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         Me ajudem por batlefield plz!!!

 

 

Galera Me ajude Por favor eu to querendo por batlefield no meu servidor de tibia, mas so que eu abaixo o mpa do batlefield e vo colar no meu mapa mas tem uma cidade na position do batle field

e eu não sei configurar as position para cair dentro do evento

me de um tutorial exlicando tudo certinho com mapa do evento as scripts...

e como mudo a posiçoes para cair nobatle field eu não sei mudar as posiçoes

exemplo eu quero colar o mapa do batle field no meu mapa mas em um lugar vazio

ae eu não sei por as posiçoes para o player ir ate no lugar q eu puis o evento!.

essas cosia me ajudem plz...

 

Dou 3 REPS e ajudo em augo para retribuir!

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  • Lembre-se: - De colocar Pvp Tool na área - De colocar área NoLogout   Data/Lib/BattleLib.lua : _Lib_Battle_Info = { Reward = {2160,10}, TeamOne = {name = "Black Assassins", storage = 140120, pos

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Lembre-se:

- De colocar Pvp Tool na área
- De colocar área NoLogout

 

Data/Lib/BattleLib.lua :

_Lib_Battle_Info = {
Reward = {2160,10},
TeamOne = {name = "Black Assassins", storage = 140120, pos = {x=613,y=802,z=7}},
TeamTwo = {name = "Red Barbarians",storage = 140121,pos = {x=631,y=801,z=7}},
storage_count = 180400,
tpPos = {x=158, y=57, z=7},
limit_Time = 10 -- em minutos
}

function resetBattle()
return setGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage, 0) and setGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage, 0)
end

function OpenWallBattle()
local B = {
{1543,{x=622, y=803, z=7, stackpos = 1}},
{1543,{x=622, y=804, z=7, stackpos = 1}},
{1543,{x=622, y=805, z=7, stackpos = 1}},
{1543,{x=622, y=806, z=7, stackpos = 1}}
}
for i = 1, #B do
if getTileItemById(B[i][2], B[i][1]).uid == 0 then
doCreateItem(B[i][1], 1, B[i][2])
else
doRemoveItem(getThingfromPos(B[i][2]).uid,1)
end
end
end

function doBroadCastBattle(type,msg)
local players = {}
for _, cid in pairs(getPlayersOnline()) do
if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage) == 1 or getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage) == 1 then
table.insert(players, cid)
end
end
for i = 1, #players do
doPlayerSendTextMessage(players[i],type,msg)
end
end

function removeBattleTp()
local t = getTileItemById(_Lib_Battle_Info.tpPos, 1387).uid
return t > 0 and doRemoveItem(t) and doSendMagicEffect(_Lib_Battle_Info.tpPos, CONST_ME_POFF)
end

function getWinnersBattle(storage)
local players,str = {},""
for _, cid in pairs(getPlayersOnline()) do
if getPlayerStorageValue(cid, storage) == 1 then
table.insert(players, cid)
end
end
str = str .. ""..#players.." Player"..(#players > 1 and "s" or "").." from team "..(getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage) == 0 and _Lib_Battle_Info.TeamTwo.name or _Lib_Battle_Info.TeamOne.name).." won the event battlefield, they received a ".._Lib_Battle_Info.Reward[2].." "..getItemNameById(_Lib_Battle_Info.Reward[1]).."!"
for i = 1, #players do
doPlayerAddItem(players[i], _Lib_Battle_Info.Reward[1], _Lib_Battle_Info.Reward[2])
doRemoveCondition(players[i], CONDITION_OUTFIT)
doTeleportThing(players[i], getTownTemplePosition(getPlayerTown(players[i])))
setPlayerStorageValue(players[i], storage, -1)
end
resetBattle()
OpenWallBattle()
return doBroadcastMessage(str)
end

function CheckEvent(delay)
if delay > 0 and getGlobalStorageValue(_Lib_Battle_Info.storage_count) > 0 then
doBroadcastMessage("[BattleField Event] We are waiting "..getGlobalStorageValue(_Lib_Battle_Info.storage_count).." players to Battlefield starts")
elseif delay == 0 and getGlobalStorageValue(_Lib_Battle_Info.storage_count) > 0 then
local players = {}
for _, cid in pairs(getPlayersOnline()) do
if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage) == 1 or getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage) == 1 then
table.insert(players, cid)
end
end
for i = 1, #players do
doRemoveCondition(players[i], CONDITION_OUTFIT)
doTeleportThing(players[i], getTownTemplePosition(getPlayerTown(players[i])))
setPlayerStorageValue(players[i], getPlayerStorageValue(players[i], _Lib_Battle_Info.TeamOne.storage) == 1 and _Lib_Battle_Info.TeamOne.storage or _Lib_Battle_Info.TeamTwo.storage, -1)
end
doBroadcastMessage("The event cannot be started because not had enough players.")
setGlobalStorageValue(_Lib_Battle_Info.storage_count, 0)
resetBattle()
removeBattleTp()
end
addEvent(CheckEvent, 60000, delay-1)
end

