Postado Fevereiro 24, 2015 10 anos Ola galera do TK! Bom, tenho um otserver global e o npc Zoltan (addonmage2) nao esta entregando o addon, o player fala :hi : Ferumbras hat e o npc nao pega o hat e nem entrega o addon. Vou deixa a script do npc aqui em baixo, se puderem me ajudar. =) local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- Storage IDs -- fmage = 22114 smage = 22115 newaddon = 'Ah, right! The Ferumbra\'s Hat! Here you go.' noitems = 'You do not have all the required items.' noitems2 = 'You do not have all the required items or you do not have the outfit, which by the way, is a requirement for this addon.' already = 'It seems you already have this addon, don\'t you try to mock me son!' function MageSecond(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if isPremium(cid) then addon = getPlayerStorageValue(cid,smage) if addon == -1 then if getPlayerItemCount(cid,5903) >= 1 then if doPlayerRemoveItem(cid,5903,1) then npcHandler:say('Ah, right! The mage hat! Here you go.') doSendMagicEffect(getCreaturePosition(cid), 13) setPlayerStorageValue(cid,smage,1) if getPlayerSex(cid) == 1 then doPlayerAddOutfit(cid, 130, 2) elseif getPlayerSex(cid) == 0 then doPlayerAddOutfit(cid, 141, 2) end end else selfSay(noitems) end else selfSay(already) end end end ----------------------------------------Paradox------------------------- function creatureSayCallback(cid, type, msg) if (not npcHandler:isFocused(cid)) then return false end local queststate = getPlayerStorageValue(cid,6664) if msgcontains(msg, 'yenny the gentle') and queststate == 1 then npcHandler:say('Ah, Yenny the Gentle was one of the founders of the druid order called Crunors Caress, that has been originated in her hometown Carlin.', cid) talk_state = 1 elseif msgcontains(msg, 'crunors caress') and talk_state == 1 then npcHandler:say('A quite undruidic order of druids they were, as far as we know. I have no more enlightening knowledge about them though.', cid) setPlayerStorageValue(cid,6665,1) talk_state = 2 elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 2) then npcHandler:say('Good Bye. |PLAYERNAME|!', cid) talk_state = 0 end -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself. return true end node1 = keywordHandler:addKeyword({'mage hat'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To get mage hat you need give me a ferumbras\' hat. Do you have them with you?'}) node1:addChildKeyword({'yes'}, MageSecond, {}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true}) node2 = keywordHandler:addKeyword({'addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To get mage hat you need give me a ferumbras\' hat. Do you have them with you?'}) node2:addChildKeyword({'yes'}, MageSecond, {}) node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true}) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
Postado Fevereiro 24, 2015 10 anos Diretor doPlayerAddOutfit(cid, 130, 2) elseif getPlayerSex(cid) == 0 then doPlayerAddOutfit(cid, 141, 2) veja se lá no outifts.xml está lá tbm ... exemple <outfit id="1" quest="6665"> <list gender="0" lookType="142" name="Trainer"/> <list gender="1" lookType="141" name="Trainer"/> </outfit> Editado Fevereiro 24, 2015 10 anos por alexxxxxxx (veja o histórico de edições) Eu sou um entusiasta da programação apaixonado por ajudar a comunidade open source a crescer. Sempre em busca de novos desafios e oportunidades para contribuir com meu código. #OpenSource #Programação #Contribuição
Postado Fevereiro 24, 2015 10 anos Autor Descobri qual era o problema, tem que fazer primeiro o addon 1 para depois fazer o addon 2, por isso o npc zoltan nao respondia. Erro meu! Mesmo assim obrigado por responder!
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