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Postado

Bem pessoal, ja procurei em tudo que é canto mais não obtive sucesso, então vou postar aqui para vcs verem o meu problema.

 

post-32370-0-93415300-1404383004_thumb.j

 

Estou com esse erro do autoloot ja faz tempo mais ninguem me ajudou até agora. Tomara que uma boa alma me ajude :)

 

creaturescript:

function onLogin(cid)

    registerCreatureEvent(cid, "aloot_kill")
    return true
end
 
local stor = 7575
 
function autoloot(cid, target, pos)
    local function doStack(cid, itemid, new)
        local count = getPlayerItemCount(cid, itemid)
        if (count > 100) then
            count = count - math.floor(count / 100) * 100
        end
        local newCount = count + new
        if (count ~= 0) then
            local find = getPlayerItemById(cid, true, itemid, count).uid
            if (find > 0) then
                doRemoveItem(find)
            else
                newCount = new
            end
        end
        local item = doCreateItemEx(itemid, newCount)
        doPlayerAddItemEx(cid, item, true)
    end
 
    local function scanContainer(cid, uid, list)
        for k = (getContainerSize(uid) - 1), 0, -1 do
            local tmp = getContainerItem(uid, k)
            if (isInArray(list, tmp.itemid)) then
                if isItemStackable(tmp.itemid) and (getPlayerItemCount(cid, tmp.itemid) > 0) then
                    doStack(cid, tmp.itemid, tmp.type)
                else
                    local item = doCreateItemEx(tmp.itemid, tmp.type)
                    doPlayerAddItemEx(cid, item, true)
                end
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Looted ' .. tmp.type .. ' ' .. getItemNameById(tmp.itemid) .. '.')
                doRemoveItem(tmp.uid)
            elseif isContainer(tmp.uid) then
                scanContainer(cid, tmp.uid, list)
            end
        end
    end
 
    local items = {}
    for i = getTileInfo(pos).items, 1, -1 do
        pos.stackpos = i
        table.insert(items, getThingFromPos(pos))
    end
 
    if (#items == 0) then
        return
    end
 
    local corpse = -1
    for _, item in ipairs(items) do
        local name = getItemName(item.uid):lower()
        if name:find(target:lower()) then
            corpse = item.uid
            break
        end
    end
 
    if (corpse ~= -1) and isContainer(corpse) then
        scanContainer(cid, corpse, tostring(getPlayerStorageValue(cid, stor)):gsub('_', ''):explode(','))
    end
end
 
function onKill(cid, target, lastHit)
    if not isPlayer(target) then
        local infos = getPlayerStorageValue(cid, stor)
        if (infos == -1) then
            return true
        end
        local list = tostring(infos):explode(',')
        if (#list == 0) then
            return true
        end
        addEvent(autoloot, 150, cid, getCreatureName(target), getCreaturePosition(target))
    end
    return true
end

 
talkactions.

local stor, limit = 7575, 20 --storage, limit to add.
 
local allow_container = false --empty! not looted with items, atleast for now.
 
