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L3K0T

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  1. up
  2. onde eu declaro isso pra compilar ?
  3. Alguem? worldType = "pvp" hotkeyAimbotEnabled = "yes" protectionLevel = 8 killsToRedSkull = 5 killsToBlackSkull = 8 pzLocked = 60000 removeAmmoWhenUsingDistanceWeapon = "yes" removeChargesFromRunes = "yes" timeToDecreaseFrags = 8 * 60 * 60 * 1000 whiteSkullTime = 15 * 60 * 1000 stairJumpExhaustion = 2000 experienceByKillingPlayers = "no" ip = "127.0.0.1" bindOnlyGlobalAddress = "no" loginProtocolPort = 7171 gameProtocolPort = 7172 statusProtocolPort = 7171 maxPlayers = "150" motd = "Welcome to Thornia!" onePlayerOnlinePerAccount = "yes" allowClones = "no" serverName = "Thornia" statusTimeout = 60000 replaceKickOnLogin = "yes" maxPacketsPerSecond = 300 pushCreatureDelay = 1 * 1000 deathLosePercent = -1 housePriceEachSQM = 1000 houseRentPeriod = "never" timeBetweenActions = 200 timeBetweenExActions = 1000 mapName = "realmap" mapAuthor = "Thornia" marketOfferDuration = 30 * 24 * 60 * 60 premiumToCreateMarketOffer = "yes" checkExpiredMarketOffersEachMinutes = 60 maxMarketOffersAtATimePerPlayer = 100 mysqlHost = "localhost" mysqlUser = "root" mysqlPass = "ellus2262" mysqlDatabase = "hugofasima" mysqlPort = 3306 mysqlSock = "" passwordType = "sha1" allowChangeOutfit = "yes" freePremium = "yes" kickIdlePlayerAfterMinutes = 200 maxMessageBuffer = 4 noDamageToSameLookfeet = "no" emoteSpells = "no" rateExp = 50 rateSkill = 20 rateLoot = 10 rateMagic = 7 rateSpawn = 1 deSpawnRange = 2 deSpawnRadius = 50 staminaSystem = "yes" defaultPriority = "high" startupDatabaseOptimization = "no" ownerName = "" ownerEmail = "" url = "http://otland.net/" location = "Canada"
  4. qual erro ? ainda não entendi o que você quer fazer sendo que console é mais estável...
  5. pq ele dificulta ? não entendi se for pra dar reload nos scripts é só dizer /reload creaturescripts
  6. L3K0T postou uma resposta no tópico em Suporte Tibia OTServer
    entendi case COMBAT_HOLYDAMAGE: <<< descrição do ataque { textColor = COLOR_YELLOW; << cor da magia ao atingir magicEffect = MAGIC_EFFECT_HOLYDAMAGE; << tipo do efeito configurado em efects... break; } COMBAT_HOLYDAMAGE = 1024 1024 quer dizer o dano ? não entendi muito bem e as outras acima estão corretas do que eu disse ?
  7. L3K0T postou uma resposta no tópico em Suporte Tibia OTServer
    significado desses combat queria saber sobre os numeros... (Sono virei a noite)
  8. L3K0T postou uma resposta no tópico em Suporte Tibia OTServer
    O que significa cada detalhe desses combat e preciso o básico pra que eu possa mexer nas source... COMBAT_NONE = 0 COMBAT_PHYSICALDAMAGE = 1 COMBAT_ENERGYDAMAGE = 2 COMBAT_EARTHDAMAGE = 4 COMBAT_POISONDAMAGE = 4 COMBAT_FIREDAMAGE = 8 COMBAT_UNDEFINEDDAMAGE = 16 COMBAT_LIFEDRAIN = 32 COMBAT_MANADRAIN = 64 COMBAT_HEALING = 128 COMBAT_DROWNDAMAGE = 256 COMBAT_ICEDAMAGE = 512 COMBAT_HOLYDAMAGE = 1024 COMBAT_DEATHDAMAGE = 2048
  9. rev3777 tfs 0.4 pra Linux
  10. Fala pessoal, eu compilei minha sourcer, adicionei os efeitos do poketibia que tinha nela, porem quando faço aparecer o efeito nos scripts, ele simplesmente não existe, fica todo invisível.... e só vai até 69. const.h enum MagicEffect_t { MAGIC_EFFECT_DRAW_BLOOD = 0x00, MAGIC_EFFECT_LOSE_ENERGY = 0x01, MAGIC_EFFECT_POFF = 0x02, MAGIC_EFFECT_BLOCKHIT = 0x03, MAGIC_EFFECT_EXPLOSION_AREA = 0x04, MAGIC_EFFECT_EXPLOSION_DAMAGE = 0x05, MAGIC_EFFECT_FIRE_AREA = 0x06, MAGIC_EFFECT_YELLOW_RINGS = 0x07, MAGIC_EFFECT_POISON_RINGS = 0x08, MAGIC_EFFECT_HIT_AREA = 0x09, MAGIC_EFFECT_TELEPORT = 0x0A, //10 MAGIC_EFFECT_ENERGY_DAMAGE = 0x0B, //11 MAGIC_EFFECT_WRAPS_BLUE = 0x0C, //12 MAGIC_EFFECT_WRAPS_RED = 0x0D, //13 MAGIC_EFFECT_WRAPS_GREEN = 0x0E, //14 MAGIC_EFFECT_HITBY_FIRE = 