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.Qual servidor ou website você utiliza como base? 

TFS 1.3

 

Quando uso um potion ele não heala mana e vida também não...
Quando usa a potion aparece esse erro no console.

 

Está surgindo algum erro? Se sim coloque-o aqui. 

image.thumb.png.4b962666158c89e15ae10387337bb7a9.png

 

 

Você tem o código disponível? Se tiver publique-o aqui: 

 

function doTargetCombatHealth(...) return doTargetCombat(...) end
function doAreaCombatHealth(...) return doAreaCombat(...) end
function doTargetCombatMana(cid, target, min, max, effect) return doTargetCombat(cid, target, COMBAT_MANADRAIN, min, max, effect) end
function doAreaCombatMana(cid, pos, area, min, max, effect) return doAreaCombat(cid, COMBAT_MANADRAIN, pos, area, min, max, effect) end

Compat.lua /\

 

local berserk = Condition(CONDITION_ATTRIBUTES)
berserk:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
berserk:setParameter(CONDITION_PARAM_SKILL_MELEE, 5)
berserk:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
berserk:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local mastermind = Condition(CONDITION_ATTRIBUTES)
mastermind:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
mastermind:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 3)
mastermind:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local bullseye = Condition(CONDITION_ATTRIBUTES)
bullseye:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
bullseye:setParameter(CONDITION_PARAM_SKILL_DISTANCE, 5)
bullseye:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
bullseye:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local potions = {
	[6558] = {transform = {7588, 7589}, effect = CONST_ME_DRAWBLOOD},
	[7439] = {condition = berserk, vocations = {4, 8}, effect = CONST_ME_MAGIC_RED, description = "Only knights may drink this potion.", text = "You feel stronger."},
	[7440] = {condition = mastermind, vocations = {1, 2, 5, 6}, effect = CONST_ME_MAGIC_BLUE, description = "Only sorcerers and druids may drink this potion.", text = "You feel smarter."},
	[7443] = {condition = bullseye, vocations = {3, 7}, effect = CONST_ME_MAGIC_GREEN, description = "Only paladins may drink this potion.", text = "You feel more accurate."},
	[7588] = {health = {250, 350}, vocations = {3, 4, 7, 8}, level = 50, flask = 7634, description = "Only knights and paladins of level 50 or above may drink this fluid."},
	[7589] = {mana = {115, 185}, vocations = {1, 2, 3, 5, 6, 7}, level = 50, flask = 7634, description = "Only sorcerers, druids and paladins of level 50 or above may drink this fluid."},
	[7590] = {mana = {150, 250}, vocations = {1, 2, 5, 6}, level = 80, flask = 7635, description = "Only druids and sorcerers of level 80 or above may drink this fluid."},
	[7591] = {health = {425, 575}, vocations = {4, 8}, level = 80, flask = 7635, description = "Only knights of level 80 or above may drink this fluid."},
	[7618] = {health = {125, 175}, flask = 7636},
	[7620] = {mana = {75, 125}, flask = 7636},
	[8472] = {health = {250, 350}, mana = {100, 200}, vocations = {3, 7}, level = 80, flask = 7635, description = "Only paladins of level 80 or above may drink this fluid."},
	[8473] = {health = {650, 850}, vocations = {4, 8}, level = 130, flask = 7635, description = "Only knights of level 130 or above may drink this fluid."},
	[8474] = {antidote = true, flask = 7636},
	[8704] = {health = {60, 90}, flask = 7636},
	[26029] = {mana = {425, 575}, vocations = {1, 2, 5, 6}, level = 130, flask = 7635, description = "Only druids and sorcerers of level 130 or above may drink this fluid."},
	[26030] = {health = {420, 580}, mana = {200, 350}, vocations = {3, 7}, level = 130, flask = 7635, description = "Only paladins of level 130 or above may drink this fluid."},
	[26031] = {health = {875, 1125}, vocations = {4, 8}, level = 200, flask = 7635, description = "Only knights of level 200 or above may drink this fluid."}
}

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
	if type(target) == "userdata" and not target:isPlayer() then
		return false
	end

	local potion = potions[item:getId()]
	if potion.level and player:getLevel() < potion.level or potion.vocations and not table.contains(potion.vocations, player:getVocation():getId()) then
		player:say(potion.description, TALKTYPE_MONSTER_SAY)
		return true
	end

	if potion.condition then
		player:addCondition(potion.condition)
		player:say(potion.text, TALKTYPE_MONSTER_SAY)
		player:getPosition():sendMagicEffect(potion.effect)
	elseif potion.transform then
		item:transform(potion.transform[math.random(#potion.transform)])
		item:getPosition():sendMagicEffect(potion.effect)
		return true
	else
		if potion.health then
			doTargetCombat(0, target, COMBAT_HEALING, potion.health[1], potion.health[2])
		end

		if potion.mana then
			doTargetCombat(0, target, COMBAT_MANADRAIN, potion.mana[1], potion.mana[2])
		end

		if potion.antidote then
			target:removeCondition(CONDITION_POISON)
		end

		player:addAchievementProgress("Potion Addict", 100000)
		player:addItem(potion.flask)
		target:say("Aaaah...", TALKTYPE_MONSTER_SAY)
		target:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE)
	end
	
	if not configManager.getBoolean(configKeys.REMOVE_POTION_CHARGES) then
		return true
	end

	item:remove(1)
	return true
end

Potions.lua /\

Editado por RCM08 (veja o histórico de edições)

Resolvido por Vodkart

Ir para solução
Postado

tenta

 

		if potion.health then
			doTargetCombatHealth(0, target, COMBAT_HEALING, potion.health[1], potion.health[2])
		end

		if potion.mana then
			doTargetCombatMana(0, target, COMBAT_MANADRAIN, potion.mana[1], potion.mana[2])
		end

 

vodkart_logo.png

[*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*]

 

DISCORDvodkart#6090

 

Postado
  • Autor
3 minutos atrás, Vodkart disse:

tenta

 


		if potion.health then
			doTargetCombatHealth(0, target, COMBAT_HEALING, potion.health[1], potion.health[2])
		end

		if potion.mana then
			doTargetCombatMana(0, target, COMBAT_MANADRAIN, potion.mana[1], potion.mana[2])
		end

 

 

 

Lua Script Error: [Action Interface]
data/actions/scripts/other/potions.lua:onUse
data/lib/compat/compat.lua:314: attempt to call global 'doTargetCombat' (a nil value)
stack traceback:
        [C]: in function 'doTargetCombat'
        data/lib/compat/compat.lua:314: in function 'doTargetCombatHealth'
        data/actions/scripts/other/potions.lua:59: in function <data/actions/scripts/other/potions.lua:38>

 

 

continua dando erro

Eu usei target:addHealth
e target:addMana
Funcionou deu o efeito "Ahhh" porem não healou nada da vida nem da mana, mas não aparece mais erro pelo menos

Postado
  • Solução
		if potion.health then
		    target:addHealth(math.random(potion.health[1], potion.health[2]))
			
		end

		if potion.mana then
			target:addMana(math.random(potion.mana[1], potion.mana[2]))
		end

 

vodkart_logo.png

[*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*]

 

DISCORDvodkart#6090

 

Postado
  • Autor
1 hora atrás, Vodkart disse:

		if potion.health then
		    target:addHealth(math.random(potion.health[1], potion.health[2]))
			
		end

		if potion.mana then
			target:addMana(math.random(potion.mana[1], potion.mana[2]))
		end

 

Brabissimo cara, só agradece !

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