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olá ,k tibianos estou fazendo um enforced na versão 7.4,e estou com alguns problemas.estou usando as sources do avesta 7.4 e o nicaw acc maker mas com real map 7.4.

está tudo funcionado,só não consigo por pras contas serem criadas com premium account,e fazer com quem que elas não salvem,pois é um enforced.

 

se alguem puder me ajudar com esses probleminhas ai vou agradecer.

 

valeu desde já

 

 

Your'S

 oldtg.

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Postado

Poste seu config.lua para eu dar uma olhadinha pra ver se posso te ajudar?

SOU: Exelente Mapper

ENTENDO DE: Scripts/Programação

 

OT'S  EM  GERAL!

 ~ Playing Every Day ~ START IN VERSION: 7.1 ~

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  • Autor
--- DIRECTORY PATH ---
 
    DataDir = "data/"
 
--- BANS ---
 
    NotationsToBan = 3
    WarningsToFinalBan = 4
    WarningsToDeletion = 5
    BanLength = 1 * 24 * 60 * 60
    FinalBanLength = 7 * 24 * 60 * 60
    IPBanishmentLength = 24 * 60 * 60
    KillsToBan = 7
 
--- COMBAT ---
 
    -- World type
    -- options: pvp, no-pvp, pvp-enforced
    WorldType = "pvp"
 
    -- Exhausted time in ms (1000 = 1 second) for yelling
    Exhausted = 1000
 
    -- Exhausted time in ms (1000 = 1 second) for aggressive spells/weapons
    FightExhausted = 1000
 
    -- Exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons
    HealExhausted = 1000
 
    -- How many ms to add if the player is already exhausted and tries to yell (1000 = 1 second)
    ExhaustedAdd = 100
 
    -- How long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second)
    PZLock = 60000
 
    -- How long a field belongs to a player before it no longer causes PZ lock for the owner
    FieldOwnershipDuration = 5000
 
    -- In mili seconds
    TimeToDecreaseFrags = 24 * 60 * 60 * 1000
 
    -- Time white skull will remain after killing a player, in minutes
    WhiteSkullTime = 3
 
    -- amount of kills that leads to red skull
    KillsToRedSkull = 5
 
    -- Remove ammunition
    -- If false, ammunition will not be removed when using distance weapons
    -- (or other weapons that use ammunition)
    RemoveAmmunition = false
 
    -- Remove rune charges
    -- This only applies to runes done using the default functions. 
    -- Custom runes made using actions will not be affected.
    RemoveRuneCharges = false
 
    -- Remove weapon charges
    -- Set to false to disable charges disappearing from weapons on use
    RemoveWeaponCharges = false
 
    -- Top player on a stacked tile will be unable to heal
    UHTrap = true
 
---- CONNECTION ----
 
    -- Server ip (the ip that server listens on)
    IP = "127.0.0.1"
 
    -- Server port (the port that server listens on)
    Port = "7171"
 
    -- How many logins attempts until ip is temporary disabled 
    -- Set to 0 to disable
    LoginTries = 5
 
    -- How long the retry timeout until a new login can be made (without disabling the ip)
    RetryTimeout = 5000
 
    -- How long the player need to wait until the ip is allowed again
    LoginTimeout = 60 * 1000
 
    -- Allow clones (multiple logins of the same char)
    AllowClones = false
 
    -- Only one player online per account
    CheckAccounts = false
 
---- DATABASE ----
 
    -- SQL type
    -- options: mysql, sqlite, odbc or pgsql
    SQL_Type = "mysql"
 
    --- SQL connection part
    SQL_DB   = "test"
 
    -- these settings are not used by SQLite
    SQL_Host = "localhost"
    SQL_Port = 3306
    SQL_User = "root"
    SQL_Pass = "01011x"
 
---- HOUSES ----
 
    -- house rent period
    -- options: daily, weekly, monthly
    HouseRentPeriod = "monthly"
 