function onSay(cid, words, param)
    local expl = param:explode(':')
    local action, rst = expl[1], expl[2]
    if (action:lower() == 'check') then
        local infos, list = getPlayerStorageValue(cid, stor), {}
        if (infos ~= -1) then
            list = tostring(infos):explode(',')
        end
        local txt = 'Autoloot List:\n'
        if (#list > 0) then
            for k, id in ipairs(list) do
                id = id:gsub('_', '')
                if tonumber(id) then
                    txt = txt .. getItemNameById(tonumber(id)) .. ((k < #list) and '\n' or '')
                end
            end
        else
            txt = 'Empty'
        end
        doPlayerPopupFYI(cid, txt)
    elseif (action:lower() == 'add') then
        local infos, list = getPlayerStorageValue(cid, stor), {}
        if (infos ~= -1) then
            list = tostring(infos):gsub('_', ''):explode(',')
        end
        if (#list >= limit) then
            return doPlayerSendCancel(cid, 'You already have ' .. limit .. ' autolooting items.')
        end
        local item = tonumber(rst)
        if not item then
            item = getItemIdByName(rst, false)
            if not item then
                return doPlayerSendCancel(cid, 'not valid item.')
            end
        end
        if not allow_container and isItemContainer(item) then
            return doPlayerSendCancel(cid, 'this item can not be autolooted.')
        end
        local attrs = getItemInfo(item)
        if not attrs then
            return doPlayerSendCancel(cid, 'not valid item.')
        elseif not attrs.movable or not attrs.pickupable then
            return doPlayerSendCancel(cid, 'this item can not be autolooted.')
        end
        if isInArray(list, item) then
            return doPlayerSendCancel(cid, 'already added.')
        end
        table.insert(list, tostring(item))
        local new = ''
        for v, id in ipairs(list) do
            new = new .. '_' .. id:gsub('_' ,'') .. ((v < #list) and ',' or '')
        end
        doPlayerSetStorageValue(cid, stor, tostring(new))
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Item >>' .. getItemNameById(item) .. '<< has been added to the autoloot list.')
    elseif (action:lower() == 'remove') then
        local infos, list = getPlayerStorageValue(cid, stor), {}
        if (infos ~= -1) then
            list = tostring(infos):gsub('_', ''):explode(',')
        end
        if (#list == 0) then
            return doPlayerSendCancel(cid, 'You dont have any item added.')
        end
        if (#list >= limit) then
            return doPlayerSendCancel(cid, 'You already have ' .. limit .. ' autolooting items.')
        end
        local item = tonumber(rst)
        if not item then
            item = getItemIdByName(rst, false)
            if not item then
                return doPlayerSendCancel(cid, 'not valid item.')
            end
        end
        if not isInArray(list, item) then
            return doPlayerSendCancel(cid, 'This item is not in the list.')
        end
        local new = ''
        for v, id in ipairs(list) do
            if (tonumber(id) ~= item) then
                new = new .. '_' .. id:gsub('_' ,'') .. ((v < #list) and ',' or '')
            end
        end
        doPlayerSetStorageValue(cid, stor, tostring(new))
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Item >>' .. getItemNameById(item) .. '<< removed from the autoloot list.')
    end        
    return true
end

 
Descrição do erro:
*Se eu usar todos os espaços do aloot ele buga e não tem como remover nenhum item, só da para remover se eu não preencher todos espaços nele.
*As veses ele deixa alguns itens passar
*E quando coleta 100 itens ele nao looteia mais.
 
Por favor me ajudem.
Obrigado rep+

 

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Postado

tente usar este

function onLogin(cid)

registerCreatureEvent(cid, "aloot_kill")

return true

end

local stor = 7575

function autoloot(cid, target, pos)

local function doStack(cid, itemid, new)

local count = getPlayerItemCount(cid, itemid)

if (count > 100) then

count = count - math.floor(count / 100) * 100

end

local newCount = count + new

if (count ~= 0) then

local find = getPlayerItemById(cid, true, itemid, count).uid

if (find > 0) then

doRemoveItem(find)

else

newCount = new

end

end

local item = doCreateItemEx(itemid, newCount)

doPlayerAddItemEx(cid, item, true)

end

local function scanContainer(cid, uid, list)

for k = (getContainerSize(uid) - 1), 0, -1 do

local tmp = getContainerItem(uid, k)

if (isInArray(list, tmp.itemid)) then

if isItemStackable(tmp.itemid) and (getPlayerItemCount(cid, tmp.itemid) > 0) then

doStack(cid, tmp.itemid, tmp.type)

else

local item = doCreateItemEx(tmp.itemid, tmp.type)

doPlayerAddItemEx(cid, item, true)

end

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Looted ' .. tmp.type .. ' ' .. getItemNameById(tmp.itemid) .. '.')

