351" chance="6"/> <item id="352" chance="1"/> <item id="353" chance="1"/> <item id="354" chance="1"/> <item id="355" chance="1"/> <border align="outer" id="7"/> </brush> <brush name="cave (alternate border)" type="ground" server_lookid="9025" z-order="5090"> <item id="9021" chance="6"/> <item id="9022" chance="1"/> <item id="9023" chance="1"/> <item id="9024" chance="1"/> <item id="9025" chance="1"/> <border align="outer" id="121"/> <border align="outer" id="121" to="none"/> </brush> <brush name="cave hole" type="ground" server_lookid="383" z-order="2000"> <item id="383" chance="1"/> <border align="outer" id="7"/> <friend name="cave"/> <friend name="cave (alternate border)"/> </brush> <brush name="cave ropespot" type="ground" server_lookid="384" z-order="2000"> <item id="384" chance="1"/> <border align="outer" id="7"/> <friend name="cave"/> <friend name="cave hole"/> <friend name="cave (alternate border)"/> </brush> <brush name="cave small hole" type="ground" server_lookid="385" z-order="2000"> <item id="392" chance="1"/> <border align="outer" id="7"/> <friend name="cave"/> <friend name="cave hole"/> <friend name="cave ropespot"/> <friend name="cave (alternate border)"/> </brush> <brush name="cave pickhole" type="ground" server_lookid="392" z-order="2000"> <item id="385" chance="1"/> <border align="outer" id="7"/> <friend name="cave"/> <friend name="cave hole"/> <friend name="cave ropespot"/> <friend name="cave small hole"/> <friend name="cave (alternate border)"/> </brush> <brush name="dry earth" type="ground" server_lookid="836" z-order="510"> <item id="836" chance="1"/> </brush> <brush name="sand (thick border)" type="ground"/> <brush name="sand" type="ground" server_lookid="231" z-order="3000"> <item id="231" chance="1"/> <item id="8315" chance="0"/> <item id="8316" chance="0"/> <item id="8317" chance="0"/> <item id="8318" chance="0"/> <item id="8319" chance="0"/> <item id="8320" chance="0"/> <item id="8321" chance="0"/> <item id="8322" chance="0"/> <border align="outer" id="16"/> <border align="inner" to="sea" ground_equivalent="231"> <borderitem edge="n" item="4632"/> <borderitem edge="e" item="4635"/> <borderitem edge="s" item="4634"/> <borderitem edge="w" item="4633"/> <borderitem edge="cnw" item="4643"/> <borderitem edge="cne" item="4642"/> <borderitem edge="csw" item="4641"/> <borderitem edge="cse" item="4640"/> <borderitem edge="dnw" item="4639"/> <borderitem edge="dne" item="4638"/> <borderitem edge="dsw" item="4637"/> <borderitem edge="dse" item="4636"/> -- Handles for the 8 different specific cases which might occur with water/sand borders -- <specific> <conditions> <match_item id="4634"/> <match_border id="2" edge="e"/> </conditions> <actions> <replace_item id="4634" with="4661"/> </actions> </specific> <specific> <conditions> <match_item id="4632"/> <match_border id="2" edge="e"/> </conditions> <actions> <replace_item id="4632" with="4660"/> </actions> </specific> <specific> <conditions> <match_item id="4633"/> <match_border id="2" edge="s"/> </conditions> <actions> <replace_item id="4633" with="4662"/> </actions> </specific> <specific> <conditions> <match_item id="4635"/> <match_border id="2" edge="s"/> </conditions> <actions> <replace_item id="4635" with="4663"/> </actions> </specific> <specific> <conditions> <match_item id="4634"/> <match_border id="2" edge="e"/> </conditions> <actions> <replace_item id="4634" with="4661"/> </actions> </specific> <specific> <conditions> <match_item id="4632"/> <match_border id="2" edge="w"/> </conditions> <actions> <replace_item id="4632" with="4656"/> </actions> </specific> <specific> <conditions> <match_item id="4634"/> <match_border id="2" edge="w"/> </conditions> <actions> <replace_item id="4634" with="4657"/> </actions> </specific> <specific> <conditions> <match_item id="4635"/> <match_border id="2" edge="n"/> </conditions> <actions> <replace_item id="4635" with="4659"/> </actions> </specific> <specific> <conditions> <match_item id="4633"/> <match_border id="2" edge="n"/> </conditions> <actions> <replace_item id="4633" with="4658"/> </actions> </specific> </border> <border align="inner" to="none" id="1"/> <friend name="sand (thick border)"/> </brush> <brush name="sand (thick border)" type="ground" server_lookid="231" z-order="5105"> <item id="9059" chance="1"/> <border align="outer" id="129"/> <border align="outer" id="129" to="none"/> <friend name="sand"/> </brush> <brush name="sand open stone pile" type="ground" server_lookid="482" z-order="3000"> <item id="482" chance="1"/> <border align="outer" id="16"/> <border align="inner" to="none" id="1"/> <friend name="sand"/> <friend name="sand (thick border)"/> </brush> <brush name="sand closed stone pile" type="ground" server_lookid="481" z-order="3000"> <item id="481" chance="1"/> <border align="outer" id="16"/> <border align="inner" to="none" id="1"/> <friend name="sand"/> <friend name="sand open stone pile"/> <friend name="sand (thick border)"/> </brush> <brush name="sand scarab hole" type="ground" server_lookid="489" z-order="3000"> <item id="489" chance="1"/> <item id="5731" chance="0"/> <border align="outer" id="16"/> <border align="inner" to="none" id="1"/> <friend name="sand"/> <friend name="sand open stone pile"/> <friend name="sand closed stone pile"/> <friend name="sand (thick border)"/> </brush> <brush name="sand dark dune" type="ground" server_lookid="8323" z-order="3000"> <item id="8323" chance="1"/> <border align="outer" id="16"/> <border align="inner" to="none" id="1"/> <friend name="sand"/> <friend name="sand open stone pile"/> <friend name="sand closed stone pile"/> <friend name="sand (thick border)"/> <friend name="sand scarab hole"/> </brush> <brush name="earth" type="ground" lookid="101" z-order="10500"> <item id="101" chance="150"/> <item id="5711" chance="1"/> <item id="5712" chance="1"/> <item id="5713" chance="1"/> <item id="5714" chance="1"/> <item id="5715" chance="1"/> <item id="5716" chance="1"/> <item id="5717" chance="1"/> <item id="5718" chance="1"/> <item id="5719" chance="1"/> <item id="5720" chance="1"/> <item id="5721" chance="1"/> <item id="5722" chance="1"/> <item id="5723" chance="1"/> <item id="5724" chance="1"/> <item id="5725" chance="1"/> <item id="5726" chance="1"/> <border align="outer" id="21"/> <border align="outer" to="none" id="21"/> </brush> <brush