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Script

data/spells/spells.xml

<instant name="exevo mas song" words="exevo mas song" lvl="100" maglv="15" mana="280" exhaustion="1000" prem="1" needlearn="0" blockwalls="0" aggressive="1" event="script" value="exevo mas song.lua">
	<vocation id="1"/>
	<vocation id="2"/>
	<vocation id="5"/>
	<vocation id="6"/>
</instant>

data/spells/scripts/exevo mas song.lua

local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{1, 0, 1},
{0, 2, 0},
{1, 0, 1}}))
function getDmg_Brush(cid, level, maglevel)
	return (80)*-1,(180)*-1 
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_SMALLICE,1,1,-1,1,-1,-1,1,-1}local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
	return (80)*-1,(180)*-1 
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")

-- Areas/Combat for 400ms
local combat4_Brush_3 = createCombatObject()
setCombatParam(combat4_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat4_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush_3,createCombatArea({{1, 0, 1},
{0, 2, 0},
{1, 0, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
	return (80)*-1,(180)*-1 
end
setCombatCallback(combat4_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")local combat4_Brush_4 = createCombatObject()
setCombatParam(combat4_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE)
setCombatParam(combat4_Brush_4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush_4,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush_4(cid, level, maglevel)
	return (80)*-1,(190)*-1 
end
setCombatCallback(combat4_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")

-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
	if (isCreature(cid)) then
		doCombat(cid, c, var)
		if (dirList ~= nil) then -- Emit distance effects
			local i = 2;
			while (i < #dirList) do
				doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
				i = i + 2
			end		
		end
	end
end

function onCastSpell(cid, var)
	local startPos = getCreaturePosition(cid)
	RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
	RunPart(combat0_Brush_2,cid,var)
	addEvent(RunPart,400,combat4_Brush_3,cid,var)
	addEvent(RunPart,400,combat4_Brush_4,cid,var)
	return true
end

Créditos: Azhaurn

Editado por Azhaurn (veja o histórico de edições)

Postado
  • Autor
6 minutos atrás, Valakinhas disse:

exevo song pally ficaria melhor não acha ?  se for magia de pally e claro ^^, irei add no meu ot achei interessante 

Não, porque configurei pra Sorcerer, Master Sorcerer, Druid e Elder Druid...

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