Data/CreatureScript/BattleCreatureScript.lua :

function onLogin(cid)
if getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage) == -1 then
setGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage, 0)
setGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage, 0)
setGlobalStorageValue(_Lib_Battle_Info.storage_count, 0)
end
registerCreatureEvent(cid, "BattleTeam")
registerCreatureEvent(cid, "BattleDeath")
return true
end


function onCombat(cid, target)
if isPlayer(cid) and isPlayer(target) then
if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage) == 1 and getPlayerStorageValue(target, _Lib_Battle_Info.TeamOne.storage) == 1 then
doPlayerSendCancel(cid, "You may not attack your team mates.") return false
end
if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage) == 1 and getPlayerStorageValue(target, _Lib_Battle_Info.TeamTwo.storage) == 1 then
doPlayerSendCancel(cid, "You may not attack your team mates.") return false
end
return true
end
return true
end

function onPrepareDeath(cid, deathList, lastHitKiller, mostDamageKiller)
if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage) >= 1 then
setPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage, -1)
setGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage, getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage)-1)
doRemoveCondition(cid, CONDITION_OUTFIT)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "[Battle Field] You Are Dead!")
if getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage) == 0 then
getWinnersBattle(_Lib_Battle_Info.TeamTwo.storage)
else
doBroadCastBattle(23,"[BattleField Information] ".._Lib_Battle_Info.TeamOne.name.." "..getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage).." VS "..getGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage).." " .._Lib_Battle_Info.TeamTwo.name)
end
elseif getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage) >= 1 then
setPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage, -1)
setGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage, getGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage)-1)
doRemoveCondition(cid, CONDITION_OUTFIT)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "[Battle Field] You Are Dead!")
if getGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage) == 0 then
getWinnersBattle(_Lib_Battle_Info.TeamOne.storage)
else
doBroadCastBattle(23,"[BattleField Information] ".._Lib_Battle_Info.TeamOne.name.." "..getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage).." VS "..getGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage).." " .._Lib_Battle_Info.TeamTwo.name)
end
end
return true
end

creaturescript.xml :

<event type="login" name="BattleLogin" event="script" value="BattleCreatureScript.lua"/>
<event type="PrepareDeath" name="BattleDeath" event="script" value="BattleCreatureScript.lua"/>
<event type="combat" name="BattleTeam" event="script" value="BattleCreatureScript.lua"/>

Data/Globalevents/BattleGlobalEvents.lua :

function onThink(interval, lastExecution) 
local _Lib_Battle_Days = {
        ["Monday"] = {
            ["16:00"] = {players = 30},
            ["21:30"] = {players = 20}    
        },
        ["Tuesday"] = {
            ["17:02"] = {players = 8}    
        },
        ["Thursday"] = {
            ["11:26"] = {players = 4},
            ["20:30"] = {players = 10}
        }
}
if _Lib_Battle_Days[os.date("%A")] then
local hours = tostring(os.date("%X")):sub(1, 5)       
local tb = _Lib_Battle_Days[os.date("%A")][hours] 
if tb and (tb.players % 2 == 0) then 
local tp = doCreateItem(1387, 1, _Lib_Battle_Info.tpPos)
doItemSetAttribute(tp, "aid", 45000)
CheckEvent(_Lib_Battle_Info.limit_Time)
doBroadcastMessage("The event BattleField was opened and We are waiting "..tb.players.." Players! Team divided into "..((tb.players)/2).." VS "..((tb.players)/2))
setGlobalStorageValue(_Lib_Battle_Info.storage_count, tb.players)
return true
end
end
return true
end

Data/Movements/BattleMovements.lua :

local conditionBlack = createConditionObject(CONDITION_OUTFIT)
setConditionParam(conditionBlack, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(conditionBlack, {lookType = 134, lookHead = 114, lookBody = 114, lookLegs = 114, lookFeet = 114})
local conditionRed = createConditionObject(CONDITION_OUTFIT)
setConditionParam(conditionRed, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(conditionRed, {lookType = 143, lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94})
function onStepIn(cid, item, position, fromPosition)
if getPlayerAccess(cid) > 3 then
doTeleportThing(cid, _Lib_Battle_Info.TeamOne.pos) return false
elseif getGlobalStorageValue(_Lib_Battle_Info.storage_count) > 0 then
setGlobalStorageValue(_Lib_Battle_Info.storage_count, getGlobalStorageValue(_Lib_Battle_Info.storage_count)-1)
end
if getGlobalStorageValue(_Lib_Battle_Info.storage_count) >= 0 then
if getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage) < getGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage) then
setPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage, 1)
doAddCondition(cid, conditionBlack)
setGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage, getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage)+1)
doTeleportThing(cid, _Lib_Battle_Info.TeamOne.pos)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You will join the team " .. _Lib_Battle_Info.TeamOne.name .. "!")
else
setPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage, 1)
doAddCondition(cid, conditionRed)
setGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage, getGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage)+1)
doTeleportThing(cid, _Lib_Battle_Info.TeamTwo.pos)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You will join the team " .. _Lib_Battle_Info.TeamTwo.name .. "!")
end
end
if getGlobalStorageValue(_Lib_Battle_Info.storage_count) == 0 then
removeBattleTp()
doBroadcastMessage("Battlefield will start in 2 minutes, please create your strategy!")
addEvent(doBroadcastMessage, 2*60*1000-500, "BattleField will begin now!")
addEvent(OpenWallBattle, 2*60*1000)
end
return true
end