name="earth (stone border)" type="ground" server_lookid="9040" z-order="10510"> <item id="9026" chance="150"/> <item id="9027" chance="1"/> <item id="9028" chance="1"/> <item id="9029" chance="1"/> <item id="9030" chance="1"/> <item id="9031" chance="1"/> <item id="9032" chance="1"/> <item id="9033" chance="1"/> <item id="9034" chance="1"/> <item id="9035" chance="1"/> <item id="9036" chance="1"/> <item id="9037" chance="1"/> <item id="9038" chance="1"/> <item id="9039" chance="1"/> <item id="9040" chance="1"/> <item id="9041" chance="1"/> <item id="9042" chance="1"/> <border align="outer" id="22"> -- Handles for the 8 different specific cases which might occur with icy earth/stone earth borders -- <specific> <conditions> <match_border id="21" edge="s"/> <match_border id="22" edge="cse"/> </conditions> <actions> <replace_border id="22" edge="cse" with="5638"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="n"/> <match_border id="22" edge="cne"/> </conditions> <actions> <replace_border id="22" edge="cne" with="5684"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="s"/> <match_border id="22" edge="csw"/> </conditions> <actions> <replace_border id="22" edge="csw" with="5638"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="n"/> <match_border id="22" edge="cnw"/> </conditions> <actions> <replace_border id="22" edge="cnw" with="5683"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="e"/> <match_border id="22" edge="cse"/> </conditions> <actions> <replace_border id="22" edge="cse" with="5637"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="w"/> <match_border id="22" edge="csw"/> </conditions> <actions> <replace_border id="22" edge="csw" with="5686"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="e"/> <match_border id="22" edge="cne"/> </conditions> <actions> <replace_border id="22" edge="cne" with="5637"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="w"/> <match_border id="22" edge="cnw"/> </conditions> <actions> <replace_border id="22" edge="cnw" with="5685"/> </actions> </specific> </border> <border align="outer" to="none" id="22"> -- Handles for the 8 different specific cases which might occur with icy earth/stone earth borders -- <specific> <conditions> <match_border id="21" edge="s"/> <match_border id="22" edge="cse"/> </conditions> <actions> <replace_border id="22" edge="cse" with="5638"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="n"/> <match_border id="22" edge="cne"/> </conditions> <actions> <replace_border id="22" edge="cne" with="5684"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="s"/> <match_border id="22" edge="csw"/> </conditions> <actions> <replace_border id="22" edge="csw" with="5638"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="n"/> <match_border id="22" edge="cnw"/> </conditions> <actions> <replace_border id="22" edge="cnw" with="5683"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="e"/> <match_border id="22" edge="cse"/> </conditions> <actions> <replace_border id="22" edge="cse" with="5637"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="w"/> <match_border id="22" edge="csw"/> </conditions> <actions> <replace_border id="22" edge="csw" with="5686"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="e"/> <match_border id="22" edge="cne"/> </conditions> <actions> <replace_border id="22" edge="cne" with="5637"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="w"/> <match_border id="22" edge="cnw"/> </conditions> <actions> <replace_border id="22" edge="cnw" with="5685"/> </actions> </specific> </border> <friend name="earth"/> </brush> <brush name="cobblestone" type="ground" server_lookid="724" z-order="100"> <item id="724" chance="1000"/> </brush> <brush name="dark cobblestone" type="ground" server_lookid="8423" z-order="1610"> <item id="8423" chance="1000"/> <item id="8425" chance="1000"/> <item id="8426" chance="1000"/> <item id="8427" chance="1000"/> <item id="8428" chance="1000"/> <item id="8429" chance="1000"/> <item id="8430" chance="1000"/> <item id="8431" chance="1000"/> <border align="outer" id="127"/> </brush> <brush name="ugly cobblestone" type="ground" server_lookid="8424" z-order="1600"> <item id="8424" chance="1000"/> <item id="8432" chance="1000"/> <item id="8433" chance="1000"/> <item id="8434" chance="1000"/> <border align="outer" id="126"/> </brush> <brush name="grassy cobblestone" type="ground" server_lookid="791" z-order="1500"> <item id="791" chance="1000"/> </brush> <brush name="jungle grass" type="ground" server_lookid="3263" z-order="3600"> <item id="3263" chance="1"/> <border align="outer" id="9"/> <border align="inner" to="none" id="1"/> </brush> <brush name="jungle dirt" type="ground" server_lookid="3264" z-order="505"> <item id="3264" chance="11"/> <item id="3265" chance="1"/> <border align="outer" id="9"/> <border align="inner" to="none" id="1"/> </brush> <brush name="mountain ground" type="ground" server_lookid="918" z-order="2500"> <item id="918" chance="1000"/> <border align="inner" to="sea" id="47"/> <border align="outer" id="10"/> </brush> <brush name="dirt mountain ground" type="ground" server_lookid="8913" z-order="2545"> <item id="8913" chance="1000"/> <item id="8914" chance="1000"/> <item id="8915" chance="1000"/> <item id="8916" chance="1000"/> <item id="8917" chance="1000"/> <border align="outer" id="125"/> <border align="outer" id="125" to="none"/> </brush> <brush name="dirt mountain ground (thick border)" type="ground" server_lookid="8913" z-order="6110"> <item id="8362" chance="1000"/> <item id="8363" chance="1000"/> <item id="8364" chance="1000"/> <border align="outer" id="132"/> <border align="outer" id="132" to="none"/> </brush> <brush name="mountain top ground" type="ground" server_lookid="4405" z-order="1005"> <item id="4405" chance="1"/> <item id="4406" chance="1"/> <item id="4407" chance="1"/> <item id="4408" chance="1"/> <item id="4409" chance="1"/> <item id="4410" chance="1"/> <item id="4411" chance="1"/> <item id="4412" chance="1"/> <item id="4413" chance="1"/> <item id="4414" chance="1"/> <item id="4415" chance="1"/> <item id="4416" chance="1"/> <item id="4417" chance="1"/> <item id="4418" chance="1"/> <item id="4419" chance="1"/> <item id="4420" chance="1"/> <item id="4421" chance="1"/> <border align="outer" id="20"/> <border