Postado Janeiro 8, 2021 4 anos .Qual servidor ou website você utiliza como base? TFS 1.3 Quando uso um potion ele não heala mana e vida também não... Quando usa a potion aparece esse erro no console. Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: function doTargetCombatHealth(...) return doTargetCombat(...) end function doAreaCombatHealth(...) return doAreaCombat(...) end function doTargetCombatMana(cid, target, min, max, effect) return doTargetCombat(cid, target, COMBAT_MANADRAIN, min, max, effect) end function doAreaCombatMana(cid, pos, area, min, max, effect) return doAreaCombat(cid, COMBAT_MANADRAIN, pos, area, min, max, effect) end Compat.lua /\ local berserk = Condition(CONDITION_ATTRIBUTES) berserk:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000) berserk:setParameter(CONDITION_PARAM_SKILL_MELEE, 5) berserk:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10) berserk:setParameter(CONDITION_PARAM_BUFF_SPELL, true) local mastermind = Condition(CONDITION_ATTRIBUTES) mastermind:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000) mastermind:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 3) mastermind:setParameter(CONDITION_PARAM_BUFF_SPELL, true) local bullseye = Condition(CONDITION_ATTRIBUTES) bullseye:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000) bullseye:setParameter(CONDITION_PARAM_SKILL_DISTANCE, 5) bullseye:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10) bullseye:setParameter(CONDITION_PARAM_BUFF_SPELL, true) local potions = { [6558] = {transform = {7588, 7589}, effect = CONST_ME_DRAWBLOOD}, [7439] = {condition = berserk, vocations = {4, 8}, effect = CONST_ME_MAGIC_RED, description = "Only knights may drink this potion.", text = "You feel stronger."}, [7440] = {condition = mastermind, vocations = {1, 2, 5, 6}, effect = CONST_ME_MAGIC_BLUE, description = "Only sorcerers and druids may drink this potion.", text = "You feel smarter."}, [7443] = {condition = bullseye, vocations = {3, 7}, effect = CONST_ME_MAGIC_GREEN, description = "Only paladins may drink this potion.", text = "You feel more accurate."}, [7588] = {health = {250, 350}, vocations = {3, 4, 7, 8}, level = 50, flask = 7634, description = "Only knights and paladins of level 50 or above may drink this fluid."}, [7589] = {mana = {115, 185}, vocations = {1, 2, 3, 5, 6, 7}, level = 50, flask = 7634, description = "Only sorcerers, druids and paladins of level 50 or above may drink this fluid."}, [7590] = {mana = {150, 250}, vocations = {1, 2, 5, 6}, level = 80, flask = 7635, description = "Only druids and sorcerers of level 80 or above may drink this fluid."}, [7591] = {health = {425, 575}, vocations = {4, 8}, level = 80, flask = 7635, description = "Only knights of level 80 or above may drink this fluid."}, [7618] = {health = {125, 175}, flask = 7636}, [7620] = {mana = {75, 125}, flask = 7636}, [8472] = {health = {250, 350}, mana = {100, 200}, vocations = {3, 7}, level = 80, flask = 7635, description = "Only paladins of level 80 or above may drink this fluid."}, [8473] = {health = {650, 850}, vocations = {4, 8}, level = 130, flask = 7635, description = "Only knights of level 130 or above may drink this fluid."}, [8474] = {antidote = true, flask = 7636}, [8704] = {health = {60, 90}, flask = 7636}, [26029] = {mana = {425, 575}, vocations = {1, 2, 5, 6}, level = 130, flask = 7635, description = "Only druids and sorcerers of level 130 or above may drink this fluid."}, [26030] = {health = {420, 580}, mana = {200, 350}, vocations = {3, 7}, level = 130, flask = 7635, description = "Only paladins of level 130 or above may drink this fluid."}, [26031] = {health = {875, 1125}, vocations = {4, 8}, level = 200, flask = 7635, description = "Only knights of level 200 or above may drink this fluid."} } function onUse(player, item, fromPosition, target, toPosition, isHotkey) if type(target) == "userdata" and not target:isPlayer() then return false end local potion = potions[item:getId()] if potion.level and player:getLevel() < potion.level or potion.vocations and not table.contains(potion.vocations, player:getVocation():getId()) then player:say(potion.description, TALKTYPE_MONSTER_SAY) return true end if potion.condition then player:addCondition(potion.condition) player:say(potion.text, TALKTYPE_MONSTER_SAY) player:getPosition():sendMagicEffect(potion.effect) elseif potion.transform then item:transform(potion.transform[math.random(#potion.transform)]) item:getPosition():sendMagicEffect(potion.effect) return true else if potion.health then doTargetCombat(0, target, COMBAT_HEALING, potion.health[1], potion.health[2]) end if potion.mana then doTargetCombat(0, target, COMBAT_MANADRAIN, potion.mana[1], potion.mana[2]) end if potion.antidote then target:removeCondition(CONDITION_POISON) end player:addAchievementProgress("Potion Addict", 100000) player:addItem(potion.flask) target:say("Aaaah...", TALKTYPE_MONSTER_SAY) target:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE) end if not configManager.getBoolean(configKeys.REMOVE_POTION_CHARGES) then return true end item:remove(1) return true end Potions.lua /\ Editado Janeiro 8, 2021 4 anos por RCM08 (veja o histórico de edições)
Postado Janeiro 9, 2021 4 anos tenta if potion.health then doTargetCombatHealth(0, target, COMBAT_HEALING, potion.health[1], potion.health[2]) end if potion.mana then doTargetCombatMana(0, target, COMBAT_MANADRAIN, potion.mana[1], potion.mana[2]) end [*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*] DISCORD: vodkart#6090
Postado Janeiro 9, 2021 4 anos Autor 3 minutos atrás, Vodkart disse: tenta if potion.health then doTargetCombatHealth(0, target, COMBAT_HEALING, potion.health[1], potion.health[2]) end if potion.mana then doTargetCombatMana(0, target, COMBAT_MANADRAIN, potion.mana[1], potion.mana[2]) end Lua Script Error: [Action Interface] data/actions/scripts/other/potions.lua:onUse data/lib/compat/compat.lua:314: attempt to call global 'doTargetCombat' (a nil value) stack traceback: [C]: in function 'doTargetCombat' data/lib/compat/compat.lua:314: in function 'doTargetCombatHealth' data/actions/scripts/other/potions.lua:59: in function <data/actions/scripts/other/potions.lua:38> continua dando erro Eu usei target:addHealth e target:addMana Funcionou deu o efeito "Ahhh" porem não healou nada da vida nem da mana, mas não aparece mais erro pelo menos
Postado Janeiro 9, 2021 4 anos Solução if potion.health then target:addHealth(math.random(potion.health[1], potion.health[2])) end if potion.mana then target:addMana(math.random(potion.mana[1], potion.mana[2])) end [*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*] DISCORD: vodkart#6090
Postado Janeiro 9, 2021 4 anos Autor 1 hora atrás, Vodkart disse: if potion.health then target:addHealth(math.random(potion.health[1], potion.health[2])) end if potion.mana then target:addMana(math.random(potion.mana[1], potion.mana[2])) end Brabissimo cara, só agradece !
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