Postado Junho 13, 2014 11 anos Galera preciso de um npc que venda buffs que valem por 20 minutos, ou enquanto estiver vivo: - Buff que aumenta skills +10; (EK, RP) - Buff que aumenta velocidade mesmo com gran hur; (EK, RP, MS, ED) - Buff que aumenta ML; (MS, ED) - Buff que absorve os danos... (EK, RP, MS, ED) Se tiverem 1 script parecido pode ser tbm! Desde já agradeço, muito obrigado!
Postado Junho 17, 2014 11 anos local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandlernCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandlernCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandlernCreatureSay(cid, type, msg) end function onThink() npcHandlernThink() end -- Buff Config beginning -- -- configs local config = { storage = 77700, value = 1, } money = 2000 invisibleseconds = 600 magicshieldseconds = 600 regeseconds = 600 speedseconds = 600 skillsseconds = 600 skillsupgrade = {} skillsupgrade['fist'] = 20 skillsupgrade['club'] = 20 skillsupgrade['sword'] = 20 skillsupgrade['axe'] = 20 skillsupgrade['distance'] = 20 skillsupgrade['shield'] = 20 skillsupgrade['ml'] = 10 -- end configs -- Configs of buffs local conditionMagic = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionMagic, CONDITION_PARAM_BUFF, true) setConditionParam(conditionMagic, CONDITION_PARAM_TICKS, skillsseconds * 1000) setConditionParam(conditionMagic, CONDITION_PARAM_STAT_MAGICLEVEL, skillsupgrade['ml']) local combatInvisible = createConditionObject(CONDITION_INVISIBLE) setConditionParam(combatInvisible, CONDITION_PARAM_BUFF, true) setConditionParam(combatInvisible, CONDITION_PARAM_TICKS, invisibleseconds*1000) local conditionMelee = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionMelee, CONDITION_PARAM_BUFF, true) setConditionParam(conditionMelee, CONDITION_PARAM_TICKS, skillsseconds*1000) setConditionParam(conditionMelee, CONDITION_PARAM_SKILL_FIST, skillsupgrade['fist']) setConditionParam(conditionMelee, CONDITION_PARAM_SKILL_CLUB, skillsupgrade['club']) setConditionParam(conditionMelee, CONDITION_PARAM_SKILL_SWORD, skillsupgrade['sword']) setConditionParam(conditionMelee, CONDITION_PARAM_SKILL_AXE, skillsupgrade['axe']) local conditionDistance = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionDistance, CONDITION_PARAM_BUFF, true) setConditionParam(conditionDistance, CONDITION_PARAM_TICKS, skillsseconds*1000) setConditionParam(conditionDistance, CONDITION_PARAM_SKILL_DISTANCE, skillsupgrade['distance']) local conditionShield = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionShield, CONDITION_PARAM_BUFF, true) setConditionParam(conditionShield, CONDITION_PARAM_TICKS, skillsseconds*1000) setConditionParam(conditionShield, CONDITION_PARAM_SKILL_SHIELD, skillsupgrade['shield']) local combatUtamo = createConditionObject(CONDITION_MANASHIELD) setConditionParam(combatUtamo, CONDITION_PARAM_BUFF, true) setConditionParam(combatUtamo, CONDITION_PARAM_TICKS, magicshieldseconds*1000) local conditionRege = createConditionObject(CONDITION_REGENERATION) setConditionParam(conditionRege, CONDITION_PARAM_BUFF, true) setConditionParam(conditionRege, CONDITION_PARAM_TICKS, regeseconds*1000) setConditionParam(conditionRege, CONDITION_PARAM_HEALTHGAIN, 20) setConditionParam(conditionRege, CONDITION_PARAM_HEALTHTICKS, 2000) local conditionspeed = createConditionObject(CONDITION_HASTE) setConditionParam(conditionspeed, CONDITION_PARAM_BUFF, true) setConditionParam(conditionspeed, CONDITION_PARAM_TICKS, speedseconds*1000) setConditionFormula(conditionspeed, 1.0, -86, 1.0, -86) -- Configs of buffs function magicl(cid, message, keywords, parameters, node) local guid = getPlayerGUID(cid) if not npcHandler:isFocused(cid) then return false end if (isDruid(cid) or isSorcerer(cid)) and getCreatureStorage(cid, config.storage) == -1 then if getPlayerMoney(cid) >= 5000 then doPlayerRemoveMoney(cid, 5000) doAddCondition(cid, conditionMagic) npcHandler:say('Your magic level has increased for 10 minutes!', cid) setPlayerStorageValue(cid, config.storage, config.value) addEvent(db.executeQuery, skillsseconds * 1000, "UPDATE `player_storage` SET `key` = " .. config.storage .. ", `value` = -1 WHERE `player_id` = " .. guid .. " LIMIT 1;") else npcHandler:say('You don\'t have such money.', cid) end