0x0F, //15 MAGIC_EFFECT_POISON = 0x10, //16 MAGIC_EFFECT_MORT_AREA = 0x11, //17 MAGIC_EFFECT_SOUND_GREEN = 0x12, //18 MAGIC_EFFECT_SOUND_RED = 0x13, //19 MAGIC_EFFECT_POISON_AREA = 0x14, //20 MAGIC_EFFECT_SOUND_YELLOW = 0x15, //21 MAGIC_EFFECT_SOUND_PURPLE = 0x16, //22 MAGIC_EFFECT_SOUND_BLUE = 0x17, //23 MAGIC_EFFECT_SOUND_WHITE = 0x18, //24 MAGIC_EFFECT_BUBBLES = 0x19, //25 MAGIC_EFFECT_CRAPS = 0x1A, //26 MAGIC_EFFECT_GIFT_WRAPS = 0x1B, //27 MAGIC_EFFECT_FIREWORK_YELLOW = 0x1C, //28 MAGIC_EFFECT_FIREWORK_RED = 0x1D, //29 MAGIC_EFFECT_FIREWORK_BLUE = 0x1E, //30 MAGIC_EFFECT_STUN = 0x1F, //31 MAGIC_EFFECT_SLEEP = 0x20, //32 MAGIC_EFFECT_WATERCREATURE = 0x21, //33 MAGIC_EFFECT_GROUNDSHAKER = 0x22, //34 MAGIC_EFFECT_HEARTS = 0x23, //35 MAGIC_EFFECT_FIREATTACK = 0x24, //36 MAGIC_EFFECT_ENERGY_AREA = 0x25, //37 MAGIC_EFFECT_SMALLCLOUDS = 0x26, //38 MAGIC_EFFECT_HOLYDAMAGE = 0x27, //39 MAGIC_EFFECT_BIGCLOUDS = 0x28, //40 MAGIC_EFFECT_ICEAREA = 0x29, //41 MAGIC_EFFECT_ICETORNADO = 0x2A, //42 MAGIC_EFFECT_ICEATTACK = 0x2B, //43 MAGIC_EFFECT_STONES = 0x2C, //44 MAGIC_EFFECT_SMALLPLANTS = 0x2D, //45 MAGIC_EFFECT_CARNIPHILA = 0x2E, //46 MAGIC_EFFECT_PURPLEENERGY = 0x2F, //47 MAGIC_EFFECT_YELLOWENERGY = 0x30, //48 MAGIC_EFFECT_HOLYAREA = 0x31, //49 MAGIC_EFFECT_BIGPLANTS = 0x32, //50 MAGIC_EFFECT_CAKE = 0x33, //51 MAGIC_EFFECT_GIANTICE = 0x34, //52 MAGIC_EFFECT_WATERSPLASH = 0x35, //53 MAGIC_EFFECT_PLANTATTACK = 0x36, //54 MAGIC_EFFECT_TUTORIALARROW = 0x37, //55 MAGIC_EFFECT_TUTORIALSQUARE = 0x38, //56 MAGIC_EFFECT_MIRRORHORIZONTAL = 0x39, //57 MAGIC_EFFECT_MIRRORVERTICAL = 0x3A, //58 MAGIC_EFFECT_SKULLHORIZONTAL = 0x3B, //59 MAGIC_EFFECT_SKULLVERTICAL = 0x3C, //60 MAGIC_EFFECT_ASSASSIN = 0x3D, //61 MAGIC_EFFECT_STEPSHORIZONTAL = 0x3E, //62 MAGIC_EFFECT_BLOODYSTEPS = 0x3F, //63 MAGIC_EFFECT_STEPSVERTICAL = 0x40, //64 MAGIC_EFFECT_YALAHARIGHOST = 0x41, //65 MAGIC_EFFECT_BATS = 0x42, //66 MAGIC_EFFECT_SMOKE = 0x43, //67 MAGIC_EFFECT_INSECTS = 0x44, //68 MAGIC_EFFECT_INSECTS2a = 0x45, //69 MAGIC_EFFECT_INSECTS3a = 0x46, //70 MAGIC_EFFECT_INSECTS4a = 0x47, //71 MAGIC_EFFECT_INSECTS4b = 0x48, //72 MAGIC_EFFECT_INSECTS4c = 0x49, //73 MAGIC_EFFECT_INSECTS4 = 0x4A, //74 MAGIC_EFFECT_INSECTS4d = 0x4B, //75 MAGIC_EFFECT_INSECTS4e = 0x4C, //76 MAGIC_EFFECT_INSECTS4f = 0x4D, //77 MAGIC_EFFECT_INSECTS4g = 0x4E, //78 MAGIC_EFFECT_INSECTS4h = 0x4F, //79 MAGIC_EFFECT_INSECTS4i = 0x50, //80 MAGIC_EFFECT_INSECTS4j = 0x51, //81 MAGIC_EFFECT_INSECTS4k = 0x52, //82 MAGIC_EFFECT_INSECTS4l = 0x53, //83 MAGIC_EFFECT_INSECTS4m = 0x54, //84 MAGIC_EFFECT_INSECTS4n = 0x55, //85 MAGIC_EFFECT_INSECTS4o = 0x56, //86 MAGIC_EFFECT_INSECTS4p = 0x57, //87 MAGIC_EFFECT_INSECTS4q = 0x58, //88 MAGIC_EFFECT_INSECTS4r = 0x59, //89 MAGIC_EFFECT_INSECTS4s = 0x5A, //90 MAGIC_EFFECT_INSECTS4t = 0x5B, //91 MAGIC_EFFECT_INSECTS4u = 0x5C, //92 MAGIC_EFFECT_INSECTS4v = 0x5D, //93 MAGIC_EFFECT_INSECTS4x = 0x5E, //94 MAGIC_EFFECT_INSECTS4w = 0x5F, //95 MAGIC_EFFECT_INSECTS4y = 0x60, //96 MAGIC_EFFECT_INSECTS4z = 0x61, //97 MAGIC_EFFECT_INSECTS41 = 0x62, //98 MAGIC_EFFECT_INSECTS42 = 0x63, //99 MAGIC_EFFECT_INSECTS43 = 0x64, //100 MAGIC_EFFECT_INSECTS44 = 0x65, //101 MAGIC_EFFECT_INSECTS45 = 0x66, //102 MAGIC_EFFECT_INSECTS46 = 0x67, //103 MAGIC_EFFECT_INSECTS47 = 0x68, //104 MAGIC_EFFECT_INSECTS48 = 0x69, //105 MAGIC_EFFECT_INSECTS49 = 0x6A, //106 MAGIC_EFFECT_INSECTS4a1 = 0x6B, //107 MAGIC_EFFECT_INSECTS4a2 = 0x6C, //108 MAGIC_EFFECT_INSECTS4a3 = 0x6D, //109 MAGIC_EFFECT_INSECTS4a4 = 0x6E, //110 MAGIC_EFFECT_INSECTS4a5 = 0x6F, //111 MAGIC_EFFECT_INSECTS4a6 = 0x70, //112 MAGIC_EFFECT_INSECTS4a7 = 0x71, //113 MAGIC_EFFECT_INSECTS4a8 = 0x72, //114 MAGIC_EFFECT_INSECTS4a9 = 0x73, //115 MAGIC_EFFECT_INSECTS4ab = 0x74, //116 MAGIC_EFFECT_INSECTS4ac = 0x75, //117 MAGIC_EFFECT_INSECTS4ad = 0x76, //118 