doRemoveItem(tmp.uid)

elseif isContainer(tmp.uid) then

scanContainer(cid, tmp.uid, list)

end

end

end

local items = {}

for i = getTileInfo(pos).items, 1, -1 do

pos.stackpos = i

table.insert(items, getThingFromPos(pos))

end

if (#items == 0) then

return

end

local corpse = -1

for _, item in ipairs(items) do

local name = getItemName(item.uid):lower()

if name:find(target:lower()) then

corpse = item.uid

break

end

end

if (corpse ~= -1) and isContainer(corpse) then

scanContainer(cid, corpse, tostring(getPlayerStorageValue(cid, stor)):gsub('_', ''):explode(','))

end

end

function onKill(cid, target, lastHit)

if not isPlayer(target) then

local infos = getPlayerStorageValue(cid, stor)

if (infos == -1) then

return true

end

local list = tostring(infos):explode(',')

if (#list == 0) then

return true

end

addEvent(autoloot, 150, cid, getCreatureName(target), getCreaturePosition(target))

end

return true

end

--------------------------------------------------------------------------------------------------------------

Ajudei? Então Rep+, prometo que seu dedo nao vai cair :D

 

"Nunca deixe que alguém te diga que não pode fazer algo. Se você tem um sonho, tem que protegê-lo. As pessoas que não podem fazer por si mesmas, dirão que você não consegue. Se quer alguma coisa, vá e lute por ela."

 

"Memento mori, memento vivere"

Postado
  • Autor

Não sei se é o mesmo tipo de sistema que você está usando : http://www.tibiaking.com/forum/topic/36100-mod-sistema-de-auto-loot/

Se não funcionar,manda seu 050-function por favor.

 

Esse seu sistema achei muito interessante mas ja testei e não funcionou, acho que falta alguma função no meu server.

 

Meu 050-function

function doPlayerGiveItem(cid, itemid, amount, subType)
local item = 0
if(isItemStackable(itemid)) then
item = doCreateItemEx(itemid, amount)
if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
return false
end
else
for i = 1, amount do
item = doCreateItemEx(itemid, subType)
if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
return false
end
end
end
 
return true
end
 
function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType)
for i = 1, amount do
local container = doCreateItemEx(containerid, 1)
for x = 1, getContainerCapById(containerid) do
doAddContainerItem(container, itemid, subType)
end
 
if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then
return false
end
end
 
return true
end
 
function doPlayerTakeItem(cid, itemid, amount)
return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount)
end
 
function doPlayerBuyItem(cid, itemid, count, cost, charges)
return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges)
end
 
function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges)
end
 
function doPlayerSellItem(cid, itemid, count, cost)
if(not doPlayerTakeItem(cid, itemid, count)) then
return false
end
 
if(not doPlayerAddMoney(cid, cost)) then
error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).')
end
 
return true
end
 
function doPlayerWithdrawMoney(cid, amount)
if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
return false
end
 
local balance = getPlayerBalance(cid)
if(amount > balance or not doPlayerAddMoney(cid, amount)) then
return false
end
 
doPlayerSetBalance(cid, balance - amount)
return true
end
 
function doPlayerDepositMoney(cid, amount)
if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
return false
end
 
if(not doPlayerRemoveMoney(cid, amount)) then
return false
end
 
doPlayerSetBalance(cid, getPlayerBalance(cid) + amount)
return true
end
 
function isPremium(cid)
return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigInfo('freePremium'))))
end
 
function getMonthDayEnding(day)
if(day == "01" or day == "21" or day == "31") then
return "st"
elseif(day == "02" or day == "22") then
return "nd"
elseif(day == "03" or day == "23") then
return "rd"
end
 
return "th"
end
 
function getMonthString(m)
return os.date("%B", os.time{year = 1970, month = m, day = 1})
end
 
function getArticle(str)
    if str:find("[AaEeIiOoUuYy]") then 
  return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"
    else
       print("Error trying to use Look.lua in a pokeball!!")
       return "a"
    end
end
 