else npcHandler:say('You must be a druid or a sorcerer to receive this increment.', cid) end end function invisible(cid, message, keywords, parameters, node) local guid = getPlayerGUID(cid) if not npcHandler:isFocused(cid) then return false end if (isDruid(cid) or isSorcerer(cid)) and getCreatureStorage(cid, config.storage) == -1 then if getPlayerMoney(cid) >= 5000 then doPlayerRemoveMoney(cid, 5000) npcHandler:say('You received invisibility for 10 minutes!', cid) doAddCondition(cid, combatInvisible) setPlayerStorageValue(cid, config.storage, config.value) addEvent(db.executeQuery, invisibleseconds * 1000, "UPDATE `player_storage` SET `key` = " .. config.storage .. ", `value` = -1 WHERE `player_id` = " .. guid .. " LIMIT 1;") else npcHandler:say('You don\'t have such money.', cid) end else npcHandler:say('You must be a druid or a sorcerer to receive this increment.', cid) end end function melee(cid, message, keywords, parameters, node) local guid = getPlayerGUID(cid) if not npcHandler:isFocused(cid) then return false end if isKnight(cid) and getCreatureStorage(cid, config.storage) == -1 then if getPlayerMoney(cid) >= 5000 then doPlayerRemoveMoney(cid, 5000) doAddCondition(cid, conditionMelee) npcHandler:say('Your Melee Skills has increased for 10 minutes!', cid) setPlayerStorageValue(cid, config.storage, config.value) addEvent(db.executeQuery, skillsseconds * 1000, "UPDATE `player_storage` SET `key` = " .. config.storage .. ", `value` = -1 WHERE `player_id` = " .. guid .. " LIMIT 1;") else npcHandler:say('You don\'t have such money.', cid) end else npcHandler:say('You must be a knight to receive this increment.', cid) end end function distance(cid, message, keywords, parameters, node) local guid = getPlayerGUID(cid) if not npcHandler:isFocused(cid) then return false end if isPaladin(cid) and getCreatureStorage(cid, config.storage) == -1 then if getPlayerMoney(cid) >= 5000 then doPlayerRemoveMoney(cid, 5000) doAddCondition(cid, conditionDistance) npcHandler:say('Your Distance Skill has increased for 10 minutes!', cid) setPlayerStorageValue(cid, config.storage, config.value) addEvent(db.executeQuery, skillsseconds * 1000, "UPDATE `player_storage` SET `key` = " .. config.storage .. ", `value` = -1 WHERE `player_id` = " .. guid .. " LIMIT 1;") else npcHandler:say('You don\'t have such money.', cid) end else npcHandler:say('You must be a Paladin to receive this increment.', cid) end end function shield(cid, message, keywords, parameters, node) local guid = getPlayerGUID(cid) if not npcHandler:isFocused(cid) then return false end if (isPaladin(cid) or isKnight(cid)) and getCreatureStorage(cid, config.storage) == -1 then if getPlayerMoney(cid) >= 5000 then doPlayerRemoveMoney(cid, 5000) doAddCondition(cid, conditionShield) npcHandler:say('Your Shielding Skill has increased for 10 minutes!', cid) setPlayerStorageValue(cid, config.storage, config.value) addEvent(db.executeQuery, skillsseconds * 1000, "UPDATE `player_storage` SET `key` = " .. config.storage .. ", `value` = -1 WHERE `player_id` = " .. guid .. " LIMIT 1;") else npcHandler:say('You don\'t have such money.', cid) end else npcHandler:say('You must be a Paladin or a Knight to receive this increment.', cid) end end function magicshield(cid, message, keywords, parameters, node) local guid = getPlayerGUID(cid) if not npcHandler:isFocused(cid) then return false end if (isPaladin(cid) or isDruid(cid) or isSorcerer(cid)) and getCreatureStorage(cid, config.storage) == -1 then if getPlayerMoney(cid) >= 5000 then doPlayerRemoveMoney(cid, 5000) doAddCondition(cid, combatUtamo) npcHandler:say('You received a Magic Shield for 10 minutes!', cid) setPlayerStorageValue(cid, config.storage, config.value) addEvent(db.executeQuery, magicshieldseconds * 1000, "UPDATE `player_storage` SET `key` = " .. config.storage .. ", `value` = -1 WHERE `player_id` = " .. guid .. " LIMIT 1;") else npcHandler:say('You don\'t have such money.', cid) end else npcHandler:say('Knights can\'t receive this increment.', cid) end end function regener(cid, message, keywords, parameters, node) local guid = getPlayerGUID(cid) if not npcHandler:isFocused(cid) then return false end if isPlayer(cid) and getCreatureStorage(cid, config.storage) == -1 then if