MAGIC_EFFECT_INSECTS4ae = 0x77, //119 MAGIC_EFFECT_INSECTS4af = 0x78, //120 MAGIC_EFFECT_INSECTS4ag = 0x79, //121 MAGIC_EFFECT_INSECTS4ah = 0x7A, //122 MAGIC_EFFECT_INSECTS4ai = 0x7B, //123 MAGIC_EFFECT_INSECTS4aj = 0x7C, //124 MAGIC_EFFECT_INSECTS4ak = 0x7D, //125 MAGIC_EFFECT_INSECTS4al = 0x7E, //126 MAGIC_EFFECT_INSECTS4am = 0x7F, //127 MAGIC_EFFECT_INSECTS4an = 0x80, //128 MAGIC_EFFECT_INSECTS4ao = 0x81, //129 MAGIC_EFFECT_INSECTS4ap = 0x82, //130 MAGIC_EFFECT_INSECTS4aq = 0x83, //131 MAGIC_EFFECT_INSECTS4ar = 0x84, //132 MAGIC_EFFECT_INSECTS4as = 0x85, //133 MAGIC_EFFECT_INSECTS4at = 0x86, //134 MAGIC_EFFECT_INSECTS4au = 0x87, //135 MAGIC_EFFECT_INSECTS4av = 0x88, //136 MAGIC_EFFECT_INSECTS4ax = 0x89, //137 MAGIC_EFFECT_INSECTS4aw = 0x8A, //138 MAGIC_EFFECT_INSECTS4ay = 0x8B, //139 MAGIC_EFFECT_INSECTS4az = 0x8C, //140 MAGIC_EFFECT_INSECTS4ba = 0x8D, //141 MAGIC_EFFECT_INSECTS4bb = 0x8E, //142 MAGIC_EFFECT_INSECTS4bc = 0x8F, //143 MAGIC_EFFECT_INSECTS4bd = 0x90, //144 MAGIC_EFFECT_INSECTS4be = 0x91, //145 MAGIC_EFFECT_INSECTS4bf = 0x92, //146 MAGIC_EFFECT_INSECTS4bg = 0x93, //147 MAGIC_EFFECT_INSECTS4bh = 0x94, //148 MAGIC_EFFECT_INSECTS4bi = 0x95, //149 MAGIC_EFFECT_INSECTS4bj = 0x96, //150 MAGIC_EFFECT_INSECTS4bk = 0x97, //151 MAGIC_EFFECT_INSECTS4bl = 0x98, //152 MAGIC_EFFECT_INSECTS4bm = 0x99, //153 MAGIC_EFFECT_INSECTS4bn = 0x9A, //154 MAGIC_EFFECT_INSECTS4bo = 0x9B, //155 MAGIC_EFFECT_INSECTS4bp = 0x9C, //156 MAGIC_EFFECT_INSECTS4bq = 0x9D, //157 MAGIC_EFFECT_INSECTS4br = 0x9E, //158 MAGIC_EFFECT_INSECTS4bs = 0x9F, //159 MAGIC_EFFECT_INSECTS4bt = 0x100, //160 MAGIC_EFFECT_INSECTS4bu = 0x101, //161 MAGIC_EFFECT_INSECTS4bv = 0x102, //162 MAGIC_EFFECT_INSECTS4bx = 0x103, //163 MAGIC_EFFECT_INSECTS4bw = 0x104, //164 MAGIC_EFFECT_INSECTS4by = 0x105, //165 MAGIC_EFFECT_INSECTS4bz = 0x106, //166 MAGIC_EFFECT_INSECTS4cac = 0x107, //167 MAGIC_EFFECT_INSECTS4ca = 0x108, //168 MAGIC_EFFECT_INSECTS4cb = 0x109, //169 MAGIC_EFFECT_INSECTS4cc = 0x10A, //170 MAGIC_EFFECT_INSECTS4cd = 0x10B, //171 MAGIC_EFFECT_INSECTS4ce = 0x10C, //172 MAGIC_EFFECT_INSECTS4cf = 0x10D, //173 MAGIC_EFFECT_INSECTS4cg = 0x10E, //174 MAGIC_EFFECT_INSECTS4ch = 0x10F, //175 MAGIC_EFFECT_INSECTS4ci = 0x110, //176 MAGIC_EFFECT_INSECTS4cj = 0x111, //177 MAGIC_EFFECT_INSECTS4ck = 0x112, //178 MAGIC_EFFECT_INSECTS4cl = 0x113, //179 MAGIC_EFFECT_INSECTS4cm = 0x114, //180 MAGIC_EFFECT_INSECTS4cn = 0x115, //181 MAGIC_EFFECT_INSECTS4co = 0x116, //182 MAGIC_EFFECT_INSECTS4cp = 0x117, //183 MAGIC_EFFECT_INSECTS4cq = 0x118, //184 MAGIC_EFFECT_INSECTS4cr = 0x119, //185 MAGIC_EFFECT_INSECTS4cs = 0x11A, //186 MAGIC_EFFECT_INSECTS4ct = 0x11B, //187 MAGIC_EFFECT_INSECTS4cu = 0x11C, //188 MAGIC_EFFECT_INSECTS4cv = 0x11D, //189 MAGIC_EFFECT_INSECTSc4x = 0x11E, //190 MAGIC_EFFECT_INSECTSc4w = 0x11F, //191 MAGIC_EFFECT_INSECTSc4y = 0x120, //192 MAGIC_EFFECT_INSECTS4cz = 0x121, //193 MAGIC_EFFECT_INSECTS4da = 0x122, //194 MAGIC_EFFECT_INSECTS4db = 0x123, //195 MAGIC_EFFECT_INSECTS4dc = 0x124, //196 MAGIC_EFFECT_INSECTS4dd = 0x125, //197 MAGIC_EFFECT_INSECTS4de = 0x126, //198 MAGIC_EFFECT_INSECTS4df = 0x127, //199 MAGIC_EFFECT_INSECTS4dg = 0x128, //201 MAGIC_EFFECT_INSECTS4dh = 0x129, //202 MAGIC_EFFECT_INSECTS4di = 0x12A, //203 MAGIC_EFFECT_INSECTS4dj = 0x12B, //204 MAGIC_EFFECT_INSECTS4dk = 0x12C, //205 MAGIC_EFFECT_INSECTS4dl = 0x12D, //206 MAGIC_EFFECT_INSECTS4dm = 0x12E, //207 MAGIC_EFFECT_INSECTS4dn = 0x12F, //208 MAGIC_EFFECT_INSECTS4do = 0x130, //209 MAGIC_EFFECT_INSECTS4dp = 0x131, //210 MAGIC_EFFECT_INSECTS4dq = 0x132, //211 MAGIC_EFFECT_INSECTS4dr = 0x133, //212 MAGIC_EFFECT_INSECTS4ds = 0x134, //213 MAGIC_EFFECT_INSECTS4dt = 0x135, //214 MAGIC_EFFECT_INSECTS4du = 0x136, //215 MAGIC_EFFECT_INSECTS4dv = 0x137, //216 MAGIC_EFFECT_INSECTS4dx = 0x138, //217 MAGIC_EFFECT_INSECTS4dw = 0x139, //218 MAGIC_EFFECT_INSECTS4dy = 0x13A, //219 MAGIC_EFFECT_INSECTS4dz = 0x13B, //220 MAGIC_EFFECT_LAST = MAGIC_EFFECT_INSECTS4dz, //for internal use, dont send to client MAGIC_EFFECT_NONE = 0xFF, MAGIC_EFFECT_UNKNOWN = 0xFFFF }; tools.cpp [infos]MagicEffectNames magicEffectNames[] = { {"redspark", MAGIC_EFFECT_DRAW_BLOOD}, {"bluebubble", MAGIC_EFFECT_LOSE_ENERGY}, {"poff", MAGIC_EFFECT_POFF}, {"yellowspark", MAGIC_EFFECT_BLOCKHIT}, {"explosionarea", MAGIC_EFFECT_EXPLOSION_AREA}, {"explosion", MAGIC_EFFECT_EXPLOSION_DAMAGE}, {"firearea", MAGIC_EFFECT_FIRE_AREA}, {"yellowbubble", MAGIC_EFFECT_YELLOW_RINGS}, {"greenbubble", MAGIC_EFFECT_POISON_RINGS}, {"blackspark", MAGIC_EFFECT_HIT_AREA}, {"teleport", MAGIC_EFFECT_TELEPORT}, {"energy", MAGIC_EFFECT_ENERGY_DAMAGE}, {"blueshimmer", MAGIC_EFFECT_WRAPS_BLUE}, {"redshimmer", MAGIC_EFFECT_WRAPS_RED}, {"greenshimmer", MAGIC_EFFECT_WRAPS_GREEN}, {"fire", MAGIC_EFFECT_HITBY_FIRE}, {"greenspark", MAGIC_EFFECT_POISON}, {"mortarea", MAGIC_EFFECT_MORT_AREA}, {"greennote", MAGIC_EFFECT_SOUND_GREEN}, {"rednote", MAGIC_EFFECT_SOUND_RED}, {"poison", MAGIC_EFFECT_POISON_AREA}, {"yellownote", MAGIC_EFFECT_SOUND_YELLOW}, {"purplenote", MAGIC_EFFECT_SOUND_PURPLE}, {"bluenote", MAGIC_EFFECT_SOUND_BLUE}, {"whitenote", MAGIC_EFFECT_SOUND_WHITE}, {"bubbles", MAGIC_EFFECT_BUBBLES}, {"dice", MAGIC_EFFECT_CRAPS}, {"giftwraps", MAGIC_EFFECT_GIFT_WRAPS}, {"yellowfirework", MAGIC_EFFECT_FIREWORK_YELLOW}, {"redfirework", MAGIC_EFFECT_FIREWORK_RED}, {"bluefirework", MAGIC_EFFECT_FIREWORK_BLUE}, {"stun", MAGIC_EFFECT_STUN}, {"sleep", MAGIC_EFFECT_SLEEP}, {"watercreature", MAGIC_EFFECT_WATERCREATURE}, {"groundshaker", MAGIC_EFFECT_GROUNDSHAKER}, {"hearts", MAGIC_EFFECT_HEARTS}, {"fireattack", MAGIC_EFFECT_FIREATTACK}, {"energyarea", MAGIC_EFFECT_ENERGY_AREA}, {"smallclouds", MAGIC_EFFECT_SMALLCLOUDS}, {"holydamage", MAGIC_EFFECT_HOLYDAMAGE}, {"bigclouds", MAGIC_EFFECT_BIGCLOUDS}, {"icearea", MAGIC_EFFECT_ICEAREA}, {"icetornado", MAGIC_EFFECT_ICETORNADO}, {"iceattack", MAGIC_EFFECT_ICEATTACK}, {"stones", MAGIC_EFFECT_STONES}, {"smallplants", MAGIC_EFFECT_SMALLPLANTS}, {"carniphila", MAGIC_EFFECT_CARNIPHILA}, {"purpleenergy", MAGIC_EFFECT_PURPLEENERGY}, {"yellowenergy", MAGIC_EFFECT_YELLOWENERGY}, {"holyarea", MAGIC_EFFECT_HOLYAREA}, {"bigplants", MAGIC_EFFECT_BIGPLANTS}, {"cake", MAGIC_EFFECT_CAKE}, {"giantice", MAGIC_EFFECT_GIANTICE}, {"watersplash", MAGIC_EFFECT_WATERSPLASH}, {"plantattack", MAGIC_EFFECT_PLANTATTACK}, {"tutorialarrow", MAGIC_EFFECT_TUTORIALARROW}, {"tutorialsquare", MAGIC_EFFECT_TUTORIALSQUARE}, {"mirrorhorizontal", MAGIC_EFFECT_MIRRORHORIZONTAL}, {"mirrorvertical", MAGIC_EFFECT_MIRRORVERTICAL}, {"skullhorizontal", MAGIC_EFFECT_SKULLHORIZONTAL}, {"skullvertical", MAGIC_EFFECT_SKULLVERTICAL}, {"assassin", MAGIC_EFFECT_ASSASSIN}, {"stepshorizontal", MAGIC_EFFECT_STEPSHORIZONTAL}, {"bloodysteps", MAGIC_EFFECT_BLOODYSTEPS}, {"stepsvertical", MAGIC_EFFECT_STEPSVERTICAL}, {"yalaharighost", MAGIC_EFFECT_YALAHARIGHOST}, {"bats", MAGIC_EFFECT_BATS}, {"smoke", MAGIC_EFFECT_SMOKE}, {"insects", MAGIC_EFFECT_INSECTS}, {"insects2a", MAGIC_EFFECT_INSECTS2a}, {"insects3a", MAGIC_EFFECT_INSECTS3a}, {"insects4a", MAGIC_EFFECT_INSECTS4a}, {"insects4b", MAGIC_EFFECT_INSECTS4b}, {"insects4c", MAGIC_EFFECT_INSECTS4c}, {"insects4", MAGIC_EFFECT_INSECTS4}, {"insects4d", MAGIC_EFFECT_INSECTS4d}, {"insects4e", MAGIC_EFFECT_INSECTS4e}, {"insects4f", MAGIC_EFFECT_INSECTS4f}, {"insects4g", MAGIC_EFFECT_INSECTS4g}, {"insects4h", MAGIC_EFFECT_INSECTS4h}, {"insects4i", MAGIC_EFFECT_INSECTS4i}, {"insects4j", MAGIC_EFFECT_INSECTS4j}, {"insects4k", MAGIC_EFFECT_INSECTS4k}, {"insects4l", MAGIC_EFFECT_INSECTS4l}, {"insects4m", MAGIC_EFFECT_INSECTS4m}, {"insects4n", MAGIC_EFFECT_INSECTS4n}, {"insects4o", MAGIC_EFFECT_INSECTS4o}, {"insects4p", MAGIC_EFFECT_INSECTS4p}, {"insects4q", MAGIC_EFFECT_INSECTS4q}, {"insects4r", MAGIC_EFFECT_INSECTS4r}, {"insects4s", MAGIC_EFFECT_INSECTS4s}, {"insects4t", MAGIC_EFFECT_INSECTS4t}, {"insects4u", MAGIC_EFFECT_INSECTS4u}, {"insects4v", MAGIC_EFFECT_INSECTS4v}, {"insects4x", MAGIC_EFFECT_INSECTS4x}, {"insects4w", MAGIC_EFFECT_INSECTS4w}, {"insects4y", MAGIC_EFFECT_INSECTS4y}, {"insects4z", MAGIC_EFFECT_INSECTS4z}, {"insects41", MAGIC_EFFECT_INSECTS41}, {"insects42", MAGIC_EFFECT_INSECTS42}, {"insects43", MAGIC_EFFECT_INSECTS43}, {"insects44", MAGIC_EFFECT_INSECTS44}, {"insects45", MAGIC_EFFECT_INSECTS45}, {"insects46", MAGIC_EFFECT_INSECTS46}, {"insects47", MAGIC_EFFECT_INSECTS47}, {"insects48", MAGIC_EFFECT_INSECTS48}, {"insects49", MAGIC_EFFECT_INSECTS49}, {"insects4a1", MAGIC_EFFECT_INSECTS4a1}, {"insects4a2", MAGIC_EFFECT_INSECTS4a2}, {"insects4a3", MAGIC_EFFECT_INSECTS4a3}, {"insects4a4", MAGIC_EFFECT_INSECTS4a4}, {"insects4a5", MAGIC_EFFECT_INSECTS4a5}, {"insects4a6", MAGIC_EFFECT_INSECTS4a6}, {"insects4a7", MAGIC_EFFECT_INSECTS4a7}, {"insects4a8", MAGIC_EFFECT_INSECTS4a8}, {"insects4a9", MAGIC_EFFECT_INSECTS4a9}, {"insects4ab", MAGIC_EFFECT_INSECTS4ab}, {"insects4ac", MAGIC_EFFECT_INSECTS4ac}, {"insects4ad", MAGIC_EFFECT_INSECTS4ad}, {"insects4ae", MAGIC_EFFECT_INSECTS4ae}, {"insects4af", MAGIC_EFFECT_INSECTS4af}, {"insects4ag", MAGIC_EFFECT_INSECTS4ag}, {"insects4ah", MAGIC_EFFECT_INSECTS4ah}, {"insects4ai", MAGIC_EFFECT_INSECTS4ai}, {"insects4aj", MAGIC_EFFECT_INSECTS4aj}, {"insects4ak", MAGIC_EFFECT_INSECTS4ak}, {"insects4al", MAGIC_EFFECT_INSECTS4al}, {"insects4am", MAGIC_EFFECT_INSECTS4am}, {"insects4an", MAGIC_EFFECT_INSECTS4an}, {"insects4ao", MAGIC_EFFECT_INSECTS4ao}, {"insects4ap", MAGIC_EFFECT_INSECTS4ap}, {"insects4aq", MAGIC_EFFECT_INSECTS4aq}, {"insects4ar", MAGIC_EFFECT_INSECTS4ar}, {"insects4as", MAGIC_EFFECT_INSECTS4as}, {"insects4at", MAGIC_EFFECT_INSECTS4at}, {"insects4au", MAGIC_EFFECT_INSECTS4au}, {"insects4av", MAGIC_EFFECT_INSECTS4av}, {"insects4ax", MAGIC_EFFECT_INSECTS4ax}, {"insects4aw", MAGIC_EFFECT_INSECTS4aw}, {"insects4ay", MAGIC_EFFECT_INSECTS4ay}, {"insects4az", MAGIC_EFFECT_INSECTS4az}, {"insects4ba", MAGIC_EFFECT_INSECTS4ba}, {"insects4bb", MAGIC_EFFECT_INSECTS4bb}, {"insects4bc", MAGIC_EFFECT_INSECTS4bc}, {"insects4bd", MAGIC_EFFECT_INSECTS4bd}, {"insects4be", MAGIC_EFFECT_INSECTS4be}, {"insects4bf", MAGIC_EFFECT_INSECTS4bf}, {"insects4bg", MAGIC_EFFECT_INSECTS4bg}, {"insects4bh", MAGIC_EFFECT_INSECTS4bh}, {"insects4bi", MAGIC_EFFECT_INSECTS4bi}, {"insects4bj", MAGIC_EFFECT_INSECTS4bj}, {"insects4bk", MAGIC_EFFECT_INSECTS4bk}, {"insects4bl", MAGIC_EFFECT_INSECTS4bl}, {"insects4bm", MAGIC_EFFECT_INSECTS4bm}, {"insects4bn", MAGIC_EFFECT_INSECTS4bn}, {"insects4bo", MAGIC_EFFECT_INSECTS4bo}, {"insects4bp", MAGIC_EFFECT_INSECTS4bp}, {"insects4bq", MAGIC_EFFECT_INSECTS4bq}, {"insects4br", MAGIC_EFFECT_INSECTS4br}, {"insects4bs", MAGIC_EFFECT_INSECTS4bs}, {"insects4bt", MAGIC_EFFECT_INSECTS4bt}, {"insects4bu", MAGIC_EFFECT_INSECTS4bu}, {"insects4bv", MAGIC_EFFECT_INSECTS4bv}, {"insects4bx", MAGIC_EFFECT_INSECTS4bx}, {"insects4bw", MAGIC_EFFECT_INSECTS4bw}, {"insects4by", MAGIC_EFFECT_INSECTS4by}, {"insects4bz", MAGIC_EFFECT_INSECTS4bz}, {"insects4cac", MAGIC_EFFECT_INSECTS4cac}, {"insects4ca", MAGIC_EFFECT_INSECTS4ca}, {"insects4cb", MAGIC_EFFECT_INSECTS4cb}, {"insects4cc", MAGIC_EFFECT_INSECTS4cc}, {"insects4cd", MAGIC_EFFECT_INSECTS4cd}, {"insects4ce", MAGIC_EFFECT_INSECTS4ce}, {"insects4cf", MAGIC_EFFECT_INSECTS4cf}, {"insects4cg", MAGIC_EFFECT_INSECTS4cg}, {"insects4ch", MAGIC_EFFECT_INSECTS4ch}, {"insects4ci", MAGIC_EFFECT_INSECTS4ci}, {"insects4cj", MAGIC_EFFECT_INSECTS4cj}, {"insects4ck", MAGIC_EFFECT_INSECTS4ck}, {"insects4cl", MAGIC_EFFECT_INSECTS4cl}, {"insects4cm", MAGIC_EFFECT_INSECTS4cm}, {"insects4cn", MAGIC_EFFECT_INSECTS4cn}, {"insects4co", MAGIC_EFFECT_INSECTS4co}, {"insects4cp", MAGIC_EFFECT_INSECTS4cp}, {"insects4cq", MAGIC_EFFECT_INSECTS4cq}, {"insects4cr", MAGIC_EFFECT_INSECTS4cr}, {"insects4cs", MAGIC_EFFECT_INSECTS4cs}, {"insects4ct", MAGIC_EFFECT_INSECTS4ct}, {"insects4cu", MAGIC_EFFECT_INSECTS4cu}, {"insects4cv", MAGIC_EFFECT_INSECTS4cv}, {"insectsc4x", MAGIC_EFFECT_INSECTSc4x}, {"insectsc4w", MAGIC_EFFECT_INSECTSc4w}, {"insectsc4y", MAGIC_EFFECT_INSECTSc4y}, {"insects4cz", MAGIC_EFFECT_INSECTS4cz}, {"insects4da", MAGIC_EFFECT_INSECTS4da}, {"insects4db", MAGIC_EFFECT_INSECTS4db}, {"insects4dc", MAGIC_EFFECT_INSECTS4dc}, {"insects4dd", MAGIC_EFFECT_INSECTS4dd}, {"insects4de", MAGIC_EFFECT_INSECTS4de}, {"insects4df", MAGIC_EFFECT_INSECTS4df}, {"insects4dg", MAGIC_EFFECT_INSECTS4dg}, {"insects4dh", MAGIC_EFFECT_INSECTS4dh}, {"insects4di", MAGIC_EFFECT_INSECTS4di}, {"insects4dj", MAGIC_EFFECT_INSECTS4dj}, {"insects4dk", MAGIC_EFFECT_INSECTS4dk}, {"insects4dl", MAGIC_EFFECT_INSECTS4dl}, {"insects4dm", MAGIC_EFFECT_INSECTS4dm}, {"insects4dn", MAGIC_EFFECT_INSECTS4dn}, {"insects4do", MAGIC_EFFECT_INSECTS4do}, {"insects4dp", MAGIC_EFFECT_INSECTS4dp}, {"insects4dq", MAGIC_EFFECT_INSECTS4dq}, {"insects4dr", MAGIC_EFFECT_INSECTS4dr}, {"insects4ds", MAGIC_EFFECT_INSECTS4ds}, {"insects4dt", MAGIC_EFFECT_INSECTS4dt}, {"insects4du", MAGIC_EFFECT_INSECTS4du}, {"insects4dv", MAGIC_EFFECT_INSECTS4dv}, {"insects4dx", MAGIC_EFFECT_INSECTS4dx}, {"insects4dw", MAGIC_EFFECT_INSECTS4dw}, {"insects4dy", MAGIC_EFFECT_INSECTS4dy}, {"insects4dz", MAGIC_EFFECT_INSECTS4dz} }; LIB 000-constant.lua CONST_ME_DRAWBLOOD = 0 CONST_ME_LOSEENERGY = 1 CONST_ME_POFF = 2 CONST_ME_BLOCKHIT = 3 CONST_ME_EXPLOSIONAREA = 4 CONST_ME_EXPLOSIONHIT = 5 CONST_ME_FIREAREA = 6 CONST_ME_YELLOW_RINGS = 7 CONST_ME_GREEN_RINGS = 8 CONST_ME_HITAREA = 9 CONST_ME_TELEPORT = 21 CONST_ME_ENERGYHIT = 11 CONST_ME_MAGIC_BLUE = 12 CONST_ME_MAGIC_RED = 13 CONST_ME_MAGIC_GREEN = 14 CONST_ME_HITBYFIRE = 15 CONST_ME_HITBYPOISON = 16 CONST_ME_MORTAREA = 17 CONST_ME_SOUND_GREEN = 18 CONST_ME_SOUND_RED = 19 CONST_ME_POISONAREA = 20 CONST_ME_SOUND_YELLOW = 10 CONST_ME_SOUND_PURPLE = 22 CONST_ME_SOUND_BLUE = 23 CONST_ME_SOUND_WHITE = 24 CONST_ME_BUBBLES = 25 CONST_ME_CRAPS = 26 CONST_ME_GIFT_WRAPS = 27 CONST_ME_FIREWORK_YELLOW = 28 CONST_ME_FIREWORK_RED = 29 CONST_ME_FIREWORK_BLUE = 30 CONST_ME_STUN = 31 CONST_ME_SLEEP = 32 CONST_ME_WATERCREATURE = 33 CONST_ME_GROUNDSHAKER = 34 CONST_ME_HEARTS = 35 CONST_ME_FIREATTACK = 36 CONST_ME_ENERGYAREA = 37 CONST_ME_SMALLCLOUDS = 38 CONST_ME_HOLYDAMAGE = 39 CONST_ME_BIGCLOUDS = 40 CONST_ME_ICEAREA = 41 CONST_ME_ICETORNADO = 42 CONST_ME_ICEATTACK = 43 CONST_ME_STONES = 44 CONST_ME_SMALLPLANTS = 45 CONST_ME_CARNIPHILA = 46 CONST_ME_PURPLEENERGY = 47 CONST_ME_YELLOWENERGY = 48 CONST_ME_HOLYAREA = 49 CONST_ME_BIGPLANTS = 50 CONST_ME_CAKE = 51 CONST_ME_GIANTICE = 52 CONST_ME_WATERSPLASH = 53 CONST_ME_PLANTATTACK = 54 CONST_ME_TUTORIALARROW = 55 CONST_ME_TUTORIALSQUARE = 56 CONST_ME_MIRRORHORIZONTAL = 57 CONST_ME_MIRRORVERTICAL = 58 CONST_ME_SKULLHORIZONTAL = 59 CONST_ME_SKULLVERTICAL = 60 CONST_ME_ASSASSIN = 61 CONST_ME_STEPSHORIZONTAL = 62 CONST_ME_BLOODYSTEPS = 63 CONST_ME_STEPSVERTICAL = 64 CONST_ME_YALAHARIGHOST = 65 CONST_ME_BATS = 66 CONST_ME_SMOKE = 67 CONST_ME_INSECTS = 68 CONST_ME_INSECTS2a = 69 CONST_ME_INSECTS3a = 70 CONST_ME_INSECTS4a = 71 CONST_ME_INSECTS4b = 72 CONST_ME_INSECTS4c = 73 CONST_ME_INSECTS4 = 74 CONST_ME_INSECTS4d = 75 CONST_ME_INSECTS4e = 76 CONST_ME_INSECTS4f = 77 CONST_ME_INSECTS4g = 78 CONST_ME_INSECTS4h = 79 CONST_ME_INSECTS4i = 80 CONST_ME_INSECTS4j = 81 CONST_ME_INSECTS4k = 82 CONST_ME_INSECTS4l = 83 CONST_ME_INSECTS4m = 84 CONST_ME_INSECTS4n = 85 CONST_ME_INSECTS4o = 86 CONST_ME_INSECTS4p = 87 