Postado Janeiro 7, 2014 11 anos Olá Tibianus King, eu tou com um problema no meu NPC Haroun local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end keywordHandler:addKeyword({'weapon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm afraid I do not trade with weapons or armour. Nah'bob only deals with magical equipment."}) keywordHandler:addKeyword({'armor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm afraid I do not trade with weapons or armour. Nah'bob only deals with magical equipment."}) keywordHandler:addKeyword({'legs'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm afraid I do not trade with weapons or armour. Nah'bob only deals with magical equipment."}) keywordHandler:addKeyword({'wares'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I only deal with magical equipment. Our range of goods include amulets, rings, wands and some special items."}) keywordHandler:addKeyword({'offer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I only deal with magical equipment. Our range of goods include amulets, rings, wands and some special items."}) keywordHandler:addKeyword({'good'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I only deal with magical equipment. Our range of goods include amulets, rings, wands and some special items."}) keywordHandler:addKeyword({'equipment'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I only deal with magical equipment. Our range of goods include amulets, rings, wands and some special items."}) keywordHandler:addKeyword({'magical'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I only deal with magical equipment. Our range of goods include amulets, rings, wands and some special items."}) keywordHandler:addKeyword({'sell'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I only deal with magical equipment. Our range of goods include amulets, rings, wands and some special items."}) keywordHandler:addKeyword({'have'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I only deal with magical equipment. Our range of goods include amulets, rings, wands and some special items."}) keywordHandler:addKeyword({'amulet'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm selling and buying bronze amulets, stone skin amulets, elven amulets and garlic necklaces."}) keywordHandler:addKeyword({'ring'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm selling and buying stealth rings, power rings, sword rings, axe rings, and club rings."}) keywordHandler:addKeyword({'wand'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm buying wands of vortex, wands of dragonbreath, wands of plague, wands of cosmic energy and wands of inferno as well as magic light wands."}) keywordHandler:addKeyword({'special'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm selling and buying magic light wands. I'm currently also looking for mind stones, life crystals and orbs."}) function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid local donestorage = 9032 if msgcontains(msg, "items") or msgcontains(msg, "change") and getPlayerStorageValue(cid, donestorage) == 8 then if getPlayerStorageValue(cid, donestorage) == 8 then npcHandler:say('I trade Enchanted Chicken Wind for Boots of Haste ,Warrior Sweat for 4 Warrior Helmets ,Fighting Spirit for 2 Royal Helmet Magic Sulphur for 3 Fire Swords and Loterry ticket for 100 empty vials', cid) end elseif msgcontains(msg,'enchanted chicken wind') or msgcontains(msg,'boots of haste') then if getPlayerStorageValue(cid, donestorage) == 8 then npcHandler:say('Do you want to trade Boots of haste for Enchanted Chicken Wind?', cid) talk_state = 1 end elseif msgcontains(msg,'warrior Sweat') or msgcontains(msg,'warrior helmet') then if getPlayerStorageValue(cid, donestorage) == 8 then npcHandler:say('Do you want to trade 4 Warrior Helmet for Warrior Sweat?', cid) talk_state = 2 end elseif msgcontains(msg,'fighting Spirit') or msgcontains(msg,'royal helmet') then if getPlayerStorageValue(cid, donestorage) == 8 then npcHandler:say('Do you want to trade 2 Royal Helmet for Fighting Spirit', cid) talk_state = 3 end elseif msgcontains(msg,'magic sulphur') or msgcontains(msg,'fire sword') then if getPlayerStorageValue(cid, donestorage) == 8 then npcHandler:say('Do you want to trade 3 Fire Sword for Magic Sulphur', cid) talk_state = 4 end elseif msgcontains(msg,'lottery ticket') or msgcontains(msg,'lottery') or msgcontains(msg,'ticket') then if getPlayerStorageValue(cid, donestorage) == 8 then npcHandler:say('Do you want to trade 100 empty vials for lottery ticket', cid) talk_state = 5 end elseif msgcontains(msg,'yes') and talk_state == 1 then if getPlayerItemCount(cid,2195) >= 1 then if doPlayerRemoveItem(cid,2195,1) then npcHandler:say(msg,'Here you are', cid) doPlayerAddItem(cid,5891,1) end else npcHandler:say('Sorry you don\'t have the item', cid) end elseif msgcontains(msg,'yes') and talk_state == 2 then if getPlayerItemCount(cid,2475) >= 4 then if doPlayerRemoveItem(cid,2475,4) then npcHandler:say(msg,'Here you are', cid) doPlayerAddItem(cid,5885,1) end else npcHandler:say('Sorry you don\'t have the item', cid) end elseif msgcontains (msg,'yes') and talk_state == 3 then if getPlayerItemCount(cid,2498) >= 2 then if doPlayerRemoveItem(cid,2498,2) then npcHandler:say(msg,'Here you are', cid) doPlayerAddItem(cid,5884,2) end else npcHandler:say('Sorry but you don\'t have the item', cid) end elseif msgcontains(msg,'yes') and talk_state == 4 then if getPlayerItemCount (cid,2392) >= 3 then if doPlayerRemoveItem (cid,2392,3) then npcHandler:say(msg,'Here you are', cid) doPlayerAddItem(cid,5904,1) end else npcHandler:say('Sorry but you don\'t have the item', cid) end elseif msgcontains(msg,'yes') and talk_state == 5 then if getPlayerItemCount (cid,2006) >= 100 then if doPlayerRemoveItem (cid,2006,100) then npcHandler:say(msg,'Here you are', cid) doPlayerAddItem(cid,5957,1) end else npcHandler:say('Sorry but you don\'t have the item', cid, cid) end elseif msgcontains(msg,'no') and (talk_state >= 1 and talk_state <= 5) then npcHandler:say(msg,'Ok then', cid) talk_state = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) npcHandler:setMessage(MESSAGE_WALKAWAY, "How rude!") Como você podem notar à baixo, para trocar Boots of Haste por Enchated Chiken Wind precisa ter um STORAGE que é obtido quando você faz a quest dos Djin's (creioeu). Eu queria tirar essa storage, pois o NPC não responde. E quando eu apago a codigo que verifica o storage, o NPC não responde nem 'HI' local donestorage = 9032 if msgcontains(msg, "items") or msgcontains(msg, "change") and getPlayerStorageValue(cid, donestorage) == 8 then if getPlayerStorageValue(cid, donestorage) == 8 then npcHandler:say('I trade Enchanted Chicken Wind for Boots of Haste ,Warrior Sweat for 4 Warrior Helmets ,Fighting Spirit for 2 Royal Helmet Magic Sulphur for 3 Fire Swords and Loterry ticket for 100 empty vials', cid) end elseif msgcontains(msg,'enchanted chicken wind') or msgcontains(msg,'boots of haste') then if getPlayerStorageValue(cid, donestorage) == 8 then npcHandler:say('Do you want to trade Boots of haste for Enchanted Chicken Wind?', cid) talk_state = 1 end Alguem poderia modificar fazendo um favor? Obrigado desde já, CHADUKA MEMO!
Postado Janeiro 7, 2014 11 anos Tenta: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end keywordHandler:addKeyword({'weapon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm afraid I do not trade with weapons or armour. Nah'bob only deals with magical equipment."}) keywordHandler:addKeyword({'armor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm afraid I do not trade with weapons or armour. Nah'bob only deals with magical equipment."}) keywordHandler:addKeyword({'legs'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm afraid I do not trade with weapons or armour. Nah'bob only deals with magical equipment."}) keywordHandler:addKeyword({'wares'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I only deal with magical equipment. Our range of goods include amulets, rings, wands and some special items."}) keywordHandler:addKeyword({'offer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I only deal with magical equipment. Our range of goods include amulets, rings, wands and some special items."}) keywordHandler:addKeyword({'good'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I only deal with magical equipment. Our range of goods include amulets, rings, wands and some special items."}) keywordHandler:addKeyword({'equipment'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I only deal with magical equipment. Our range of goods include amulets, rings, wands and some special items."}) keywordHandler:addKeyword({'magical'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I only deal with magical equipment. Our range of goods include amulets, rings, wands and some special items."}) keywordHandler:addKeyword({'sell'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I only deal with magical equipment. Our range of goods include amulets, rings, wands and some special items."