getPlayerMoney(cid) >= 5000 then doPlayerRemoveMoney(cid, 5000) doAddCondition(cid, conditionRege) npcHandler:say('Your regeneration has increased for 10 minutes!', cid) setPlayerStorageValue(cid, config.storage, config.value) addEvent(db.executeQuery, regeseconds * 1000, "UPDATE `player_storage` SET `key` = " .. config.storage .. ", `value` = -1 WHERE `player_id` = " .. guid .. " LIMIT 1;") else npcHandler:say('You don\'t have such money.', cid) end else npcHandler:say('You can\'t receive more than two increases.', cid) end end function speed(cid, message, keywords, parameters, node) local guid = getPlayerGUID(cid) if not npcHandler:isFocused(cid) then return false end if isPlayer(cid) and getCreatureStorage(cid, config.storage) == -1 then if getPlayerMoney(cid) >= 5000 then doPlayerRemoveMoney(cid, 5000) doAddCondition(cid, conditionspeed) npcHandler:say('Your speed has increased for 10 minutes!', cid) setPlayerStorageValue(cid, config.storage, config.value) addEvent(db.executeQuery, speedseconds * 1000, "UPDATE `player_storage` SET `key` = " .. config.storage .. ", `value` = -1 WHERE `player_id` = " .. guid .. " LIMIT 1;") else npcHandler:say('You don\'t have such money.', cid) end else npcHandler:say('You can\'t receive more than two increases.', cid) end end -- Buff Config End -- keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can increase your {melee}, {distance}, {shielding}, {magic level}, {regeneration}, {invisibility}, {magic shield} and {speed}"}) local node1 = keywordHandler:addKeyword({'magic level'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to increase your magic level for a certain time?'}) node1:addChildKeyword({'yes'}, magicl, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back if you want an upgrade in your skills.', reset = true}) local node2 = keywordHandler:addKeyword({'invisibility'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to be invisible for a certain time?'}) node2:addChildKeyword({'yes'}, invisible, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back if you want an upgrade in your skills.', reset = true}) local node3 = keywordHandler:addKeyword({'melee'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to increase your melee skills for a certain time?'}) node3:addChildKeyword({'yes'}, melee, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back if you want an upgrade in your skills.', reset = true}) local node4 = keywordHandler:addKeyword({'distance'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to increase your distance skills for a certain time?'}) node4:addChildKeyword({'yes'}, distance, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back if you want an upgrade in your skills.', reset = true}) local node5 = keywordHandler:addKeyword({'shielding'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to increase your shielding skill for a certain time?'}) node5:addChildKeyword({'yes'}, shield, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back if you want an upgrade in your skills.', reset = true}) local node6 = keywordHandler:addKeyword({'magic shield'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to receive a magic shield for a certain time?'}) node6:addChildKeyword({'yes'}, magicshield, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node6:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back if you want an upgrade in your skills.', reset = true}) local node7 = keywordHandler:addKeyword({'regeneration'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to increase your regeneration for a certain time?'}) node7:addChildKeyword({'yes'}, regener, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node7:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back if you want an upgrade in your skills.', reset = true}) local node8 = keywordHandler:addKeyword({'speed'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to increase your speed for a certain time?'}) node8:addChildKeyword({'yes'}, speed, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node8:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back if you want an upgrade in your skills.', reset = true}) npcHandler:addModule(FocusModule:new()