CONST_ME_INSECTS4q = 88 CONST_ME_INSECTS4r = 89 CONST_ME_INSECTS4s = 90 CONST_ME_INSECTS4t = 91 CONST_ME_INSECTS4u = 92 CONST_ME_INSECTS4v = 93 CONST_ME_INSECTS4x = 94 CONST_ME_INSECTS4w = 95 CONST_ME_INSECTS4y = 96 CONST_ME_INSECTS4z = 97 CONST_ME_INSECTS41 = 98 CONST_ME_INSECTS42 = 99 CONST_ME_INSECTS43 = 100 CONST_ME_INSECTS44 = 101 CONST_ME_INSECTS45 = 102 CONST_ME_INSECTS46 = 103 CONST_ME_INSECTS47 = 104 CONST_ME_INSECTS48 = 105 CONST_ME_INSECTS49 = 106 CONST_ME_INSECTS4a1 = 107 CONST_ME_INSECTS4a2 = 108 CONST_ME_INSECTS4a3 = 109 CONST_ME_INSECTS4a4 = 110 CONST_ME_INSECTS4a5 = 111 CONST_ME_INSECTS4a6 = 112 CONST_ME_INSECTS4a7 = 113 CONST_ME_INSECTS4a8 = 114 CONST_ME_INSECTS4a9 = 115 CONST_ME_INSECTS4ab = 116 CONST_ME_INSECTS4ac = 117 CONST_ME_INSECTS4ad = 118 CONST_ME_INSECTS4ae = 119 CONST_ME_INSECTS4af = 120 CONST_ME_INSECTS4ag = 121 CONST_ME_INSECTS4ah = 122 CONST_ME_INSECTS4ai = 123 CONST_ME_INSECTS4aj = 124 CONST_ME_INSECTS4ak = 125 CONST_ME_INSECTS4al = 126 CONST_ME_INSECTS4am = 127 CONST_ME_INSECTS4an = 128 CONST_ME_INSECTS4ao = 129 CONST_ME_INSECTS4ap = 130 CONST_ME_INSECTS4aq = 131 CONST_ME_INSECTS4ar = 132 CONST_ME_INSECTS4as = 133 CONST_ME_INSECTS4at = 134 CONST_ME_INSECTS4au = 135 CONST_ME_INSECTS4av = 136 CONST_ME_INSECTS4ax = 137 CONST_ME_INSECTS4aw = 138 CONST_ME_INSECTS4ay = 139 CONST_ME_INSECTS4az = 140 CONST_ME_INSECTS4ba = 141 CONST_ME_INSECTS4bb = 142 CONST_ME_INSECTS4bc = 143 CONST_ME_INSECTS4bd = 144 CONST_ME_INSECTS4be = 145 CONST_ME_INSECTS4bf = 146 CONST_ME_INSECTS4bg = 147 CONST_ME_INSECTS4bh = 148 CONST_ME_INSECTS4bi = 149 CONST_ME_INSECTS4bj = 150 CONST_ME_INSECTS4bk = 151 CONST_ME_INSECTS4bl = 152 CONST_ME_INSECTS4bm = 153 CONST_ME_INSECTS4bn = 154 CONST_ME_INSECTS4bo = 155 CONST_ME_INSECTS4bp = 156 CONST_ME_INSECTS4bq = 157 CONST_ME_INSECTS4br = 158 CONST_ME_INSECTS4bs = 159 CONST_ME_INSECTS4bt = 160 CONST_ME_INSECTS4bu = 161 CONST_ME_INSECTS4bv = 162 CONST_ME_INSECTS4bx = 163 CONST_ME_INSECTS4bw = 164 CONST_ME_INSECTS4by = 165 CONST_ME_INSECTS4bz = 166 CONST_ME_INSECTS4cac = 167 CONST_ME_INSECTS4ca = 168 CONST_ME_INSECTS4cb = 169 CONST_ME_INSECTS4cc = 170 CONST_ME_INSECTS4cd = 171 CONST_ME_INSECTS4ce = 172 CONST_ME_INSECTS4cf = 173 CONST_ME_INSECTS4cg = 174 CONST_ME_INSECTS4ch = 175 CONST_ME_INSECTS4ci = 176 CONST_ME_INSECTS4cj = 177 CONST_ME_INSECTS4ck = 178 CONST_ME_INSECTS4cl = 179 CONST_ME_INSECTS4cm = 180 CONST_ME_INSECTS4cn = 181 CONST_ME_INSECTS4co = 182 CONST_ME_INSECTS4cp = 183 CONST_ME_INSECTS4cq = 184 CONST_ME_INSECTS4cr = 185 CONST_ME_INSECTS4cs = 186 CONST_ME_INSECTS4ct = 187 CONST_ME_INSECTS4cu = 188 CONST_ME_INSECTS4cv = 189 CONST_ME_INSECTSc4x = 190 CONST_ME_INSECTSc4w = 191 CONST_ME_INSECTSc4y = 192 CONST_ME_INSECTS4cz = 193 CONST_ME_INSECTS4da = 194 CONST_ME_INSECTS4db = 195 CONST_ME_INSECTS4dc = 196 CONST_ME_INSECTS4dd = 197 CONST_ME_INSECTS4de = 198 CONST_ME_INSECTS4df = 199 CONST_ME_INSECTS4dg = 201 CONST_ME_INSECTS4dh = 202 CONST_ME_INSECTS4di = 203 CONST_ME_INSECTS4dj = 204 CONST_ME_INSECTS4dk = 205 CONST_ME_INSECTS4dl = 206 CONST_ME_INSECTS4dm = 207 CONST_ME_INSECTS4dn = 208 CONST_ME_INSECTS4do = 209 CONST_ME_INSECTS4dp = 210 CONST_ME_INSECTS4dq = 211 CONST_ME_INSECTS4dr = 212 CONST_ME_INSECTS4ds = 213 CONST_ME_INSECTS4dt = 214 CONST_ME_INSECTS4du = 215 CONST_ME_INSECTS4dv = 216 CONST_ME_INSECTS4dx = 217 CONST_ME_INSECTS4dw = 218 CONST_ME_INSECTS4dy = 219 CONST_ME_INSECTS4dz = 220 CONST_ME_NONE = 255 CONST_ME_LAST = CONST_ME_INSECTS4dz RESOLVIDO QUALQUER DÚVIDA ME CHAME! FIZ A REV3777 protocoll 8.60 aceitar o código rev3884 protocoll 8.54
  11. n uso pda muito ruim!
  12. ninguém é melhor que ninguém nesse fórum
  13. liga o server e usa a magia em seguida as de poison power etc... 8.60 é mais estável ainda mais uma rev3777 protocol 8.60 melhor que essa 3884 protocol 8.54
