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entao galera o mapa nao vou fazer nao , vocês já vao ter o servidor mastigado, como falei iria refazer o pda 1.9.1 do slicer tudo que ele fez ta no servidor + algumas coisas minhas , que é os pokes da 4 e 3 gera e + umas coisinhas basicas , falta 3 coisas para terminar o servidor que estou com mto problema para fazer igual ao pda , order , catch e contagem de quem tira mais dano do poke fica como owner do poke morto podendo pegar loot e tacar ball

Gabriel faz um teste do meu Order talves te ajude o meu é adaptado para o TFS 0.3.6 vai em data/lib/order.lua (faz uma copia e troque por essa):

local dirpref = {

[1] = {[NORTH] = {[1] = {NORTH}, [2] = {EAST, WEST}, [3] = {NORTHEAST, NORTHWEST}},

[EAST] = {[1] = {EAST}, [2] = {NORTH, SOUTH}, [3] = {NORTHEAST, SOUTHEAST}},

[sOUTH] = {[1] = {SOUTH}, [2] = {EAST, WEST}, [3] = {SOUTHEAST, SOUTHWEST}},

[WEST] = {[1] = {WEST}, [2] = {SOUTH, NORTH}, [3] = {NORTHWEST, SOUTHWEST}},

[NORTHEAST] = {[1] = {NORTH, EAST}, [2] = {NORTHEAST}, [3] = {SOUTH, WEST}},

[sOUTHEAST] = {[1] = {SOUTH, EAST}, [2] = {SOUTHEAST}, [3] = {NORTH, WEST}},

[sOUTHWEST] = {[1] = {SOUTH, WEST}, [2] = {SOUTHWEST}, [3] = {NORTH, EAST}},

[NORTHWEST] = {[1] = {NORTH, WEST}, [2] = {NORTHWEST}, [3] = {EAST, SOUTH}}},

[2] = {[NORTH] = {[1] = {NORTH}, [2] = {WEST, EAST}, [3] = {NORTHWEST, NORTHEAST}},

[EAST] = {[1] = {EAST}, [2] = {SOUTH, NORTH}, [3] = {SOUTHEAST, NORTHEAST}},

[sOUTH] = {[1] = {SOUTH}, [2] = {WEST, EAST}, [3] = {SOUTHWEST, SOUTHEAST}},

[WEST] = {[1] = {WEST}, [2] = {NORTH, SOUTH}, [3] = {SOUTHWEST, NORTHWEST}},

[NORTHEAST] = {[1] = {EAST, NORTH}, [2] = {NORTHEAST}, [3] = {WEST, SOUTH}},

[sOUTHEAST] = {[1] = {EAST, SOUTH}, [2] = {SOUTHEAST}, [3] = {WEST, NORTH}},

[sOUTHWEST] = {[1] = {WEST, SOUTH}, [2] = {SOUTHWEST}, [3] = {EAST, NORTH}},

[NORTHWEST] = {[1] = {WEST, NORTH}, [2] = {NORTHWEST}, [3] = {SOUTH, EAST}}},

}

function doPushCreature(uid,direction,distance,time)

if isCreature(uid) == TRUE then

local rand = (2*math.random(0,1))-1

local rand2 = math.random(-1,0)

if direction == 0 then

signal = {0,rand,-rand,rand,-rand,0,-1,-1,-1,0,0,0}

elseif direction == 1 then

signal = {1,1,1,0,0,0,0,rand,-rand,rand,-rand,0}

elseif direction == 2 then

signal = {0,rand,-rand,rand,-rand,0,1,1,1,0,0,0}

elseif direction == 3 then

signal = {-1,-1,-1,0,0,0,0,rand,-rand,rand,-rand,0}

elseif direction == 4 then

signal = {-1,rand2,(-rand2)-1,0,1,rand2+1,rand2,0}

elseif direction == 5 then

signal = {1,-rand2,-((-rand2)-1),0,1,rand2+1,rand2,0}

elseif direction == 6 then

signal = {-1,rand2,(-rand2)-1,0,-1,(-rand2)-1,rand2,0}

else

signal = {1,-rand2,-((-rand2)-1),0,-1,(-rand2)-1,rand2,0}

end

local pos = getThingPos(uid)

nsig = #signal

nvar = 0

repeat

nvar = nvar+1

newpos = {x=pos.x+(signal[nvar]),y=pos.y+(signal[(nsig/2)+nvar]),z=pos.z}

newtile = {x=newpos.x,y=newpos.y,z=newpos.z,stackpos=0}

until getTileThingByPos(newtile).uid ~= 0 and hasProperty(getTileThingByPos(newtile).uid,3) == FALSE and canWalkOnPos(newtile, true, false, true, true, false) and queryTileAddThing(uid,newpos) == 1 or nvar == (nsig/2)

--alterado v2.5

if distance == nil or distance == 1 then

doTeleportThing(uid,newpos,TRUE)

else

distance = distance-1

doTeleportThing(uid,newpos,TRUE)

if time ~= nil then

addEvent(doPushCreature,time,uid,direction,distance,time)

else

addEvent(doPushCreature,500,uid,direction,distance,500)

end

end

end

end

function doComparePosition(pos1, pos2)

if pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z then

return true

end

return false

end

function getNextStepDelay(cid, dir)

return 868

end

function walkTo(cid, direction, finalp, useExtraMoveOrder)

if not isCreature(cid) then return true end

doChangeSpeed(cid, 5)

local x = getThingPos(cid)

local ratedelaywalk = 1

local finalpos = {x = finalp.x, y = finalp.y, z = finalp.z}

if not canWalkOnPos(finalpos, false, false, true, true, true) then

finalpos = getClosestFreeTile(cid, finalpos)

end

if not finalpos then

return false

end

local dir = getDirectionTo(getThingPos(cid), finalpos)

if dir and tonumber(dir) ~= nil and tonumber(dir) >= 0 and tonumber(dir) <= 7 then

if dir >= 4 then

ratedelaywalk = 0.4

end

doPushCreature(cid, dir, 1, getNextStepDelay(cid, dir) * ratedelaywalk)

return getNextStepDelay(cid, dir) * ratedelaywalk

elseif useExtraMoveOrder then

local random = math.random(1, 2)

for ta = 1, 3 do

for tb = 1, #dirpref[random][direction][ta] do

local y = getPosByDir(getThingPos(cid), dirpref[random][direction][ta][tb])

local w = getCreatureLP(cid)

local z = getDirectionTo(y, getThingPos(cid)) -- direção q vai marcar

local j = getDirectionTo(getThingPos(cid), y) -- direção q ele vai

if canWalkOnPos(y, true, false, true, true, true) and w ~= j then

if dirpref[random][direction][ta][tb] >= 4 then

ratedelaywalk = 0.5

end

doPushCreature(cid, dirpref[random][direction][ta][tb], 1, getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk)

markLP(cid, z)

return getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk

end

end

end

end

return false

end

function getCreatureLP(cid)

return getPlayerStorageValue(cid, 197)

end

function markLP(cid, dir)

setPlayerStorageValue(cid, 197, dir)

end

function markPos(sid, pos)

if not isCreature(sid) then return end

setPlayerStorageValue(sid, 145, pos.x)

setPlayerStorageValue(sid, 146, pos.y)

setPlayerStorageValue(sid, 147, pos.z)

end

function markFlyingPos(sid, pos)

if not isCreature(sid) then return end

setPlayerStorageValue(sid, 33145, pos.x)

setPlayerStorageValue(sid, 33146, pos.y)

setPlayerStorageValue(sid, 33147, pos.z)

end

function getFlyingMarkedPos(sid)

if not isCreature(sid) then return end

local xx = getPlayerStorageValue(sid, 33145)

local yy = getPlayerStorageValue(sid, 33146)

local zz = getPlayerStorageValue(sid, 33147)

return {x = xx, y = yy, z = zz, stackpos = 0}

end

function getMarkedPos(sid)

if not isCreature(sid) then return end

local xx = getPlayerStorageValue(sid, 145)

local yy = getPlayerStorageValue(sid, 146)

local zz = getPlayerStorageValue(sid, 147)

return {x = xx, y = yy, z = zz}

end

function getOwnerPos(sid)

if not isCreature(sid) then return end

local xx = getPlayerStorageValue(sid, 148)

local yy = getPlayerStorageValue(sid, 149)

local zz = getPlayerStorageValue(sid, 150)

return {x = xx, y = yy, z = zz}

end

function markOwnerPos(sid, pos)

if not isCreature(sid) then return end

setPlayerStorageValue(sid, 148, pos.x)

setPlayerStorageValue(sid, 149, pos.y)

setPlayerStorageValue(sid, 150, pos.z)

end

function recheck(sid, skill, pos)

if not isCreature(sid) then return end

local cid = getCreatureMaster(sid)

if skill == "cut" then

local item = getTileItemById(pos, 2767)

doCreatureSay(sid, "CUT!", TALKTYPE_MONSTER)

markPos(sid, {x=1,y=1,z=7})

doFaceCreature(sid, pos)

doSendMagicEffect(getThingPos(item.uid), 141)

doTransformItem(item.uid, 6216)

local function growBush()

doTransformItem(getTileItemById(pos, 6216).uid, 2767)