Postado Junho 18, 2014 11 anos Autor local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandlernCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandlernCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandlernCreatureSay(cid, type, msg) end function onThink() npcHandlernThink() end -- Buff Config beginning -- -- configs local config = { storage = 77700, value = 1, } money = 2000 invisibleseconds = 600 magicshieldseconds = 600 regeseconds = 600 speedseconds = 600 skillsseconds = 600 skillsupgrade = {} skillsupgrade['fist'] = 20 skillsupgrade['club'] = 20 skillsupgrade['sword'] = 20 skillsupgrade['axe'] = 20 skillsupgrade['distance'] = 20 skillsupgrade['shield'] = 20 skillsupgrade['ml'] = 10 -- end configs -- Configs of buffs local conditionMagic = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionMagic, CONDITION_PARAM_BUFF, true) setConditionParam(conditionMagic, CONDITION_PARAM_TICKS, skillsseconds * 1000) setConditionParam(conditionMagic, CONDITION_PARAM_STAT_MAGICLEVEL, skillsupgrade['ml']) local combatInvisible = createConditionObject(CONDITION_INVISIBLE) setConditionParam(combatInvisible, CONDITION_PARAM_BUFF, true) setConditionParam(combatInvisible, CONDITION_PARAM_TICKS, invisibleseconds*1000) local conditionMelee = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionMelee, CONDITION_PARAM_BUFF, true) setConditionParam(conditionMelee, CONDITION_PARAM_TICKS, skillsseconds*1000) setConditionParam(conditionMelee, CONDITION_PARAM_SKILL_FIST, skillsupgrade['fist']) setConditionParam(conditionMelee, CONDITION_PARAM_SKILL_CLUB, skillsupgrade['club']) setConditionParam(conditionMelee, CONDITION_PARAM_SKILL_SWORD, skillsupgrade['sword']) setConditionParam(conditionMelee, CONDITION_PARAM_SKILL_AXE, skillsupgrade['axe']) local conditionDistance = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionDistance, CONDITION_PARAM_BUFF, true) setConditionParam(conditionDistance, CONDITION_PARAM_TICKS, skillsseconds*1000) setConditionParam(conditionDistance, CONDITION_PARAM_SKILL_DISTANCE, skillsupgrade['distance']) local conditionShield = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionShield, CONDITION_PARAM_BUFF, true) setConditionParam(conditionShield, CONDITION_PARAM_TICKS, skillsseconds*1000) setConditionParam(conditionShield, CONDITION_PARAM_SKILL_SHIELD, skillsupgrade['shield']) local combatUtamo = createConditionObject(CONDITION_MANASHIELD) setConditionParam(combatUtamo, CONDITION_PARAM_BUFF, true) setConditionParam(combatUtamo, CONDITION_PARAM_TICKS, magicshieldseconds*1000) local conditionRege = createConditionObject(CONDITION_REGENERATION) setConditionParam(conditionRege, CONDITION_PARAM_BUFF, true) setConditionParam(conditionRege, CONDITION_PARAM_TICKS, regeseconds*1000) setConditionParam(conditionRege, CONDITION_PARAM_HEALTHGAIN, 20) setConditionParam(conditionRege, CONDITION_PARAM_HEALTHTICKS, 2000) local conditionspeed = createConditionObject(CONDITION_HASTE) setConditionParam(conditionspeed, CONDITION_PARAM_BUFF, true) setConditionParam(conditionspeed, CONDITION_PARAM_TICKS, speedseconds*1000) setConditionFormula(conditionspeed, 1.0, -86, 1.0, -86) -- Configs of buffs function magicl(cid, message, keywords, parameters, node) local guid = getPlayerGUID(cid) if not npcHandler:isFocused(cid) then return false end if (isDruid(cid) or isSorcerer(cid)) and getCreatureStorage(cid, config.storage) == -1 then if getPlayerMoney(cid) >= 5000 then doPlayerRemoveMoney(cid, 5000) doAddCondition(cid, conditionMagic) npcHandler:say('Your magic level has increased for 10 minutes!', cid) setPlayerStorageValue(cid, config.storage, config.value) addEvent(db.executeQuery, skillsseconds * 1000, "UPDATE `player_storage` SET `key` = " .. config.storage .. ", `value` = -1 WHERE `player_id` = " .. guid .. " LIMIT 1;") else npcHandler:say('You don\'t have such money.', cid) end else npcHandler:say('You must be a druid or a sorcerer to receive this increment.', cid) end end function invisible(cid, message, keywords, parameters, node) local guid = getPlayerGUID(cid) if not npcHandler:isFocused(cid) then return false end if (isDruid(cid) or isSorcerer(cid)) and getCreatureStorage(cid, config.storage) == -1 then if getPlayerMoney(cid) >= 5000 then doPlayerRemoveMoney(cid, 5000) npcHandler:say('You received invisibility