Postado Março 22, 2015 10 anos Vi em 1 ot que vc fas o comando !rainbow on O Char fica mudando as cores do outfit Alguem me mandaria esse script?
Postado Março 22, 2015 10 anos Solução Olá ,boa noite ! em data/talkactions/Scripts,crie um arquivo chamado rainbow.lua e coloque dentro local colors = {94, 81, 79, 88, 18, 11, 92, 128} local storage = 65535 local time = 10 --in miliseconds function onSay(cid, words, param, channel) if(param == "on") then if getPlayerStorageValue(cid, storage) < 1 then if doPlayerRemoveMoney(cid, 0) == TRUE then local event = addEvent(changeOutfit, time, cid) setPlayerStorageValue(cid, storage, 1) return TRUE else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You do not have enough money.") return TRUE end else return TRUE end elseif(param == "off") then if getPlayerStorageValue(cid, storage) > 0 then setPlayerStorageValue(cid, storage, 0) return TRUE else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You do not have rainbow outfit on.") return TRUE end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Use !rainbow on-off.") return TRUE end return TRUE end function changeOutfit(cid) local randomHead = colors[math.random(#colors)] local randomLegs = colors[math.random(#colors)] local randomBody = colors[math.random(#colors)] local randomFeet = colors[math.random(#colors)] local tmp = {} if getPlayerStorageValue(cid, storage) > 0 then local outfit = getCreatureOutfit(cid) tmp = outfit tmp.lookType = outfit.lookType tmp.lookHead = randomHead tmp.lookLegs = randomLegs tmp.lookBody = randomBody tmp.lookFeet = randomFeet tmp.lookAddons = outfit.lookAddons doCreatureChangeOutfit(cid, tmp) local event = addEvent(repeatChangeOutfit, time, cid) return TRUE else stopEvent(event) return TRUE end end function repeatChangeOutfit(cid) local randomHead = colors[math.random(#colors)] local randomLegs = colors[math.random(#colors)] local randomBody = colors[math.random(#colors)] local randomFeet = colors[math.random(#colors)] local tmp = {} if getPlayerStorageValue(cid, storage) > 0 then local outfit = getCreatureOutfit(cid) tmp = outfit tmp.lookType = outfit.lookType tmp.lookHead = randomHead tmp.lookLegs = randomLegs tmp.lookBody = randomBody tmp.lookFeet = randomFeet tmp.lookAddons = outfit.lookAddons doCreatureChangeOutfit(cid, tmp) local event = addEvent(changeOutfit, time, cid) return TRUE else stopEvent(event) return TRUE end end Em data/talkactions ,abra o talkactions.xml e coloque dentro <talkaction words="!rainbow" event="script" value="rainbow.lua"/> !rainbow on = Liga !rainbow off = Desliga Editado Março 22, 2015 10 anos por sxeinjected (veja o histórico de edições) Ajudei ? Clique em GOSTEI! Skype : neoowned
Postado Março 22, 2015 10 anos Autor Vou testar , aproveitando o topico Teria esse script de healing q apareçe 1 efeito no player e passaros ? http://prntscr.com/6jqgxl
Postado Março 22, 2015 10 anos Procure dentro da pasta data/actions/scripts,um arquivo chamado potions.lua,faça um backup dele, e edite colocando : local config = { removeOnUse = "yes", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "no", realAnimation = "Yes", -- make text effect visible only for players in range 1x1 healthMultiplier = 1.0, manaMultiplier = 1.0 } config.removeOnUse = getBooleanFromString(config.removeOnUse) config.usableOnTarget = getBooleanFromString(config.usableOnTarget) config.splashable = getBooleanFromString(config.splashable) config.realAnimation = getBooleanFromString(config.realAnimation) local POTIONS = { [8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion [7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion [7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion [7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion [8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion [7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion [7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion [7590] = {empty = 7635, splash = 7, mana = {200, 250}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion [8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion } local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) function onUse(cid, item, fromPosition, itemEx, toPosition) local potion = POTIONS[item.itemid] if(not potion) then return false end if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then if(not config.splashable) then return false end if(toPosition.x == CONTAINER_POSITION) then toPosition = getThingPos(item.uid) end doDecayItem(doCreateItem(2016, potion.splash, toPosition)) doTransformItem(item.uid, potion.empty) return true end if getTilePzInfo(getCreaturePosition(cid)) then doCreatureSay(itemEx.uid, "You cannot use potions in protection zone", TALKTYPE_ORANGE_1) return TRUE end if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) return true end if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) return true end local health = potion.health if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then return false end local mana = potion.mana if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then return false end doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE) if(not realAnimation) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1) else for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do if(isPlayer(tid)) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid) end end end doAddCondition(cid, exhaust) if(not potion.empty or config.removeOnUse) then return true end return true end Veja se deu certo Ajudei ? Clique em GOSTEI! Skype : neoowned
Postado Março 22, 2015 10 anos Autor Não ta apereçendo o efeito nen os passaros e ta dando problema, apareçe q so da pra healar em protect zone o Script de mudar cor do outfit funcionou perfeitamente Editado Março 22, 2015 10 anos por iErrorzz (veja o histórico de edições)
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