end

addEvent(growBush, intervalToRegrowBushAndStones * 1000)

elseif skill == "rock smash" then

local item = getTileItemById(pos, 1285)

doCreatureSay(sid, "ROCK SMASH!", TALKTYPE_MONSTER)

markPos(sid, {x=1,y=1,z=7})

doFaceCreature(sid, pos)

doSendMagicEffect(getThingPos(item.uid), 118)

doTransformItem(item.uid, 3610)

local function growRock()

doTransformItem(getTileItemById(pos, 3610).uid, 1285)

end

addEvent(growRock, intervalToRegrowBushAndStones * 1000)

elseif skill == "headbutt" then --alterado v2.6

local master = getCreatureMaster(sid)

local array = {}

local lvl = {25, 40, 60, 80, 1000} --lvls

for i = 1, #lvl do

if getPlayerLevel(master) <= lvl then

array = headbutt[lvl]

break

end

end

local rand = array[math.random(#array)]

for j = 1, rand[2] do

local poke = doCreateMonster(rand[1], getClosestFreeTile(sid, pos))

doSetMonsterPassive(poke)

doWildAttackPlayer(poke, master)

end

local item = getTileItemById(pos, 12591) --id do item arvore normal

doCreatureSay(sid, "HEADBUTT!", TALKTYPE_MONSTER)

markPos(sid, {x=1,y=1,z=7})

doFaceCreature(sid, pos)

doSendMagicEffect(getThingPos(item.uid), 118)

doTransformItem(item.uid, 12592) --id do item arvore quebrada

local function growHead()

doTransformItem(getTileItemById(pos, 12592).uid, 12591) --id do item arvore quebrada, arvore normal

end

addEvent(growHead, choose(5, 10, 20, 30) * 60 * 1000) --o tempo pra arvore voltar ao normal varia de 5~30min

elseif skill == "dig" then

local item = getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0})

doCreatureSay(sid, "DIG!", TALKTYPE_MONSTER)

markPos(sid, {x=1,y=1,z=7})

doFaceCreature(sid, pos)

doSendMagicEffect(getThingPos(item.uid), 3)

doTransformItem(item.uid, item.itemid+1)

local function closeHole()

doTransformItem(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).uid, item.itemid)

end

addEvent(closeHole, intervalToRegrowBushAndStones * 1000)

elseif skill == "fly" then

--if not isPremium(cid) then

--doPlayerSendCancel(cid, "Only premium members are allowed to fly.")

--return true

--end

local pokemon = flys[getPokemonName(getCreatureSummons(cid)[1])]

doPlayerSendTextMessage(cid, 27, "Type \"up\" or \"h1\" to fly higher and \"down\" or \"h2\" to fly lower.")

doChangeSpeed(cid, -getCreatureSpeed(cid))

local speed = 500 + PlayerSpeed/5 + getSpeed(sid) * 6 * speedRate

doChangeSpeed(cid, speed)

setPlayerStorageValue(cid, 54844, speed)

doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1)

doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1]))

doRemoveCreature(getCreatureSummons(cid)[1])

setPlayerStorageValue(cid, 17000, 1)

if getCreatureOutfit(cid).lookType == 667 or getCreatureOutfit(cid).lookType == 999 then

markPosEff(cid, getThingPos(cid))

sendMovementEffect(cid, 136, getThingPos(cid)) --edited efeito quando anda com o porygon

end

return true

elseif skill == "ride" then

local pokemon = rides[getPokemonName(getCreatureSummons(cid)[1])]

doChangeSpeed(cid, -getCreatureSpeed(cid))

local speed = 150 + PlayerSpeed + getSpeed(sid) * 5 * speedRate

doChangeSpeed(cid, speed)

setPlayerStorageValue(cid, 54844, speed)

doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1)

doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1]))

doRemoveCreature(getCreatureSummons(cid)[1])

setPlayerStorageValue(cid, 17001, 1)

return true

end

if getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y or isCreature(getCreatureTarget(getCreatureMaster(sid))) then

doRegainSpeed(sid)

markPos(sid, {x=1,y=1,z=7})

return true

end

addEvent(recheck, 120, sid)

end

function goThere(sid, thepos, skill, target, rept)

if not isCreature(sid) then return true end

if getCreatureNoMove(sid) or isSleeping(sid) or isParalyze(sid) then return true end --alterado v2.6

if thepos.x ~= getMarkedPos(sid).x or thepos.y ~= getMarkedPos(sid).y then return true end

if isCreature(getCreatureTarget(getCreatureMaster(sid))) and target == false or (rept and rept <= 0) then

doRegainSpeed(sid)

markPos(sid, {x=1,y=1,z=7})

return true

end

if (skill == "ride" or skill == "fly") and getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then

local currentPos = getThingPos(getCreatureMaster(sid))

local summonPos = getThingPos(sid)

local masterPos = getCreatureLastPosition(sid)

if (getThingPos(sid).x == getThingPos(getCreatureMaster(sid)).x and getThingPos(sid).y == getThingPos(getCreatureMaster(sid)).y) or (currentPos.x == masterPos.x and currentPos.y == masterPos.y) then

recheck(sid, skill, thepos)

return true

end

if currentPos.x == thepos.x and currentPos.y == thepos.y then

if getDirectionTo(getThingPos(sid), getThingPos(getCreatureMaster(sid))) <= 3 then

doRegainSpeed(sid)

local ndelay = getNextStepDelay(sid, 0)

doTeleportThing(sid, thepos, true)

doChangeSpeed(sid, -getCreatureSpeed(sid))

markPos(sid, getThingPos(getCreatureMaster(sid)))

addEvent(goThere, ndelay, sid, getMarkedPos(sid), skill, target)

else

doChangeSpeed(sid, - getCreatureSpeed(sid))

doRegainSpeed(sid)

markPos(sid, getThingPos(getCreatureMaster(sid)))

local x = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly")

doChangeSpeed(sid, - getCreatureSpeed(sid))

addEvent(goThere, x, sid, getMarkedPos(sid), skill, target)

end

return true

else

markPos(sid, getThingPos(getCreatureMaster(sid)))

doChangeSpeed(sid, - getCreatureSpeed(sid))

doRegainSpeed(sid)

local ndelay = getNextStepDelay(sid, 0)

if getDirectionTo(getThingPos(sid), getMarkedPos(sid)) >= 4 then

local x = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly")

else

doTeleportThing(sid, getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid))))

end

doChangeSpeed(sid, - getCreatureSpeed(sid))

addEvent(goThere, x and x or ndelay, sid, getMarkedPos(sid), skill, target)

return true

end

addEvent(recheck, 350, sid, skill, thepos)

return true

end

if getThingPos(sid).x == getMarkedPos(sid).x and getThingPos(sid).y == getMarkedPos(sid).y then

if isCreature(getCreatureTarget(sid)) then

doFaceCreature(sid, getThingPos(getCreatureTarget(sid)))

end

if skill == "blink" then

doChangeSpeed(sid, - getCreatureSpeed(sid)) --edited blink

end

addEvent(recheck, 350, sid, skill, thepos)

return true

end

if (getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y) and isCreature(getCreatureTarget(getCreatureMaster(sid))) == false and skill == "move" then

doRegainSpeed(sid)

markPos(sid, {x=1,y=1,z=7})

return true

end

doRegainSpeed(sid)

local holeid = thepos

holeid.stackpos = 0

holeid = getTileThingByPos(holeid).itemid

if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 and (not isWalkable(getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid))), true, false, false, true) or isInArray(specialabilities["digholes"], holeid)) then

if isGhostPokemon(sid) and getPlayerStorageValue(getCreatureMaster(sid), 990) <= 0 then

local todir = getDirectionTo(getThingPos(sid), getMarkedPos(sid))

if todir <= 3 then

doTeleportThing(sid, getMarkedPos(sid), true)

else

local gotopos = getPosByDir(getThingPos(sid), dirpref[math.random(1, 2)][todir][1][math.random(1, 2)])

doTeleportThing(sid, gotopos, true)

addEvent(goThere, getNextStepDelay(sid, 0), sid, getMarkedPos(sid), skill, target)

return true

end

end

doFaceCreature(sid, getMarkedPos(sid))

addEvent(recheck, 180, sid, skill, thepos)

doChangeSpeed(sid, - getCreatureSpeed(sid))

return true

end

local ret = 0

if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then

ret = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly" or isGhostPokemon(sid))

if not tonumber(ret) then

doFaceCreature(sid, getMarkedPos(sid))

addEvent(recheck, 180, sid, skill, thepos)

doChangeSpeed(sid, - getCreatureSpeed(sid))

return true

end

else

ret = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly" or not isGhostPokemon(sid))-- and isSightClear(getThingPos(sid), getMarkedPos(sid), false)))

end

if not tonumber(ret) then

doPlayerSendCancel(getCreatureMaster(sid), "Destination is not reachable.")

markPos(sid, {x=1,y=1,z=7})

return true

end

doChangeSpeed(sid, - getCreatureSpeed(sid))

addEvent(goThere, tonumber(ret), sid, getMarkedPos(sid), skill, target, rept and rept - 1 or 22)

end

 

depois data/actions/order.lua:

local skills = specialabilities

local surfborders = {4644, 4645, 4646, 4647, 4648, 4649, 4650, 4651, 4652, 4653, 4654, 4655, 4656, 4657, 4658, 4659, 4660, 4661, 4662, 4663}

local txt = {

["rock smash"] = {"break that rock!", "smash that rock!", "destroy that rock!", "smash it!", "break it!", "destroy it!"},