function isNumber(str)
return tonumber(str) ~= nil
end
 
function doPlayerAddAddons(cid, addon)
for i = 0, table.maxn(maleOutfits) do
doPlayerAddOutfit(cid, maleOutfits, addon)
end
 
for i = 0, table.maxn(femaleOutfits) do
doPlayerAddOutfit(cid, femaleOutfits, addon)
end
end
 
function doPlayerWithdrawAllMoney(cid)
return doPlayerWithdrawMoney(cid, getPlayerBalance(cid))
end
 
function doPlayerDepositAllMoney(cid)
return doPlayerDepositMoney(cid, getPlayerMoney(cid))
end
 
function doPlayerTransferAllMoneyTo(cid, target)
return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid))
end
 
function playerExists(name)
return getPlayerGUIDByName(name) ~= 0
end
 
function getTibiaTime()
local minutes = getWorldTime()
local hours = 0
while (minutes > 60) do
hours = hours + 1
minutes = minutes - 60
end
 
return {hours = hours, minutes = minutes}
end
 
function doWriteLogFile(file, text)
local f = io.open(file, "a+")
if(not f) then
return false
end
 
f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n")
f:close()
return true
end
 
function getExperienceForLevel(lv)
lv = lv - 1
return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
end
 
function doMutePlayer(cid, time)
local condition = createConditionObject(CONDITION_MUTED)
setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000)
return doAddCondition(cid, condition)
end
 
function getPlayerGroupName(cid)
return getGroupInfo(getPlayerGroupId(cid)).name
end
 
function getPlayerVocationName(cid)
return getVocationInfo(getPlayerVocation(cid)).name
end
 
function getPromotedVocation(vid)
return getVocationInfo(vid).promotedVocation
end
 
function doPlayerRemovePremiumDays(cid, days)
return doPlayerAddPremiumDays(cid, -days)
end
 
function getPlayerMasterPos(cid)
return getTownTemplePosition(getPlayerTown(cid))
end
 
function getHouseOwner(houseId)
return getHouseInfo(houseId).owner
end
 
function getHouseName(houseId)
return getHouseInfo(houseId).name
end
 
function getHouseEntry(houseId)
return getHouseInfo(houseId).entry
end
 
function getHouseRent(houseId)
return getHouseInfo(houseId).rent
end
 
function getHousePrice(houseId)
return getHouseInfo(houseId).price
end
 
function getHouseTown(houseId)
return getHouseInfo(houseId).town
end
 
function getHouseTilesCount(houseId)
return getHouseInfo(houseId).tiles
end
 
function getItemNameById(itemid)
return getItemDescriptionsById(itemid).name
end
 
function getItemPluralNameById(itemid)
return getItemDescriptionsById(itemid).plural
end
 
function getItemArticleById(itemid)
return getItemDescriptionsById(itemid).article
end
 
function getItemName(uid)
return getItemDescriptions(uid).name
end
 
function getItemPluralName(uid)
return getItemDescriptions(uid).plural
end
 
function getItemArticle(uid)
return getItemDescriptions(uid).article
end
 
function getItemText(uid)
return getItemDescriptions(uid).text
end
 
function getItemSpecialDescription(uid)
return getItemDescriptions(uid).special
end
 
function getItemWriter(uid)
return getItemDescriptions(uid).writer
end
 
function getItemDate(uid)
return getItemDescriptions(uid).date
end
 
function getTilePzInfo(pos)
return getTileInfo(pos).protection
end
 
function getTileZoneInfo(pos)
local tmp = getTileInfo(pos)
if(tmp.pvp) then
return 2
end
 
if(tmp.nopvp) then
return 1
end
 
return 0
end
 
function doShutdown()
return doSetGameState(GAMESTATE_SHUTDOWN)
end
 
function doSummonCreature(name, pos, displayError)
local displayError, cid = displayError or true, doCreateMonster(name, pos, displayError)
if(not cid) then
cid = doCreateNpc(name, pos, displayError)
end
 
