Postado Janeiro 20, 2014 11 anos Bom To Com um Ot De War Quero Colocar Pra começar lv 1000 ele ta lv 150 ja fui no conf lua e não adianta , outra coisa quando um playes mata o loot dele cai junto , e como coloco tbm pra quando matar um playes ganha mais dinheiro aki ele kd morte ganha 5gps so qr almenta isso alquem ae ajuda
Postado Janeiro 21, 2014 11 anos Adicione isso para começar level 1000 : "data/creaturescripts/scripts/lowlevellock" function onLogin(cid) if getPlayerLevel(cid) < 1000 then doPlayerAddExperience(cid, (getExperienceForLevel(1000) - getPlayerExperience(cid))) end return TRUE end "data/creaturescripts/creaturescripts.xml" <event type="login" name="Lowlevellock" event="script" value="lowlevellock.lua"/> ##################################################################################################### Mande seu login.lua para eu ver o problema do loot cair ! ##################################################################################################### para a quantidade de dinheiro que vai ganhar quando matar um player mude seu deathBroadcast para este : local config = { affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for? killStorageValue = 3943, deathStorageValue = 3944, -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME rewardItem = { use = true, itemid = 2152, minLevel = false, -- false if you don't want any level req minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed). }, killMessage = { use = true, text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!", messageClass = MESSAGE_STATUS_CONSOLE_BLUE }, broadcastMessage = { use = false, minLevel = false, -- false if you don't want any level req minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed). text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!", messageClass = MESSAGE_STATUS_WARNING }, killerAnimation = { use = true, text = "Frag!", -- Only 9 letters! No "commands" here. color = 144 }, targetAnimation = { use = true, text = "OWNED!!", -- Only 9 letters! No "commands" here. color = 180 } } function onDeath(cid, corpse, deathList) for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do local killer = deathList if(isPlayer(killer) == TRUE) then local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1 local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1 local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1 local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1 setPlayerStorageValue(killer, config.killStorageValue, targetKills) setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths) local killerLevel = getPlayerLevel(killer) local targetLevel = getPlayerLevel(cid) local levelDiff = targetLevel - killerLevel local values = { ["KILLERKILLS"] = killerKills, ["KILLERDEATHS"] = killerDeaths, ["KILLERNAME"] = getCreatureName(killer), ["KILLERLEVEL"] = killerLevel, ["TARGETKILLS"] = targetKills, ["TARGETDEATHS"] = targetDeaths, ["TARGETNAME"] = getCreatureName(cid), ["TARGETLEVEL"] = targetLevel } function formateString(str) return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end))) end if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then if getPlayerIp(cid) == getPlayerIp(killer) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você não ganha nada matando MC") return False end local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 10) end if(config.killMessage.use) then doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text)) end if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass) end if(config.killerAnimation.use) then doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color) end if(config.targetAnimation.use) then doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color) end end end return true end function onKill(cid, target, lastHit) local str = "O player %s acaba de ser morto no nível %d por %s" if isPlayer(cid) and isPlayer(target) then doBroadcastMessage(str:format(getCreatureName(target), getPlayerLevel(target), getCreatureName(cid)), 27) end return true end Configuração : itemid = 2152, Item que irá ganhar quando matar um player. local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 10) Quantidade do item que irá ganhar quando matar um player. Editado Janeiro 21, 2014 11 anos por phodarks (veja o histórico de edições) Ajudei = REP+ Não dou suporte por PM qualquer dúvida procure no fórum,caso não encontre oque procura crie um tópico. [email protected]" /> | TFS 0.4 DEV | %5Bcreaturescript%5D Icones no minimap com descrição%5Btalkaction%5D Adicionar ou remover VIP do player.%5Bcreaturescripts%5D Senha para porta%5Btalkaction%5D Mandar mensagem para pasta do servidorMapa Evento War Castle%5Baction%5D Canoa em MovimentoTeleport Scroll System%5Bcreaturescripts%5D Recompensa por level para X vocations%5Btalkaction%5D Adicionar X item para o player%5Btalkactions%5D Adicionar item para todos players online%5Baction%5D Item que teleporta o player para house[action+movement] Passaporte para entrar no barco
Postado Janeiro 22, 2014 11 anos Cara você deu triple post, e tente utilizar títulos mais coerentes com o tópico, mais atenção. Ot Design: https://discord.gg/VgtVRNmCD7
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