Postado Janeiro 9, 2015 10 anos Cara, eu sabia desse uso da tab nesse caso ,eu vi em um tópico, mas eu não lembrei kkk. edit: mas o outfit não fica temporário ? até o player mudar ? Agora cabe ao dono do servidor, impossibilitar a troca de outfit. Ou também pode adicionar uma condição de OUTFIT, que mesmo trocando a outfit continua, porém quando o jogador "relogar" a condição da outfit, vai sair. Tony Araújo
Postado Janeiro 9, 2015 10 anos Autor Ao rebornar ele vai trocar de Outfit, a outit fica até eu transformar.. já não tem nada a ver mais com o NPC/TALKACTION.. ou seja Transformar so vai trokar de outfit e vocação agora o npc reborn vai trocar vocação, outfit, 20k de life e mana.. intendeu?: Olhem um exemplo de um npc reborn porem versão 8.0, eu queria um pra versão 8.54 local focus = 0 local talk_start = 0 local target = 0 local following = false local attacking = false function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('?????.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello. If you ready I can "Reborn" you.') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. getCreatureName(cid) .. '! Hey!.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'reborn') and getPlayerStorageValue(cid,30023) == 4 then selfSay('Sorry, but you are after reborn.') focus = 0 talk_start = 0 elseif msgcontains(msg, 'reborn') and getPlayerLevel(cid) < 250 and getPlayerStorageValue(cid,30023) ~= 4 then selfSay('Hehe, I say If you READY. You do not have 250 lvl.') elseif msgcontains(msg, 'swamper city') then if pay(cid,100) then travel(cid, 266, 106, 12) selfSay('Let\'s go!') focus = 0 talk_start = 0 else selfSay('Sorry, you don\'t have enough money.') end elseif msgcontains(msg, 'reborn') then selfSay('Are you sure?') talk_state = 2 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 20 then doReborn(cid,201,137) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 25 or getPlayerVocation(cid) == 26 or getPlayerVocation(cid) == 37) then doReborn(cid,214,152) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) >= 103 and getPlayerVocation(cid) <= 104 then doReborn(cid,286,60) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 58 then doReborn(cid,247,34) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 71 then doReborn(cid,258,15) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 75 then doReborn(cid,263,15) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 274 then doReborn(cid,275,118) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 76 or getPlayerVocation(cid) == 77) then doReborn(cid,227,144) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 388 or getPlayerVocation(cid) == 390) then doReborn(cid,391,422) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) >= 80 and getPlayerVocation(cid) <= 86 then selfSay('You cannot reborn in fusion.') elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 78 or getPlayerVocation(cid) == 79) then doReborn(cid,232,150) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 280 then doReborn(cid,281,190) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 112 then doReborn(cid,298,221) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 50 then doReborn(cid,253,101) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 29 or getPlayerVocation(cid) == 30) then doReborn(cid,208,148) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 44 then doReborn(cid,237,173) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 29 or getPlayerVocation(cid) == 30) then doReborn(cid,208,148) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 292 then doReborn(cid,293,281) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 34 or getPlayerVocation(cid) == 35 or getPlayerVocation(cid) == 36) then doReborn(cid,221,162) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 96 then doReborn(cid,242,178) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 12 or getPlayerVocation(cid) <= 62 and getPlayerVocation(cid) >= 65) then doReborn(cid,268,184) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 307 then doReborn(cid,308,102) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 318 then doReborn(cid,319,326) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 327 then doReborn(cid,328,328) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 337 then doReborn(cid,338,334) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 347 then doReborn(cid,348,327) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 357 then doReborn(cid,358,357) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 then selfSay('Sorry, ' .. getCreatureName(cid) .. '! You must revert or transform.') elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye.') focus = 0 talk_start = 0 end end end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 45 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end I helped you ? REP +. Att: Abreu
Participe da conversa
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