}) keywordHandler:addKeyword({'have'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I only deal with magical equipment. Our range of goods include amulets, rings, wands and some special items."}) keywordHandler:addKeyword({'amulet'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm selling and buying bronze amulets, stone skin amulets, elven amulets and garlic necklaces."}) keywordHandler:addKeyword({'ring'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm selling and buying stealth rings, power rings, sword rings, axe rings, and club rings."}) keywordHandler:addKeyword({'wand'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm buying wands of vortex, wands of dragonbreath, wands of plague, wands of cosmic energy and wands of inferno as well as magic light wands."}) keywordHandler:addKeyword({'special'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm selling and buying magic light wands. I'm currently also looking for mind stones, life crystals and orbs."}) function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if msgcontains(msg, "items") or msgcontains(msg, "change") then npcHandler:say('I trade Enchanted Chicken Wind for Boots of Haste ,Warrior Sweat for 4 Warrior Helmets ,Fighting Spirit for 2 Royal Helmet Magic Sulphur for 3 Fire Swords and Loterry ticket for 100 empty vials', cid) elseif msgcontains(msg,'enchanted chicken wind') or msgcontains(msg,'boots of haste') then npcHandler:say('Do you want to trade Boots of haste for Enchanted Chicken Wind?', cid) talk_state = 1 elseif msgcontains(msg,'warrior Sweat') or msgcontains(msg,'warrior helmet') then npcHandler:say('Do you want to trade 4 Warrior Helmet for Warrior Sweat?', cid) talk_state = 2 elseif msgcontains(msg,'fighting Spirit') or msgcontains(msg,'royal helmet') then npcHandler:say('Do you want to trade 2 Royal Helmet for Fighting Spirit', cid) talk_state = 3 elseif msgcontains(msg,'magic sulphur') or msgcontains(msg,'fire sword') then npcHandler:say('Do you want to trade 3 Fire Sword for Magic Sulphur', cid) talk_state = 4 elseif msgcontains(msg,'lottery ticket') or msgcontains(msg,'lottery') or msgcontains(msg,'ticket') then npcHandler:say('Do you want to trade 100 empty vials for lottery ticket', cid) talk_state = 5 elseif msgcontains(msg,'yes') and talk_state == 1 then if getPlayerItemCount(cid,2195) >= 1 then if doPlayerRemoveItem(cid,2195,1) then npcHandler:say(msg,'Here you are', cid) doPlayerAddItem(cid,5891,1) end else npcHandler:say('Sorry you don\'t have the item', cid) end elseif msgcontains(msg,'yes') and talk_state == 2 then if getPlayerItemCount(cid,2475) >= 4 then if doPlayerRemoveItem(cid,2475,4) then npcHandler:say(msg,'Here you are', cid) doPlayerAddItem(cid,5885,1) end else npcHandler:say('Sorry you don\'t have the item', cid) end elseif msgcontains (msg,'yes') and talk_state == 3 then if getPlayerItemCount(cid,2498) >= 2 then if doPlayerRemoveItem(cid,2498,2) then npcHandler:say(msg,'Here you are', cid) doPlayerAddItem(cid,5884,2) end else npcHandler:say('Sorry but you don\'t have the item', cid) end elseif msgcontains(msg,'yes') and talk_state == 4 then if getPlayerItemCount (cid,2392) >= 3 then if doPlayerRemoveItem (cid,2392,3) then npcHandler:say(msg,'Here you are', cid) doPlayerAddItem(cid,5904,1) end else npcHandler:say('Sorry but you don\'t have the item', cid) end elseif msgcontains(msg,'yes') and talk_state == 5 then if getPlayerItemCount (cid,2006) >= 100 then if doPlayerRemoveItem (cid,2006,100) then npcHandler:say(msg,'Here you are', cid) doPlayerAddItem(cid,5957,1) end else npcHandler:say('Sorry but you don\'t have the item', cid, cid) end elseif msgcontains(msg,'no') and (talk_state >= 1 and talk_state <= 5) then npcHandler:say(msg,'Ok then', cid) talk_state = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) npcHandler:setMessage(MESSAGE_WALKAWAY, "How rude!") Bruno Carvalho / Ex-Administrador TibiaKing [email protected] Em 26/12/2016 em 03:47, Spraypaint disse: A força da alienação vem dessa fragilidade dos indivíduos, quando apenas conseguem identificar o que os separa e não o que os une. -miltinho
Postado Janeiro 7, 2014 11 anos Autor Não funcionou, quando eu digo as palavras-chave ele não responde
Postado Janeiro 7, 2014 11 anos ele funciona com a quest feita? Bruno Carvalho / Ex-Administrador TibiaKing [email protected] Em 26/12/2016 em 03:47, Spraypaint disse: A força da alienação vem dessa fragilidade dos indivíduos, quando apenas conseguem identificar o que os separa e não o que os une. -miltinho
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.