  14. é o seguinte eu trabalho mais com essa source eu atualizei meu poketibia pra 8.60 motivos ? bug nessas source de pda são d+... uma é crash de PVP com poison.... Amigo o seu problema se encontra lá no item.xml deixa as pokeball com .0.99 de peso vai no mysql muda a cap dele pra 400... e mana deixa 6 nos sample pra criar char com 6 de mana pronto toda vez que ele captura o 7 vai pro cp
  15. L3K0T postou uma resposta no tópico em Suporte Tibia OTServer
    da uma olhada em XML/groups.xml e veja se está tudo certinho lá.
  16. criar um lua lá na pasta lib e add
  17. L3K0T postou uma resposta no tópico em Suporte Tibia OTServer
    fala pessoal alguém poderia me ajudar a adicionar novas race? nas source pra otserv 8.60 obrigado desde de já (Lembrando tem aqui pra 8.54 não pega)
  18. L3K0T postou uma resposta no tópico em Suporte Tibia OTServer
    alguém por gentileza poderia me passar uma config.lua pra otserv 9.60 pois estou trabalhando numa source pra desenvolver um poketibia com versão avançada e não tenho internet boa pra baixar um servidor inteiro pra pegar só a config... REP+
  19. L3K0T postou uma resposta no tópico em Suporte & Pedidos
    gente ainda ainda estou desenvolvendo a css e obrigado pretendo criar umas animações show!
  20. Tome eu tinha esquecido as Dlls pra rodar a distro corretamente rs desculpa. DLLs Source.rar
  21. L3K0T postou uma resposta no tópico em Suporte & Pedidos
    Pokémon Diamond BRasileiro PokémonDBR Fala galera finalmente meu projeto está quase sendo acabado, gostaria o que vocês acha dele o meu mapa foi eu mesmo que construí parecido com do OtPokémon a uns 6 pra 7 meses atrás, ele possui source que também arrumei, deixei do jeito que eu queria, posso compilar ela pra Gui, Console e Linux. Meus Sistemas ainda estão sendo desenvolvidos abaixo você ir+a ver uma preview do meu trabalho nesses longos meses. Bom meu servidor possui os seguintes sistema: Cut System Blink System !teleport nomedoplayer !sellhouse nomedoplayer !buyhouse Fly System 100% Ride System 100% Surf System 100% Sistema m1 ao m12 correr System (Strong Hast) Geração 1 100% Evoluções 100% Pokédex 100% Cidades, saffron,cerulean,celadon,cinnabar,vermilion,lavender,pewter,pallet fuchsia e viridian. Torneio Algumas Quests Alguns Pokémon Shiny Bike System com bike white, bike blue, bike yellow, bike green e bike red. com velocidades de 3000 Boost Stone System Shiny Stone System Pokemon iniciais, bulbasaur,squirtle e charmander. Fishing system Order System Sem level system nos pokemons Alguns Npcs Experiência diferenciada pra cada level. Novos sprites Novos Itens Exclusivos Esse mês estou planejando por: Addon system, já estão adicionada looktype de normal, ride, fly, surf no cliente e com os addons. geração 2,3,4 já estão adicionada looktype, corpo, ride, fly, surf, portrait no cliente é só eu por em vigor. Bom pessoal isso é um pouco do que eu fiz no meu servidor, estou deixando do jeitinho que eu quero. Alguma imagens: Site em construção antes vou melhorar ele. site como está ficando agora EXP Diferenciada. Outras prints: Torneio: Addon system preste a ser adicionado É isso ai e eu procuro scripter que pode me oferecer ajuda a montar o sistema de addon system sem level pois eu estou tentando faz tempo e sem resultado. Para mais detalhe sobre o projeto é só clicar no banner na minha assinatura logo abaixo PokémonDBR agradece a atenção de todos!
  22. L3K0T postou uma resposta no tópico em Suporte & Pedidos
    Nota ? Antes pronto editei melhor meu site Agora 10/07/2015
  23. if isMonster(cid) then return true end
  24. L3K0T postou uma resposta no tópico em Websites
    gostei agora da pra fazer uma coisa descente rsrs
  25. falta alguma coisa na dev....instala tudo boost etc...

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