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Cara, eu sabia desse uso da tab nesse caso ,eu vi em um tópico, mas eu não lembrei kkk.

 

edit: mas o outfit não fica temporário ?  até o player mudar ? 

Agora cabe ao dono do servidor, impossibilitar a troca de outfit.

 

Ou também pode adicionar uma condição de OUTFIT, que mesmo trocando a outfit continua, porém quando o jogador "relogar" a condição da outfit, vai sair.

Tony Araújo  ;D 

 

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  • Pode ser, mas eu acho que não vai adiantar muito, é melhor um Orochi Elf da vida te ajudar, por que sou noob em derivados...   citei ele , deve está chegando em segundos...

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Ao rebornar ele vai trocar de Outfit, a outit fica até eu transformar.. já não tem nada a ver mais com o NPC/TALKACTION.. ou seja

Transformar so vai trokar de outfit e vocação

agora o npc reborn vai trocar vocação, outfit, 20k de life e mana.. intendeu?:


Olhem um exemplo de um npc reborn porem versão 8.0, eu queria um pra versão 8.54

 

local focus = 0


local talk_start = 0
local target = 0
local following = false
local attacking = false

function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('?????.')
focus = 0
talk_start = 0
end
end


function onCreatureTurn(creature)

end


function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
msg = string.lower(msg)

if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then

selfSay('Hello. If you ready I can "Reborn" you.')
focus = cid
talk_start = os.clock()


elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! Hey!.')

elseif focus == cid then
talk_start = os.clock()

if msgcontains(msg, 'reborn') and getPlayerStorageValue(cid,30023) == 4 then
selfSay('Sorry, but you are after reborn.')
focus = 0
talk_start = 0

elseif msgcontains(msg, 'reborn') and getPlayerLevel(cid) < 250 and getPlayerStorageValue(cid,30023) ~= 4 then
selfSay('Hehe, I say If you READY. You do not have 250 lvl.')

elseif msgcontains(msg, 'swamper city') then
if pay(cid,100) then
travel(cid, 266, 106, 12)
selfSay('Let\'s go!')
focus = 0
talk_start = 0
else
selfSay('Sorry, you don\'t have enough money.')
end


elseif msgcontains(msg, 'reborn') then
selfSay('Are you sure?')
talk_state = 2

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 20 then
doReborn(cid,201,137)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 25 or getPlayerVocation(cid) == 26 or getPlayerVocation(cid) == 37) then
doReborn(cid,214,152)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) >= 103 and getPlayerVocation(cid) <= 104 then
doReborn(cid,286,60)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 58 then
doReborn(cid,247,34)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 71 then
doReborn(cid,258,15)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 75 then
doReborn(cid,263,15)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 274 then
doReborn(cid,275,118)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 76 or getPlayerVocation(cid) == 77) then
doReborn(cid,227,144)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 388 or getPlayerVocation(cid) == 390) then
doReborn(cid,391,422)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) >= 80 and getPlayerVocation(cid) <= 86 then
selfSay('You cannot reborn in fusion.')

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 78 or getPlayerVocation(cid) == 79) then
doReborn(cid,232,150)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 280 then
doReborn(cid,281,190)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 112 then
doReborn(cid,298,221)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 50 then
doReborn(cid,253,101)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 29 or getPlayerVocation(cid) == 30) then
doReborn(cid,208,148)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 44 then
doReborn(cid,237,173)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 29 or getPlayerVocation(cid) == 30) then
doReborn(cid,208,148)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 292 then
doReborn(cid,293,281)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 34 or getPlayerVocation(cid) == 35 or getPlayerVocation(cid) == 36) then
doReborn(cid,221,162)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 96 then
doReborn(cid,242,178)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 12 or getPlayerVocation(cid) <= 62 and getPlayerVocation(cid) >= 65) then
doReborn(cid,268,184)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 307 then
doReborn(cid,308,102)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 318 then
doReborn(cid,319,326)
setPlayerStorageValue(cid,30023,4)
talk_state = 0



elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 327 then
doReborn(cid,328,328)
setPlayerStorageValue(cid,30023,4)
talk_state = 0


elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 337 then
doReborn(cid,338,334)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 347 then
doReborn(cid,348,327)
setPlayerStorageValue(cid,30023,4)
talk_state = 0

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 357 then
doReborn(cid,358,357)
setPlayerStorageValue(cid,30023,4)
talk_state = 0






elseif msgcontains(msg, 'yes') and talk_state == 2 then
selfSay('Sorry, ' .. getCreatureName(cid) .. '! You must revert or transform.')


elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye.')
focus = 0
talk_start = 0
end
end
end

function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 45 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end

I helped you ? REP +.

 

Att: Abreu

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