align="inner" to="none" id="1"/> </brush> <brush name="lava" type="ground" server_lookid="598" z-order="150"> <item id="598" chance="11"/> <item id="599" chance="1"/> <item id="600" chance="1"/> <item id="601" chance="1"/> <border align="inner" to="cave" id="18"/> <border align="inner" to="cave (alternate border)" id="18"/> <border align="inner" to="mountain top ground" id="30"/> <friend name="sea"/> </brush> <brush name="rocky ground" type="ground" server_lookid="4570" z-order="1004"> <item id="4570" chance="100"/> <item id="4571" chance="100"/> <item id="4572" chance="100"/> <item id="4573" chance="100"/> <item id="4574" chance="100"/> <item id="4575" chance="100"/> <item id="4576" chance="100"/> <item id="4577" chance="100"/> <item id="4578" chance="100"/> <item id="4579" chance="100"/> <item id="4595" chance="0"/> <item id="4566" chance="0"/> <border align="outer" id="11"/> <border align="inner" to="none" id="1"/> </brush> <brush name="white gravel" type="ground" server_lookid="104" z-order="2900"> <item id="104" chance="1000"/> <border align="outer" id="12"/> <border align="inner" to="none" id="1"/> </brush> <brush name="frozen mud" type="ground" server_lookid="7062" z-order="1500"> <item id="7062" chance="9"/> <item id="7063" chance="1"/> <item id="7064" chance="1"/> <item id="7065" chance="1"/> <item id="7066" chance="1"/> <border align="outer" id="44"> -- frozen mud vs. with lower z-order -- <specific> <conditions> <match_border id="5" edge="s"/> <match_border id="44" edge="e"/> </conditions> <actions> <replace_border id="5" edge="s" with="6661"/> </actions> </specific> <specific> <conditions> <match_border id="5" edge="n"/> <match_border id="44" edge="e"/> </conditions> <actions> <replace_border id="5" edge="n" with="6659"/> </actions> </specific> <specific> <conditions> <match_border id="5" edge="s"/> <match_border id="44" edge="w"/> </conditions> <actions> <replace_border id="5" edge="s" with="6665"/> </actions> </specific> <specific> <conditions> <match_border id="5" edge="n"/> <match_border id="44" edge="w"/> </conditions> <actions> <replace_border id="5" edge="n" with="6663"/> </actions> </specific> <specific> <conditions> <match_border id="5" edge="e"/> <match_border id="44" edge="s"/> </conditions> <actions> <replace_border id="5" edge="e" with="6660"/> </actions> </specific> <specific> <conditions> <match_border id="5" edge="w"/> <match_border id="44" edge="s"/> </conditions> <actions> <replace_border id="5" edge="w" with="6662"/> </actions> </specific> <specific> <conditions> <match_border id="5" edge="e"/> <match_border id="44" edge="n"/> </conditions> <actions> <replace_border id="5" edge="e" with="6664"/> </actions> </specific> <specific> <conditions> <match_border id="5" edge="w"/> <match_border id="44" edge="n"/> </conditions> <actions> <replace_border id="5" edge="w" with="6666"/> </actions> </specific> </border> <border align="inner" id="47" to="sea"> -- snow vs. frozen mud border -- <specific> <conditions> <match_border id="6" edge="s"/> <match_border id="47" edge="e"/> </conditions> <actions> <replace_border id="47" edge="e" with="6672"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="n"/> <match_border id="47" edge="e"/> </conditions> <actions> <replace_border id="47" edge="e" with="6668"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="s"/> <match_border id="47" edge="w"/> </conditions> <actions> <replace_border id="47" edge="w" with="6674"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="n"/> <match_border id="47" edge="w"/> </conditions> <actions> <replace_border id="47" edge="w" with="6670"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="e"/> <match_border id="47" edge="s"/> </conditions> <actions> <replace_border id="47" edge="s" with="6673"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="w"/> <match_border id="47" edge="s"/> </conditions> <actions> <replace_border id="47" edge="s" with="6669"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="e"/> <match_border id="47" edge="n"/> </conditions> <actions> <replace_border id="47" edge="n" with="6671"/> </actions> </specific> <specific> <conditions> <match_border id="6" edge="w"/> <match_border id="47" edge="n"/> </conditions> <actions> <replace_border id="47" edge="n" with="6667"/> </actions> </specific> -- frozen mud vs. with higher z-order -- <specific> <conditions> <match_group group="1" edge="s"/> <match_border id="47" edge="e"/> </conditions> <actions> <replace_border id="47" edge="e" with="6664"/> </actions> </specific> <specific> <conditions> <match_group group="1" edge="n"/> <match_border id="47" edge="e"/> </conditions> <actions> <replace_border id="47" edge="e" with="6660"/> </actions> </specific> <specific> <conditions> <match_group group="1" edge="s"/> <match_border id="47" edge="w"/> </conditions> <actions> <replace_border id="47" edge="w" with="6666"/> </actions> </specific> <specific> <conditions> <match_group group="1" edge="n"/> <match_border id="47" edge="w"/> </conditions> <actions> <replace_border id="47" edge="w" with="6662"/> </actions> </specific> <specific> <conditions> <match_group group="1" edge="e"/> <match_border id="47" edge="s"/> </conditions> <actions> <replace_border id="47" edge="s" with="6665"/> </actions> </specific> <specific> <conditions> <match_group group="1" edge="w"/> <match_border id="47" edge="s"/> </conditions> <actions> <replace_border id="47" edge="s" with="6661"/> </actions> </specific> <specific> <conditions> <match_group group="1" edge="e"/> <match_border id="47" edge="n"/> </conditions> <actions> <replace_border id="47" edge="n" with="6663"/> </actions> </specific> <specific> <conditions> <match_group group="1" edge="w"/> <match_border id="47" edge="n"/> </conditions> <actions> <replace_border id="47" edge="n" with="6659"/> </actions> </specific> </border> <border align="inner" to="none" id="1"/> </brush> <brush name="frozen mud (thick border)" type="ground" server_lookid="7062" z-order="6120"> <item id="9068" chance="9"/> <item id="9069" chance="1"/> <item id="9070" chance="1"/> <item id="9071" chance="1"/> <item id="9072" chance="1"/> <border align="outer" id="46"/> <border align="outer" id="46" to="none"/> </brush> <brush name="dirt" type="ground" server_lookid="103" z-order="1000"> <item id="103" chance="1"/> <item id="4833" chance="0"/> <item