["cut"] = {"cut that bush!", "cut it down!", "cut it off!", "cut off that bush!", "cut down that bush!", "cut that bush down!"},

["move"] = {"move!", "move there!", "go there!", "walk there!"},

["light"] = {"flash!", "light!", "flash this place!", "light up this place!"},

["dig"] = {"open that hole!", "dig that hole!", "open it!", "dig it!"},

["blink"] = {"teleport there!", "blink there!", "blink!", "teleport!"},

["ride"] = {"let me ride you!", "let's ride!", "let me mount you!", "let me get on you!"},

["fly"] = {"let's fly!", "let me get on you!"} ,

["untransform"] = {"go back to normal!", "transform into yourself again!", "stop transformation!"},

["headbutt"] = {"headbutt on three", "headbutt that three!", "headbutt it off"}, --alterado v2.6

}

function onUse(cid, item, frompos, item2, topos)

if getPlayerStorageValue(cid,130130) >= 1 then

doPlayerSendTextMessage(cid, 19, "Nao Pode Dar Order Nessa Area.")

return true

end

if getPlayerStorageValue(cid,6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then

doPlayerSendTextMessage(cid, 19, "[Order] Nao Pode usa Order Nessa Area.")

return true

end

local checkpos = topos

checkpos.stackpos = 0

if getTileThingByPos(checkpos).uid <= 0 then return true end

--------END FLY/RIDE --------

if getCreatureCondition(cid, CONDITION_OUTFIT) and (item2.uid == cid or getRecorderPlayer(topos) == cid) and (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1) then

if isInArray({460, 11675, 11676, 11677}, getTileInfo(getThingPos(cid)).itemid) then

doPlayerSendCancel(cid, "You can\'t stop flying at this height!")

return true

end

local item = getPlayerSlotItem(cid, 8)

local pokemon = getItemAttribute(item.uid, "poke")

local x = pokes[pokemon]

if getTileInfo(getThingPos(cid)).itemid >= 4820 and getTileInfo(getThingPos(cid)).itemid <= 4825 then

doPlayerSendCancel(cid, "You can\'t stop flying above the water!")

return true

end

doSummonMonster(cid, pokemon)

local pk = getCreatureSummons(cid)[1]

if not isCreature(pk) then

pk = doCreateMonster(pokemon, backupPos)

if not isCreature(pk) then

doPlayerSendCancel(cid, "You can't stop flying/riding here.")

return true

end

doConvinceCreature(cid, pk)

end

doTeleportThing(pk, getThingPos(cid), false)

doCreatureSetLookDir(pk, getCreatureLookDir(cid))

adjustStatus(pk, item.uid, true, false, true)

doPlayerSay(cid, ""..getPokeName(getCreatureSummons(cid)[1])..", let me get down!", 1)

if getCreatureCondition(cid, CONDITION_PARALYZE) == true then

doRemoveCondition(cid, CONDITION_PARALYZE)

addEvent(doAddCondition, 10, cid, paralizeArea) --alterado v2.4

end

if getCreatureCondition(cid, CONDITION_PARALYZE) == true then

doRemoveCondition(cid, CONDITION_PARALYZE)

addEvent(doAddCondition, 10, cid, paralizeArea2) --alterado v2.5

end

doRegainSpeed(cid)

doRemoveCondition(cid, CONDITION_OUTFIT)

setPlayerStorageValue(cid, 17000, -1)

setPlayerStorageValue(cid, 17001, -1)

return true

end

if #getCreatureSummons(cid) == 0 then return doPlayerSendCancel(cid, "You need a pokemon to use order!") end

if getCreatureNoMove(getCreatureSummons(cid)[1]) then return true end

markLP(getCreatureSummons(cid)[1], -1)

if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then

return true

end

local unfix = {x = 1, y = 1, z = 1}

local thisball = getPlayerSlotItem(cid, 8)

local mysum = getCreatureSummons(cid)[1]

local sid = mysum or cid

local maxMoveDist = getDistanceBetween(getThingPos(sid), topos) * 2 + 1

markPos(mysum, topos)

markOwnerPos(mysum, getThingPos(cid))

-------- ROCK SMASH ---------

if item2.itemid == 1285 and isInArray(skills["rock smash"], getPokemonName(mysum)) then

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["rock smash"][math.random(1, #txt["rock smash"])].."", 1)

addEvent(goThere, 500, mysum, topos, "rock smash", isCreature(getCreatureTarget(cid)))

return true

end

-----------------------------

-------- HEADBUTT -----------

if item2.itemid == 12591 and getPokemonLevel(mysum) >= 15 then --alterado v2.6

--id do item arvore normal

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["headbutt"][math.random(1, #txt["headbutt"])].."", 1)

addEvent(goThere, 500, mysum, topos, "headbutt", isCreature(getCreatureTarget(cid)))

return true

end

-----------------------------

-------- CUT ----------------

if item2.itemid == 2767 and isInArray(skills["cut"], getPokemonName(mysum)) then

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["cut"][math.random(1, #txt["cut"])].."", 1)

addEvent(goThere, 500, mysum, topos, "cut", isCreature(getCreatureTarget(cid)))

return true

end

-----------------------------

-------- TRANSFORM ----------

if getCreatureName(mysum) == "Ditto" and isMonster(item2.uid) then

if item2.uid == mysum then

if isTransformed(mysum) then

deTransform(mysum, getItemAttribute(thisball.uid, "transTurn"))

markPos(mysum, unfix)

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["untransform"][math.random(1, #txt["untransform"])].."", 1)

return true

end

doPlayerSendCancel(cid, "Your ditto is not transformed.")

markPos(mysum, unfix)

return true

end

if getCreatureName(item2.uid) == "Ditto" then

doPlayerSendCancel(cid, "Your ditto can't transform into another ditto.")

markPos(mysum, unfix)

return true

end

if getCreatureName(item2.uid) == getPlayerStorageValue(mysum, 1010) then

doPlayerSendCancel(cid, "Your ditto is already transformed into that pokemon.")

markPos(mysum, unfix)

return true

end

local cd = getCD(thisball.uid, "trans", 40)

if cd > 0 then

doPlayerSendCancel(cid, "Your pokemon is too tired to transform again. Cooldown: ("..getStringmytempo(cd)..")")

return true

end

if getHappiness(mysum) <= 50 then

doSendMagicEffect(getThingPos(mysum), happinessRate[1].effect)

markPos(mysum, unfix)

return true

end

local turn = getItemAttribute(thisball.uid, "transTurn")

if not turn or turn > 10 then

doItemSetAttribute(thisball.uid, "transTurn", 0)

else

doItemSetAttribute(thisball.uid, "transTurn", turn + 1)

end

local time = 140 + 2 * getPokemonLevel(mysum)

turn = getItemAttribute(thisball.uid, "transTurn")

markPos(mysum, unfix)

setPlayerStorageValue(mysum, 1010, getCreatureName(item2.uid))

doSetCreatureOutfit(mysum, getCreatureOutfit(item2.uid), -1)

addEvent(deTransform, time * 1000, mysum, turn)

doSendMagicEffect(getThingPos(mysum), 184)

doCreatureSay(mysum, "TRANSFORM!", TALKTYPE_MONSTER)

local name = getCreatureName(item2.uid)

setCD(thisball.uid, "trans", 40)

doItemSetAttribute(thisball.uid, "transBegin", os.clock())

doSetItemAttribute(thisball.uid, "transLeft", time)

doSetItemAttribute(thisball.uid, "transOutfit", getCreatureOutfit(item2.uid).lookType)

doSetItemAttribute(thisball.uid, "transName", getCreatureName(item2.uid))

doFaceCreature(mysum, getThingPos(item2.uid))

doPlayerSay(cid, ""..getPokeName(mysum)..", transform into "..getArticle(name).." "..name.."!", 1)

if useKpdoDlls then

doUpdateMoves(cid) --alterado v2.6

end

if dittoCopiesStatusToo then

doSetItemAttribute(thisball.uid, "boffense", dittoBonus * getOffense(item2.uid))

doSetItemAttribute(thisball.uid, "bdefense", dittoBonus * getDefense(item2.uid))

doSetItemAttribute(thisball.uid, "bsattack", dittoBonus * getSpecialAttack(item2.uid))

doSetItemAttribute(thisball.uid, "bagility", dittoBonus * getSpeed(item2.uid))

adjustStatus(mysum, thisball.uid)

end

return true

end

-----------------------------

-------- LIGHT --------------

if isMonster(item2.uid) and getCreatureMaster(item2.uid) == cid then

markPos(mysum, unfix)

if not isInArray(skills["light"], getPokemonName(item2.uid)) then

doPlayerSendCancel(cid, "Your pokemon can't use flash.")

return true

end

local cd = getCD(thisball.uid, "light", 30)

if cd > 0 then

doPlayerSendCancel(cid, "Your pokemon is too tired to use flash. Cooldown: ("..getStringmytempo(cd)..")")