    -- Price for a tile
    HousePrice = 100
 
    HouseLevel = 1
    PremOnlyHouse = true
    PremOnlyBeds = false
 
--- INFO ---
 
    -- Login message
    LoginMsg = "Welcome to OTServ. For help visit http://otserv.org"
 
    -- Server name
    ServerName = "OTServ"
 
    -- World name
    WorldName = "OpenTibia"
 
    -- Server owner name
    OwnerName = "Ferrus"
 
    -- Server owner email
    OwnerEmail = ""
 
    -- Server url
    URL = ""
 
    -- Server location
    Location = "Poland"
 
 
---- ITEM USAGE ----
 
    -- Minimum amount of time between actions ('Use') (1000 = 1 second)
    MinActionInterval = 200
 
    -- Minimum amount of time between extended actions ('Use with...') (1000 = 1 second)
    MinActionExInterval = 1000
 
---- MAP ----
 
    -- Map location
    Map = "data/world/world.otbm"
 
    -- Mapkind
    -- Options: OTBM for binary map, XML for OTX map
    MapKind = "OTBM"
 
    -- Type of map storage, 
    -- 'relational' - Slower, but possible to run database queries to change all items to another id for example.
    -- 'binary' - Faster, but you cannot run DB queries.
    -- To switch, load server with the current type, change the type in config.lua 
    -- type /reload config and the save the server with /closeserver serversave
    MapStoreType = "binary"
 
---- RATES ----
 
    -- Rates (experience, skill, magic level, loot and spawn)
    RateExp = 1
    RateSkill = 1
    RateMag = 1
    RateLoot = 1
    RateSpawn = 1
 
 
--- SPAWNS ---
 
    -- Despawn configs
    -- How many floors can a monster go from his spawn before despawning
    DespawnRange = 2
 
    -- How many square metters can a monster be far from his spawn before despawning
    DespawnRadius = 50
 
--- STATUS ---
 
    -- Message Of The Day box that you sometimes get before you choose characters)
    MOTD = "Welcome to OTServ!"
    MOTD_Num = "1"
 
    -- Max number of players allowed
    MaxPlayers = "100"
 
--- OTHER ---
 
    -- Accounts password type
    -- options: plain, md5, sha1
    PasswordType = "plain"
 
    -- Max number of messages a player can say before getting muted (default 4), set to 0 to disable muting
    MaxMessageBuffer = 4
 
    -- Save client debug assertion reports
    SaveClientDebug = false
 
    -- Should the server use account balance system or depot system for paying houses?
    UseAccBalance = false
 
    -- Time after player will be kicked when idle, in minutes
    MaxIdleTime = 15
 
    -- Level on which player will get rooked
    LevelToRook = 5
 
    -- TownId to which player will be teleported
    RookTempleId = 1
 
    -- if your website is not showing player deaths, then keep this as 0
    StorePlayerDeathsInDB = true
 
    -- ID of temple to which player will get teleported when his prem end out
    -- 0 to disable
    -- not tested yet
    FACCTempleID = 0
Postado

Bom vamos ver:

 

Troque as seguintes coisas:

 

WorldType = "pvp-enforced"

KillsToBan = 999

 

Como o servidor é 7.4 não vai ter como começar com premium

Solução 1: Colocar um NPC que a vende por um preço que qualquer um possa comprar.
Solução 2: Adicionar uma Talkaction que possa comprar ex: !buypremium

Obs: Se colocar um NPC edit ali a mensagem de login ao seu servidor para todos comprarem.

SOU: Exelente Mapper

ENTENDO DE: Scripts/Programação

 

OT'S  EM  GERAL!

 ~ Playing Every Day ~ START IN VERSION: 7.1 ~

Postado
  • Autor

sim,eu pensei nisso só que a pasta de npc desse ot está bugada,e eu não sei se com talkaction !buypremium irá funcionar.


e sobre a questão de não salvar os players?

sobre a questão do npc:

https://imageshack.com/i/ewf36952p

Editado por 38054457 (veja o histórico de edições)

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