id="4832" chance="0"/> <item id="806" chance="0"/> <item id="804" chance="0"/> <border align="outer" id="13"/> <border align="inner" to="none" id="1"/> </brush> <brush name="light dirt" type="ground" server_lookid="194" z-order="1300"> <item id="194" chance="1"/> <border align="outer" id="14"/> <border align="inner" to="none" id="1"/> </brush> <brush name="fur carpet" type="ground" server_lookid="6804" z-order="15000"> <item chance="50" id="6804"/> <item chance="10" id="6805"/> <item chance="10" id="6806"/> <item chance="10" id="6807"/> <item chance="10" id="6808"/> <item chance="10" id="6809"/> <border align="outer" id="56"/> </brush> <brush name="melting ground" type="ground" server_lookid="5815" z-order="1400"> <item id="5815" chance="1"/> <border align="outer" id="42"/> <border align="inner" to="none" id="1"/> </brush> <brush name="tar pit" type="ground" server_lookid="708" z-order="105"> <item id="708" chance="850"/> <item id="709" chance="50"/> <item id="710" chance="50"/> <item id="711" chance="50"/> <friend name="lava"/> <friend name="sea"/> </brush> <brush name="clear water" type="ground" server_lookid="493" z-order="110"> <item id="493" chance="1"/> <friend name="sea"/> <friend name="tar pit"/> <friend name="lava"/> </brush> <brush name="swamp" type="ground" server_lookid="4691" z-order="4000"> <item id="4691" chance="220"/> <item id="4692" chance="33"/> <item id="4693" chance="33"/> <item id="4694" chance="34"/> <item id="4695" chance="33"/> <item id="4696" chance="33"/> <item id="4697" chance="0"/> <item id="4698" chance="33"/> <item id="4699" chance="33"/> <item id="4700" chance="34"/> <item id="4701" chance="33"/> <item id="4749" chance="33"/> <item id="4750" chance="33"/> <item id="4751" chance="34"/> <item id="4752" chance="33"/> <item id="4753" chance="12"/> <item id="4754" chance="12"/> <item id="4755" chance="12"/> <border align="outer" id="15"/> <border align="inner" to="none" id="1"/> </brush> <brush name="dark swamp" type="ground" server_lookid="4702" z-order="4005"> <item id="4702" chance="4"/> <item id="4703" chance="1"/> <item id="4704" chance="1"/> <item id="4705" chance="1"/> <item id="4706" chance="1"/> <item id="4707" chance="1"/> <item id="4708" chance="1"/> <item id="4709" chance="1"/> <item id="4710" chance="1"/> <item id="4711" chance="1"/> <item id="4712" chance="1"/> <border align="outer" id="57"/> <border align="inner" to="none" id="1"/> </brush> <brush name="walkable swamp" type="ground" server_lookid="4691" z-order="4000"> <item id="6353" chance="220"/> <border align="outer" id="15"/> <border align="inner" to="none" id="1"/> </brush> <brush name="flat roof" type="ground" server_lookid="920" z-order="8000"> <item id="920" chance="1"/> <item id="924" chance="0"/> <item id="5081" chance="0"/> <border align="outer" to="none" id="4"/> </brush> <brush name="green bamboo roof" type="ground" server_lookid="6172" z-order="8020"> <item id="6172" chance="1"/> <item id="6173" chance="0"/> <item id="6174" chance="0"/> <border align="outer" to="none" id="32"/> <border align="outer" id="32"/> </brush> <brush name="brown bamboo roof" type="ground" server_lookid="3348" z-order="8010"> <item id="3348" chance="1"/> <border align="outer" to="none" id="31"/> <border align="outer" id="31"/> </brush> <brush name="stiff bamboo roof, horizontal" type="ground" server_lookid="6213" z-order="7960"> <item id="6213" chance="1"/> <border align="outer" to="none" id="123"/> <border align="outer" id="123"/> </brush> <brush name="stiff bamboo roof, vertical" type="ground" server_lookid="6210" z-order="7960"> <item id="6210" chance="1"/> <border align="outer" to="none" id="124"/> <border align="outer" id="124"/> </brush> <brush name="mountain" type="ground" server_lookid="918" z-order="9900"> <item id="919" chance="1"/> <border align="inner" to="icy mountain" id="53"/> <border align="inner" to="snowy mountain" id="53"/> <border align="inner" to="none" id="3"/> <border align="outer" to="none" id="51"/> <border align="outer" id="10"/> <border align="inner" id="3"/> <optional id="29"/> </brush> <brush name="stone floor" type="ground" server_lookid="431" z-order="1"> <item id="431" chance="1000"/> <friend name="earth"/> <friend name="icy earth"/> <friend name="mountain"/> </brush> <brush name="snowy mountain" type="ground" server_lookid="671" z-order="9901" solo_optional="true"> <item id="6869" chance="1"/> <border align="inner" to="none" id="53"/> <border align="outer" to="none" id="52"/> <!-- <border align="inner" to="icy mountain" id="133"/> --> <border align="inner" id="53"/> <border align="outer" id="52"/> </brush> <brush name="icy mountain" type="ground" server_lookid="671" z-order="9902" solo_optional="true"> <item id="6925" chance="1"/> <border align="inner" to="none" id="53"/> <border align="outer" to="none" id="52"/> <!-- <border align="inner" to="snowy mountain" id="133"/> --> <border align="inner" id="53"/> <border align="outer" id="52"/> </brush> <brush name="icy earth" type="ground" lookid="6618" z-order="10600"> <item id="6838" chance="150"/> <border align="outer" to="earth" id="6"/> <border align="outer" to="earth (stone border)" id="6"/> <border align="outer" id="122"> -- Handles for the 8 different specific cases which might occur with icy earth/earth borders -- <specific> <conditions> <match_border id="21" edge="s"/> <match_border id="122" edge="cse"/> </conditions> <actions> <replace_border id="122" edge="cse" with="7105"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="n"/> <match_border id="122" edge="cne"/> </conditions> <actions> <replace_border id="122" edge="cne" with="6835"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="s"/> <match_border id="122" edge="csw"/> </conditions> <actions> <replace_border id="122" edge="csw" with="7104"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="n"/> <match_border id="122" edge="cnw"/> </conditions> <actions> <replace_border id="122" edge="cnw" with="6834"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="e"/> <match_border id="122" edge="cse"/> </conditions> <actions> <replace_border id="122" edge="cse" with="7103"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="w"/> <match_border id="122" edge="csw"/> </conditions> <actions> <replace_border id="122" edge="csw" with="6837"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="e"/> <match_border