return true

end

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["light"][math.random(1, #txt["light"])].."", 1)

doCreatureSay(mysum, "FLASH!", TALKTYPE_MONSTER)

doSendMagicEffect(getThingPos(mysum), 28)

local size = 5

size = size + math.floor(getSpecialAttack(mysum) / 60)

size = size + math.ceil(getPokemonLevel(mysum) / 60)

if size > 11 then

size = 11

end

doSetCreatureLight(mysum, size, 215, 600*1000)

local delay = math.floor(30 - getPokemonLevel(mysum) / 4)

if delay > 0 then

setCD(thisball.uid, "light", delay)

end

return true

end

-----------------------------

-------- DIG ----------------

if isInArray(skills["digholes"], item2.itemid) and isInArray(skills["dig"], getPokemonName(mysum)) then

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["dig"][math.random(1, #txt["dig"])].."", 1)

addEvent(goThere, 500, mysum, topos, "dig", isCreature(getCreatureTarget(cid)))

return true

end

-----------------------------

-------- BLINK / MOVE -------

if not isCreature(item2.uid) and isInArray(skills["blink"], getPokemonName(mysum)) then

local cd = getCD(thisball.uid, "blink", 30)

if getPlayerStorageValue(mysum, 2365487) == 1 then

return true --alterado v2.4

end

if cd > 0 or not canWalkOnPos(topos, false, false, true, true, true) then

doPlayerSendCancel(cid, "Blink cooldown: ("..getStringmytempo(cd)..")")

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1)

addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist)

return true

end

local CD = isShinyName(getCreatureName(mysum)) and 20 or 30 --edited blink

markPos(mysum, topos)

markOwnerPos(mysum, getThingPos(cid))

setCD(thisball.uid, "blink", CD)

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["blink"][math.random(1, #txt["blink"])].."", 1)

doSendDistanceShoot(getThingPos(mysum), topos, 39)

doSendMagicEffect(getThingPos(mysum), 211)

doTeleportThing(mysum, topos, false)

doSendMagicEffect(topos, 134)

doCreatureSay(mysum, "BLINK!", TALKTYPE_MONSTER)

goThere(mysum, topos, "blink", isCreature(getCreatureTarget(cid))) --edited blink

return true

end

-----------------------------

----START FLYorRIDE ---------

if (item2.uid == cid or getRecorderPlayer(topos) == cid) and (isInArray(skills["fly"], getPokemonName(mysum)) or isInArray(skills["ride"], getPokemonName(mysum))) then

if getPlayerStorageValue(cid, 212124) >= 1 then --alterado v2.6

return doPlayerSendCancel(cid, "You can't do it with a pokemon with mind controlled!")

end

if getPlayerStorageValue(cid, 52480) >= 1 then

return doPlayerSendCancel(cid, "You can't do it while a duel!") --alterado v2.6

end

if getPlayerStorageValue(cid, 5700) == 1 then

doPlayerSendCancel(cid, "You can't do that while is mount in a bike!") --edited proteçao pra bike

return true

end

local pct = getCreatureHealth(mysum) / getCreatureMaxHealth(mysum)

doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", 1 - pct)

if isInArray(skills["fly"], getPokemonName(mysum)) then

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["fly"][math.random(1, #txt["fly"])].."", 1)

addEvent(goThere, 500, mysum, topos, "fly", isCreature(getCreatureTarget(cid)))

else

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["ride"][math.random(1, #txt["ride"])].."", 1)

addEvent(goThere, 500, mysum, topos, "ride", isCreature(getCreatureTarget(cid)))

end

return true

end

----------------------------------Control Mind-------------------------------------------- alterado v2.5

if isCreature(item2.uid) and ehMonstro(item2.uid) and isInArray(skills["control mind"], getCreatureName(mysum)) and item2.uid ~= mysum then

if not isCreature(item2.uid) then

return true

end

if isSleeping(mysum) then

return doPlayerSendCancel(cid, "Your pokemon is sleeping...zZzZ")

end

if getTileInfo(getThingPos(cid)).protection or getTileInfo(getThingPos(getCreatureSummons(cid)[1])).protection then

return doPlayerSendCancel(cid, "You or your pokemon are in Pz zone!")

end

if #getCreatureSummons(cid) == 2 then

return doPlayerSendCancel(cid, "You only can control one Pokemon!")

end

local cd = getCD(thisball.uid, "control", 120)

if cd > 0 then

doPlayerSendCancel(cid, "You have to wait "..cd.." segs to use Control Mind again!")

return true

end

if getPokemonLevel(item2.uid) >= getPokemonLevel(mysum) then

return doPlayerSendCancel(cid, "Your pokemon can't control this mind!")

end

local cmed = item2.uid

setCD(thisball.uid, "control", 120)

doSendDistanceShoot(getThingPos(mysum), getThingPos(cmed), 39)

--------------

setPlayerStorageValue(cid, 212124, 1)

doConvinceCreature(cid, cmed)

setPlayerStorageValue(cmed, 212123, 1)

doCreatureSay(cid, ""..getCreatureName(mysum)..", control "..string.lower(getCreatureName(cmed)).."'s mind!", 1)

local cmname = getCreatureName(mysum)

local cmpos = getThingPos(mysum)

local pokelife = (getCreatureHealth(mysum) / getCreatureMaxHealth(mysum))

doItemSetAttribute(thisball.uid, "hp", pokelife)

doRemoveCreature(mysum)

local cmzao = doSummonCreature(""..cmname.." cm", cmpos)

doConvinceCreature(cid, cmzao)

setPlayerStorageValue(cid, 888, 1)

if useKpdoDlls then

doUpdateMoves(cid)

end

local function check(cid, controled, rod)

if isCreature(cid) then

ball2 = getPlayerSlotItem(cid, 8)

if getPlayerStorageValue(cid, 888) <= 0 then

return true

end

if not isCreature(controled) then

setPlayerStorageValue(cid, 212124, 0)

local sum = isCreature(getCreatureSummons(cid)[1]) and getCreatureSummons(cid)[1] or getCreatureSummons(cid)[2]

local pkcmpos = getThingPos(sum)

doRemoveCreature(sum)

local item = getPlayerSlotItem(cid, 8)

local pk = doSummonCreature(getItemAttribute(item.uid, "poke"), pkcmpos)

doConvinceCreature(cid, pk)

doCreatureSetLookDir(getCreatureSummons(cid)[1], 2)

addEvent(doAdjustWithDelay, 100, cid, pk, true, true, false)

setPlayerStorageValue(cid, 888, 0)

cleanCMcds(item.uid)

registerCreatureEvent(pk, "SummonDeath") --alterado v2.6

if useKpdoDlls then

doUpdateMoves(cid)

end

return true

end

if rod <= 0 then

--Pokemon controlado

local cmed2 = getCreatureSummons(cid)[1]

local poscmed = getThingPos(cmed2)

local cmeddir = getCreatureLookDir(cmed2)

local namecmed = getCreatureName(cmed2)

local gender = getPokemonGender(cmed2)

local level = getWildPokemonLevel(cmed2)

local hp, maxHp = getCreatureHealth(getCreatureSummons(cid)[1]), getCreatureMaxHealth(getCreatureSummons(cid)[1])

doRemoveCreature(getCreatureSummons(cid)[1])

local back = doCreateMonster(namecmed, poscmed)

addEvent(doCreatureSetSkullType, 150, back, gender)

addEvent(setWildPokemonLevel, 150, back, level)

doWildAttackPlayer(back, cid)

doCreatureSetLookDir(back, cmeddir)

addEvent(doCreatureAddHealth, 100, back, hp-maxHp)

-- pokemon controlador

local mynewpos = getThingPos(getCreatureSummons(cid)[1])

doRemoveCreature(getCreatureSummons(cid)[1])

local pk2 = doSummonCreature(getItemAttribute(ball2.uid, "poke"), mynewpos)

doConvinceCreature(cid, pk2)

addEvent(doAdjustWithDelay, 100, cid, pk2, true, true, false)

setPlayerStorageValue(cid, 888, 0)

doCreatureSetLookDir(getCreatureSummons(cid)[1], 2)

setPlayerStorageValue(cid, 212124, 0)

cleanCMcds(ball2.uid)

registerCreatureEvent(pk2, "SummonDeath") --alterado v2.6

if useKpdoDlls then

doUpdateMoves(cid)

end

else

if isInArray({"Haunter", "Gengar", "Shiny Gengar"}, cmname) then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 214)

else

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 220)

end

end

end

addEvent(check, 500, cid, controled, rod-1)

end

check(cid, cmed, 40)

return true

end

---------------------------------------------------------------------

-------- MOVE / END ---------

local onlyWater = false

if isWater(getTileThingByPos(checkpos).itemid) then

onlyWater = true

for checkwater = 0, 7 do

if not isWater(getTileThingByPos(getPosByDir(checkpos, checkwater)).itemid) then

onlyWater = false

end

end

end

if onlyWater then

doPlayerSendCancel(cid, "Destination is not reachable.")

return true

end

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1)

if isCreature(getCreatureTarget(cid)) then

goThere(mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist)

else

addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist)

end

-----------------------------

return true

end

=)

