Postado Novembro 25, 2014 10 anos gostaria de que os hits dessa spell n pegar em pz alguém pode ajudar ? local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.4, -50, -5.0, 50) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.4, -50, -5.0, 50) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -5.4, -50, -5.0, 50) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.4, -50, -5.0, 50) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -5.4, -50, -5.0, 50) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) local arrows = {7368} -- weaspon que podem ser utilizadas local ammo = isInArray(arrows, getPlayerSlotItem(cid, CONST_SLOT_AMMO).itemid) and getPlayerSlotItem(cid, CONST_SLOT_AMMO) or isInArray(arrows, getPlayerSlotItem(cid, CONST_SLOT_LEFT).itemid) and getPlayerSlotItem(cid, CONST_SLOT_LEFT) or isInArray(arrows, getPlayerSlotItem(cid, CONST_SLOT_RIGHT).itemid) and getPlayerSlotItem(cid, CONST_SLOT_RIGHT) or nil if ammo and doRemoveItem(ammo.uid, 5) then local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 500, parameters) addEvent(onCastSpell3, 700, parameters) addEvent(onCastSpell4, 900, parameters) addEvent(onCastSpell5, 1000, parameters) return TRUE else doPlayerSendCancel(cid, "Você precisa estar equipado com uma crystal arrow.") return FALSE end end I like
Postado Novembro 25, 2014 10 anos gostaria de que os hits dessa spell n pegar em pz alguém pode ajudar ? local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.4, -50, -5.0, 50) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.4, -50, -5.0, 50) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -5.4, -50, -5.0, 50) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.4, -50, -5.0, 50) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -5.4, -50, -5.0, 50) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) local arrows = {7368} -- weaspon que podem ser utilizadas local ammo = isInArray(arrows, getPlayerSlotItem(cid, CONST_SLOT_AMMO).itemid) and getPlayerSlotItem(cid, CONST_SLOT_AMMO) or isInArray(arrows, getPlayerSlotItem(cid, CONST_SLOT_LEFT).itemid) and getPlayerSlotItem(cid, CONST_SLOT_LEFT) or isInArray(arrows, getPlayerSlotItem(cid, CONST_SLOT_RIGHT).itemid) and getPlayerSlotItem(cid, CONST_SLOT_RIGHT) or nil if ammo and doRemoveItem(ammo.uid, 5) then local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 500, parameters) addEvent(onCastSpell3, 700, parameters) addEvent(onCastSpell4, 900, parameters) addEvent(onCastSpell5, 1000, parameters) return TRUE else doPlayerSendCancel(cid, "Você precisa estar equipado com uma crystal arrow.") return FALSE end end Já resolveu essa pane amigo? ... É somente a do paladin?
Participe da conversa
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