for 10 minutes!', cid) doAddCondition(cid, combatInvisible) setPlayerStorageValue(cid, config.storage, config.value) addEvent(db.executeQuery, invisibleseconds * 1000, "UPDATE `player_storage` SET `key` = " .. config.storage .. ", `value` = -1 WHERE `player_id` = " .. guid .. " LIMIT 1;") else npcHandler:say('You don\'t have such money.', cid) end else npcHandler:say('You must be a druid or a sorcerer to receive this increment.', cid) end end function melee(cid, message, keywords, parameters, node) local guid = getPlayerGUID(cid) if not npcHandler:isFocused(cid) then return false end if isKnight(cid) and getCreatureStorage(cid, config.storage) == -1 then if getPlayerMoney(cid) >= 5000 then doPlayerRemoveMoney(cid, 5000) doAddCondition(cid, conditionMelee) npcHandler:say('Your Melee Skills has increased for 10 minutes!', cid) setPlayerStorageValue(cid, config.storage, config.value) addEvent(db.executeQuery, skillsseconds * 1000, "UPDATE `player_storage` SET `key` = " .. config.storage .. ", `value` = -1 WHERE `player_id` = " .. guid .. " LIMIT 1;") else npcHandler:say('You don\'t have such money.', cid) end else npcHandler:say('You must be a knight to receive this increment.', cid) end end function distance(cid, message, keywords, parameters, node) local guid = getPlayerGUID(cid) if not npcHandler:isFocused(cid) then return false end if isPaladin(cid) and getCreatureStorage(cid, config.storage) == -1 then if getPlayerMoney(cid) >= 5000 then doPlayerRemoveMoney(cid, 5000) doAddCondition(cid, conditionDistance) npcHandler:say('Your Distance Skill has increased for 10 minutes!', cid) setPlayerStorageValue(cid, config.storage, config.value) addEvent(db.executeQuery, skillsseconds * 1000, "UPDATE `player_storage` SET `key` = " .. config.storage .. ", `value` = -1 WHERE `player_id` = " .. guid .. " LIMIT 1;") else npcHandler:say('You don\'t have such money.', cid) end else npcHandler:say('You must be a Paladin to receive this increment.', cid) end end function shield(cid, message, keywords, parameters, node) local guid = getPlayerGUID(cid) if not npcHandler:isFocused(cid) then return false end if (isPaladin(cid) or isKnight(cid)) and getCreatureStorage(cid, config.storage) == -1 then if getPlayerMoney(cid) >= 5000 then doPlayerRemoveMoney(cid, 5000) doAddCondition(cid, conditionShield) npcHandler:say('Your Shielding Skill has increased for 10 minutes!', cid) setPlayerStorageValue(cid, config.storage, config.value) addEvent(db.executeQuery, skillsseconds * 1000, "UPDATE `player_storage` SET `key` = " .. config.storage .. ", `value` = -1 WHERE `player_id` = " .. guid .. " LIMIT 1;") else npcHandler:say('You don\'t have such money.', cid) end else npcHandler:say('You must be a Paladin or a Knight to receive this increment.', cid) end end function magicshield(cid, message, keywords, parameters, node) local guid = getPlayerGUID(cid) if not npcHandler:isFocused(cid) then return false end if (isPaladin(cid) or isDruid(cid) or isSorcerer(cid)) and getCreatureStorage(cid, config.storage) == -1 then if getPlayerMoney(cid) >= 5000 then doPlayerRemoveMoney(cid, 5000) doAddCondition(cid, combatUtamo) npcHandler:say('You received a Magic Shield for 10 minutes!', cid) setPlayerStorageValue(cid, config.storage, config.value) addEvent(db.executeQuery, magicshieldseconds * 1000, "UPDATE `player_storage` SET `key` = " .. config.storage .. ", `value` = -1 WHERE `player_id` = " .. guid .. " LIMIT 1;") else npcHandler:say('You don\'t have such money.', cid) end else npcHandler:say('Knights can\'t receive this increment.', cid) end end function regener(cid, message, keywords, parameters, node) local guid = getPlayerGUID(cid) if not npcHandler:isFocused(cid) then return false end if isPlayer(cid) and getCreatureStorage(cid, config.storage) == -1 then if getPlayerMoney(cid) >= 5000 then doPlayerRemoveMoney(cid, 5000) doAddCondition(cid, conditionRege) npcHandler:say('Your regeneration has increased for 10 minutes!', cid) setPlayerStorageValue(cid, config.storage, config.value) addEvent(db.executeQuery, regeseconds * 1000, "UPDATE `player_storage` SET `key` = " .. config.storage .. ", `value` = -1 WHERE `player_id` = " .. guid .. " LIMIT 1;") else npcHandler:say('You don\'t have such