Editado por Nextbr (veja o histórico de edições)


 

 

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Gabriel faz um teste do meu Order talves te ajude o meu é adaptado para o TFS 0.3.6 vai em data/lib/order.lua (faz uma copia e troque por essa):

local dirpref = {

[1] = {[NORTH] = {[1] = {NORTH}, [2] = {EAST, WEST}, [3] = {NORTHEAST, NORTHWEST}},

[EAST] = {[1] = {EAST}, [2] = {NORTH, SOUTH}, [3] = {NORTHEAST, SOUTHEAST}},

[sOUTH] = {[1] = {SOUTH}, [2] = {EAST, WEST}, [3] = {SOUTHEAST, SOUTHWEST}},

[WEST] = {[1] = {WEST}, [2] = {SOUTH, NORTH}, [3] = {NORTHWEST, SOUTHWEST}},

[NORTHEAST] = {[1] = {NORTH, EAST}, [2] = {NORTHEAST}, [3] = {SOUTH, WEST}},

[sOUTHEAST] = {[1] = {SOUTH, EAST}, [2] = {SOUTHEAST}, [3] = {NORTH, WEST}},

[sOUTHWEST] = {[1] = {SOUTH, WEST}, [2] = {SOUTHWEST}, [3] = {NORTH, EAST}},

[NORTHWEST] = {[1] = {NORTH, WEST}, [2] = {NORTHWEST}, [3] = {EAST, SOUTH}}},

[2] = {[NORTH] = {[1] = {NORTH}, [2] = {WEST, EAST}, [3] = {NORTHWEST, NORTHEAST}},

[EAST] = {[1] = {EAST}, [2] = {SOUTH, NORTH}, [3] = {SOUTHEAST, NORTHEAST}},

[sOUTH] = {[1] = {SOUTH}, [2] = {WEST, EAST}, [3] = {SOUTHWEST, SOUTHEAST}},

[WEST] = {[1] = {WEST}, [2] = {NORTH, SOUTH}, [3] = {SOUTHWEST, NORTHWEST}},

[NORTHEAST] = {[1] = {EAST, NORTH}, [2] = {NORTHEAST}, [3] = {WEST, SOUTH}},

[sOUTHEAST] = {[1] = {EAST, SOUTH}, [2] = {SOUTHEAST}, [3] = {WEST, NORTH}},

[sOUTHWEST] = {[1] = {WEST, SOUTH}, [2] = {SOUTHWEST}, [3] = {EAST, NORTH}},

[NORTHWEST] = {[1] = {WEST, NORTH}, [2] = {NORTHWEST}, [3] = {SOUTH, EAST}}},

}

function doPushCreature(uid,direction,distance,time)

if isCreature(uid) == TRUE then

local rand = (2*math.random(0,1))-1

local rand2 = math.random(-1,0)

if direction == 0 then

signal = {0,rand,-rand,rand,-rand,0,-1,-1,-1,0,0,0}

elseif direction == 1 then

signal = {1,1,1,0,0,0,0,rand,-rand,rand,-rand,0}

elseif direction == 2 then

signal = {0,rand,-rand,rand,-rand,0,1,1,1,0,0,0}

elseif direction == 3 then

signal = {-1,-1,-1,0,0,0,0,rand,-rand,rand,-rand,0}

elseif direction == 4 then

signal = {-1,rand2,(-rand2)-1,0,1,rand2+1,rand2,0}

elseif direction == 5 then

signal = {1,-rand2,-((-rand2)-1),0,1,rand2+1,rand2,0}

elseif direction == 6 then

signal = {-1,rand2,(-rand2)-1,0,-1,(-rand2)-1,rand2,0}

else

signal = {1,-rand2,-((-rand2)-1),0,-1,(-rand2)-1,rand2,0}

end

local pos = getThingPos(uid)

nsig = #signal

nvar = 0

repeat

nvar = nvar+1

newpos = {x=pos.x+(signal[nvar]),y=pos.y+(signal[(nsig/2)+nvar]),z=pos.z}

newtile = {x=newpos.x,y=newpos.y,z=newpos.z,stackpos=0}

until getTileThingByPos(newtile).uid ~= 0 and hasProperty(getTileThingByPos(newtile).uid,3) == FALSE and canWalkOnPos(newtile, true, false, true, true, false) and queryTileAddThing(uid,newpos) == 1 or nvar == (nsig/2)

--alterado v2.5

if distance == nil or distance == 1 then

doTeleportThing(uid,newpos,TRUE)

else

distance = distance-1

doTeleportThing(uid,newpos,TRUE)

if time ~= nil then

addEvent(doPushCreature,time,uid,direction,distance,time)

else

addEvent(doPushCreature,500,uid,direction,distance,500)

end

end

end

end

function doComparePosition(pos1, pos2)

if pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z then

return true

end

return false

end

function getNextStepDelay(cid, dir)

return 868

end

function walkTo(cid, direction, finalp, useExtraMoveOrder)

if not isCreature(cid) then return true end

doChangeSpeed(cid, 5)

local x = getThingPos(cid)

local ratedelaywalk = 1

local finalpos = {x = finalp.x, y = finalp.y, z = finalp.z}

if not canWalkOnPos(finalpos, false, false, true, true, true) then

finalpos = getClosestFreeTile(cid, finalpos)

end

if not finalpos then

return false

end

local dir = getDirectionTo(getThingPos(cid), finalpos)

if dir and tonumber(dir) ~= nil and tonumber(dir) >= 0 and tonumber(dir) <= 7 then

if dir >= 4 then

ratedelaywalk = 0.4

end

doPushCreature(cid, dir, 1, getNextStepDelay(cid, dir) * ratedelaywalk)

return getNextStepDelay(cid, dir) * ratedelaywalk

elseif useExtraMoveOrder then

local random = math.random(1, 2)

for ta = 1, 3 do

for tb = 1, #dirpref[random][direction][ta] do

local y = getPosByDir(getThingPos(cid), dirpref[random][direction][ta][tb])

local w = getCreatureLP(cid)

local z = getDirectionTo(y, getThingPos(cid)) -- direção q vai marcar

local j = getDirectionTo(getThingPos(cid), y) -- direção q ele vai

if canWalkOnPos(y, true, false, true, true, true) and w ~= j then

if dirpref[random][direction][ta][tb] >= 4 then

ratedelaywalk = 0.5

end

doPushCreature(cid, dirpref[random][direction][ta][tb], 1, getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk)

markLP(cid, z)

return getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk

end

end

end

end

return false

end

function getCreatureLP(cid)

return getPlayerStorageValue(cid, 197)

end

function markLP(cid, dir)

setPlayerStorageValue(cid, 197, dir)

end

function markPos(sid, pos)

if not isCreature(sid) then return end

setPlayerStorageValue(sid, 145, pos.x)

setPlayerStorageValue(sid, 146, pos.y)

setPlayerStorageValue(sid, 147, pos.z)

end

function markFlyingPos(sid, pos)

if not isCreature(sid) then return end

setPlayerStorageValue(sid, 33145, pos.x)

setPlayerStorageValue(sid, 33146, pos.y)

setPlayerStorageValue(sid, 33147, pos.z)

end

function getFlyingMarkedPos(sid)

if not isCreature(sid) then return end

local xx = getPlayerStorageValue(sid, 33145)

local yy = getPlayerStorageValue(sid, 33146)

local zz = getPlayerStorageValue(sid, 33147)

return {x = xx, y = yy, z = zz, stackpos = 0}

end

function getMarkedPos(sid)

if not isCreature(sid) then return end

local xx = getPlayerStorageValue(sid, 145)

local yy = getPlayerStorageValue(sid, 146)

local zz = getPlayerStorageValue(sid, 147)

return {x = xx, y = yy, z = zz}

end

function getOwnerPos(sid)

if not isCreature(sid) then return end

local xx = getPlayerStorageValue(sid, 148)

local yy = getPlayerStorageValue(sid, 149)

local zz = getPlayerStorageValue(sid, 150)

return {x = xx, y = yy, z = zz}

end

function markOwnerPos(sid, pos)

if not isCreature(sid) then return end

setPlayerStorageValue(sid, 148, pos.x)

setPlayerStorageValue(sid, 149, pos.y)

setPlayerStorageValue(sid, 150, pos.z)

end

function recheck(sid, skill, pos)

if not isCreature(sid) then return end

local cid = getCreatureMaster(sid)

if skill == "cut" then

local item = getTileItemById(pos, 2767)

doCreatureSay(sid, "CUT!", TALKTYPE_MONSTER)

markPos(sid, {x=1,y=1,z=7})

doFaceCreature(sid, pos)

doSendMagicEffect(getThingPos(item.uid), 141)

doTransformItem(item.uid, 6216)

local function growBush()

doTransformItem(getTileItemById(pos, 6216).uid, 2767)

end

addEvent(growBush, intervalToRegrowBushAndStones * 1000)

elseif skill == "rock smash" then

local item = getTileItemById(pos, 1285)

doCreatureSay(sid, "ROCK SMASH!", TALKTYPE_MONSTER)

markPos(sid, {x=1,y=1,z=7})

doFaceCreature(sid, pos)

doSendMagicEffect(getThingPos(item.uid), 118)

