Postado Dezembro 11, 2015 9 anos Preview Script data/spells/scripts/ExoriDeath.lua local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush,createCombatArea({{0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 2, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}})) function getDmg_Brush(cid, level, maglevel) return (15000)*-1,(30000)*-1 end setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat0_Brush = {CONST_ANI_SUDDENDEATH,4,0,0,4,-4,0,0,-4} -- Areas/Combat for 100ms local combat1_Brush = createCombatObject() setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatParam(combat1_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat1_Brush,createCombatArea({{0, 0, 1, 0, 0}, {0, 0, 0, 0, 0}, {1, 0, 2, 0, 1}, {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}})) function getDmg_Brush(cid, level, maglevel) return (15000)*-1,(30000)*-1 end setCombatCallback(combat1_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat1_Brush = {CONST_ANI_SUDDENDEATH,-2,0,0,2,2,0,0,-2} -- Areas/Combat for 200ms local combat2_Brush = createCombatObject() setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatParam(combat2_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat2_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {1, 0, 1, 2, 1, 0, 1}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}})) function getDmg_Brush(cid, level, maglevel) return (15000)*-1,(30000)*-1 end setCombatCallback(combat2_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat2_Brush = {CONST_ANI_SUDDENDEATH,1,-1,-1,-1,0,-1,1,1,1,0,0,1,-1,1,-1,0,3,0,-3,0,0,3,0,-3} -- Areas/Combat for 300ms local combat3_Brush = createCombatObject() setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatParam(combat3_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat3_Brush,createCombatArea({{0, 0, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 0}, {1, 1, 0, 0, 0, 1, 1}, {1, 1, 0, 2, 0, 1, 1}, {1, 1, 0, 0, 0, 1, 1}, {0, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 0, 0}})) function getDmg_Brush(cid, level, maglevel) return (15000)*-1,(30000)*-1 end setCombatCallback(combat3_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat3_Brush = {CONST_ANI_SUDDENDEATH,-1,-2,0,-2,1,-2,2,-2,2,-1,2,0,2,1,2,2,1,2,0,2,-1,2,-2,2,-2,1,-2,0,-2,-1,-2,-2,3,-1,3,0,3,1,1,3,0,3,-1,3,-3,1,-3,0,-3,-1,-1,-3,0,-3,1,-3} -- Areas/Combat for 400ms local combat4_Brush_2 = createCombatObject() setCombatParam(combat4_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat4_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) setCombatParam(combat4_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat4_Brush_2,createCombatArea({{1, 1, 1}, {1, 2, 1}, {1, 1, 1}})) function getDmg_Brush_2(cid, level, maglevel) return (500)*-1,(500)*-1 end setCombatCallback(combat4_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local dfcombat4_Brush_2 = {CONST_ANI_DEATH,1,0,1,-1,0,-1,-1,-1,-1,0,-1,1,0,1,1,1} -- Areas/Combat for 500ms local combat5_Brush_2 = createCombatObject() setCombatParam(combat5_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat5_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) setCombatParam(combat5_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat5_Brush_2,createCombatArea({{1, 1, 1}, {1, 2, 1}, {1, 1, 1}})) function getDmg_Brush_2(cid, level, maglevel) return (500)*-1,(500)*-1 end setCombatCallback(combat5_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local dfcombat5_Brush_2 = {CONST_ANI_DEATH,1,1,1,0,1,-1,0,-1,-1,-1,-1,0,-1,1,0,1} -- Areas/Combat for 600ms local combat6_Brush_2 = createCombatObject() setCombatParam(combat6_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat6_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) setCombatParam(combat6_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat6_Brush_2,createCombatArea({{1, 1, 1}, {1, 2, 1}, {1, 1, 1}})) function getDmg_Brush_2(cid, level, maglevel) return (500)*-1,(500)*-1 end setCombatCallback(combat6_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local dfcombat6_Brush_2 = {CONST_ANI_DEATH,1,-1,1,0,1,1,-1,1,0,1,-1,0,-1,-1,0,-1} -- Areas/Combat for 700ms local combat7_Brush_2 = createCombatObject() setCombatParam(combat7_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat7_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) setCombatParam(combat7_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat7_Brush_2,createCombatArea({{1, 1, 1}, {1, 2, 1}, {1, 1, 1}})) function getDmg_Brush_2(cid, level, maglevel) return (500)*-1,(500)*-1 end setCombatCallback(combat7_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local dfcombat7_Brush_2 = {CONST_ANI_DEATH,-1,-1,0,-1,1,-1,1,0,1,1,-1,1,0,1,-1,0} -- Areas/Combat for 800ms local combat8_Brush_3 = createCombatObject() setCombatParam(combat8_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS) setCombatParam(combat8_Brush_3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatParam(combat8_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat8_Brush_3,createCombatArea({{0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {1, 1, 1, 0, 2, 0, 1, 1, 1}, {0, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}})) function getDmg_Brush_3(cid, level, maglevel) return (10)*-1,(20)*-1 end setCombatCallback(combat8_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3") local dfcombat8_Brush_3 = {CONST_ANI_SUDDENDEATH,2,1,2,0,2,-1,2,-2,1,-2,0,-2,-1,-2,-2,-2,-2,-1,-2,0,-2,1,-2,2,-1,2,0,2,0,1,1,2,2,2,3,0,4,0,-3,0,-4,0,0,3,0,4,0,-3,0,-4} -- Areas/Combat for 900ms local combat9_Brush_3 = createCombatObject() setCombatParam(combat9_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS) setCombatParam(combat9_Brush_3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatParam(combat9_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat9_Brush_3,createCombatArea({{0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {1, 1, 1, 0, 2, 0, 1, 1, 1}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}})) function getDmg_Brush_3(cid, level, maglevel) return (10)*-1,(20)*-1 end setCombatCallback(combat9_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3") local dfcombat9_Brush_3 = {CONST_ANI_SUDDENDEATH,0,4,0,3,0,2,1,2,2,2,2,0,2,1,2,-1,2,-2,1,-2,0,-2,-1,-2,-2,-2,-2,-1,-2,0,-2,1,-2,2,-3,0,-4,0,0,-4,0,-3,3,0,4,0,-1,2} -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function onCastSpell(cid, var) local startPos = getCreaturePosition(cid) RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos) addEvent(RunPart,100,combat1_Brush,cid,var,dfcombat1_Brush,startPos) addEvent(RunPart,200,combat2_Brush,cid,var,dfcombat2_Brush,startPos) addEvent(RunPart,300,combat3_Brush,cid,var,dfcombat3_Brush,startPos) addEvent(RunPart,400,combat4_Brush_2,cid,var,dfcombat4_Brush_2,startPos) addEvent(RunPart,500,combat5_Brush_2,cid,var,dfcombat5_Brush_2,startPos) addEvent(RunPart,600,combat6_Brush_2,cid,var,dfcombat6_Brush_2,startPos) addEvent(RunPart,700,combat7_Brush_2,cid,var,dfcombat7_Brush_2,startPos) addEvent(RunPart,800,combat8_Brush_3,cid,var,dfcombat8_Brush_3,startPos) addEvent(RunPart,900,combat9_Brush_3,cid,var,dfcombat9_Brush_3,startPos) return true end data/spells/spells.xml <instant name="Exori Death" words="exori death" lvl="15000" maglv="0" mana="3000" exhaustion="4000" prem="0" needlearn="0" blockwalls="0" aggressive="1" event="script" value="Exori Death.lua"> <vocation id="1"/> <vocation id="2"/> <vocation id="5"/> <vocation id="6"/> </instant> Créditos: nestor
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