Postado Maio 11, 2015 10 anos Solução Tente usar este: -- ### CONFIG ### -- time (in seconds) between connections to SQL database by shop script SQL_interval = 30 -- ### END OF CONFIG ### function onThink(interval, lastExecution) local result_plr = db.storeQuery('SELECT * FROM z_ots_comunication') if result_plr ~= false then repeat local id = tonumber(result.getDataInt(result_plr, 'id')) local action = tostring(result.getDataString(result_plr, 'action')) local delete = tonumber(result.getDataInt(result_plr, 'delete_it')) local player = Player(tostring(result.getDataString(result_plr, 'name'))) if player then local itemtogive_id = tonumber(result.getDataInt(result_plr, 'param1')) local itemtogive_count = tonumber(result.getDataInt(result_plr, 'param2')) local container_id = tonumber(result.getDataInt(result_plr, 'param3')) local container_count = tonumber(result.getDataInt(result_plr, 'param4')) local add_item_type = tostring(result.getDataString(result_plr, 'param5')) local add_item_name = tostring(result.getDataString(result_plr, 'param6')) local received_item = 0 local full_weight = 0 local itemType = ItemType(itemtogive_id) if add_item_type == 'container' then if itemType:isRune() then full_weight = container_count * itemType:getWeight() else full_weight = container_count * itemType:getWeight(itemtogive_count) end full_weight = full_weight + ItemType(container_id):getWeight() else if itemType:isRune() then full_weight = itemType:getWeight() else full_weight = itemType:getWeight(itemtogive_count) end end local free_cap = player:getFreeCapacity() if full_weight <= free_cap then if add_item_type == 'container' then local new_container = Game.createItem(container_id, 1) local iter = 0 while iter ~= container_count do new_container:addItem(itemtogive_id, itemtogive_count) iter = iter + 1 end received_item = player:addItemEx(new_container) else local new_item = Game.createItem(itemtogive_id, itemtogive_count) received_item = player:addItemEx(new_item) end if type(received_item) == 'number' and received_item == 0 then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, 'You received >> ' .. add_item_name .. ' << from OTS shop.') db.query('DELETE FROM `z_ots_comunication` WHERE `id` = ' .. id) db.query('UPDATE `z_shop_history_item` SET `trans_state` = \'realized\', `trans_real` = ' .. os.time() .. ' WHERE id = ' .. id) else player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, '>> ' .. add_item_name .. ' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about ' .. SQL_interval .. ' seconds to get it.') end else player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, '>> ' .. add_item_name .. ' << from OTS shop is waiting for you. It weight is ' .. full_weight .. ' oz., you have only ' .. free_cap .. ' oz. free capacity. Put some items in depot and wait about ' .. SQL_interval .. ' seconds to get it.') end end until not result.next(result_plr) result.free(result_plr) end return true end STYLLER OT 2022
Postado Maio 11, 2015 10 anos Caso não der, pode usar o meu -- ### CONFIG ### -- message send to player by script "type" (types you can check in "global.lua") SHOP_MSG_TYPE = 19 -- time (in seconds) between connections to SQL database by shop script SQL_interval = 30 -- ### END OF CONFIG ### function onThink(interval, lastExecution) local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';") if(result_plr:getID() ~= -1) then while(true) do id = tonumber(result_plr:getDataInt("id")) action = tostring(result_plr:getDataString("action")) delete = tonumber(result_plr:getDataInt("delete_it")) cid = getCreatureByName(tostring(result_plr:getDataString("name"))) if isPlayer(cid) == TRUE then local itemtogive_id = tonumber(result_plr:getDataInt("param1")) local itemtogive_count = tonumber(result_plr:getDataInt("param2")) local container_id = tonumber(result_plr:getDataInt("param3")) local container_count = tonumber(result_plr:getDataInt("param4")) local add_item_type = tostring(result_plr:getDataString("param5")) local add_item_name = tostring(result_plr:getDataString("param6")) local received_item = 0 local full_weight = 0 if add_item_type == 'container' then container_weight = getItemWeightById(container_id, 1) if isItemRune(itemtogive_id) == TRUE then items_weight = container_count * getItemWeightById(itemtogive_id, 1) else items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count) end full_weight = items_weight + container_weight else full_weight = getItemWeightById(itemtogive_id, itemtogive_count) if isItemRune(itemtogive_id) == TRUE then full_weight = getItemWeightById(itemtogive_id, 1) else full_weight = getItemWeightById(itemtogive_id, itemtogive_count) end