doTransformItem(item.uid, 3610)

local function growRock()

doTransformItem(getTileItemById(pos, 3610).uid, 1285)

end

addEvent(growRock, intervalToRegrowBushAndStones * 1000)

elseif skill == "headbutt" then --alterado v2.6

local master = getCreatureMaster(sid)

local array = {}

local lvl = {25, 40, 60, 80, 1000} --lvls

for i = 1, #lvl do

if getPlayerLevel(master) <= lvl then

array = headbutt[lvl]

break

end

end

local rand = array[math.random(#array)]

for j = 1, rand[2] do

local poke = doCreateMonster(rand[1], getClosestFreeTile(sid, pos))

doSetMonsterPassive(poke)

doWildAttackPlayer(poke, master)

end

local item = getTileItemById(pos, 12591) --id do item arvore normal

doCreatureSay(sid, "HEADBUTT!", TALKTYPE_MONSTER)

markPos(sid, {x=1,y=1,z=7})

doFaceCreature(sid, pos)

doSendMagicEffect(getThingPos(item.uid), 118)

doTransformItem(item.uid, 12592) --id do item arvore quebrada

local function growHead()

doTransformItem(getTileItemById(pos, 12592).uid, 12591) --id do item arvore quebrada, arvore normal

end

addEvent(growHead, choose(5, 10, 20, 30) * 60 * 1000) --o tempo pra arvore voltar ao normal varia de 5~30min

elseif skill == "dig" then

local item = getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0})

doCreatureSay(sid, "DIG!", TALKTYPE_MONSTER)

markPos(sid, {x=1,y=1,z=7})

doFaceCreature(sid, pos)

doSendMagicEffect(getThingPos(item.uid), 3)

doTransformItem(item.uid, item.itemid+1)

local function closeHole()

doTransformItem(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).uid, item.itemid)

end

addEvent(closeHole, intervalToRegrowBushAndStones * 1000)

elseif skill == "fly" then

--if not isPremium(cid) then

--doPlayerSendCancel(cid, "Only premium members are allowed to fly.")

--return true

--end

local pokemon = flys[getPokemonName(getCreatureSummons(cid)[1])]

doPlayerSendTextMessage(cid, 27, "Type \"up\" or \"h1\" to fly higher and \"down\" or \"h2\" to fly lower.")

doChangeSpeed(cid, -getCreatureSpeed(cid))

local speed = 500 + PlayerSpeed/5 + getSpeed(sid) * 6 * speedRate

doChangeSpeed(cid, speed)

setPlayerStorageValue(cid, 54844, speed)

doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1)

doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1]))

doRemoveCreature(getCreatureSummons(cid)[1])

setPlayerStorageValue(cid, 17000, 1)

if getCreatureOutfit(cid).lookType == 667 or getCreatureOutfit(cid).lookType == 999 then

markPosEff(cid, getThingPos(cid))

sendMovementEffect(cid, 136, getThingPos(cid)) --edited efeito quando anda com o porygon

end

return true

elseif skill == "ride" then

local pokemon = rides[getPokemonName(getCreatureSummons(cid)[1])]

doChangeSpeed(cid, -getCreatureSpeed(cid))

local speed = 150 + PlayerSpeed + getSpeed(sid) * 5 * speedRate

doChangeSpeed(cid, speed)

setPlayerStorageValue(cid, 54844, speed)

doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1)

doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1]))

doRemoveCreature(getCreatureSummons(cid)[1])

setPlayerStorageValue(cid, 17001, 1)

return true

end

if getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y or isCreature(getCreatureTarget(getCreatureMaster(sid))) then

doRegainSpeed(sid)

markPos(sid, {x=1,y=1,z=7})

return true

end

addEvent(recheck, 120, sid)

end

function goThere(sid, thepos, skill, target, rept)

if not isCreature(sid) then return true end

if getCreatureNoMove(sid) or isSleeping(sid) or isParalyze(sid) then return true end --alterado v2.6

if thepos.x ~= getMarkedPos(sid).x or thepos.y ~= getMarkedPos(sid).y then return true end

if isCreature(getCreatureTarget(getCreatureMaster(sid))) and target == false or (rept and rept <= 0) then

doRegainSpeed(sid)

markPos(sid, {x=1,y=1,z=7})

return true

end

if (skill == "ride" or skill == "fly") and getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then

local currentPos = getThingPos(getCreatureMaster(sid))

local summonPos = getThingPos(sid)

local masterPos = getCreatureLastPosition(sid)

if (getThingPos(sid).x == getThingPos(getCreatureMaster(sid)).x and getThingPos(sid).y == getThingPos(getCreatureMaster(sid)).y) or (currentPos.x == masterPos.x and currentPos.y == masterPos.y) then

recheck(sid, skill, thepos)

return true

end

if currentPos.x == thepos.x and currentPos.y == thepos.y then

if getDirectionTo(getThingPos(sid), getThingPos(getCreatureMaster(sid))) <= 3 then

doRegainSpeed(sid)

local ndelay = getNextStepDelay(sid, 0)

doTeleportThing(sid, thepos, true)

doChangeSpeed(sid, -getCreatureSpeed(sid))

markPos(sid, getThingPos(getCreatureMaster(sid)))

addEvent(goThere, ndelay, sid, getMarkedPos(sid), skill, target)

else

doChangeSpeed(sid, - getCreatureSpeed(sid))

doRegainSpeed(sid)

markPos(sid, getThingPos(getCreatureMaster(sid)))

local x = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly")

doChangeSpeed(sid, - getCreatureSpeed(sid))

addEvent(goThere, x, sid, getMarkedPos(sid), skill, target)

end

return true

else

markPos(sid, getThingPos(getCreatureMaster(sid)))

doChangeSpeed(sid, - getCreatureSpeed(sid))

doRegainSpeed(sid)

local ndelay = getNextStepDelay(sid, 0)

if getDirectionTo(getThingPos(sid), getMarkedPos(sid)) >= 4 then

local x = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly")

else

doTeleportThing(sid, getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid))))

end

doChangeSpeed(sid, - getCreatureSpeed(sid))

addEvent(goThere, x and x or ndelay, sid, getMarkedPos(sid), skill, target)

return true

end

addEvent(recheck, 350, sid, skill, thepos)

return true

end

if getThingPos(sid).x == getMarkedPos(sid).x and getThingPos(sid).y == getMarkedPos(sid).y then

if isCreature(getCreatureTarget(sid)) then

doFaceCreature(sid, getThingPos(getCreatureTarget(sid)))

end

if skill == "blink" then

doChangeSpeed(sid, - getCreatureSpeed(sid)) --edited blink

end

addEvent(recheck, 350, sid, skill, thepos)

return true

end

if (getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y) and isCreature(getCreatureTarget(getCreatureMaster(sid))) == false and skill == "move" then

doRegainSpeed(sid)

markPos(sid, {x=1,y=1,z=7})

return true

end

doRegainSpeed(sid)

local holeid = thepos

holeid.stackpos = 0

holeid = getTileThingByPos(holeid).itemid

if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 and (not isWalkable(getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid))), true, false, false, true) or isInArray(specialabilities["digholes"], holeid)) then

if isGhostPokemon(sid) and getPlayerStorageValue(getCreatureMaster(sid), 990) <= 0 then

local todir = getDirectionTo(getThingPos(sid), getMarkedPos(sid))

if todir <= 3 then

doTeleportThing(sid, getMarkedPos(sid), true)

else

local gotopos = getPosByDir(getThingPos(sid), dirpref[math.random(1, 2)][todir][1][math.random(1, 2)])

doTeleportThing(sid, gotopos, true)

addEvent(goThere, getNextStepDelay(sid, 0), sid, getMarkedPos(sid), skill, target)

return true

end

end

doFaceCreature(sid, getMarkedPos(sid))

addEvent(recheck, 180, sid, skill, thepos)

doChangeSpeed(sid, - getCreatureSpeed(sid))

return true

end

local ret = 0

if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then

ret = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly" or isGhostPokemon(sid))

if not tonumber(ret) then

doFaceCreature(sid, getMarkedPos(sid))

addEvent(recheck, 180, sid, skill, thepos)

doChangeSpeed(sid, - getCreatureSpeed(sid))

return true

end

else

ret = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly" or not isGhostPokemon(sid))-- and isSightClear(getThingPos(sid), getMarkedPos(sid), false)))

end

if not tonumber(ret) then

doPlayerSendCancel(getCreatureMaster(sid), "Destination is not reachable.")

markPos(sid, {x=1,y=1,z=7})

return true

end

doChangeSpeed(sid, - getCreatureSpeed(sid))

addEvent(goThere, tonumber(ret), sid, getMarkedPos(sid), skill, target, rept and rept - 1 or 22)

end

 

depois data/actions/order.lua:

local skills = specialabilities

local surfborders = {4644, 4645, 4646, 4647, 4648, 4649, 4650, 4651, 4652, 4653, 4654, 4655, 4656, 4657, 4658, 4659, 4660, 4661, 4662, 4663}

local txt = {

["rock smash"] = {"break that rock!", "smash that rock!", "destroy that rock!", "smash it!", "break it!", "destroy it!"},

["cut"] = {"cut that bush!", "cut it down!", "cut it off!", "cut off that bush!", "cut down that bush!", "cut that bush down!"},

