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Script

data/spells/spells.xml

<instant name="Cutting Edge" words="exori gran mas vis" lvl="115" mana="1200" prem="0" exhaustion="0" needlearn="0" script="Cutting Edge.lua"/>

data/spells/scripts/Cutting Edge.lua

local combat1 = createCombatObject() 
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 9) 
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 255) 
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -0.0, -0, -0, -0) 
local combat2 = createCombatObject() 
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 9) 
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 255) 
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -0.0, -0, -0, -0) 
local combat3 = createCombatObject() 
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 9) 
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 255) 
setCombatFormula(combat3, COMBAT_FORMULA_SKILL, -0.0, -0, -0, -0) 
local combat4 = createCombatObject() 
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 9) 
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 255) 
setCombatFormula(combat4, COMBAT_FORMULA_SKILL, -0.0, -0, -0, -0) 
local combat5 = createCombatObject() 
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 9) 
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 255) 
setCombatFormula(combat5, COMBAT_FORMULA_SKILL, -0.0, -0, -0, -0) 
local combat6 = createCombatObject() 
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 9) 
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 255) 
setCombatFormula(combat6, COMBAT_FORMULA_SKILL, -0.0, -0, -0, -0) 
local combat7 = createCombatObject() 
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 9) 
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 255) 
setCombatFormula(combat7, COMBAT_FORMULA_SKILL, -0.0, -0, -0, -0) 
local combat8 = createCombatObject() 
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 9) 
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 255) 
setCombatFormula(combat8, COMBAT_FORMULA_SKILL, -0.0, -0, -0, -0) 
local combat9 = createCombatObject() 
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 34) 
setCombatFormula(combat9, COMBAT_FORMULA_SKILL, 0, -110, 2.22, -90) 
local combat10 = createCombatObject() 
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 34) 
setCombatFormula(combat10, COMBAT_FORMULA_SKILL, 0, -110, 2.22, -90) 
local combat11 = createCombatObject() 
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 34) 
setCombatFormula(combat11, COMBAT_FORMULA_SKILL, 0, -110, 2.22, -90) 
local combat12 = createCombatObject() 
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 34) 
setCombatFormula(combat12, COMBAT_FORMULA_SKILL, 0, -110, 2.22, -90) 
local combat13 = createCombatObject() 
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 34) 
setCombatFormula(combat13, COMBAT_FORMULA_SKILL, 0, -110, 2.22, -90) 
local combat14 = createCombatObject() 
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat14, COMBAT_PARAM_EFFECT, 34) 
setCombatFormula(combat14, COMBAT_FORMULA_SKILL, 0, -110, 2.22, -90) 
local combat15 = createCombatObject() 
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat15, COMBAT_PARAM_EFFECT, 34) 
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0) 
local combat16 = createCombatObject() 
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat16, COMBAT_PARAM_EFFECT, 34) 
setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0) 
local combat17 = createCombatObject() 
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat17, COMBAT_PARAM_EFFECT, 44) 
setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0) 
local combat18 = createCombatObject() 
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat18, COMBAT_PARAM_EFFECT, 44) 
setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0) 
local combat19 = createCombatObject() 
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat19, COMBAT_PARAM_EFFECT, 44) 
setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0) 
local combat20 = createCombatObject() 
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat20, COMBAT_PARAM_EFFECT, 44) 
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0) 
local stuncombat = createCombatObject() 
setCombatParam(stuncombat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(stuncombat, COMBAT_PARAM_EFFECT, 31) 
setCombatFormula(stuncombat, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0) 
local stuneffect = createCombatObject() 
setCombatParam(stuneffect, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(stuneffect, COMBAT_PARAM_EFFECT, 31) 
setCombatFormula(stuneffect, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0) 
local condition = createConditionObject(CONDITION_DRUNK) 
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000) 
setCombatCondition(stuncombat, condition) 
arr1 = { 
{0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0}, 
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr2 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0}, 
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr3 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1}, 
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1}, 
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr4 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0}, 
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0}, 
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0} 
} 
arr5 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, 
{0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0} 
} 
arr6 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}, 
{0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr7 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0}, 