money.', cid) end else npcHandler:say('You can\'t receive more than two increases.', cid) end end function speed(cid, message, keywords, parameters, node) local guid = getPlayerGUID(cid) if not npcHandler:isFocused(cid) then return false end if isPlayer(cid) and getCreatureStorage(cid, config.storage) == -1 then if getPlayerMoney(cid) >= 5000 then doPlayerRemoveMoney(cid, 5000) doAddCondition(cid, conditionspeed) npcHandler:say('Your speed has increased for 10 minutes!', cid) setPlayerStorageValue(cid, config.storage, config.value) addEvent(db.executeQuery, speedseconds * 1000, "UPDATE `player_storage` SET `key` = " .. config.storage .. ", `value` = -1 WHERE `player_id` = " .. guid .. " LIMIT 1;") else npcHandler:say('You don\'t have such money.', cid) end else npcHandler:say('You can\'t receive more than two increases.', cid) end end -- Buff Config End -- keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can increase your {melee}, {distance}, {shielding}, {magic level}, {regeneration}, {invisibility}, {magic shield} and {speed}"}) local node1 = keywordHandler:addKeyword({'magic level'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to increase your magic level for a certain time?'}) node1:addChildKeyword({'yes'}, magicl, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back if you want an upgrade in your skills.', reset = true}) local node2 = keywordHandler:addKeyword({'invisibility'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to be invisible for a certain time?'}) node2:addChildKeyword({'yes'}, invisible, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back if you want an upgrade in your skills.', reset = true}) local node3 = keywordHandler:addKeyword({'melee'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to increase your melee skills for a certain time?'}) node3:addChildKeyword({'yes'}, melee, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back if you want an upgrade in your skills.', reset = true}) local node4 = keywordHandler:addKeyword({'distance'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to increase your distance skills for a certain time?'}) node4:addChildKeyword({'yes'}, distance, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back if you want an upgrade in your skills.', reset = true}) local node5 = keywordHandler:addKeyword({'shielding'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to increase your shielding skill for a certain time?'}) node5:addChildKeyword({'yes'}, shield, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back if you want an upgrade in your skills.', reset = true}) local node6 = keywordHandler:addKeyword({'magic shield'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to receive a magic shield for a certain time?'}) node6:addChildKeyword({'yes'}, magicshield, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node6:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back if you want an upgrade in your skills.', reset = true}) local node7 = keywordHandler:addKeyword({'regeneration'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to increase your regeneration for a certain time?'}) node7:addChildKeyword({'yes'}, regener, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node7:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back if you want an upgrade in your skills.', reset = true}) local node8 = keywordHandler:addKeyword({'speed'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to increase your speed for a certain time?'}) node8:addChildKeyword({'yes'}, speed, {npcHandler = npcHandler, onlyFocus = true, reset = true}) node8:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back if you want an upgrade in your skills.', reset = true}) npcHandler:addModule(FocusModule:new() Valeu amigo, Rep+ Alguns Erros: Buffa só 1 vez, mesmo relogando ou passando 10 minutos; No caso do magic, quando fui buffar a 2ª vez falou que tinha que ser sorc ou druid, mesmo sendo ED; Cara o BUFF speed não funcionou, ele adiciona no player aquela setinha pra cima, "strenghthened", em vez de velocidade maior q o gran hur... So falta isso mesmo eu acho, aguardo ae vlws. Editado Junho 18, 2014 11 anos por yagoskor (veja o histórico de edições)
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