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script:

dofile('data/lmsLib.lua')

local function sendReminderLMSEvent()
    Game.broadcastMessage(string.format('Last Man Standing Event has started and waiting for players to join! Min %s/%s.', lmsConfigTable.minPlayers, lmsConfigTable.maxPlayers), MESSAGE_STATUS_WARNING)
end

function onThink(interval, lastExecution)
    if #Game.getPlayers() < lmsConfigTable.minPlayers then --Min players is not online, we stop event from executing
        return true
    end

    if not Game.getStorageValue(lmsStatesTable.EVENT_STATE_STORAGE) then
        Game.setStorageValue(lmsStatesTable.EVENT_STATE_STORAGE, lmsStatesTable.EVENT_STATE_CLOSED)
    end

    if Game.getStorageValue(lmsStatesTable.EVENT_STATE_STORAGE) ~= lmsStatesTable.EVENT_STATE_CLOSED then
        return true
    end

    local teleportTile = Tile(lmsTeleportTable.createTeleportPosition):getItemById(lmsTeleportTable.teleportId)
    if not teleportTile then
        local teleport = Game.createItem(lmsTeleportTable.teleportId, 1, lmsTeleportTable.createTeleportPosition)
        if teleport then
            teleport:setAttribute(ITEM_ATTRIBUTE_UNIQUEID, lmsTeleportTable.teleportUid)
        end
    end

    Game.setStorageValue(lmsStatesTable.EVENT_STATE_STORAGE, lmsStatesTable.EVENT_STATE_INIT)
    Game.setStorageValue(lmsConfigTable.joinedCountStorage, 0)
    Game.broadcastMessage(string.format('Last Man Standing Event has started and waiting for players to join! Min %s/%s.', lmsConfigTable.minPlayers, lmsConfigTable.maxPlayers), MESSAGE_STATUS_WARNING)
    addEvent(startLMSEvent, lmsConfigTable.waitingMinutes * 60 * 1000)
    addEvent(sendReminderLMSEvent, (lmsConfigTable.waitingMinutes / 2) * 60 * 1000)
    return true
end

TFs 1.x

 

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