{1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0}, 
{1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr8 = { 
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, 
{0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, 
{0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr9 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr10 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr11 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr12 = { 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, 
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, 
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1}, 
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, 
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} 
} 
local area1 = createCombatArea(arr1) 
local area2 = createCombatArea(arr2) 
local area3 = createCombatArea(arr3) 
local area4 = createCombatArea(arr4) 
local area5 = createCombatArea(arr5) 
local area6 = createCombatArea(arr6) 
local area7 = createCombatArea(arr7) 
local area8 = createCombatArea(arr8) 
local area9 = createCombatArea(arr9) 
local area10 = createCombatArea(arr10) 
local area11 = createCombatArea(arr11) 
local area12 = createCombatArea(arr12) 
setCombatArea(combat1, area1) 
setCombatArea(combat2, area2) 
setCombatArea(combat3, area3) 
setCombatArea(combat4, area4) 
setCombatArea(combat5, area5) 
setCombatArea(combat6, area6) 
setCombatArea(combat7, area7) 
setCombatArea(combat8, area8) 
setCombatArea(combat9, area1) 
setCombatArea(combat10, area2) 
setCombatArea(combat11, area3) 
setCombatArea(combat12, area4) 
setCombatArea(combat13, area5) 
setCombatArea(combat14, area6) 
setCombatArea(combat15, area7) 
setCombatArea(combat16, area8) 
setCombatArea(combat17, area9) 
setCombatArea(combat18, area10) 
setCombatArea(combat19, area11) 
setCombatArea(combat20, area12) 
local function onCastSpell1(parameters) 
    doCombat(parameters.cid, combat1, parameters.var) 
end 
local function onCastSpell2(parameters) 
    doCombat(parameters.cid, combat2, parameters.var) 
end 
local function onCastSpell3(parameters) 
    doCombat(parameters.cid, combat3, parameters.var) 
end 
local function onCastSpell4(parameters) 
    doCombat(parameters.cid, combat4, parameters.var) 
end 
local function onCastSpell5(parameters) 
    doCombat(parameters.cid, combat5, parameters.var) 
end 
local function onCastSpell6(parameters) 
    doCombat(parameters.cid, combat6, parameters.var) 
end 
local function onCastSpell7(parameters) 
    doCombat(parameters.cid, combat7, parameters.var) 
end 
local function onCastSpell8(parameters) 
    doCombat(parameters.cid, combat8, parameters.var) 
end 
local function onCastSpell9(parameters) 
    doCombat(parameters.cid, combat9, parameters.var) 
end 
local function onCastSpell10(parameters) 
    doCombat(parameters.cid, combat10, parameters.var) 
end 
local function onCastSpell11(parameters) 
    doCombat(parameters.cid, combat11, parameters.var) 
end 
local function onCastSpell12(parameters) 
    doCombat(parameters.cid, combat12, parameters.var) 
end 
local function onCastSpell13(parameters) 
    doCombat(parameters.cid, combat13, parameters.var) 
end 
local function onCastSpell14(parameters) 
    doCombat(parameters.cid, combat14, parameters.var) 
end 
local function onCastSpell15(parameters) 
    doCombat(parameters.cid, combat15, parameters.var) 
end 
local function onCastSpell16(parameters) 
    doCombat(parameters.cid, combat16, parameters.var) 
end 
local function onCastSpell17(parameters) 
    doCombat(parameters.cid, combat17, parameters.var) 
end 
local function onCastSpell18(parameters) 
    doCombat(parameters.cid, combat18, parameters.var) 
end 
local function onCastSpell19(parameters) 
    doCombat(parameters.cid, combat19, parameters.var) 
end 
local function onCastSpell20(parameters) 
    doCombat(parameters.cid, combat20, parameters.var) 
end 
local function onStun(parameters) 
    doCombat(parameters.cid, stuncombat, parameters.var) 
end 
local function onStuneffect1(parameters) 
    doCombat(parameters.cid, stuneffect, parameters.var) 
end 
local function onStuneffect2(parameters) 
    doCombat(parameters.cid, stuneffect, parameters.var) 
end 
local function onStuneffect3(parameters) 
    doCombat(parameters.cid, stuneffect, parameters.var) 
end 
local function onStuneffect4(parameters) 
    doCombat(parameters.cid, stuneffect, parameters.var) 
end 
function onCastSpell(cid, var) 
local parameters = { cid = cid, var = var} 
addEvent(onCastSpell1, 0, parameters) 
addEvent(onCastSpell2, 100, parameters) 
addEvent(onCastSpell3, 200, parameters) 
addEvent(onCastSpell4, 300, parameters) 
addEvent(onCastSpell5, 400, parameters) 
addEvent(onCastSpell6, 500, parameters) 
addEvent(onCastSpell7, 600, parameters) 
addEvent(onCastSpell8, 700, parameters) 
addEvent(onCastSpell9, 300, parameters) 
addEvent(onCastSpell10, 400, parameters) 
addEvent(onCastSpell11, 500, parameters) 
addEvent(onCastSpell12, 600, parameters) 
addEvent(onCastSpell13, 700, parameters) 
addEvent(onCastSpell14, 800, parameters) 
addEvent(onCastSpell15, 900, parameters) 
addEvent(onCastSpell16, 1000, parameters) 
addEvent(onCastSpell17, 0, parameters) 
addEvent(onCastSpell18, 400, parameters) 
addEvent(onCastSpell19, 800, parameters) 
addEvent(onCastSpell20, 1200, parameters) 
addEvent(onStun, 2000, parameters) 
addEvent(onStuneffect1, 3000, parameters) 
addEvent(onStuneffect2, 4000, parameters) 
addEvent(onStuneffect3, 5000, parameters) 
addEvent(onStuneffect4, 6000, parameters) 
end

Créditos: orzeleagle

Editado por Azhaurn (veja o histórico de edições)

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