["move"] = {"move!", "move there!", "go there!", "walk there!"},

["light"] = {"flash!", "light!", "flash this place!", "light up this place!"},

["dig"] = {"open that hole!", "dig that hole!", "open it!", "dig it!"},

["blink"] = {"teleport there!", "blink there!", "blink!", "teleport!"},

["ride"] = {"let me ride you!", "let's ride!", "let me mount you!", "let me get on you!"},

["fly"] = {"let's fly!", "let me get on you!"} ,

["untransform"] = {"go back to normal!", "transform into yourself again!", "stop transformation!"},

["headbutt"] = {"headbutt on three", "headbutt that three!", "headbutt it off"}, --alterado v2.6

}

function onUse(cid, item, frompos, item2, topos)

if getPlayerStorageValue(cid,130130) >= 1 then

doPlayerSendTextMessage(cid, 19, "Nao Pode Dar Order Nessa Area.")

return true

end

if getPlayerStorageValue(cid,6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then

doPlayerSendTextMessage(cid, 19, "[Order] Nao Pode usa Order Nessa Area.")

return true

end

local checkpos = topos

checkpos.stackpos = 0

if getTileThingByPos(checkpos).uid <= 0 then return true end

--------END FLY/RIDE --------

if getCreatureCondition(cid, CONDITION_OUTFIT) and (item2.uid == cid or getRecorderPlayer(topos) == cid) and (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1) then

if isInArray({460, 11675, 11676, 11677}, getTileInfo(getThingPos(cid)).itemid) then

doPlayerSendCancel(cid, "You can\'t stop flying at this height!")

return true

end

local item = getPlayerSlotItem(cid, 8)

local pokemon = getItemAttribute(item.uid, "poke")

local x = pokes[pokemon]

if getTileInfo(getThingPos(cid)).itemid >= 4820 and getTileInfo(getThingPos(cid)).itemid <= 4825 then

doPlayerSendCancel(cid, "You can\'t stop flying above the water!")

return true

end

doSummonMonster(cid, pokemon)

local pk = getCreatureSummons(cid)[1]

if not isCreature(pk) then

pk = doCreateMonster(pokemon, backupPos)

if not isCreature(pk) then

doPlayerSendCancel(cid, "You can't stop flying/riding here.")

return true

end

doConvinceCreature(cid, pk)

end

doTeleportThing(pk, getThingPos(cid), false)

doCreatureSetLookDir(pk, getCreatureLookDir(cid))

adjustStatus(pk, item.uid, true, false, true)

doPlayerSay(cid, ""..getPokeName(getCreatureSummons(cid)[1])..", let me get down!", 1)

if getCreatureCondition(cid, CONDITION_PARALYZE) == true then

doRemoveCondition(cid, CONDITION_PARALYZE)

addEvent(doAddCondition, 10, cid, paralizeArea) --alterado v2.4

end

if getCreatureCondition(cid, CONDITION_PARALYZE) == true then

doRemoveCondition(cid, CONDITION_PARALYZE)

addEvent(doAddCondition, 10, cid, paralizeArea2) --alterado v2.5

end

doRegainSpeed(cid)

doRemoveCondition(cid, CONDITION_OUTFIT)

setPlayerStorageValue(cid, 17000, -1)

setPlayerStorageValue(cid, 17001, -1)

return true

end

if #getCreatureSummons(cid) == 0 then return doPlayerSendCancel(cid, "You need a pokemon to use order!") end

if getCreatureNoMove(getCreatureSummons(cid)[1]) then return true end

markLP(getCreatureSummons(cid)[1], -1)

if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then

return true

end

local unfix = {x = 1, y = 1, z = 1}

local thisball = getPlayerSlotItem(cid, 8)

local mysum = getCreatureSummons(cid)[1]

local sid = mysum or cid

local maxMoveDist = getDistanceBetween(getThingPos(sid), topos) * 2 + 1

markPos(mysum, topos)

markOwnerPos(mysum, getThingPos(cid))

-------- ROCK SMASH ---------

if item2.itemid == 1285 and isInArray(skills["rock smash"], getPokemonName(mysum)) then

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["rock smash"][math.random(1, #txt["rock smash"])].."", 1)

addEvent(goThere, 500, mysum, topos, "rock smash", isCreature(getCreatureTarget(cid)))

return true

end

-----------------------------

-------- HEADBUTT -----------

if item2.itemid == 12591 and getPokemonLevel(mysum) >= 15 then --alterado v2.6

--id do item arvore normal

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["headbutt"][math.random(1, #txt["headbutt"])].."", 1)

addEvent(goThere, 500, mysum, topos, "headbutt", isCreature(getCreatureTarget(cid)))

return true

end

-----------------------------

-------- CUT ----------------

if item2.itemid == 2767 and isInArray(skills["cut"], getPokemonName(mysum)) then

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["cut"][math.random(1, #txt["cut"])].."", 1)

addEvent(goThere, 500, mysum, topos, "cut", isCreature(getCreatureTarget(cid)))

return true

end

-----------------------------

-------- TRANSFORM ----------

if getCreatureName(mysum) == "Ditto" and isMonster(item2.uid) then

if item2.uid == mysum then

if isTransformed(mysum) then

deTransform(mysum, getItemAttribute(thisball.uid, "transTurn"))

markPos(mysum, unfix)

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["untransform"][math.random(1, #txt["untransform"])].."", 1)

return true

end

doPlayerSendCancel(cid, "Your ditto is not transformed.")

markPos(mysum, unfix)

return true

end

if getCreatureName(item2.uid) == "Ditto" then

doPlayerSendCancel(cid, "Your ditto can't transform into another ditto.")

markPos(mysum, unfix)

return true

end

if getCreatureName(item2.uid) == getPlayerStorageValue(mysum, 1010) then

doPlayerSendCancel(cid, "Your ditto is already transformed into that pokemon.")

markPos(mysum, unfix)

return true

end

local cd = getCD(thisball.uid, "trans", 40)

if cd > 0 then

doPlayerSendCancel(cid, "Your pokemon is too tired to transform again. Cooldown: ("..getStringmytempo(cd)..")")

return true

end

if getHappiness(mysum) <= 50 then

doSendMagicEffect(getThingPos(mysum), happinessRate[1].effect)

markPos(mysum, unfix)

return true

end

local turn = getItemAttribute(thisball.uid, "transTurn")

if not turn or turn > 10 then

doItemSetAttribute(thisball.uid, "transTurn", 0)

else

doItemSetAttribute(thisball.uid, "transTurn", turn + 1)

end

local time = 140 + 2 * getPokemonLevel(mysum)

turn = getItemAttribute(thisball.uid, "transTurn")

markPos(mysum, unfix)

setPlayerStorageValue(mysum, 1010, getCreatureName(item2.uid))

doSetCreatureOutfit(mysum, getCreatureOutfit(item2.uid), -1)

addEvent(deTransform, time * 1000, mysum, turn)

doSendMagicEffect(getThingPos(mysum), 184)

doCreatureSay(mysum, "TRANSFORM!", TALKTYPE_MONSTER)

local name = getCreatureName(item2.uid)

setCD(thisball.uid, "trans", 40)

doItemSetAttribute(thisball.uid, "transBegin", os.clock())

doSetItemAttribute(thisball.uid, "transLeft", time)

doSetItemAttribute(thisball.uid, "transOutfit", getCreatureOutfit(item2.uid).lookType)

doSetItemAttribute(thisball.uid, "transName", getCreatureName(item2.uid))

doFaceCreature(mysum, getThingPos(item2.uid))

doPlayerSay(cid, ""..getPokeName(mysum)..", transform into "..getArticle(name).." "..name.."!", 1)

if useKpdoDlls then

doUpdateMoves(cid) --alterado v2.6

end

if dittoCopiesStatusToo then

doSetItemAttribute(thisball.uid, "boffense", dittoBonus * getOffense(item2.uid))

doSetItemAttribute(thisball.uid, "bdefense", dittoBonus * getDefense(item2.uid))

doSetItemAttribute(thisball.uid, "bsattack", dittoBonus * getSpecialAttack(item2.uid))

doSetItemAttribute(thisball.uid, "bagility", dittoBonus * getSpeed(item2.uid))

adjustStatus(mysum, thisball.uid)

end

return true

end

-----------------------------

-------- LIGHT --------------

if isMonster(item2.uid) and getCreatureMaster(item2.uid) == cid then

markPos(mysum, unfix)

if not isInArray(skills["light"], getPokemonName(item2.uid)) then

doPlayerSendCancel(cid, "Your pokemon can't use flash.")

return true

end

local cd = getCD(thisball.uid, "light", 30)

if cd > 0 then

doPlayerSendCancel(cid, "Your pokemon is too tired to use flash. Cooldown: ("..getStringmytempo(cd)..")")

return true

end

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["light"][math.random(1, #txt["light"])].."", 1)

doCreatureSay(mysum, "FLASH!", TALKTYPE_MONSTER)

doSendMagicEffect(getThingPos(mysum), 28)

local size = 5

size = size + math.floor(getSpecialAttack(mysum) / 60)

size = size + math.ceil(getPokemonLevel(mysum) / 60)

if size > 11 then

size = 11

end

doSetCreatureLight(mysum, size, 215, 600*1000)

local delay = math.floor(30 - getPokemonLevel(mysum) / 4)

if delay > 0 then

setCD(thisball.uid, "light", delay)

end

return true

end

-----------------------------

-------- DIG ----------------

if isInArray(skills["digholes"], item2.itemid) and isInArray(skills["dig"], getPokemonName(mysum)) then

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["dig"][math.random(1, #txt["dig"])].."", 1)

addEvent(goThere, 500, mysum, topos, "dig", isCreature(getCreatureTarget(cid)))

return true

end

-----------------------------

-------- BLINK / MOVE -------

if not isCreature(item2.uid) and isInArray(skills["blink"], getPokemonName(mysum)) then

local cd = getCD(thisball.uid, "blink", 30)

if getPlayerStorageValue(mysum, 2365487) == 1 then

return true --alterado v2.4

end

if cd > 0 or not canWalkOnPos(topos, false, false, true, true, true) then

doPlayerSendCancel(cid, "Blink cooldown: ("..getStringmytempo(cd)..")")