end local free_cap = getPlayerFreeCap(cid) if full_weight <= free_cap then if add_item_type == 'container' then local new_container = doCreateItemEx(container_id, 1) local iter = 0 while iter ~= container_count do doAddContainerItem(new_container, itemtogive_id, itemtogive_count) iter = iter + 1 end received_item = doPlayerAddItemEx(cid, new_container) else local new_item = doCreateItemEx(itemtogive_id, itemtogive_count) received_item = doPlayerAddItemEx(cid, new_item) end if received_item == RETURNVALUE_NOERROR then doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'Você recebeu: '.. add_item_name ..' do shopping online.') db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";") else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << Seu item esta esperando por você. Por favor libeere um local para este item em sua mochila e aguarde '.. SQL_interval ..' segundos para obte-lo.') end else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << Seu item esta esperando por você. O peso do item é '.. full_weight ..' oz. Você tem no momento '.. free_cap ..' oz. de capacidade livre. Coloque alguns itens no depósito e espere cerca de '.. SQL_interval ..' segundos para obte-lo.') end end if not(result_plr:next()) then break end end result_plr:free() end return TRUE end
Postado Maio 11, 2015 10 anos Autor luanluciano93 Eu usei esse uma vez e ele funcionou por algumas horas e depois o bug continuou, estou usando ele agora e esta fucionando normalmente, vou deixar online pra ver se vai bugar de novo. -- ### CONFIG ### -- time (in seconds) between connections to SQL database by shop script SQL_interval = 30 -- ### END OF CONFIG ### function onThink(interval, lastExecution) local result_plr = db.storeQuery('SELECT * FROM z_ots_comunication') if result_plr ~= false then repeat local id = tonumber(result.getDataInt(result_plr, 'id')) local action = tostring(result.getDataString(result_plr, 'action')) local delete = tonumber(result.getDataInt(result_plr, 'delete_it')) local player = Player(tostring(result.getDataString(result_plr, 'name'))) if player then local itemtogive_id = tonumber(result.getDataInt(result_plr, 'param1')) local itemtogive_count = tonumber(result.getDataInt(result_plr, 'param2')) local container_id = tonumber(result.getDataInt(result_plr, 'param3')) local container_count = tonumber(result.getDataInt(result_plr, 'param4')) local add_item_type = tostring(result.getDataString(result_plr, 'param5')) local add_item_name = tostring(result.getDataString(result_plr, 'param6')) local received_item = 0 local full_weight = 0 local itemType = ItemType(itemtogive_id) if add_item_type == 'container' then if itemType:isRune() then full_weight = container_count * itemType:getWeight() else full_weight = container_count * itemType:getWeight(itemtogive_count) end full_weight = full_weight + ItemType(container_id):getWeight() else if itemType:isRune() then full_weight = itemType:getWeight() else full_weight = itemType:getWeight(itemtogive_count) end end local free_cap = player:getFreeCapacity() if full_weight <= free_cap then if add_item_type == 'container' then local new_container = Game.createItem(container_id, 1) local iter = 0 while iter ~= container_count do new_container:addItem(itemtogive_id, itemtogive_count) iter = iter + 1 end received_item = player:addItemEx(new_container) else local new_item = Game.createItem(itemtogive_id, itemtogive_count) received_item = player:addItemEx(new_item) end if type(received_item) == 'number' and received_item == 0 then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, 'You received >> ' .. add_item_name .. ' << from OTS shop.') db.query('DELETE FROM `z_ots_comunication` WHERE `id` = ' .. id) db.query('UPDATE `z_shop_history_item` SET `trans_state` = \'realized\', `trans_real` = ' .. os.time() .. ' WHERE id = ' .. id) else player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, '>> ' .. add_item_name .. ' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about ' .. SQL_interval .. ' seconds to get it.') end else player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, '>> ' .. add_item_name .. ' << from OTS shop is waiting for you. It weight is ' .. full_weight .. ' oz., you have only ' .. free_cap .. ' oz. free capacity. Put some items in depot and wait about ' .. SQL_interval .. ' seconds to get it.') end end until not result.next(result_plr) result.free(result_plr) end return true end luanluciano93 e o nosso sistema vip que estamos vendo neste topico, http://www.tibiaking.com/forum/topic/49770-tfs-11-vip-system-by-luanluciano93/ você nao respondeu mas =( keilost1 o seu da o seguinte erro.