Como configurar:

 

Configuração dos Times:

 

 

em Data/Lib/BattleLib.lua vai ter essa tabela:
_Lib_Battle_Info = {
Reward = {2160,10},
TeamOne = {name = "Black Assassins", storage = 140120, pos = {x=613,y=802,z=7}},
TeamTwo = {name = "Red Barbarians",storage = 140121,pos = {x=631,y=801,z=7}},
storage_count = 180400,
tpPos = {x=158, y=57, z=7},
limit_Time = 10 -- em minutos
}
Reward = {2160,10} -- aqui se configura o prêmio que os jogadores vão receber
--

TeamOne = {

name = "Black Assassins", -- É o nome do time

storage = 140120, -- n mexa

pos = {x=613,y=802,z=7} -- é a posição para onde eles vão entrar no teleport, cada time tem o seu.

}
--

storage_count = 180400, -- n mexa
--

tpPos = {x=158, y=57, z=7}, -- É A POSIÇÃO ONDE O TELEPORT VAI ABRIR
--

limit_Time = 10 -- É o tempo limite para os jogadores entrarem no teleport.

 

Configurar Datas do evento:

 

 

Em data/globalevents/script/BattleGlobalEvents.lua vai ter essa tabela:
_Lib_Battle_Days = {
["Monday"] = {
["16:00"] = {players = 30},
["21:30"] = {players = 20}
},
["Wednesday"] = {
["19:00"] = {players = 16}
},
["Thursday"] = {
["11:26"] = {players = 4},
["20:30"] = {players = 10}
}
}
["DIA DA SEMANA"] = {

["HORARIO] = {players = QUANTOS JOGADORES IRÃO PARTICIPAR}


Regra: Sempre coloque números pares para os jogadores, do contrário o evento não irá iniciar.
--

 

Configuração Paredes:

 

 

É importante que você faça no mapper editor as paredes que vão separar os times, quando o evento começar elas serão removidas, e quanto terminar o evento elas serão repostas automaticamente.

em Data/Lib/BattleLib.lua vai ter essa função:
function OpenWallBattle()
local B = {
{1543,{x=622, y=803, z=7, stackpos = 1}},
{1543,{x=622, y=804, z=7, stackpos = 1}},
{1543,{x=622, y=805, z=7, stackpos = 1}},
{1543,{x=622, y=806, z=7, stackpos = 1}}
}
for i = 1, #B do
if getTileItemById(B[i][2], B[i][1]).uid == 0 then
doCreateItem(B[i][1], 1, B[i][2])
else
doRemoveItem(getThingfromPos(B[i][2]).uid,1)
end
end
end
local B = { 
{1543,{x=622, y=803, z=7, stackpos = 1}}, 
{1543,{x=622, y=804, z=7, stackpos = 1}},
{1543,{x=622, y=805, z=7, stackpos = 1}},
{1543,{x=622, y=806, z=7, stackpos = 1}} 
}

{ID DA SUA PAREDE, E A PÓS DELA}

PODE AUMENTAR O NÚMERO DE PAREDES E OS ID DELAS.

 

Creditos : 100% Vodkart


Para botar o mapa Battlefield no servidor abra o mapa do BF no RME copie completamente a area,copie e aperte "file/new" abra o seu mapa e cole na area que você desejar.

Postado
  • Autor

Mas Qualquer mapa vale ?? voce poderia pasar o seu?

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Página no facebook: https://www.facebook.com/Suporterking                                                                                     
Skype: fabinhodias01
 
 
"A almapermanece em suas criações" 


h3dhnuI.jpg           
(Dou suporte apenas em tópicos..)

Postado
  • Autor

vLW MAS eu posso colar o apa aonde eu kiser no remr que vai ter o evento tudo certin???

ou presiso configura augo? me ensina ae man plz

                                                                         github.png TFS 0.4 DEV                                                                                                       nvzl0l.jpg
 
Página no facebook: https://www.facebook.com/Suporterking                                                                                     
Skype: fabinhodias01
 
 
"A almapermanece em suas criações" 


h3dhnuI.jpg           
(Dou suporte apenas em tópicos..)

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