id="122" edge="cne"/> </conditions> <actions> <replace_border id="122" edge="cne" with="7102"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="w"/> <match_border id="122" edge="cnw"/> </conditions> <actions> <replace_border id="122" edge="cnw" with="6836"/> </actions> </specific> -- Handles for the 8 different specific cases which might occur with icy earth/earth borders -- <specific> <conditions> <match_border id="22" edge="s"/> <match_border id="122" edge="cse"/> </conditions> <actions> <replace_border id="122" edge="cse" with="7105"/> </actions> </specific> <specific> <conditions> <match_border id="22" edge="n"/> <match_border id="122" edge="cne"/> </conditions> <actions> <replace_border id="122" edge="cne" with="6835"/> </actions> </specific> <specific> <conditions> <match_border id="22" edge="s"/> <match_border id="122" edge="csw"/> </conditions> <actions> <replace_border id="122" edge="csw" with="7104"/> </actions> </specific> <specific> <conditions> <match_border id="22" edge="n"/> <match_border id="122" edge="cnw"/> </conditions> <actions> <replace_border id="122" edge="cnw" with="6834"/> </actions> </specific> <specific> <conditions> <match_border id="22" edge="e"/> <match_border id="122" edge="cse"/> </conditions> <actions> <replace_border id="122" edge="cse" with="7103"/> </actions> </specific> <specific> <conditions> <match_border id="22" edge="w"/> <match_border id="122" edge="csw"/> </conditions> <actions> <replace_border id="122" edge="csw" with="6837"/> </actions> </specific> <specific> <conditions> <match_border id="22" edge="e"/> <match_border id="122" edge="cne"/> </conditions> <actions> <replace_border id="122" edge="cne" with="7102"/> </actions> </specific> <specific> <conditions> <match_border id="22" edge="w"/> <match_border id="122" edge="cnw"/> </conditions> <actions> <replace_border id="122" edge="cnw" with="6836"/> </actions> </specific> </border> <border align="outer" to="none" id="122"> -- Handles for the 8 different specific cases which might occur with icy earth/earth borders -- <specific> <conditions> <match_border id="21" edge="s"/> <match_border id="122" edge="cse"/> </conditions> <actions> <replace_border id="122" edge="cse" with="7105"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="n"/> <match_border id="122" edge="cne"/> </conditions> <actions> <replace_border id="122" edge="cne" with="6835"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="s"/> <match_border id="122" edge="csw"/> </conditions> <actions> <replace_border id="122" edge="csw" with="7104"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="n"/> <match_border id="122" edge="cnw"/> </conditions> <actions> <replace_border id="122" edge="cnw" with="6834"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="e"/> <match_border id="122" edge="cse"/> </conditions> <actions> <replace_border id="122" edge="cse" with="7103"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="w"/> <match_border id="122" edge="csw"/> </conditions> <actions> <replace_border id="122" edge="csw" with="6837"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="e"/> <match_border id="122" edge="cne"/> </conditions> <actions> <replace_border id="122" edge="cne" with="7102"/> </actions> </specific> <specific> <conditions> <match_border id="21" edge="w"/> <match_border id="122" edge="cnw"/> </conditions> <actions> <replace_border id="122" edge="cnw" with="6836"/> </actions> </specific> -- Handles for the 8 different specific cases which might occur with icy earth/earth borders -- <specific> <conditions> <match_border id="22" edge="s"/> <match_border id="122" edge="cse"/> </conditions> <actions> <replace_border id="122" edge="cse" with="7105"/> </actions> </specific> <specific> <conditions> <match_border id="22" edge="n"/> <match_border id="122" edge="cne"/> </conditions> <actions> <replace_border id="122" edge="cne" with="6835"/> </actions> </specific> <specific> <conditions> <match_border id="22" edge="s"/> <match_border id="122" edge="csw"/> </conditions> <actions> <replace_border id="122" edge="csw" with="7104"/> </actions> </specific> <specific> <conditions> <match_border id="22" edge="n"/> <match_border id="122" edge="cnw"/> </conditions> <actions> <replace_border id="122" edge="cnw" with="6834"/> </actions> </specific> <specific> <conditions> <match_border id="22" edge="e"/> <match_border id="122" edge="cse"/> </conditions> <actions> <replace_border id="122" edge="cse" with="7103"/> </actions> </specific> <specific> <conditions> <match_border id="22" edge="w"/> <match_border id="122" edge="csw"/> </conditions> <actions> <replace_border id="122" edge="csw" with="6837"/> </actions> </specific> <specific> <conditions> <match_border id="22" edge="e"/> <match_border id="122" edge="cne"/> </conditions> <actions> <replace_border id="122" edge="cne" with="7102"/> </actions> </specific> <specific> <conditions> <match_border id="22" edge="w"/> <match_border id="122" edge="cnw"/> </conditions> <actions> <replace_border id="122" edge="cnw" with="6836"/> </actions> </specific> </border> </brush> <brush name="wooden floor" type="ground" server_lookid="405" z-order="1"> <item id="405" chance="1"/> </brush> <brush name="wooden floor (with border)" type="ground" server_lookid="405" z-order="110"> <item id="9067" chance="1"/> <border id="41" align="outer"/> <border id="41" to="none" align="outer"/> </brush> <brush name="wooden ladder trapdoor" type="ground" server_lookid="427" z-order="7505"> <item id="427" chance="1"/> <friend name="wooden floor"/> <friend name="earth"/> <friend name="icy earth"/> <friend name="mountain"/> <optional id="41"/> </brush> <brush name="wooden ladder hole" type="ground" server_lookid="428" z-order="7505"> <item id="428" chance="1"/> <item id="409" chance="0"/> <friend name="wooden floor"/> <friend name="wooden ladder trapdoor"/> <friend name="earth"/> <friend name="icy earth"/> <friend name="mountain"/> <optional id="41"/> </brush> <brush name="wooden trapdoor" type="ground" server_lookid="429" z-order="7505"> <item id="429" chance="1"/> <friend name="wooden floor"/> <friend name="wooden ladder trapdoor"/> <friend name="wooden ladder hole"/> <friend name="earth"/> <friend name="icy earth"/> <friend name="mountain"/> <optional id="41"/> </brush> <brush name="stairs