Postado Dezembro 11, 2015 9 anos Preview Script data/spells/spells.xml <instant name="Sorcerer Fury" words="blind anger" lvl="200" mana="1500" prem="1" selftarget="1" exhaustion="2100" needlearn="0" script="attack/anger.lua"> <vocation id="1"/> <vocation id="5"/> </instant> data/spells/scripts/attack/anger.lua local repeatAmount = 3 local deathFlamesArea = { createCombatArea({ {0, 1, 0}, {1, 2, 1}, {0, 1, 0} }), createCombatArea({ {0, 1, 1, 1, 0}, {1, 1, 0, 1, 1}, {1, 0, 2, 0, 1}, {1, 1, 0, 1, 1}, {0, 1, 1, 1, 0} }), createCombatArea({ {0, 0, 1, 1, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 2, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 1, 1, 0, 0} }) } local bigFlamesArea = createCombatArea({ {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 0, 0, 0, 1, 1, 0}, {1, 1, 0, 0, 0, 0, 0, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 2, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 0, 0, 0, 0, 0, 1, 1}, {0, 1, 1, 0, 0, 0, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0} }) local deathFlames = {} for k, area in ipairs(deathFlamesArea) do deathFlames[k] = createCombatObject() setCombatParam(deathFlames[k], COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(deathFlames[k], COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) setCombatFormula(deathFlames[k], COMBAT_FORMULA_LEVELMAGIC, -0.593, -50, -0.929, -100) setCombatArea(deathFlames[k], area) end local bigFlames = createCombatObject() setCombatParam(bigFlames, COMBAT_PARAM_TYPE, COMBAT_ENERGYLDAMAGE) setCombatParam(bigFlames, COMBAT_PARAM_EFFECT, CONST_ME_BIGCLOUDS) setCombatFormula(bigFlames, COMBAT_FORMULA_LEVELMAGIC, -0.766, -50, -1.241, -100) setCombatArea(bigFlames, bigFlamesArea) function onTargetTile(cid, pos) doSendDistanceShoot(getCreaturePosition(cid), pos, CONST_ANI_DEATH) end setCombatCallback(bigFlames, CALLBACK_PARAM_TARGETTILE, "onTargetTile") local function castSpellDelay(p) if(isCreature(p[1]) == TRUE) then doCombat(unpack(p)) end end function onCastSpell(cid, var) for i = 0, repeatAmount - 1 do for k, combat in ipairs(deathFlames) do addEvent(castSpellDelay, (150 * k) + #deathFlames * 150 * i + 700 * i, {cid, combat, var}) end addEvent(castSpellDelay, (150 * #deathFlames) + #deathFlames * 150 * i + 700 * i, {cid, bigFlames, var}) end return LUA_NO_ERROR end Créditos: Rugged Mage
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