Postado Setembro 2, 2013 11 anos Meu arquivo esta assim, da mesma forma que baxei, meu mapa ja possui o Castelo porém nao está funcionando, acredito que tenho que configurar as coordenadas de acordo com meu mapa, mas como fazer isso ? Alguem poderia ajudar ? Castle, woe_config, stor = {}, {}, {} --castle name (?) Castle.name = 'Ruthenburg' --aid of entry. Castle.tiles = 3131 --aid for created portals. Castle.portals = 3132 --aid of flags in castle. Castle.banderas = 3133 --aid of empes bases. Castle.bases = 3134 --uids in case you have decorations with info. Castle.decoraciones = {} --where you teleported from temple. Castle.pos = {x = 55, y = 79, z = 7} --where players are teleported when finished or castle owner change. Castle._exit = {x = 32369, y = 32241, z = 7} --where portal appears Castle.desde = {x = 32374, y = 32239, z = 7, stackpos = 1} --true / false default_map = true --if you will not use default map you should config all the pos. --main empe pos => with this pos all castle pos will be calculated (default map only) Castle.empePos = {x = 55, y = 34, z = 5, stackpos = 253} if default_map then local pos = Castle.empePos --entry for guild by using flags. Castle.guildEntry = {x = pos.x - 9, y = pos.y + 4, z = pos.z} --each floor should be all floor. Castle.salas = { a = {fromx = pos.x - 18, tox = pos.x + 18, fromy = pos.y - 10, toy = pos.y + 28, z = pos.z + 2}, b = {fromx = pos.x - 18, tox = pos.x + 18, fromy = pos.y - 10, toy = pos.y + 28, z = pos.z + 1}, c = {fromx = pos.x - 18, tox = pos.x + 18, fromy = pos.y - 10, toy = pos.y + 28, z = pos.z} } --pre empes pos Castle.PreEmpes = { {x = pos.x - 13, y = pos.y + 3, z = pos.z + 1, stackpos = 253}, {x = pos.x + 13, y = pos.y + 3, z = pos.z + 1, stackpos = 253} } --when you kill pre empes new portals appears. Castle.PrePortalsPos = { {x = pos.x - 4, y = pos.y - 6, z = pos.z + 1, stackpos = 1}, {x = pos.x + 4, y = pos.y - 6, z = pos.z + 1, stackpos = 1} } Castle.PreToPos = { [1] = {x = pos.x - 7, y = pos.y + 26, z = pos.z}, [2] = {x = pos.x + 7, y = pos.y + 26, z = pos.z} } else --edit those if not using default map --read above to know what is everything. --break this comment to use [...] --[[ Castle.guildEntry = {x = 46, y = 38, z = 5} Castle.salas = { a = {fromx=37, tox=73, fromy=24, toy=62, z=7}, b = {fromx=37, tox=73, fromy=24, toy=62, z=6}, c = {fromx=37, tox=73, fromy=24, toy=62, z=5} } Castle.PreEmpes = { {x=42, y=37, z=6, stackpos=253}, {x=68, y=37, z=6, stackpos=253} } Castle.PrePortalsPos = { {x=51, y=28, z=6, stackpos=1}, {x=59, y=28, z=6, stackpos=1} } Castle.PreToPos = { [1] = {x = 48, y = 60, z = 5}, [2] = {x = 62, y = 60, z = 5} } ]] end --duration woe_config.timeToEnd = 30 --bc type woe_config.bcType = MESSAGE_EVENT_ADVANCE --days woe_config.dias = {"tuesday", "thursday", "saturday"} --time to start woe_config.horaPartida = 11 --access to start woe_config.accessToStar = 4 --recall delay woe_config.recallTime = 3 * 60 --rewards for winners woe_config.premios = true --storage for register players stor.register = 8589 --recall delay stor stor.recall = 23155 --global stor started stor.Started = 7801 --global stor [...] stor.WoeTime = 7802
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