down" type="ground" server_lookid="411" z-order="8000"> <item id="411" chance="1"/> <item id="423" chance="0"/> <friend name="earth"/> <friend name="icy earth"/> <friend name="mountain"/> </brush> <brush name="trapdoor down" type="ground" server_lookid="410" z-order="8000"> <item id="410" chance="1"/> <friend name="earth"/> <friend name="icy earth"/> <friend name="mountain"/> </brush> <brush name="trapdoor ladder down" type="ground" server_lookid="369" z-order="7505"> <item id="369" chance="1"/> <item id="370" chance="0"/> <item id="408" chance="0"/> <friend name="earth"/> <friend name="icy earth"/> <friend name="mountain"/> </brush> <brush name="stone stairway (ground)" type="ground" server_lookid="3219" z-order="7900"> <item id="3219" chance="10"/> <item id="3220" chance="10"/> </brush> <brush name="stone stairway" type="doodad" server_lookid="3219" draggable="true" on_blocking="true" redo_borders="true" one_size="true" thickness="100/100"> <alternate> <item id="3219" chance="10"/> </alternate> <alternate> <item id="3220" chance="10"/> </alternate> </brush> <brush name="black stone stairs" type="doodad" server_lookid="4834" draggable="true" on_blocking="true" redo_borders="true" one_size="true" thickness="100/100"> <item id="4834" chance="10"/> </brush> <brush name="black stone trapdoor" type="doodad" server_lookid="4835" draggable="true" on_blocking="true" redo_borders="true" one_size="true" thickness="100/100"> <item id="4835" chance="10"/> </brush> <brush name="gray stone stairs" type="doodad" server_lookid="4836" draggable="true" on_blocking="true" redo_borders="true" one_size="true" thickness="100/100"> <item id="4836" chance="10"/> </brush> <brush name="gray stone trapdoor" type="doodad" server_lookid="4837" draggable="true" on_blocking="true" redo_borders="true" one_size="true" thickness="100/100"> <item id="4837" chance="10"/> </brush> <brush name="white marble floor" type="ground" server_lookid="406" z-order="1"> <item id="406" chance="1"/> </brush> <brush name="dark tiled sandstone" type="ground" server_lookid="412" z-order="7500"> <item id="412" chance="1"/> <friend name="all"/> </brush> <brush name="dark sandstone" type="ground" server_lookid="790" z-order="500"> <item id="790" chance="1"/> <friend name="all"/> </brush> <brush name="sandstone" type="ground" server_lookid="777" z-order="8600"> <item id="777" chance="1"/> <border super="true" align="inner" ground_equivalent="777"> <borderitem edge="n" item="778"/> <borderitem edge="e" item="781"/> <borderitem edge="s" item="779"/> <borderitem edge="w" item="780"/> <borderitem edge="cnw" item="786"/> <borderitem edge="cne" item="787"/> <borderitem edge="csw" item="789"/> <borderitem edge="cse" item="788"/> <borderitem edge="dnw" item="782"/> <borderitem edge="dne" item="783"/> <borderitem edge="dsw" item="785"/> <borderitem edge="dse" item="784"/> </border> <border super="true" align="inner" to="none" ground_equivalent="777"> <borderitem edge="n" item="778"/> <borderitem edge="e" item="781"/> <borderitem edge="s" item="779"/> <borderitem edge="w" item="780"/> <borderitem edge="cnw" item="786"/> <borderitem edge="cne" item="787"/> <borderitem edge="csw" item="789"/> <borderitem edge="cse" item="788"/> <borderitem edge="dnw" item="782"/> <borderitem edge="dne" item="783"/> <borderitem edge="dsw" item="785"/> <borderitem edge="dse" item="784"/> </border> </brush> <brush name="stairs" type="ground" server_lookid="459" z-order="7950"> <item id="459" chance="1"/> <enemy name="all"/> </brush> <brush name="black marble floor" type="ground" server_lookid="407" z-order="1"> <item id="407" chance="1"/> </brush> <brush name="gray stone tiles" type="ground" server_lookid="424" z-order="1"> <item id="424" chance="1"/> </brush> <brush name="gray stone tiles pressed" type="ground" server_lookid="425" z-order="7950"> <item id="425" chance="1"/> <friend name="all"/> </brush> <brush name="gray stone tiles depressed" type="ground" server_lookid="426" z-order="7950"> <item id="426" chance="1"/> <friend name="all"/> </brush> <brush name="small tiled gray stone" type="ground" server_lookid="7355" z-order="7950"> <item id="7355" chance="1"/> <friend name="all"/> </brush> <brush name="drawbridge" type="ground" server_lookid="1284" z-order="7800"> <item id="1284" chance="1"/> <friend name="all"/> </brush> <brush name="drab tiled stone floor" type="ground" server_lookid="413" z-order="1"> <item id="413" chance="10"/> </brush> <brush name="dark tiled stone floor" type="ground" server_lookid="414" z-order="500"> <item id="414" chance="1"/> <friend name="all"/> </brush> <brush name="light tiled stone floor" type="ground" server_lookid="420" z-order="500"> <item id="420" chance="1"/> <friend name="all"/> </brush> <brush name="tiled sandstone floor" type="ground" server_lookid="419" z-order="500"> <item id="419" chance="1"/> <friend name="all"/> </brush> <brush name="tiled sandstone floor pressed" type="ground" server_lookid="417" z-order="500"> <item id="417" chance="1"/> <friend name="all"/> </brush> <brush name="tiled sandstone floor depressed" type="ground" server_lookid="416" z-order="500"> <item id="416" chance="1"/> <friend name="all"/> </brush> <brush name="orange tiled floor" type="ground" server_lookid="415" z-order="500"> <item id="415" chance="1"/> <friend name="all"/> </brush> <brush name="ice stone floor" type="ground" server_lookid="6967" z-order="500"> <item id="6967" chance="1"/> <friend name="all"/> </brush> <brush name="dark wooden floor (seabed)" type="ground" server_lookid="5744" z-order="7950"> <item id="5744" chance="1"/> <friend name="all"/> </brush> <brush name="dark wooden floor" type="ground" server_lookid="3139" z-order="8500"> <item id="3139" chance="1"/> <border align="outer" to="none" id="40"/> <friend name="all"/> </brush> <brush name="brick roof, vertical" type="ground" server_lookid="929" z-order="8500"> <item id="929" chance="1000"/> <border align="outer" to="none" id="23"/> </brush> <brush name="brick roof, left" type="ground" server_lookid="926" z-order="8500"> <item id="926" chance="1000"/> <border align="outer" to="none" id="24"/> </brush> <brush name="brick roof, right" type="ground" server_lookid="927" z-order="8500"> <item id="927" chance="1000"/> <border align="outer" to="none" id="25"/> </brush> <brush name="brick