Postado Outubro 10, 2023 1 ano <?xml version="1.0"?> <npc name="Cassino" script="data/npc/scripts/dicer.lua" walkinterval="0" floorchange="0" emblem="1"> <health now="100" max="100"/> <look type="132" head="90" body="80" legs="70" feet="64" addons="3"/> </npc> local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function delayMoneyRemoval(item, pos) doRemoveItem(getTileItemById(pos, item).uid) return true end local function placeMoney(amount, table_middle_pos) local remain = amount local crystal_coins = 0 local platinum_coins = 0 if (math.floor(amount / 10000) >= 1) then crystal_coins = math.floor(amount / 10000) remain = remain - crystal_coins * 10000 end if ((remain / 100) >= 1) then platinum_coins = remain / 100 end addEvent(doCreateItem, 550, 2152, platinum_coins, table_middle_pos) addEvent(doCreateItem, 600, 2160, crystal_coins, table_middle_pos) end local function rollDice(roll, cc_count, pc_count, table_left_pos, table_middle_pos, npc) local dice_ids = {5792, 5793, 5794, 5795, 5796, 5797} local random_rollval = math.random(1,6) local total_g = (10000 * cc_count) + (100 * pc_count) local prize_percent = 1.0 -- 100% if ((total_g) <= 1000000 and (total_g) >= 5000) then doSendMagicEffect(table_left_pos, CONST_ME_CRAPS) for _, itemId in pairs(dice_ids) do if(getTileItemById(table_left_pos, itemId).uid > 0) then doTransformItem(getTileItemById(table_left_pos, itemId).uid, dice_ids[random_rollval]) end end if (roll == 1 and random_rollval <= 3) then placeMoney(total_g + (total_g * prize_percent), table_middle_pos) addEvent(doSendMagicEffect, 400, table_left_pos, 28) addEvent(doSendMagicEffect, 700, table_left_pos, 28) addEvent(doCreatureSay, 500, npc, "You win "..total_g.." gold coins, Congratulations!", TALKTYPE_SAY, false, 0) elseif (roll == 2 and random_rollval >= 4) then placeMoney(total_g + (total_g * prize_percent), table_middle_pos) addEvent(doSendMagicEffect, 400, table_left_pos, 28) addEvent(doSendMagicEffect, 700, table_left_pos, 28) addEvent(doCreatureSay, 500, npc, "You win "..total_g.." gold coins, Congratulations!", TALKTYPE_SAY, false, 0) else addEvent(doSendMagicEffect, 400, table_left_pos, CONST_ME_BLOCKHIT) addEvent(doSendMagicEffect, 700, table_left_pos, CONST_ME_BLOCKHIT) addEvent(doCreatureSay, 500, npc, "You lost, try again.", TALKTYPE_SAY, false, 0) end doCreatureSay(npc, string.format("%s rolled a %d.", getCreatureName(npc), random_rollval), TALKTYPE_ORANGE_1, false, 0, table_left_pos) else addEvent(doCreateItem, 100, 2160, cc_count, table_middle_pos) addEvent(doCreateItem, 150, 2152, pc_count, table_middle_pos) doCreatureSay(npc, "Put the money you wish to bet on the counter, the minimum wager is 5K and the maximum wager is 1KK.", TALKTYPE_SAY, false, 0) end return true end function creatureSayCallback(cid, type, msg) -- NPC userdata instance local npc = getNpcCid() -- Participating player userdata instance local position = {x = getNpcPos().x, y = getNpcPos().y+2, z = getNpcPos().z} position.stackpos = STACKPOS_TOP_CREATURE local player_uid = getThingfromPos(position).uid -- Game table position userdata instances local table_left_pos = {x = 120, y = 45, z = 7} local table_middle_pos = {x = 120, y = 46, z = 7} -- Search for coins on the left and middle tables and create item userdata instances local table_middle_cc = getTileItemById(table_middle_pos, 2160) local table_middle_pc = getTileItemById(table_middle_pos, 2152) -- Other variables local cc_count = 0 local pc_count = 0 local ROLL, LOW, HIGH = 0, 1, 2 if (player_uid ~= 0) then if ((msgcontains(string.lower(msg), 'high') or msgcontains(string.lower(msg), 'h')) and (isPlayer(player_uid) and player_uid == cid)) then ROLL = HIGH elseif ((msgcontains(string.lower(msg), 'low') or msgcontains(string.lower(msg), 'l')) and (isPlayer(player_uid) and player_uid == cid)) then ROLL = LOW else return false end if (table_middle_cc.uid ~= 0) then cc_count = table_middle_cc.type doTeleportThing(table_middle_cc.uid, table_left_pos) addEvent(delayMoneyRemoval, 300, 2160, table_left_pos) end if (table_middle_pc.uid ~= 0) then pc_count = table_middle_pc.type doTeleportThing(table_middle_pc.uid, table_left_pos) addEvent(delayMoneyRemoval, 300, 2152, table_left_pos) end addEvent(rollDice, 500, ROLL, cc_count, pc_count, table_left_pos, table_middle_pos, npc) else return false end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) local table_left_pos = {x = 120, y = 45, z = 7} local table_middle_pos = {x = 120, y = 46, z = 7} -- Mesa do meio local position = {x = getNpcPos().x, y = getNpcPos().y+2, z = getNpcPos().z} -- Pos Player
Postado Outubro 10, 2023 1 ano Autor Eu falo roll hight l h ele nao faz nada @Fabi Marzan Não ta pegando o script local table_left_pos = {x = 131, y = 58, z = 6} <--- esse aqui é uq local table_middle_pos = {x = 132, y = 58, z = 6} <--- Mesa do meio é uq local position = {x = getNpcPos().x, y = getNpcPos().y+2, z = getNpcPos().z} <--- Pos Player Editado Outubro 10, 2023 1 ano por Muvukaa (veja o histórico de edições)
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