Postado Outubro 25, 2014 10 anos Autor Uma desatenção minha, desculpe: local tab = { prices = {500000, 1000000} -- {first, second} } local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if (not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid npcHandler:setMessage(MESSAGE_GREET, 'Hi |PLAYERNAME|. I sell the {first addons} set for '..tab.prices[1]..' gold coins and the {second addons} set for '..tab.prices[2]..' gold coins.') if(msgcontains(msg, 'first addons')) then talkState[talkUser] = 1 selfSay('Are you sure?', cid) elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then if(doPlayerRemoveMoney(cid, tab.prices[1]) == true) then talkState[talkUser] = 0 doPlayerAddAddons(cid, 1) doSendMagicEffect(getThingPos(cid), CONST_ME_GIFT_WRAPS) selfSay('Here you are.', cid) else talkState[talkUser] = 0 selfSay('Sorry, you do not have enough money.', cid) end elseif(msgcontains(msg, 'second addons')) then talkState[talkUser] = 2 selfSay('Are you sure?', cid) elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then if(doPlayerRemoveMoney(cid, tab.prices[2]) == true) then talkState[talkUser] = 0 doPlayerAddAddons(cid, 2) doSendMagicEffect(getThingPos(cid), CONST_ME_GIFT_WRAPS) selfSay('Here you are.', cid) else talkState[talkUser] = 0 selfSay('Sorry, you do not have enough money.', cid) end elseif(msgcontains(msg, 'no')) then talkState[talkUser] = 0 selfSay('Okay, goodbye!', cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) dinheiro some mais n aparece as addon eu olhei aqui nas libs que tinha tag doPlayerAddAddons em 050-function.lua olhei na source, unico script que funfa e aquele primeiro que postei quero modificar ele para ficar como fist todas as primeiras addons second para todas segundas.. Editado Outubro 25, 2014 10 anos por loreal (veja o histórico de edições) I like
Postado Outubro 25, 2014 10 anos Certo..addoner.lua[script removido] Editado Outubro 26, 2014 10 anos por Suicide (veja o histórico de edições) The corrupt fear us. The honest support us. The heroic join us.
Postado Outubro 25, 2014 10 anos Autor Certo.. addoner.lua local tab = { prices = {500000, 1000000} -- {first, second} } local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if (not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid npcHandler:setMessage(MESSAGE_GREET, 'Hi |PLAYERNAME|. I sell the {first addons} set for '..tab.prices[1]..' gold coins and the {second addons} set for '..tab.prices[2]..' gold coins.') local outfits = { [0] = {136, 137, 138, 139, 140, 141, 142, 147, 148, 149, 150, 155, 156, 157, 158, 252, 269, 270, 279, 288, 324, 336, 366}, [1] = {128, 129, 130, 131, 132, 133, 134, 143, 144, 145, 146, 151, 152, 153, 154, 251, 268, 273, 278, 289, 325, 335, 367} } for x = 1, table.maxn(tab[getPlayerSex(cid)]) do if(msgcontains(msg, 'first addons')) then talkState[talkUser] = 1 selfSay('Are you sure?', cid) elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then if(doPlayerRemoveMoney(cid, tab.prices[1]) == true) then talkState[talkUser] = 0 doPlayerAddOutfit(cid, outfits[getPlayerSex][x], 1) doSendMagicEffect(getThingPos(cid), CONST_ME_GIFT_WRAPS) selfSay('Here you are.', cid) else talkState[talkUser] = 0 selfSay('Sorry, you do not have enough money.', cid) end elseif(msgcontains(msg, 'second addons')) then talkState[talkUser] = 2 selfSay('Are you sure?', cid) elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then if(doPlayerRemoveMoney(cid, tab.prices[2]) == true) then talkState[talkUser] = 0 doPlayerAddOutfit(cid, outfits[getPlayerSex][x], 2) doSendMagicEffect(getThingPos(cid), CONST_ME_GIFT_WRAPS) selfSay('Here you are.', cid) else talkState[talkUser] = 0 selfSay('Sorry, you do not have enough money.', cid) end elseif(msgcontains(msg, 'no')) then talkState[talkUser] = 0 selfSay('Okay, goodbye!', cid) end end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) [Error - NpcScript Interface] data/npc/scripts/addons.lua:onCreatureSay Description: data/npc/scripts/addons.lua:29: bad argument #1 to 'maxn' (table expected, got nil) stack traceback: [C]: in function 'maxn' data/npc/scripts/addons.lua:29: in function 'callback' data/npc/lib/npcsystem/npchandler.lua:456: in function 'onCreatureSay' data/npc/scripts/addons.lua:12: in function <data/npc/scripts/addons.lua:12> I like
Postado Outubro 25, 2014 10 anos Não precisa ficar fazendo quote do meu post, vai prolongar demais o tópico ;s Mas enfim, coloquei o nome da tabela errada..falta de atenção minha:[script removido] Editado Outubro 26, 2014 10 anos por Suicide (veja o histórico de edições) The corrupt fear us. The honest support us. The heroic join us.
Postado Outubro 25, 2014 10 anos Autor Não precisa ficar fazendo quote do meu post, vai prolongar demais o tópico ;s Mas enfim, coloquei o nome da tabela errada..falta de atenção minha: local tab = { prices = {500000, 1000000} -- {first, second} } local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if (not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid npcHandler:setMessage(MESSAGE_GREET, 'Hi |PLAYERNAME|. I sell the {first addons} set for '..tab.prices[1]..' gold coins and the {second addons} set for '..tab.prices[2]..' gold coins.') local outfits = { [0] = {136, 137, 138, 139, 140, 141, 142, 147, 148, 149, 150, 155, 156, 157, 158, 252, 269, 270, 279, 288, 324, 336, 366}, [1] = {128, 129, 130, 131, 132, 133, 134, 143, 144, 145, 146, 151, 152, 153, 154, 251, 268, 273, 278, 289, 325, 335, 367} } for x = 1, table.maxn(outfits[getPlayerSex(cid)]) do if(msgcontains(msg, 'first addons')) then talkState[talkUser] = 1 selfSay('Are you sure?', cid) elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then if(doPlayerRemoveMoney(cid, tab.prices[1]) == true) then talkState[talkUser] = 0 doPlayerAddOutfit(cid, outfits[getPlayerSex][x], 1) doSendMagicEffect(getThingPos(cid), CONST_ME_GIFT_WRAPS) selfSay('Here you are.', cid) else talkState[talkUser] = 0 selfSay('Sorry, you do not have enough money.', cid) end elseif(msgcontains(msg, 'second addons')) then talkState[talkUser] = 2 selfSay('Are you sure?', cid) elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then if(doPlayerRemoveMoney(cid, tab.prices[2]) == true) then talkState[talkUser] = 0 doPlayerAddOutfit(cid, outfits[getPlayerSex][x], 2) doSendMagicEffect(getThingPos(cid), CONST_ME_GIFT_WRAPS) selfSay('Here you are.', cid) else talkState[talkUser] = 0 selfSay('Sorry, you do not have enough money.', cid) end elseif(msgcontains(msg, 'no')) then talkState[talkUser] = 0 selfSay('Okay, goodbye!', cid) end end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) deu esse erro I like
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