Postado Maio 30, 2021 3 anos TFS 0.4 Citar Alguém sabe por que diabos a MANA e a LIFE ainda recupera em area pz? Já alterei no config.lua e fiz a mesma coisa na source, mas ainda continua recuperando mana e a life dentro da area PZ. Você tem o código disponível? Se tiver publique-o aqui: -- The Forgotten Server Config -- Account manager accountManager = false namelockManager = false newPlayerChooseTown = false newPlayerChooseVoc = true newPlayerSpawnPosX = 32369 newPlayerSpawnPosY = 32241 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 8 newPlayerMagicLevel = 0 generateAccountNumber = false generateAccountSalt = false accountSize = 10 -- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. redSkullLength = 30 * 24 * 60 * 60 blackSkullLength = 45 * 24 * 60 * 60 dailyFragsToRedSkull = 3 weeklyFragsToRedSkull = 5 monthlyFragsToRedSkull = 10 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false enableCast = true -- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "open" protectionLevel = 60 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 60 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = true removeWeaponCharges = true removeRuneCharges = true whiteSkullTime = 15 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = false showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 10 stairhopDelay = 2 * 1000 pushCreatureDelay = 2 * 1000 deathContainerId = 1987 gainExperienceColor = 215 addManaSpentInPvPZone = false squareColor = 0 allowFightback = true fistBaseAttack = 7 optionalWarAttackableAlly = false healthHealingColor = COLOR_GREEN manaHealingColor = COLOR_DARKPURPLE -- Connection config worldId = 0 ip = "tibiaking.com" bindOnlyGlobalAddress = false loginPort = 7171 gamePort = 7172 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 3000 motd = "Welcome to the tibiaking Server!" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = true allowClones = false serverName = "nome" loginMessage = "Welcome to the tibiaking Server!" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = true max_packets_per_second = 1000 -- Anti-Divulgação advertisingBlock = ".net;servegame;no-ip;.hopto;.net;.info;.org;.zapto;.me;.ddns;.pl;.biz" -- Anti-Push useAntiPush = true antiPushDelay = 500 antiPushItems = "2148,2152,2160,3976" -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. -- encryptionType can be plain, md5, sha1, sha256, sha512 or vahash. sqlType = "mysql" sqlHost = "127.0.0.1" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "database" sqlFile = "database.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 mysqlReconnectionAttempts = 5 encryptionType = "sha1" -- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 5 -- Guilds ingameGuildManagement = false levelToFormGuild = 8 premiumDaysToFormGuild = 0 guildNameMinLength = 4 guildNameMaxLength = 20 maxPlayerGuild = 999 -- Highscores highscoreDisplayPlayers = 15 updateHighscoresAfterMinutes = 60 -- Houses buyableAndSellableHouses = true houseNeedPremium = true bedsRequirePremium = true levelToBuyHouse = 1 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 1000 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false houseSkipInitialRent = true -- Item usage timeBetweenActions = 500 timeBetweenExActions = 1000 timeBetweenCustomActions = 1000 hotkeyAimbotEnabled = true -- Exhausts onBuy = 500 onSell = 500 changeOutfit = 500 -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. mapName = "world.otbm" mapAuthor = "Eu" randomizeTiles = true storeTrash = true cleanProtectedZones = true mailboxDisabledTowns = "" -- Mailbox Block mailMaxAttempts = 5 mailBlockPeriod = 30 * 60 * 1000 mailAttemptsFadeTime = 5 * 60 * 1000 -- Process -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- niceLevel works only on *nix systems -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "-1" -- Startup startupDatabaseOptimization = true updatePremiumStateAtStartup = true confirmOutdatedVersion = false skipItemsVersionCheck = true -- Spells formulaLevel = 5.0 formulaMagic = 1.0 bufferMutedOnSpellFailure = false spellNameInsteadOfWords = false emoteSpells = false hideSpellWords = false unifiedSpells = true -- Outfits allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false