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É como se fosse um exevo mas san. Hitando de 100 à 290 ou dependendo do level até mais.

 

Script

data/spells/spells.xml

<instant name="Swakgsan" words="swakgsan" lvl="150" maglv="3" mana="600" exhaustion="1000" prem="0" needlearn="0" blockwalls="0" aggressive="1" event="script" value="Swakgsan.lua">
	<vocation id="3"/> ---Paladin
	<vocation id="7"/> ---Royal Paladin
</instant>

data/spells/scripts/Swakgsan.lua

-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
	return (80)*-1,(180)*-1 
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_SMALLICE}local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{2}}))
function getDmg_Brush_2(cid, level, maglevel)
	return (80)*-1,(180)*-1 
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat0_Brush_3 = createCombatObject()
setCombatParam(combat0_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat0_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_3,createCombatArea({{2}}))
function getDmg_Brush_3(cid, level, maglevel)
	return (86)*-1,(200)*-1 
end
setCombatCallback(combat0_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDCLUB)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{2}}))
function getDmg_Brush_2(cid, level, maglevel)
	return (80)*-1,(200)*-1 
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat0_Brush_2 = {CONST_ANI_WHIRLWINDCLUB}local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_THROWINGKNIFE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
	return (95)*-1,(210)*-1 
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_SMALLEARTH}local combat0_Brush_6 = createCombatObject()
setCombatParam(combat0_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat0_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_6,createCombatArea({{2}}))
function getDmg_Brush_6(cid, level, maglevel)
	return (90)*-1,(280)*-1 
end
setCombatCallback(combat0_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_BLOCKHIT)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{1, 0, 1},
{0, 2, 0},
{1, 0, 1}}))
function getDmg_Brush_2(cid, level, maglevel)
	return (100)*-1,(290)*-1 
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat0_Brush_5 = createCombatObject()
setCombatParam(combat0_Brush_5, COMBAT_PARAM_EFFECT, CONST_ME_YELLOWENERGY)
setCombatParam(combat0_Brush_5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat0_Brush_5,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush_5(cid, level, maglevel)
	return (100)*-1,(290)*-1 
end
setCombatCallback(combat0_Brush_5, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_5")
local dfcombat0_Brush_5 = {CONST_ANI_SMALLHOLY,1,0,0,-1,-1,0,0,1}

-- Areas/Combat for 400ms
local combat4_Brush_6 = createCombatObject()
setCombatParam(combat4_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat4_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush_6,createCombatArea({{2}}))
function getDmg_Brush_6(cid, level, maglevel)
	return (90)*-1,(280)*-1 
end
setCombatCallback(combat4_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")local combat4_Brush_3 = createCombatObject()
setCombatParam(combat4_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat4_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush_3,createCombatArea({{2}}))
function getDmg_Brush_3(cid, level, maglevel)
	return (86)*-1,(200)*-1 
end
setCombatCallback(combat4_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")local combat4_Brush_3 = createCombatObject()
setCombatParam(combat4_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_YELLOW_RINGS)
setCombatParam(combat4_Brush_3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat4_Brush_3,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush_3(cid, level, maglevel)
	return (100)*-1,(290)*-1 
end
setCombatCallback(combat4_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")local combat4_Brush = createCombatObject()
setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_YELLOW)
setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat4_Brush,createCombatArea({{1, 0, 1},
{0, 2, 0},
{1, 0, 1}}))
function getDmg_Brush(cid, level, maglevel)
	return (100)*-1,(290)*-1 
end
setCombatCallback(combat4_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")

-- Areas/Combat for 200ms
local combat2_Brush_6 = createCombatObject()
setCombatParam(combat2_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat2_Brush_6, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat2_Brush_6,createCombatArea({{1, 0, 1},
{0, 2, 0},
{1, 0, 1}}))
function getDmg_Brush_6(cid, level, maglevel)
	return (100)*-1,(290)*-1 
end
setCombatCallback(combat2_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")local combat2_Brush_4 = createCombatObject()
setCombatParam(combat2_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_YELLOW)
setCombatParam(combat2_Brush_4, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat2_Brush_4,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush_4(cid, level, maglevel)
	return (100)*-1,(290)*-1 
end
setCombatCallback(combat2_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")

-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
	if (isCreature(cid)) then
		doCombat(cid, c, var)
		if (dirList ~= nil) then -- Emit distance effects
			local i = 2;
			while (i < #dirList) do
				doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
				i = i + 2
			end		
		end
	end
end

function onCastSpell(cid, var)
	local startPos = getCreaturePosition(cid)
	RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
	RunPart(combat0_Brush_2,cid,var)
	RunPart(combat0_Brush_3,cid,var)
	RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos)
	RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
	RunPart(combat0_Brush_6,cid,var)
	RunPart(combat0_Brush_2,cid,var)
	RunPart(combat0_Brush_5,cid,var,dfcombat0_Brush_5,startPos)
	addEvent(RunPart,400,combat4_Brush_6,cid,var)
	addEvent(RunPart,400,combat4_Brush_3,cid,var)
	addEvent(RunPart,400,combat4_Brush_3,cid,var)
	addEvent(RunPart,400,combat4_Brush,cid,var)
	addEvent(RunPart,200,combat2_Brush_6,cid,var)
	addEvent(RunPart,200,combat2_Brush_4,cid,var)
	return true
end

Créditos: Azhaurn

  • 1 year later...

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