Postado Março 30, 2014 11 anos tenta agora local config = { playerCount = 2001, -- Global storage for counting the players left/entered in the event zombieCount = 2002, -- Global storage for counting the zombies in the event teleportPosition = {x = 152, y = 50, z = 7, stackpos = 1}, -- Where the teleport will be created teleportToPosition = {x = 838, y = 61, z = 7}, -- Where the teleport will take you teleportId = 1387, -- Id of the teleport timeToStartEvent = 1, -- Minutes, after these minutes the teleport will be removed and the event will be declared started timeBetweenSpawns = 10, -- Seconds between each spawn of zombie zombieName = "event zombie", -- Name of the zombie that should be summoned playersNeededToStartEvent = 3, -- Players needed before the zombies can spawn. -- Should be the same as in the creaturescript! -- The zombies will spawn randomly inside this area fromPosition = {x = 806, y = 38, z = 7}, -- top left cornor of the playground toPosition = {x = 868, y = 85, z = 7}, -- bottom right cornor of the playground } function onTimer() local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition) doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING) setGlobalStorageValue(config.playerCount, 0) setGlobalStorageValue(config.zombieCount, 0) addEvent(startEvent, config.timeToStartEvent * 1000 * 60) print(getGlobalStorageValue(2001)) end function startEvent() local posit1 = getThingfromPos(config.teleportPosition) if posit1.itemid ~= 0 then doRemoveItem(posit1.uid, 5) end local fromp, top = config.fromPosition, config.toPosition if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then addEvent(spawnZombie, config.timeBetweenSpawns * 1000) doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING) for x = fromp.x, top.x do for y = fromp.y, top.y do for z = fromp.z, top.z do areapos = {x = x, y = y, z = z, stackpos = 253} getPlayers = getThingfromPos(areapos) if isPlayer(getPlayers.uid) then doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!") end end end end else doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING) for x = fromp.x, top.x do for y = fromp.y, top.y do for z = fromp.z, top.z do areapos = {x = x, y = y, z = z, stackpos = 253} getPlayers = getThingfromPos(areapos) if isPlayer(getPlayers.uid) then doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false) doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT) end end end end end end function spawnZombie() if getGlobalStorageValue(config.playerCount) >= 2 then pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)} doSummonCreature(config.zombieName, pos) doSendMagicEffect(pos, CONST_ME_MORTAREA) setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1) doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED) addEvent(spawnZombie, config.timeBetweenSpawns * 1000) end end Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá! "Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda (obg ao @Beeny por fazer essa linda sign <3)
Postado Março 31, 2014 11 anos Autor Agora deu este erro no distro, mais o teleport apareceu normal, coloquei os 3 player dentro do evento pra começar o evento mais mesmo assim o evento tiro o 3 player de dentro do evento, o erro que eu no distro foi quando o evento inicio, olhe. [Error - GlobalEvents::timer] Couldn't execute event: zombieevent
Postado Abril 1, 2014 11 anos testa esse local config = { playerCount = 2001, -- Global storage for counting the players left/entered in the event zombieCount = 2002, -- Global storage for counting the zombies in the event teleportActionId = 2000, -- Action id of the teleport needed for the movement script teleportPosition = {x = 152, y = 50, z = 7, stackpos = 1}, -- Where the teleport will be created teleportToPosition = {x = 838, y = 61, z = 7}, -- Where the teleport will take you teleportId = 1387, -- Id of the teleport timeToStartEvent = 1, -- Minutes, after these minutes the teleport will be removed and the event will be declared started timeBetweenSpawns = 10, -- Seconds between each spawn of zombie zombieName = "event zombie", -- Name of the zombie that should be summoned playersNeededToStartEvent = 3, -- Players needed before the zombies can spawn. -- Should be the same as in the creaturescript! -- The zombies will spawn randomly inside this area fromPosition = {x = 806, y = 38, z = 7}, -- top left cornor of the playground toPosition = {x = 868, y = 85, z = 7}, -- bottom right cornor of the playground } function onTimer() local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition) doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING) setGlobalStorageValue(config.playerCount, 0) setGlobalStorageValue(config.zombieCount, 0) addEvent(startEvent, config.timeToStartEvent * 1000 * 60) print(getGlobalStorageValue(2001)) end function startEvent() local posit1 = getThingfromPos(config.teleportPosition) if posit1.itemid ~= 0 then doRemoveItem(posit1.uid, 1) end local fromp, top = config.fromPosition, config.toPosition if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then addEvent(spawnZombie, config.timeBetweenSpawns * 1000) doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING) for x = fromp.x, top.x do for y = fromp.y, top.y do for z = fromp.z, top.z do areapos = {x = x, y = y, z = z, stackpos = 253} getPlayers = getThingfromPos(areapos) if isPlayer(getPlayers.uid) then doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!") end end end end else doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING) for x = fromp.x, top.x do for y = fromp.y, top.y do for z = fromp.z, top.z