addonsOnlyPremium = false -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). dataDirectory = "data/" logsDirectory = "data/logs/" bankSystem = true displaySkillLevelOnAdvance = true promptExceptionTracerErrorBox = true maximumDoorLevel = 500 maxMessageBuffer = 4 tradeLimit = 100 defaultDepotSize = 1000 defaultDepotSizePremium = 5000 classicEquipmentSlots = true -- VIP list separateVipListPerCharacter = false vipListDefaultLimit = 20 vipListDefaultPremiumLimit = 100 -- Saving-related -- useHouseDataStorage usage may be found at README. saveGlobalStorage = true useHouseDataStorage = true storePlayerDirection = false -- Loot -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) checkCorpseOwner = true monsterLootMessage = 0 monsterLootMessageType = 25 -- Ghost mode ghostModeInvisibleEffect = true ghostModeSpellEffects = true -- Limits idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000 tileLimit = 0 protectionTileLimit = 0 houseTileLimit = 0 -- Premium-related freePremium = false premiumForPromotion = false -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessings = true blessingOnlyPremium = false blessingReductionBase = 30 blessingReductionDecrement = 5 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = true rateExperience = 5.0 rateExperienceFromPlayers = 0 rateSkill = 30.0 rateMagic = 10.0 rateLoot = 4.0 rateSpawn = 2 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is multiplying every second of logged out time, eg: -- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off. -- rateStaminaThresholdGain is dividing in case the normal gain (that is -- multiplied by rateStaminaGain, btw.) passed above threshold, eg: -- 60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute). -- staminaRatingLimit* is in minutes. rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 40 * 60 staminaRatingLimitBottom = 14 * 60 staminaLootLimit = 14 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 5 experienceShareActivity = 2 * 60 * 1000 -- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = true globalSaveHour = 06 globalSaveMinute = 00 shutdownAtGlobalSave = true cleanMapAtGlobalSave = false -- Spawns deSpawnRange = 2 deSpawnRadius = 50 monsterSpawnWalkback = true allowBlockSpawn = true -- Summons maxPlayerSummons = 2 teleportAllSummons = false teleportPlayerSummons = false -- Status statusPort = 7171 ownerName = "" ownerEmail = "[email protected]" url = "http://tibiaking.com/" location = "Brazil" displayGamemastersWithOnlineCommand = false -- Logs displayPlayersLogging = true prefixChannelLogs = "" runFile = "server/run.log" outputLog = "server/out.log" truncateLogsOnStartup = false logsPlayers = false -- Manager -- NOTE: managerPassword left blank disables manager. managerPort = 7171 managerLogs = true managerPassword = "" managerLocalhostOnly = true managerConnectionsLimit = 1 -- Admin -- NOTE: adminPassword left blank disables manager. -- Set to anything if you set adminRequireLogin to false. -- adminEncryption available options: rsa1024xtea; -- remember to set correct data! adminPort = 7171 adminLogs = true adminPassword = "" adminLocalhostOnly = true adminConnectionsLimit = 1 adminRequireLogin = true adminEncryption = "" adminEncryptionData = "" Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui. Editado Maio 30, 2021 3 anos por stauro (veja o histórico de edições)
Postado Junho 6, 2021 3 anos Você verificou se não existe nenhum creaturescript fazendo isso? Pode ser um script criado justamente para fazer essa regeneração.. Se quiser poste seu creaturescripts.xml que eu analiso. Te ajudei? Clique em Gostei ! ²²²d¬¬b²²² "She's got a smile that it seems to me...." ♪♪
