Ir para conteúdo

Featured Replies

Resolvido por ViitinG

Ir para solução
  • Respostas 11
  • Visualizações 583
  • Created
  • Última resposta

Top Posters In This Topic

Most Popular Posts

  • Provavelmente seu servidor tem o sistema de anti kill MC, dai você não ganha gold quando mata algum MC.

Postado

seria mais fácil por sistema de mandado de mort!

esse sistema funciona como?

simples funciona quando o player executa um comando come do player oferecendo recompensa,

o player que matar esse ((furlano) recebera a tal recompensa que pode ser configurado)

Postado
  • Solução

"data/creaturescripts/scripts/deathBroadcast.lua" :

local config = {
    affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?

    killStorageValue = 3943,
    deathStorageValue = 3944,

    -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
    rewardItem = {
        use = true,
        itemid = 2152,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
    },

    killMessage = {
        use = true,
        text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
        messageClass = MESSAGE_STATUS_CONSOLE_BLUE
    },

    broadcastMessage = {
        use = false,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
        text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!",
        messageClass = MESSAGE_STATUS_WARNING
    },

    killerAnimation = {
        use = true,
        text = "Frag!", -- Only 9 letters! No "commands" here.
        color = 144
    },

    targetAnimation = {
        use = true,
        text = "OWNED!!", -- Only 9 letters! No "commands" here.
        color = 180
    }
}

function onDeath(cid, corpse, deathList)
    for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
        local killer = deathList[i]
        if(isPlayer(killer) == TRUE) then
            local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
            local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
        
            local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
            local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
        
            setPlayerStorageValue(killer, config.killStorageValue, targetKills)
            setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)

            local killerLevel = getPlayerLevel(killer)
            local targetLevel = getPlayerLevel(cid)
            local levelDiff = targetLevel - killerLevel

            local values = {
                ["KILLERKILLS"]         = killerKills,
                ["KILLERDEATHS"]        = killerDeaths,
                ["KILLERNAME"]          = getCreatureName(killer),
                ["KILLERLEVEL"]         = killerLevel,
            
                ["TARGETKILLS"]         = targetKills,
                ["TARGETDEATHS"]        = targetDeaths,
                ["TARGETNAME"]          = getCreatureName(cid),
                ["TARGETLEVEL"]         = targetLevel
            }

            function formateString(str)
                return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
            end
        
if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
    if getPlayerIp(cid) == getPlayerIp(killer) then
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você não ganha nada matando MC")
        return False
    end
    local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 5)
end
            if(config.killMessage.use) then
                doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
            end
            if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
                broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
            end
            if(config.killerAnimation.use) then
                doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
            end
            if(config.targetAnimation.use) then
                doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
            end
        end
    end

    return true
end

function onKill(cid, target, lastHit)
 
local str = "O player %s acaba de ser morto no nível %d por %s"
 
    if isPlayer(cid) and isPlayer(target) then
        doBroadcastMessage(str:format(getCreatureName(target), getPlayerLevel(target), getCreatureName(cid)), 27)
    end
 
    return true
end

"data/creaturescripts/login.lua" :

registerCreatureEvent(cid, "DeathBroadcast")

"data/creaturescripts/creaturescripts.xml" :

<event type="kill" name="DeathBroadCast" event="script" value="deathbroadcast.lua"/>
Postado
  • Autor

 

"data/creaturescripts/scripts/deathBroadcast.lua" :

local config = {
    affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?

    killStorageValue = 3943,
    deathStorageValue = 3944,

    -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
    rewardItem = {
        use = true,
        itemid = 2152,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
    },

    killMessage = {
        use = true,
        text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
        messageClass = MESSAGE_STATUS_CONSOLE_BLUE
    },

    broadcastMessage = {
        use = false,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
        text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!",
        messageClass = MESSAGE_STATUS_WARNING
    },

    killerAnimation = {
        use = true,
        text = "Frag!", -- Only 9 letters! No "commands" here.
        color = 144
    },

    targetAnimation = {
        use = true,
        text = "OWNED!!", -- Only 9 letters! No "commands" here.
        color = 180
    }
}

function onDeath(cid, corpse, deathList)
    for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
        local killer = deathList[i]
        if(isPlayer(killer) == TRUE) then
            local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
            local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
        
            local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
            local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
        
            setPlayerStorageValue(killer, config.killStorageValue, targetKills)
            setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)

            local killerLevel = getPlayerLevel(killer)
            local targetLevel = getPlayerLevel(cid)
            local levelDiff = targetLevel - killerLevel

            local values = {
                ["KILLERKILLS"]         = killerKills,
                ["KILLERDEATHS"]        = killerDeaths,
                ["KILLERNAME"]          = getCreatureName(killer),
                ["KILLERLEVEL"]         = killerLevel,
            
                ["TARGETKILLS"]         = targetKills,
                ["TARGETDEATHS"]        = targetDeaths,
                ["TARGETNAME"]          = getCreatureName(cid),
                ["TARGETLEVEL"]         = targetLevel
            }

            function formateString(str)
                return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
            end
        
if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
    if getPlayerIp(cid) == getPlayerIp(killer) then
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você não ganha nada matando MC")
        return False
    end
    local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 5)
end
            if(config.killMessage.use) then
                doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
            end
            if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
                broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
            end
            if(config.killerAnimation.use) then
                doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
            end
            if(config.targetAnimation.use) then
                doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
            end
        end
    end

    return true
end

function onKill(cid, target, lastHit)
 
local str = "O player %s acaba de ser morto no nível %d por %s"
 
    if isPlayer(cid) and isPlayer(target) then
        doBroadcastMessage(str:format(getCreatureName(target), getPlayerLevel(target), getCreatureName(cid)), 27)
    end
 
    return true
end

"data/creaturescripts/login.lua" :

registerCreatureEvent(cid, "DeathBroadcast")

"data/creaturescripts/creaturescripts.xml" :

<event type="kill" name="DeathBroadCast" event="script" value="deathbroadcast.lua"/>

deu errado

Postado

Oque aconteceu de errado ?

Você deve ter feito alguma coisa errada amigo, mande como ficou seu login.lua em spoiler por gentileza

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.6k

Informação Importante

Confirmação de Termo