return cid
end
 
function getOnlinePlayers()
local tmp = getPlayersOnline()
local players = {}
for i, cid in ipairs(tmp) do
table.insert(players, getCreatureName(cid))
end
 
return players
end
 
function getPlayerByName(name)
local cid = getCreatureByName(name)
return isPlayer(cid) and cid or nil
end
 
function isPlayer(cid)
return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS
end
 
function isPlayerGhost(cid)
if(not isPlayer(cid)) then
return false
end
 
return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)
end
 
function isMonster(cid)
return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS
end
 
function isNpc(cid)
return isCreature(cid) and cid >= AUTOID_NPCS
end
 
function doPlayerSetExperienceRate(cid, value)
return doPlayerSetRate(cid, SKILL__LEVEL, value)
end
 
function doPlayerSetMagicRate(cid, value)
return doPlayerSetRate(cid, SKILL__MAGLEVEL, value)
end
 
function doPlayerAddLevel(cid, amount, round)
local experience, level = 0, getPlayerLevel(cid)
if(amount > 0) then
experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level))
else
experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount))
end
 
return doPlayerAddExperience(cid, experience)
end
 
function doPlayerAddMagLevel(cid, amount)
for i = 1, amount do
doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic'))
end
return true
end  
 
function doPlayerAddSkill(cid, skill, amount, round)
    amount = tonumber(amount) or 1
    if amount <= 0 then amount = 1 end
                                         
if(skill == SKILL__LEVEL) then    
return doPlayerAddLevel(cid, amount, round)
elseif(skill == SKILL__MAGLEVEL) then
return doPlayerAddMagLevel(cid, amount)
end
 
    for i = 1, amount do
   doPlayerAddSkillTry(cid, skill, (getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill'))
    end
    return true
end
 
function getPartyLeader(cid)
local party = getPartyMembers(cid)
if(type(party) ~= 'table') then
return 0
end
 
return party[1]
end
 
function isInParty(cid)
return type(getPartyMembers(cid)) == 'table'
end
 
function isPrivateChannel(channelId)
return channelId >= CHANNEL_PRIVATE
end
 
function doPlayerResetIdleTime(cid)
return doPlayerSetIdleTime(cid, 0)
end
 
function doBroadcastMessage(text, class)
local class = class or MESSAGE_STATUS_WARNING
if(type(class) == 'string') then
local className = MESSAGE_TYPES[class]
if(className == nil) then
return false
end
 
class = className
elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then
return false
end
 
local players = getPlayersOnline()
for _, pid in ipairs(players) do
doPlayerSendTextMessage(pid, class, text)
end
 
print("> Broadcasted message: \"" .. text .. "\".")
return true
end
 
function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)
local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST
if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then
return false
end
 
if(type(class) == 'string') then
local className = TALKTYPE_TYPES[class]
if(className == nil) then
return false
end
 
class = className
elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then
return false
end
 
local players = getPlayersOnline()
for _, pid in ipairs(players) do
doCreatureSay(cid, text, class, ghost, pid)
end
 
print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".")
return true
end
 
function getBooleanFromString(input)
local tmp = type(input)
if(tmp == 'boolean') then
return input
end
 
if(tmp == 'number') then
return input > 0
end
 
local str = string.lower(tostring(input))
return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0))
end
 
function doCopyItem(item, attributes)
local attributes = attributes or false
 
local ret = doCreateItemEx(item.itemid, item.type)
if(attributes) then
if(item.actionid > 0) then
doItemSetAttribute(ret, "aid", item.actionid)
end
end
 
if(isContainer(item.uid)) then
for i = (getContainerSize(item.uid) - 1), 0, -1 do
local tmp = getContainerItem(item.uid, i)
if(tmp.itemid > 0) then
doAddContainerItemEx(ret, doCopyItem(tmp, true).uid)
end
end
end
 
