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Tipo: Spell.

Testado: Sim, TFS(0.3.6) 8.6.

@Celestial Energy

Dei esse nome a ele porquê deu vontade.

Vá em data/spells/scripts/attack crie um arquivo da extensão .lua e adicione esse conteúdo nele:

local scom1 = createCombatObject()

local scom2 = createCombatObject()

local scom3 = createCombatObject()

local scom4 = createCombatObject()


local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -500, -0, -700, 0)


local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 11)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -500, -0, -700, 0)


local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 47)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -500, -0, -700, 0)


local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 49)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -500, -0, -700, 0)


arr1 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}


arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}


arr3 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}


arr4 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}



local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr2)

local area4 = createCombatArea(arr2)

setCombatArea(scom1, area1)

setCombatArea(scom2, area2)

setCombatArea(scom3, area3)

setCombatArea(scom4, area4)


function onTargetTile(cid, pos)

local p = getThingPos(cid)

local basep = {x = p.x + 5, y = p.y - 5, z = p.z}

doSendDistanceShoot(basep, pos, 30)

doCombat(cid,combat1,positionToVariant(pos))

end


function onTargetTile2(cid, pos)

local p1 = getThingPos(cid)

local basep1 = {x = p1.x - 5, y = p1.y + 5, z = p1.z}

doSendDistanceShoot(basep1, pos, 35)

doCombat(cid,combat2,positionToVariant(pos))

end


function onTargetTile3(cid, pos)

local p2 = getThingPos(cid)

local basep2 = {x = p2.x - 5, y = p2.y + 5, z = p2.z}

local baseep2 = {x = p2.x + 5, y = p2.y - 5, z = p2.z}

doSendDistanceShoot(basep2, pos, 35)

doSendDistanceShoot(baseep2, pos, 35)

doCombat(cid,combat3,positionToVariant(pos))

end


function onTargetTile4(cid, pos)

local p3 = getThingPos(cid)

local basep3 = {x = p3.x - 5, y = p3.y - 5, z = p3.z}

local baseep3 = {x = p3.x + 5, y = p3.y + 5, z = p3.z}

doSendDistanceShoot(basep3, pos, 30)

doSendDistanceShoot(baseep3, pos, 30)

doCombat(cid,combat4,positionToVariant(pos))

end


setCombatCallback(scom1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")

setCombatCallback(scom2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")

setCombatCallback(scom3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")

setCombatCallback(scom4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4")


local function onCastSpell1(parameters)

doCombat(parameters.cid, scom1, parameters.var)

end


local function onCastSpell2(parameters)

doCombat(parameters.cid, scom2, parameters.var)

end


local function onCastSpell3(parameters)

doCombat(parameters.cid, scom3, parameters.var)

end


local function onCastSpell4(parameters)

doCombat(parameters.cid, scom4, parameters.var)

end


function onCastSpell(cid, var)

local parameters = { cid = cid, var = var}

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 100, parameters)

addEvent(onCastSpell3, 1200, parameters)

addEvent(onCastSpell4, 1200, parameters)


return TRUE

end
tag:
</instant>

<instant name="Energy of Sky" words="Celestial Energy" lvl="935000" mana="1200000" prem="1" exhaustion="2000" selftarget="1" needlearn="0" event="script" value="attack/Celestial Energy.lua">

<vocation id="5"/>

<vocation id="6"/>
image: PREGUIÇA OWNSS!. @No Name Tava sem ideia pra nome. Vá em data/spells/scripts/attack crie um arquivo da extensão .lua e adicione esse conteúdo nele:
</instant>

<instant name="No Name" words="No Name" lvl="1135000" mana="9200000" prem="1" exhaustion="2000" selftarget="1" needlearn="0" event="script" value="attack/No Name.lua">

<vocation id="5"/>

<vocation id="6"/>

image: PREGUIÇA OWNS!;

PS: OS ARQUIVOS NA SPELL DEVER TEM O MESMO NOME DELA.

local scom1 = createCombatObject()

local scom2 = createCombatObject()

local scom3 = createCombatObject()

local scom4 = createCombatObject()


local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 34)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -600, -0, -750, 0)


local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 39)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -600, -0, -750, 0)


local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 32)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -600, -0, -750, 0)


local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 30)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -600, -0, -750, 0)


arr1 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}


arr2 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}


arr3 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}


arr4 = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}



local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr2)

local area4 = createCombatArea(arr2)

setCombatArea(scom1, area1)

setCombatArea(scom2, area2)

setCombatArea(scom3, area3)

setCombatArea(scom4, area4)


function onTargetTile(cid, pos)

local p = getThingPos(cid)

local basep = {x = p.x , y = p.y + 5, z = p.z}

doSendDistanceShoot(basep, pos, 38)

doCombat(cid,combat1,positionToVariant(pos))

end


function onTargetTile2(cid, pos)

local p1 = getThingPos(cid)

local basep1 = {x = p1.x - 5, y = p1.y + 5, z = p1.z}

doSendDistanceShoot(basep1, pos, 35)

doCombat(cid,combat2,positionToVariant(pos))

end


function onTargetTile3(cid, pos)

local p2 = getThingPos(cid)

local basep2 = {x = p2.x - 5, y = p2.y + 5, z = p2.z}

local baseep2 = {x = p2.x + 5, y = p2.y - 5, z = p2.z}

doSendDistanceShoot(basep2, pos, 35)

doSendDistanceShoot(baseep2, pos, 35)

doCombat(cid,combat3,positionToVariant(pos))

end


function onTargetTile4(cid, pos)

local p3 = getThingPos(cid)

local basep3 = {x = p3.x - 5, y = p3.y - 5, z = p3.z}

local baseep3 = {x = p3.x + 5, y = p3.y + 5, z = p3.z}

doSendDistanceShoot(basep3, pos, 30)

doSendDistanceShoot(baseep3, pos, 30)

doCombat(cid,combat4,positionToVariant(pos))

end


setCombatCallback(scom1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")

setCombatCallback(scom2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")

setCombatCallback(scom3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")

setCombatCallback(scom4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4")


local function onCastSpell1(parameters)

doCombat(parameters.cid, scom1, parameters.var)

end


local function onCastSpell2(parameters)

doCombat(parameters.cid, scom2, parameters.var)

end


local function onCastSpell3(parameters)

doCombat(parameters.cid, scom3, parameters.var)

end


local function onCastSpell4(parameters)

doCombat(parameters.cid, scom4, parameters.var)

end


function onCastSpell(cid, var)

local parameters = { cid = cid, var = var}

addEvent(onCastSpell1, 200, parameters)

addEvent(onCastSpell2, 200, parameters)

addEvent(onCastSpell3, 1300, parameters)

addEvent(onCastSpell4, 1300, parameters)


return TRUE

end

tag:

Retirado.

 

Skype: joaoxtibia85.

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