do areapos = {x = x, y = y, z = z, stackpos = 253} getPlayers = getThingfromPos(areapos) if isPlayer(getPlayers.uid) then doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false) doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT) end end end end end end function spawnZombie() if getGlobalStorageValue(config.playerCount) >= 2 then pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)} doSummonCreature(config.zombieName, pos) doSendMagicEffect(pos, CONST_ME_MORTAREA) setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1) doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED) addEvent(spawnZombie, config.timeBetweenSpawns * 1000) end end se não der certo tenta o de baixo local config = { playerCount = 2001, -- Global storage for counting the players left/entered in the event zombieCount = 2002, -- Global storage for counting the zombies in the event teleportActionId = 2000, -- Action id of the teleport needed for the movement script teleportPosition = {x = 152, y = 50, z = 7, stackpos = 1}, -- Where the teleport will be created teleportToPosition = {x = 838, y = 61, z = 7}, -- Where the teleport will take you teleportId = 1387, -- Id of the teleport timeToStartEvent = 1, -- Minutes, after these minutes the teleport will be removed and the event will be declared started timeBetweenSpawns = 10, -- Seconds between each spawn of zombie zombieName = "event zombie", -- Name of the zombie that should be summoned playersNeededToStartEvent = 3, -- Players needed before the zombies can spawn. -- Should be the same as in the creaturescript! -- The zombies will spawn randomly inside this area fromPosition = {x = 806, y = 38, z = 7}, -- top left cornor of the playground toPosition = {x = 868, y = 85, z = 7}, -- bottom right cornor of the playground } function onTimer() local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition) doItemSetAttribute(tp, "aid", config.teleportActionId) doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING) setGlobalStorageValue(config.playerCount, 0) setGlobalStorageValue(config.zombieCount, 0) addEvent(startEvent, config.timeToStartEvent * 1000 * 60) print(getGlobalStorageValue(2001)) end function startEvent() local get = getThingfromPos(config.teleportPosition) if get.itemid == config.teleportId then doRemoveItem(get.itemid, 1) elseif get.itemaid == config.teleportActionId then doRemoveItem(get.itemaid, 1) end local fromp, top = config.fromPosition, config.toPosition if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then addEvent(spawnZombie, config.timeBetweenSpawns * 1000) doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING) for x = fromp.x, top.x do for y = fromp.y, top.y do for z = fromp.z, top.z do areapos = {x = x, y = y, z = z, stackpos = 253} getPlayers = getThingfromPos(areapos) if isPlayer(getPlayers.uid) then doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!") end end end end else doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING) for x = fromp.x, top.x do for y = fromp.y, top.y do for z = fromp.z, top.z do areapos = {x = x, y = y, z = z, stackpos = 253} getPlayers = getThingfromPos(areapos) if isPlayer(getPlayers.uid) then doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false) doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT) end end end end end end function spawnZombie() if getGlobalStorageValue(config.playerCount) >= 2 then pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)} doSummonCreature(config.zombieName, pos) doSendMagicEffect(pos, CONST_ME_MORTAREA) setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1) doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED) addEvent(spawnZombie, config.timeBetweenSpawns * 1000) end end Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá! "Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda (obg ao @Beeny por fazer essa linda sign <3)
Postado Abril 1, 2014 11 anos Autor testa esse local config = { playerCount = 2001, -- Global storage for counting the players left/entered in the event zombieCount = 2002, -- Global storage for counting the zombies in the event teleportActionId = 2000, -- Action id of the teleport needed for the movement script teleportPosition = {x = 152, y = 50, z = 7, stackpos = 1}, -- Where the teleport will be created teleportToPosition = {x = 838, y = 61, z = 7}, -- Where the teleport will take you teleportId = 1387, -- Id of the teleport timeToStartEvent = 1, -- Minutes, after these minutes the teleport will be removed and the event will be declared started timeBetweenSpawns = 10, -- Seconds between each spawn of zombie zombieName = "event zombie", -- Name of the zombie that should be summoned playersNeededToStartEvent = 3, -- Players needed before the zombies can spawn. -- Should be the same as in the creaturescript! -- The zombies will spawn randomly inside this area fromPosition = {x = 806, y = 38, z = 7}, -- top left cornor of the playground toPosition = {x = 868, y = 85, z = 7}, -- bottom right cornor of the playground } function onTimer() local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition) doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING) setGlobalStorageValue(config.playerCount, 0) setGlobalStorageValue(config.zombieCount, 0) addEvent(startEvent, config.timeToStartEvent * 1000 * 60) print(getGlobalStorageValue(2001)) end function startEvent() local posit1 = getThingfromPos(config.teleportPosition) if posit1.itemid ~= 0 then doRemoveItem(posit1.uid, 1) end local fromp, top = config.fromPosition, config.toPosition if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then