Postado Dezembro 11, 2015 9 anos Preview Script data/spells/spells.xml <instant name="exevo mas song" words="exevo mas song" lvl="100" maglv="15" mana="280" exhaustion="1000" prem="1" needlearn="0" blockwalls="0" aggressive="1" event="script" value="exevo mas song.lua"> <vocation id="1"/> <vocation id="2"/> <vocation id="5"/> <vocation id="6"/> </instant> data/spells/scripts/exevo mas song.lua local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY) setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat0_Brush,createCombatArea({{1, 0, 1}, {0, 2, 0}, {1, 0, 1}})) function getDmg_Brush(cid, level, maglevel) return (80)*-1,(180)*-1 end setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat0_Brush = {CONST_ANI_SMALLICE,1,1,-1,1,-1,-1,1,-1}local combat0_Brush_2 = createCombatObject() setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_2,createCombatArea({{0, 1, 0}, {1, 2, 1}, {0, 1, 0}})) function getDmg_Brush_2(cid, level, maglevel) return (80)*-1,(180)*-1 end setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 400ms local combat4_Brush_3 = createCombatObject() setCombatParam(combat4_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE) setCombatParam(combat4_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat4_Brush_3,createCombatArea({{1, 0, 1}, {0, 2, 0}, {1, 0, 1}})) function getDmg_Brush_3(cid, level, maglevel) return (80)*-1,(180)*-1 end setCombatCallback(combat4_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")local combat4_Brush_4 = createCombatObject() setCombatParam(combat4_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE) setCombatParam(combat4_Brush_4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat4_Brush_4,createCombatArea({{0, 1, 0}, {1, 2, 1}, {0, 1, 0}})) function getDmg_Brush_4(cid, level, maglevel) return (80)*-1,(190)*-1 end setCombatCallback(combat4_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4") -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function onCastSpell(cid, var) local startPos = getCreaturePosition(cid) RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos) RunPart(combat0_Brush_2,cid,var) addEvent(RunPart,400,combat4_Brush_3,cid,var) addEvent(RunPart,400,combat4_Brush_4,cid,var) return true end Créditos: Azhaurn Editado Dezembro 11, 2015 9 anos por Azhaurn (veja o histórico de edições)
Postado Dezembro 11, 2015 9 anos exevo song pally ficaria melhor não acha ? se for magia de pally e claro ^^, irei add no meu ot achei interessante
Postado Dezembro 11, 2015 9 anos Autor 6 minutos atrás, Valakinhas disse: exevo song pally ficaria melhor não acha ? se for magia de pally e claro ^^, irei add no meu ot achei interessante Não, porque configurei pra Sorcerer, Master Sorcerer, Druid e Elder Druid...
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