Postado Maio 12, 2015 10 anos Opa, esqueci de mudar uma função -- ### CONFIG ###-- message send to player by script "type" (types you can check in "global.lua") SHOP_MSG_TYPE = 19 -- time (in seconds) between connections to SQL database by shop script SQL_interval = 30 -- ### END OF CONFIG ### function onThink(interval, lastExecution) local result_plr = db.storeQuery("SELECT * FROM z_ots_comunication WHERE `type` = 'login';") if(result_plr:getID() ~= -1) then while(true) do id = tonumber(result_plr:getDataInt("id")) action = tostring(result_plr:getDataString("action")) delete = tonumber(result_plr:getDataInt("delete_it")) cid = getCreatureByName(tostring(result_plr:getDataString("name"))) if isPlayer(cid) == TRUE then local itemtogive_id = tonumber(result_plr:getDataInt("param1")) local itemtogive_count = tonumber(result_plr:getDataInt("param2")) local container_id = tonumber(result_plr:getDataInt("param3")) local container_count = tonumber(result_plr:getDataInt("param4")) local add_item_type = tostring(result_plr:getDataString("param5")) local add_item_name = tostring(result_plr:getDataString("param6")) local received_item = 0 local full_weight = 0 if add_item_type == 'container' then container_weight = getItemWeightById(container_id, 1) if isItemRune(itemtogive_id) == TRUE then items_weight = container_count * getItemWeightById(itemtogive_id, 1) else items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count) end full_weight = items_weight + container_weight else full_weight = getItemWeightById(itemtogive_id, itemtogive_count) if isItemRune(itemtogive_id) == TRUE then full_weight = getItemWeightById(itemtogive_id, 1) else full_weight = getItemWeightById(itemtogive_id, itemtogive_count) end end local free_cap = getPlayerFreeCap(cid) if full_weight <= free_cap then if add_item_type == 'container' then local new_container = doCreateItemEx(container_id, 1) local iter = 0 while iter ~= container_count do doAddContainerItem(new_container, itemtogive_id, itemtogive_count) iter = iter + 1 end received_item = doPlayerAddItemEx(cid, new_container) else local new_item = doCreateItemEx(itemtogive_id, itemtogive_count) received_item = doPlayerAddItemEx(cid, new_item) end if received_item == RETURNVALUE_NOERROR then doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'Você recebeu: '.. add_item_name ..' do shopping online.') db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";") else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << Seu item esta esperando por você. Por favor libeere um local para este item em sua mochila e aguarde '.. SQL_interval ..' segundos para obte-lo.') end else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << Seu item esta esperando por você. O peso do item é '.. full_weight ..' oz. Você tem no momento '.. free_cap ..' oz. de capacidade livre. Coloque alguns itens no depósito e espere cerca de '.. SQL_interval ..' segundos para obte-lo.') end end if not(result_plr:next()) then break end end result_plr:free() end return TRUE end Editado Maio 12, 2015 10 anos por keilost1 (veja o histórico de edições)
Postado Maio 12, 2015 10 anos Autor Editado Maio 12, 2015 10 anos por andreoam (veja o histórico de edições)
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