return getThing(ret)
end
 
function doRemoveThing(uid)
if(isCreature(uid)) then
return doRemoveCreature(uid)
end
 
return doRemoveItem(uid)
end
 
function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max)
local min, max = min or 0, max or 0
return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, min, max)
end
 
function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max)
local min, max = min or 0, max or 0
return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max)
end
 
function doChangeTypeItem(uid, subtype)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
 
local subtype = subtype or 1
return doTransformItem(thing.uid, thing.itemid, subtype)
end
 
function doSetItemText(uid, text, writer, date)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
 
doItemSetAttribute(uid, "text", text)
if(writer ~= nil) then
doItemSetAttribute(uid, "writer", tostring(writer))
if(date ~= nil) then
doItemSetAttribute(uid, "date", tonumber(date))
end
end
 
return true
end
 
function getFluidSourceType(itemid)
local item = getItemInfo(itemid)
return item and item.fluidSource or false
end
 
function getDepotId(uid)
return getItemAttribute(uid, "depotid") or false
end
 
function getItemDescriptions(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
 
local item = getItemInfo(thing.itemid)
return {
name = getItemAttribute(uid, "name") or item.name,
plural = getItemAttribute(uid, "pluralname") or item.plural,
article = getItemAttribute(uid, "article") or item.article,
special = getItemAttribute(uid, "description") or "",
text = getItemAttribute(uid, "text") or "",
writer = getItemAttribute(uid, "writer") or "",
date = getItemAttribute(uid, "date") or 0
}
end
 
function getItemWeightById(itemid, count, precision)
local item, count, precision = getItemInfo(itemid), count or 1, precision or false
if(not item) then
return false
end
 
if(count > 100) then
-- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count
print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!')
end
 
local weight = item.weight * count
--[[if(precision) then
return weight
end
 
local t = string.explode(tostring(weight), ".")
if(table.maxn(t) == 2) then
return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2))
end]]--
 
return weight
end
 
function getItemWeaponType(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
 
return getItemInfo(thing.itemid).weaponType
end
 
function getItemRWInfo(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
 
local item, flags = getItemInfo(thing.itemid), 0
if(item.readable) then
flags = 1
end
 
if(item.writable) then
flags = flags + 2
end
 
return flags
end
 
function getItemLevelDoor(itemid)
local item = getItemInfo(itemid)
return item and item.levelDoor or false
end
 
function isItemStackable(itemid)
local item = getItemInfo(itemid)
return item and item.stackable or false
end
 
function isItemRune(itemid)
local item = getItemInfo(itemid)
return item and item.clientCharges or false
end
 
function isItemDoor(itemid)
local item = getItemInfo(itemid)
return item and item.type == 5 or false
end
 
function isItemContainer(itemid)
local item = getItemInfo(itemid)
return item and item.group == 2 or false
end
 
function isItemFluidContainer(itemid)
local item = getItemInfo(itemid)
return item and item.group == 12 or false
end
 
function isItemMovable(itemid)
local item = getItemInfo(itemid)
return item and item.movable or false
end
 
function isCorpse(uid)
local thing = getThing(uid)
if(thing.itemid < 100) then
return false
end
 
local item = getItemInfo(thing.itemid)
return item and item.corpseType ~= 0 or false
end
 
function getContainerCapById(itemid)
local item = getItemInfo(itemid)
if(not item or item.group ~= 2) then
return false
end
 
return item.maxItems
end
 
function getMonsterAttackSpells(name)
local monster = getMonsterInfo(name)
return monster and monster.attacks or false
end
 
function getMonsterHealingSpells(name)
local monster = getMonsterInfo(name)
return monster and monster.defenses or false
end
 
function getMonsterLootList(name)
local monster = getMonsterInfo(name)
return monster and monster.loot or false
end
 
function getMonsterSummonList(name)
local monster = getMonsterInfo(name)
return monster and monster.summons or false
end

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