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1)

addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist)

return true

end

local CD = isShinyName(getCreatureName(mysum)) and 20 or 30 --edited blink

markPos(mysum, topos)

markOwnerPos(mysum, getThingPos(cid))

setCD(thisball.uid, "blink", CD)

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["blink"][math.random(1, #txt["blink"])].."", 1)

doSendDistanceShoot(getThingPos(mysum), topos, 39)

doSendMagicEffect(getThingPos(mysum), 211)

doTeleportThing(mysum, topos, false)

doSendMagicEffect(topos, 134)

doCreatureSay(mysum, "BLINK!", TALKTYPE_MONSTER)

goThere(mysum, topos, "blink", isCreature(getCreatureTarget(cid))) --edited blink

return true

end

-----------------------------

----START FLYorRIDE ---------

if (item2.uid == cid or getRecorderPlayer(topos) == cid) and (isInArray(skills["fly"], getPokemonName(mysum)) or isInArray(skills["ride"], getPokemonName(mysum))) then

if getPlayerStorageValue(cid, 212124) >= 1 then --alterado v2.6

return doPlayerSendCancel(cid, "You can't do it with a pokemon with mind controlled!")

end

if getPlayerStorageValue(cid, 52480) >= 1 then

return doPlayerSendCancel(cid, "You can't do it while a duel!") --alterado v2.6

end

if getPlayerStorageValue(cid, 5700) == 1 then

doPlayerSendCancel(cid, "You can't do that while is mount in a bike!") --edited proteçao pra bike

return true

end

local pct = getCreatureHealth(mysum) / getCreatureMaxHealth(mysum)

doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", 1 - pct)

if isInArray(skills["fly"], getPokemonName(mysum)) then

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["fly"][math.random(1, #txt["fly"])].."", 1)

addEvent(goThere, 500, mysum, topos, "fly", isCreature(getCreatureTarget(cid)))

else

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["ride"][math.random(1, #txt["ride"])].."", 1)

addEvent(goThere, 500, mysum, topos, "ride", isCreature(getCreatureTarget(cid)))

end

return true

end

----------------------------------Control Mind-------------------------------------------- alterado v2.5

if isCreature(item2.uid) and ehMonstro(item2.uid) and isInArray(skills["control mind"], getCreatureName(mysum)) and item2.uid ~= mysum then

if not isCreature(item2.uid) then

return true

end

if isSleeping(mysum) then

return doPlayerSendCancel(cid, "Your pokemon is sleeping...zZzZ")

end

if getTileInfo(getThingPos(cid)).protection or getTileInfo(getThingPos(getCreatureSummons(cid)[1])).protection then

return doPlayerSendCancel(cid, "You or your pokemon are in Pz zone!")

end

if #getCreatureSummons(cid) == 2 then

return doPlayerSendCancel(cid, "You only can control one Pokemon!")

end

local cd = getCD(thisball.uid, "control", 120)

if cd > 0 then

doPlayerSendCancel(cid, "You have to wait "..cd.." segs to use Control Mind again!")

return true

end

if getPokemonLevel(item2.uid) >= getPokemonLevel(mysum) then

return doPlayerSendCancel(cid, "Your pokemon can't control this mind!")

end

local cmed = item2.uid

setCD(thisball.uid, "control", 120)

doSendDistanceShoot(getThingPos(mysum), getThingPos(cmed), 39)

--------------

setPlayerStorageValue(cid, 212124, 1)

doConvinceCreature(cid, cmed)

setPlayerStorageValue(cmed, 212123, 1)

doCreatureSay(cid, ""..getCreatureName(mysum)..", control "..string.lower(getCreatureName(cmed)).."'s mind!", 1)

local cmname = getCreatureName(mysum)

local cmpos = getThingPos(mysum)

local pokelife = (getCreatureHealth(mysum) / getCreatureMaxHealth(mysum))

doItemSetAttribute(thisball.uid, "hp", pokelife)

doRemoveCreature(mysum)

local cmzao = doSummonCreature(""..cmname.." cm", cmpos)

doConvinceCreature(cid, cmzao)

setPlayerStorageValue(cid, 888, 1)

if useKpdoDlls then

doUpdateMoves(cid)

end

local function check(cid, controled, rod)

if isCreature(cid) then

ball2 = getPlayerSlotItem(cid, 8)

if getPlayerStorageValue(cid, 888) <= 0 then

return true

end

if not isCreature(controled) then

setPlayerStorageValue(cid, 212124, 0)

local sum = isCreature(getCreatureSummons(cid)[1]) and getCreatureSummons(cid)[1] or getCreatureSummons(cid)[2]

local pkcmpos = getThingPos(sum)

doRemoveCreature(sum)

local item = getPlayerSlotItem(cid, 8)

local pk = doSummonCreature(getItemAttribute(item.uid, "poke"), pkcmpos)

doConvinceCreature(cid, pk)

doCreatureSetLookDir(getCreatureSummons(cid)[1], 2)

addEvent(doAdjustWithDelay, 100, cid, pk, true, true, false)

setPlayerStorageValue(cid, 888, 0)

cleanCMcds(item.uid)

registerCreatureEvent(pk, "SummonDeath") --alterado v2.6

if useKpdoDlls then

doUpdateMoves(cid)

end

return true

end

if rod <= 0 then

--Pokemon controlado

local cmed2 = getCreatureSummons(cid)[1]

local poscmed = getThingPos(cmed2)

local cmeddir = getCreatureLookDir(cmed2)

local namecmed = getCreatureName(cmed2)

local gender = getPokemonGender(cmed2)

local level = getWildPokemonLevel(cmed2)

local hp, maxHp = getCreatureHealth(getCreatureSummons(cid)[1]), getCreatureMaxHealth(getCreatureSummons(cid)[1])

doRemoveCreature(getCreatureSummons(cid)[1])

local back = doCreateMonster(namecmed, poscmed)

addEvent(doCreatureSetSkullType, 150, back, gender)

addEvent(setWildPokemonLevel, 150, back, level)

doWildAttackPlayer(back, cid)

doCreatureSetLookDir(back, cmeddir)

addEvent(doCreatureAddHealth, 100, back, hp-maxHp)

-- pokemon controlador

local mynewpos = getThingPos(getCreatureSummons(cid)[1])

doRemoveCreature(getCreatureSummons(cid)[1])

local pk2 = doSummonCreature(getItemAttribute(ball2.uid, "poke"), mynewpos)

doConvinceCreature(cid, pk2)

addEvent(doAdjustWithDelay, 100, cid, pk2, true, true, false)

setPlayerStorageValue(cid, 888, 0)

doCreatureSetLookDir(getCreatureSummons(cid)[1], 2)

setPlayerStorageValue(cid, 212124, 0)

cleanCMcds(ball2.uid)

registerCreatureEvent(pk2, "SummonDeath") --alterado v2.6

if useKpdoDlls then

doUpdateMoves(cid)

end

else

if isInArray({"Haunter", "Gengar", "Shiny Gengar"}, cmname) then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 214)

else

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 220)

end

end

end

addEvent(check, 500, cid, controled, rod-1)

end

check(cid, cmed, 40)

return true

end

---------------------------------------------------------------------

-------- MOVE / END ---------

local onlyWater = false

if isWater(getTileThingByPos(checkpos).itemid) then

onlyWater = true

for checkwater = 0, 7 do

if not isWater(getTileThingByPos(getPosByDir(checkpos, checkwater)).itemid) then

onlyWater = false

end

end

end

if onlyWater then

doPlayerSendCancel(cid, "Destination is not reachable.")

return true

end

doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1)

if isCreature(getCreatureTarget(cid)) then

goThere(mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist)

else

addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist)

end

-----------------------------

return true

end

=)

 

 

blz cara amanha eu testo , hoje estou pensando em começar a editar um NTO nunca viz um mas vou tentar :v

Meu Ultimo projeto em desenvolvimento!

 

http://www.tibiaking.com/forum/topic/47753-show-off-ultimo-projeto-para-download/

 

 

Grupo do facebook para OtServidores! (Divulgação + Criação de Equipe)

 

https://www.facebook.com/groups/otservidores/

 

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