addEvent(spawnZombie, config.timeBetweenSpawns * 1000) doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING) for x = fromp.x, top.x do for y = fromp.y, top.y do for z = fromp.z, top.z do areapos = {x = x, y = y, z = z, stackpos = 253} getPlayers = getThingfromPos(areapos) if isPlayer(getPlayers.uid) then doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!") end end end end else doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING) for x = fromp.x, top.x do for y = fromp.y, top.y do for z = fromp.z, top.z do areapos = {x = x, y = y, z = z, stackpos = 253} getPlayers = getThingfromPos(areapos) if isPlayer(getPlayers.uid) then doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false) doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT) end end end end end end function spawnZombie() if getGlobalStorageValue(config.playerCount) >= 2 then pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)} doSummonCreature(config.zombieName, pos) doSendMagicEffect(pos, CONST_ME_MORTAREA) setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1) doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED) addEvent(spawnZombie, config.timeBetweenSpawns * 1000) end end se não der certo tenta o de baixo local config = { playerCount = 2001, -- Global storage for counting the players left/entered in the event zombieCount = 2002, -- Global storage for counting the zombies in the event teleportActionId = 2000, -- Action id of the teleport needed for the movement script teleportPosition = {x = 152, y = 50, z = 7, stackpos = 1}, -- Where the teleport will be created teleportToPosition = {x = 838, y = 61, z = 7}, -- Where the teleport will take you teleportId = 1387, -- Id of the teleport timeToStartEvent = 1, -- Minutes, after these minutes the teleport will be removed and the event will be declared started timeBetweenSpawns = 10, -- Seconds between each spawn of zombie zombieName = "event zombie", -- Name of the zombie that should be summoned playersNeededToStartEvent = 3, -- Players needed before the zombies can spawn. -- Should be the same as in the creaturescript! -- The zombies will spawn randomly inside this area fromPosition = {x = 806, y = 38, z = 7}, -- top left cornor of the playground toPosition = {x = 868, y = 85, z = 7}, -- bottom right cornor of the playground } function onTimer() local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition) doItemSetAttribute(tp, "aid", config.teleportActionId) doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING) setGlobalStorageValue(config.playerCount, 0) setGlobalStorageValue(config.zombieCount, 0) addEvent(startEvent, config.timeToStartEvent * 1000 * 60) print(getGlobalStorageValue(2001)) end function startEvent() local get = getThingfromPos(config.teleportPosition) if get.itemid == config.teleportId then doRemoveItem(get.itemid, 1) elseif get.itemaid == config.teleportActionId then doRemoveItem(get.itemaid, 1) end local fromp, top = config.fromPosition, config.toPosition if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then addEvent(spawnZombie, config.timeBetweenSpawns * 1000) doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING) for x = fromp.x, top.x do for y = fromp.y, top.y do for z = fromp.z, top.z do areapos = {x = x, y = y, z = z, stackpos = 253} getPlayers = getThingfromPos(areapos) if isPlayer(getPlayers.uid) then doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!") end end end end else doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING) for x = fromp.x, top.x do for y = fromp.y, top.y do for z = fromp.z, top.z do areapos = {x = x, y = y, z = z, stackpos = 253} getPlayers = getThingfromPos(areapos) if isPlayer(getPlayers.uid) then doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false) doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT) end end end end end end function spawnZombie() if getGlobalStorageValue(config.playerCount) >= 2 then pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)} doSummonCreature(config.zombieName, pos) doSendMagicEffect(pos, CONST_ME_MORTAREA) setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1) doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED) addEvent(spawnZombie, config.timeBetweenSpawns * 1000) end end O 1 script deu esse erro depois da mensagem olhe. [01/04/2014 01:30:00] > Broadcasted message: "Zombie event starting in 1 minutes! The teleport will be closed when the event start!". [01/04/2014 01:30:00] 0 [01/04/2014 01:30:00] [Error - GlobalEvents::timer] Couldn't execute event: zombieevent Mesmo com a quantidade certa de players para começar o evento, o script me tiro do evento e falo o seguinte. 01:31 The Zombie event could not start because of to few players participating. At least 3 players is needed! O 2 script deu esse erro de cara apos o reload. [01/04/2014 01:35:36] [Error - LuaScriptInterface::loadFile] data/globalevents/scripts/zombie event.lua:84: '=' expected near 'config' [01/04/2014 01:35:36] [Warning - Event::loadScript] Cannot load script (data/globalevents/scripts/zombie event.lua) [01/04/2014 01:35:36] data/globalevents/scripts/zombie event.lua:84: '=' expected near 'config' [01/04/2014 01:35:36] [Warning - GlobalEvents::configureEvent] Duplicate registered globalevent with name: zombieevent Editado Abril 1, 2014 11 anos por Rodrigo0lg (veja o histórico de edições)
Postado Abril 1, 2014 11 anos Autor @UP Amigo sera que isso não acontece porque talvez o Zombie Event é para Distro 4.1? Vou testar aqui, se for eu edito.
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