Postado Junho 7, 2021 3 anos Autor 15 horas atrás, luangop disse: Você verificou se não existe nenhum creaturescript fazendo isso? Pode ser um script criado justamente para fazer essa regeneração.. Se quiser poste seu creaturescripts.xml que eu analiso. O hmup é o script que faz a vida e a mana ficar full quando upa. Já tirei esse script pra ver, mas ainda continua. <?xml version="1.0" encoding="UTF-8"?> <creaturescripts> <event type="login" name="PlayerLogin" event="script" value="login.lua"/> <event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/> <event type="receivemail" name="Mail" event="script" value="mail.lua"/> <event type="reportbug" name="SaveReportBug" script="reportbug.lua"/> <event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/> <event type="logout" name="demonOakLogout" event="script" value="demonOakLogout.lua"/> <event type="death" name="demonOakDeath" event="script" value="demonOakDeath.lua"/> <event type="kill" name="ArenaKill" event="script" value="arenakill.lua"/> <event type="death" name="PythiusTheRotten" event="script" value="PythiusTheRotten.lua"/> <event type="think" name="TiraBattle" event="script" value="tirabattle.lua"/> <event type="advance" name="hmup" event="script" value="hmup.lua"/> <event type="advance" name="levelplayer" event="script" value="uplevelabsolute.lua"/> <event type="login" name="ItemsLogin" event="script" value="firstitems.lua"/> <!-- RING QUE DA SORTE --> <event type="kill" name="lootring" event="script" value="lootring.lua"/> <!-- Inquisition Full Quest --> <event type="kill" name="inquisitionPortals" script="Inquisition.lua"/> <event type="think" name="Idle" event="script" value="idle.lua"/> <event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/> <!-- VIP / PREMIUM --> <event type="login" name="FimVip" event="script" value="fimvip.lua"/> <event type="login" name="FimPremium" event="script" value="fimpremium.lua"/> <!-- Top Frags --> <event type="kill" name="TopFrags" event="script" value="topfrags.lua" /> <event type="login" name="RTopFrags" event="script" value="topfrags.lua" /> <event type="attack" name="staminafiller" script="staminafiller.lua"/> <!-- CTF --> </creaturescripts> Editado Junho 7, 2021 3 anos por stauro (veja o histórico de edições)
Postado Junho 7, 2021 3 anos 1 hora atrás, stauro disse: O hmup é o script que faz a vida e a mana ficar full quando upa. Já tirei esse script pra ver, mas ainda continua. <?xml version="1.0" encoding="UTF-8"?> <creaturescripts> <event type="login" name="PlayerLogin" event="script" value="login.lua"/> <event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/> <event type="receivemail" name="Mail" event="script" value="mail.lua"/> <event type="reportbug" name="SaveReportBug" script="reportbug.lua"/> <event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/> <event type="logout" name="demonOakLogout" event="script" value="demonOakLogout.lua"/> <event type="death" name="demonOakDeath" event="script" value="demonOakDeath.lua"/> <event type="kill" name="ArenaKill" event="script" value="arenakill.lua"/> <event type="death" name="PythiusTheRotten" event="script" value="PythiusTheRotten.lua"/> <event type="think" name="TiraBattle" event="script" value="tirabattle.lua"/> <event type="advance" name="hmup" event="script" value="hmup.lua"/> <event type="advance" name="levelplayer" event="script" value="uplevelabsolute.lua"/> <event type="login" name="ItemsLogin" event="script" value="firstitems.lua"/> <!-- RING QUE DA SORTE --> <event type="kill" name="lootring" event="script" value="lootring.lua"/> <!-- Inquisition Full Quest --> <event type="kill" name="inquisitionPortals" script="Inquisition.lua"/> <event type="think" name="Idle" event="script" value="idle.lua"/> <event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/> <!-- VIP / PREMIUM --> <event type="login" name="FimVip" event="script" value="fimvip.lua"/> <event type="login" name="FimPremium" event="script" value="fimpremium.lua"/> <!-- Top Frags --> <event type="kill" name="TopFrags" event="script" value="topfrags.lua" /> <event type="login" name="RTopFrags" event="script" value="topfrags.lua" /> <event type="attack" name="staminafiller" script="staminafiller.lua"/> <!-- CTF --> </creaturescripts> Bom, creaturescript não é.. Sua source é custom? provavelmente é na source isso. Te ajudei? Clique em Gostei ! ²²²d¬¬b²²² "She's got a smile that it seems to me...." ♪♪
Postado Junho 7, 2021 3 anos Autor 1 minuto atrás, luangop disse: Bom, creaturescript não é.. Sua source é custom? provavelmente é na source isso. Sabe em qual arquivo da source? já mexi no "config.lua" da source, também não mudou nada
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