Postado Dezembro 11, 2015 9 anos Preview Script data/spells/spells.xml <instant name="Mage Bomb" words="exevo mort vis hur" lvl="59" mana="240" direction="1" exhaustion="2000" needlearn="0" script="Solar Purge.lua"/> data/spells/scripts/Solar Purge.lua local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 7) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 7) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 7) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 7) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 7) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102) local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102) local tcombat1 = createCombatObject() setCombatParam(tcombat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(tcombat1, COMBAT_PARAM_EFFECT, 48) setCombatFormula(tcombat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0) local tcombat2 = createCombatObject() setCombatParam(tcombat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(tcombat2, COMBAT_PARAM_EFFECT, 48) setCombatFormula(tcombat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0) local tcombat3 = createCombatObject() setCombatParam(tcombat3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(tcombat3, COMBAT_PARAM_EFFECT, 48) setCombatFormula(tcombat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0) local tcombat4 = createCombatObject() setCombatParam(tcombat4, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(tcombat4, COMBAT_PARAM_EFFECT, 48) setCombatFormula(tcombat4, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0) local tcombat5 = createCombatObject() setCombatParam(tcombat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(tcombat5, COMBAT_PARAM_EFFECT, 28) setCombatFormula(tcombat5, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0) local tcombat6 = createCombatObject() setCombatParam(tcombat6, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(tcombat6, COMBAT_PARAM_EFFECT, 28) setCombatFormula(tcombat6, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60) local tcombat7 = createCombatObject() setCombatParam(tcombat7, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(tcombat7, COMBAT_PARAM_EFFECT, 28) setCombatFormula(tcombat7, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60) local tcombat8 = createCombatObject() setCombatParam(tcombat8, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(tcombat8, COMBAT_PARAM_EFFECT, 28) setCombatFormula(tcombat8, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60) local tcombat9 = createCombatObject() setCombatParam(tcombat9, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(tcombat9, COMBAT_PARAM_EFFECT, 28) setCombatFormula(tcombat9, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60) local tcombat10 = createCombatObject() setCombatParam(tcombat10, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(tcombat10, COMBAT_PARAM_EFFECT, 28) setCombatFormula(tcombat10, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60) local tcombat11 = createCombatObject() setCombatParam(tcombat11, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(tcombat11, COMBAT_PARAM_EFFECT, 28) setCombatFormula(tcombat11, COMBAT_FORMULA_LEVELMAGIC, -1.3, -54, -1, -60) local tcombat12 = createCombatObject() setCombatParam(tcombat12, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(tcombat12, COMBAT_PARAM_EFFECT, 39) setCombatFormula(tcombat12, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102) local tcombat13 = createCombatObject() setCombatParam(tcombat13, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(tcombat13, COMBAT_PARAM_EFFECT, 39) setCombatFormula(tcombat13, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102) local tcombat14 = createCombatObject() setCombatParam(tcombat14, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(tcombat14, COMBAT_PARAM_EFFECT, 39) setCombatFormula(tcombat14, COMBAT_FORMULA_LEVELMAGIC, -1.3, -84, -1.6, -102) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} } arr6 = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr7 = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr8 = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr9 = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr10 = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr11 = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr12 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr13 = { {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr14 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) local area9 = createCombatArea(arr9) local area10 = createCombatArea(arr10) local area11 = createCombatArea(arr11) local area12 = createCombatArea(arr12) local area13 = createCombatArea(arr13) local area14 = createCombatArea(arr14) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) setCombatArea(combat9, area9) setCombatArea(combat10, area10) setCombatArea(combat11, area11) setCombatArea(combat12, area12) setCombatArea(combat13, area13) setCombatArea(combat14, area14) setCombatArea(tcombat1, area1) setCombatArea(tcombat2, area2) setCombatArea(tcombat3, area3) setCombatArea(tcombat4, area4) setCombatArea(tcombat5, area5) setCombatArea(tcombat6, area6) setCombatArea(tcombat7, area7) setCombatArea(tcombat8, area8) setCombatArea(tcombat9, area9) setCombatArea(tcombat10, area10) setCombatArea(tcombat11, area11) setCombatArea(tcombat12, area12) setCombatArea(tcombat13, area13) setCombatArea(tcombat14, area14) local function onCastSpell1(parameters) doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, combat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, combat9, parameters.var) end local function onCastSpell10(parameters) doCombat(parameters.cid, combat10, parameters.var) end local function onCastSpell11(parameters) doCombat(parameters.cid, combat11, parameters.var) end local function onCastSpell12(parameters) doCombat(parameters.cid, combat12, parameters.var) end local function onCastSpell13(parameters) doCombat(parameters.cid, combat13, parameters.var) end local function onCastSpell14(parameters) doCombat(parameters.cid, combat14, parameters.var) end local function onCastSpell1t(parameters) doCombat(parameters.cid, tcombat1, parameters.var) end local function onCastSpell2t(parameters) doCombat(parameters.cid, tcombat2, parameters.var) end local function onCastSpell3t(parameters) doCombat(parameters.cid, tcombat3, parameters.var) end local function onCastSpell4t(parameters) doCombat(parameters.cid, tcombat4, parameters.var) end local function onCastSpell5t(parameters) doCombat(parameters.cid, tcombat5, parameters.var) end local function onCastSpell6t(parameters) doCombat(parameters.cid, tcombat6, parameters.var) end local function onCastSpell7t(parameters) doCombat(parameters.cid, tcombat7, parameters.var) end local function onCastSpell8t(parameters) doCombat(parameters.cid, tcombat8, parameters.var) end local function onCastSpell9t(parameters) doCombat(parameters.cid, tcombat9, parameters.var) end local function onCastSpell10t(parameters) doCombat(parameters.cid, tcombat10, parameters.var) end local function onCastSpell11t(parameters) doCombat(parameters.cid, tcombat11, parameters.var) end local function onCastSpell12t(parameters) doCombat(parameters.cid, tcombat12, parameters.var) end local function onCastSpell13t(parameters) doCombat(parameters.cid, tcombat13, parameters.var) end local function onCastSpell14t(parameters) doCombat(parameters.cid, tcombat14, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 200, parameters) addEvent(onCastSpell3, 300, parameters) addEvent(onCastSpell4, 400, parameters) addEvent(onCastSpell5, 500, parameters) addEvent(onCastSpell12, 700, parameters) addEvent(onCastSpell13, 800, parameters) addEvent(onCastSpell14, 900, parameters) addEvent(onCastSpell1t, 500, parameters) addEvent(onCastSpell2t, 600, parameters) addEvent(onCastSpell3t, 700, parameters) addEvent(onCastSpell4t, 800, parameters) addEvent(onCastSpell5t, 900, parameters) addEvent(onCastSpell6t, 1000, parameters) addEvent(onCastSpell7t, 1100, parameters) addEvent(onCastSpell8t, 1200, parameters) addEvent(onCastSpell9t, 1300, parameters) addEvent(onCastSpell10t, 1400, parameters) addEvent(onCastSpell11t, 1500, parameters) return TRUE end Créditos: orzeleagle Editado Dezembro 11, 2015 9 anos por Azhaurn (veja o histórico de edições)
Participe da conversa
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