roof, up" type="ground" server_lookid="936" z-order="8500"> <item id="936" chance="1000"/> <border align="outer" to="none" id="26"/> </brush> <brush name="brick roof, down" type="ground" server_lookid="937" z-order="8500"> <item id="937" chance="1000"/> <border align="outer" to="none" id="28"/> </brush> <brush name="brick roof, horizontal" type="ground" server_lookid="939" z-order="8500"> <item id="939" chance="1000"/> <border align="outer" to="none" id="27"/> </brush> <brush name="wooden roof, up" type="ground" server_lookid="946" z-order="8500"> <item id="946" chance="1000"/> <border align="outer" to="none" id="34"/> <border align="outer" id="34"/> </brush> <brush name="wooden roof, horizontal" type="ground" server_lookid="947" z-order="8500"> <item id="947" chance="1000"/> <border align="outer" to="none" id="35"/> <border align="outer" id="35"/> </brush> <brush name="wooden roof, down" type="ground" server_lookid="948" z-order="8500"> <item id="948" chance="1000"/> <border align="outer" to="none" id="36"/> <border align="outer" id="36"/> </brush> <brush name="wooden roof, right" type="ground" server_lookid="958" z-order="8500"> <item id="958" chance="1000"/> <border align="outer" to="none" id="37"/> <border align="outer" id="37"/> </brush> <brush name="wooden roof, vertical" type="ground" server_lookid="957" z-order="8500"> <item id="957" chance="1000"/> <border align="outer" to="none" id="38"/> <border align="outer" id="38"/> </brush> <brush name="wooden roof, left" type="ground" server_lookid="956" z-order="8500"> <item id="956" chance="1000"/> <border align="outer" to="none" id="39"/> <border align="outer" id="39"/> </brush> <brush name="pavement" type="ground" server_lookid="7348" z-order="1"> <item id="7348" chance="10"/> </brush> <brush name="mossy floor" type="ground" server_lookid="17665" z-order="3500"> <item id="17665" chance="25"/> <item id="17666" chance="25"/> <item id="17667" chance="25"/> <item id="17668" chance="25"/> <item id="17669" chance="25"/> <item id="17670" chance="25"/> <item id="17671" chance="25"/> <item id="17672" chance="25"/> <border align="outer" id="134"/> </brush> <brush name="swamp 2" type="ground" server_lookid="18581" z-order="3500"> <item id="18581" chance="25"/> <item id="18582" chance="25"/> <item id="18583" chance="25"/> <item id="18584" chance="25"/> <item id="18585" chance="25"/> <item id="18586" chance="25"/> <item id="18587" chance="25"/> <item id="18588" chance="25"/> <item id="18589" chance="25"/> <item id="18590" chance="25"/> </brush> </materials> Agora referente aos andares floor não consigo resolver ou achar solução. agradeço se me ajudar todos que baixo da versão 10.55 pra cima vem com esse erro dos floor
  17. Esse é o mesmo que veio no servidor do mitsuig, que é o do meu servidor. O problema é que quando adiciono o addon ou mount no site e compro ele fica dando aquela mensagem que o char não tem capacidade ou slot na backpack. Eu coloco o número da storage certinho no shop vamos supor quero adicionar o addon no item id eu coloco 28416 e na quantidade de itens é 1 correto? mesmo se eu colocar para entregar o addon ou mount pela <event type="login" name="ShopMountAddon" script="addonmount.lua"/> e ao tentar entregar o item aparece o seguinte erro na distro referente ao shop.lua Lua Script Error: [GlobalEvent Interface] data/globalevents/scripts/others/shop.lua:onThink luaDoCreateItemEx(). Item not found stack traceback: [C]: in function 'doCreateItemEx' data/globalevents/scripts/others/shop.lua:87: in function <data/globalevents/scripts/others/shop.lua:7> Lua Script Error: [GlobalEvent Interface] data/globalevents/scripts/others/shop.lua:onThink luaPlayerAddItemEx(). Item not found stack traceback: [C]: in function 'addItemEx' data/compat.lua:279: in function 'doPlayerAddItemEx' data/globalevents/scripts/others/shop.lua:88: in function <data/globalevents/scripts/others/shop.lua:7>
  18. Já cheguei a colocar essa parte no script no shop. lua mais não tive sucesso =\ -- Script para addons e montaria full pelo Gesior -- if(add_item_type == 'mounts') then local player = Player(cid) if (getPlayerStorageValue(cid,itemtogive_id) == -1) then doPlayerAddMount(cid, itemtogive_id) setPlayerStorageValue(cid,itemtogive_id,1) doSendMagicEffect(getCreaturePosition(cid), CONST_ME_HOLYDAMAGE) doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received '.. add_item_name ..' from Th3 Insanity Shop.') db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";") else doPlayerSendTextMessage(cid,25,"You Already have this Mount.") end return TRUE end -- fim do script -- -- Script para addons e montaria full pelo Gesior -- if(add_item_type == 'addons') then local player = Player(cid) if (getPlayerStorageValue(cid,itemtogive_id) == -1) then doPlayerAddOutfit(cid, itemtogive_id, 3) doPlayerAddOutfit(cid, container_id, 3) setPlayerStorageValue(cid,itemtogive_id,1) doSendMagicEffect(getCreaturePosition(cid), CONST_ME_HOLYDAMAGE) doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received '.. add_item_name ..' from Th3 Insanity Shop.') db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";") else doPlayerSendTextMessage(cid,25,"You Already have this Outfit.") end return TRUE end -- fim do script --
  19. E referente ao erro que aparece quando vou comprar uma mount ou addon dizendo que o personagem não tem capacidade para receber ambos. já fiz o teste colocando 1000 de cap. e aparece da mesma forma esse erro abaixo no servidor. Lua Script Error: [GlobalEvent Interface] data/globalevents/scripts/others/shop.lua:onThink luaDoCreateItemEx(). Item not found stack traceback: [C]: in function 'doCreateItemEx' data/globalevents/scripts/others/shop.lua:87: in function <data/globalevents/scripts/others/shop.lua:7> Lua Script Error: [GlobalEvent Interface] data/globalevents/scripts/others/shop.lua:onThink luaPlayerAddItemEx(). Item not found stack traceback: [C]: in function 'addItemEx' data/compat.lua:279: in function 'doPlayerAddItemEx' data/globalevents/scripts/others/shop.lua:88: in function <data/globalevents/scripts/others/shop.lua:7>
  20. neykos postou uma resposta no tópico em Suporte Tibia OTServer
    Bom tentei criar um item vip, com atributos apenas para brincar, mas não está funcionando ao colocar o item a pessoa não ganha os atributos <item id="2358" article="a" name="boots of waterwalking"> <attribute key="description" value="(Vip item)." /> <attribute key="weight" value="800" /> <attribute key="slotType" value="feet" /> <attribute key="healthGain" value="500" /> <attribute key="healthTicks" value="2000" /> <attribute key="manaGain" value="500" /> <attribute key="manaTicks" value="1000" /> <attribute key="speed" value="70" /> <attribute key="absorbPercentPhysical" value="10" /> <attribute key="absorbPercentDeath" value="10" /> <attribute key="absorbPercentMagic" value="10" /> <attribute key="skillSword" value="10" /> <attribute key="skillAxe" value="10" /> <attribute key="skillClub" value="10" /> <attribute key="extradef" value="10" /> <attribute key="skillDist" value="10" /> <attribute key="magiclevelpoints" value="10" /> <attribute key="showattributes" value="1" /> </item> já coloquei também <movevent event="Equip" itemid="2358" slot="feet" function="onEquipItem"/> <movevent event="DeEquip" itemid="2358" slot="feet" function="onDeEquipItem"/> e nada acontece =\ já fiz sem movent e não tive sucesso. nem regenerar ela não quer. Consegui resolver o problema
  21. Summ tem um bug no sistema de shopping. Quando vou adicionar um addon ou mount não aparece a aba deles e consequentemente os itens também não aparece. Além disso quando eu adiciono um addon ou mount fica dizendo que não tem capacidade. e aparece erro no shop.lua Lua Script Error: [GlobalEvent Interface] data/globalevents/scripts/others/shop.lua:onThink luaDoCreateItemEx(). Item not found stack traceback: [C]: in function 'doCreateItemEx' data/globalevents/scripts/others/shop.lua:87: in function <data/globalevents/scripts/others/shop.lua:7> Lua Script Error: [GlobalEvent Interface] data/globalevents/scripts/others/shop.lua:onThink luaPlayerAddItemEx(). Item not found stack traceback: [C]: in function 'addItemEx' data/compat.lua:279: in function 'doPlayerAddItemEx' data/globalevents/scripts/others/shop.lua:88: in function <data/globalevents/scripts/others/shop.lua:7>
  22. A versão 2.2 não abri o mapa 10.55 ou superior e necessito abrir o mapa global que está salvo e rodando em um servidor 10.55 Minha pasta Roaming não tem nem uma pasta do Remere's lá. Em questão do item vou verificar isso
  23. Todos que baixei da versão 10.55 até a versão 10.71 está bugado amigo, e já procurei em diversos lugares e quando baixo todos estão com o mesmo problema.
  24. Meu RMES, simplesmente está aparecendo essa mensagem ao abrir o mapa editor errors while loading brush "sea" item 4664 is not ground item. Além disso o floor está completamente bugado se eu clico em determinado vai para outro vamos supor Clico no 1 vai pro 9 clico no 10 vai pro 3 e assim por diante. Meu RMES é 10.55 a versão 10.71 também acontece o mesmo problema. E preciso da versão 10.55 para mudar meu mapa global as versão anterior ao 10.55 não tem esses bugs. Alguém me ajuda por favor.
  25. Bom amigos, estou com um problema ao efetuar qualquer tipo de compra no site, simplesmente não para de chegar o mesmo item para a pessoa que comprou ou seja se eu compro 1kk no site simplesmente a cada 10 segundos chega 1kk e nunca para, mesmo se eu desligar e ligar o servidor. Apenas para quando deleto do banco de dados manualmente a transação do item pro personagem. já testei outro sites e o mesmo acontece com eles =\ meu shop.lua é esse olha. -- ### CONFIG ### -- message send to player by script "type" (types you can check in "global.lua") SHOP_MSG_TYPE = 18 -- time (in seconds) between connections to SQL database by shop script SQL_interval = 30 -- ### END OF CONFIG ### function onThink(interval, lastExecution) local result_plr = db.storeQuery("SELECT * FROM z_ots_comunication") if(result_plr ~= false) then repeat local id = tonumber(result.getDataInt(result_plr, "id")) local action = tostring(result.getDataString(result_plr, "action")) local delete = tonumber(result.getDataInt(result_plr, "delete_it")) local cid = getPlayerByName(tostring(result.getDataString(result_plr, "name"))) if(cid) then local itemtogive_id = tonumber(result.getDataInt(result_plr, "param1")) local itemtogive_count = tonumber(result.getDataInt(result_plr, "param2")) local container_id = tonumber(result.getDataInt(result_plr, "param3")) local container_count = tonumber(result.getDataInt(result_plr, "param4")) local add_item_type = tostring(result.getDataString(result_plr, "param5")) local add_item_name = tostring(result.getDataString(result_plr, "param6")) local storage = tostring(result.getDataString(result_plr, "param7")) local received_item = 0 local full_weight = 0 if(add_item_type == 'container') then container_weight = getItemWeight(container_id, 1) if(isItemRune(itemtogive_id)) then items_weight = container_count * getItemWeight(itemtogive_id, 1) else items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count) end full_weight = items_weight + container_weight else full_weight = getItemWeight(itemtogive_id, itemtogive_count) if(isItemRune(itemtogive_id)) then full_weight = getItemWeight(itemtogive_id, 1) else full_weight = getItemWeight(itemtogive_id, itemtogive_count) end end local free_cap = getPlayerFreeCap(cid) if(full_weight <= free_cap) then if(add_item_type == 'container') then local new_container = doCreateItemEx(container_id, 1) local iter = 0 while(iter ~= container_count) do doAddContainerItem(new_container, itemtogive_id, itemtogive_count) iter = iter + 1 end received_item = doPlayerAddItemEx(cid, new_container) else local new_item = doCreateItemEx(itemtogive_id, itemtogive_count) received_item = doPlayerAddItemEx(cid, new_item) end if(type(received_item) == "number" and received_item == RETURNVALUE_NOERROR) then doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received '.. add_item_name ..' from ArenaTibia Shop.') setPlayerStorageValue(cid,storage+555884621212,1) db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";") else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, ' '.. add_item_name ..' from ArenaTibia Shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.') end else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, ' '.. add_item_name ..' ArenaTibia Shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.') end end until not result.next(result_plr) result.free(result_plr) end return true end

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