Postado Março 31, 2016 10 anos Testado é Esta Funcionando Perfeitamente Ok' Vamos ao Que Interessa: Crie um arquivo chamado "bank.xml" na pasta "data / npc"... Cole o código abaixo dentro do arquivo: Spoiler <?xml version="1.0" encoding="UTF-8"?> <npc name="BankMan" script="data/npc/scripts/bank.lua" walkinterval="25" floorchange="0" access="5" > <health now="150" max="150"/> <look type="132" head="115" body="0" legs="114" feet="0" addons="3" corpse="2212"/> <parameters> <parameter key="message_greet" value="Welcome |PLAYERNAME|! Here, you can {deposit}, {withdraw} or {transfer} your money from your bank account. I can change your coins too."/> <parameter key="message_alreadyfocused" value="You are drunked ? I talk with you."/> <parameter key="message_farewell" value="Goodbye. I wanna see your money... oh you again."/> </parameters> </npc> Salve e feche o arquivo. Agora vá na pasta Scripts e crie um arquivo chamado "bank.lua" e cole o código abaixo dentro do mesmo: Spoiler local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid --------------------MESSAGES------------------------------------------------------------------------------ if msgcontains(msg, 'deposit') then selfSay('Please tell me how much gold it is you would like to deposit.', cid) talkState[talkUser] = 1 elseif msgcontains(msg, 'withdraw') then selfSay('Please tell me how much gold you would like to withdraw.', cid) talkState[talkUser] = 3 elseif msgcontains(msg, 'transfer') then selfSay('Please tell me the amount of gold coins you would like to transfer.', cid) talkState[talkUser] = 5 elseif msgcontains(msg, 'change gold') then selfSay('How many platinum coins do you want to get?', cid) talkState[talkUser] = 8 elseif msgcontains(msg, 'change platinum') then selfSay('Do you want to change your platinum coins to gold or crystal?', cid) talkState[talkUser] = 10 elseif msgcontains(msg, 'change crystal') then selfSay('How many crystal coins do you want to change to platinum?', cid) talkState[talkUser] = 15 elseif msgcontains(msg, 'balance') then n = getPlayerBalance(cid) selfSay('Your balance are '..n..' golds.', cid) talkState[talkUser] = 0 ----------------------DEPOSIT------------------------------------------------------- elseif talkState[talkUser] == 1 then if msgcontains(msg, 'all') then n = getPlayerMoney(cid) selfSay('Do you want deposit '..n..' golds ?', cid) talkState[talkUser] = 2 else n = getNumber(msg) selfSay('Do you want deposit '..n..' golds ?', cid) talkState[talkUser] = 2 end elseif talkState[talkUser] == 2 then if msgcontains(msg, 'yes') then if getPlayerMoney(cid) >= n then doPlayerDepositMoney(cid,n) selfSay('Sucessfull. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) end else selfSay('Ok then', cid) end ----------------------WITHDRAW------------------------------------------------------------------------------------- elseif talkState[talkUser] == 3 then if msgcontains(msg, 'all') then n = getPlayerBalance(cid) selfSay('Do you want withdraw '..n..' golds ?', cid) talkState[talkUser] = 4 else n = getNumber(msg) selfSay('Do you want withdraw '..n..' golds ?', cid) talkState[talkUser] = 4 end elseif talkState[talkUser] == 4 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= n then doPlayerWithdrawMoney(cid, n) selfSay('Here you are, '..n..' gold. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('There is not enough gold on your account', cid) end else selfSay('Ok then', cid) end ----------------------TRANSFER---------------------------------------------------------------------------------------- elseif talkState[talkUser] == 5 then if msgcontains(msg, 'all') then n = getPlayerBalance(cid) selfSay('Who would you like transfer '..n..' gold to?', cid) talkState[talkUser] = 6 else n = getNumber(msg) selfSay('Who would you like transfer '..n..' gold to?', cid) talkState[talkUser] = 6 end elseif talkState[talkUser] == 6 then p = msg selfSay('So you would like to transfer '..n..' gold to '..p..'?', cid) talkState[talkUser] = 7 elseif talkState[talkUser] == 7 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= n then if doPlayerTransferMoneyTo(cid, p, n) == TRUE then selfSay('You have transferred '..n..' gold to '..p..' and your account balance is '..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('This player does not exist. Please tell me a valid name!', cid) talkState[talkUser] = 0 end else selfSay('There is not enough gold on your account', cid) talkState[talkUser] = 0 end else selfSay('Ok then', cid) talkState[talkUser] = 0 end ----------------------CHANGE GOLD--------------------------------------------------------------------------------- elseif talkState[talkUser] == 8 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..b..' of your gold coins to '..n..' platinum coins for you?', cid) talkState[talkUser] = 9 elseif talkState[talkUser] == 9 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2148, b) == TRUE then doPlayerAddItem(cid, 2152, n) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end ---------------------CHANGE PLATINUM------------------------------------------------------------------------- elseif talkState[talkUser] == 10 then if msgcontains(msg, 'gold') then selfSay('How many platinum coins do you want to change to gold?', cid) talkState[talkUser] = 11 elseif msgcontains(msg, 'crystal') then selfSay('How many crystal coins do you want to get?', cid) talkState[talkUser] = 13 end elseif talkState[talkUser] == 11 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..n..' of your platinum coins to '..b..' gold coins for you?', cid) talkState[talkUser] = 12 elseif talkState[talkUser] == 12 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, n) == TRUE then doPlayerAddItem(cid, 2148, b) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end elseif talkState[talkUser] == 13 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..b..' of your platinum coins to '..n..' crystal coins for you?', cid) talkState[talkUser] = 14 elseif talkState[talkUser] == 14 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, b) == TRUE then doPlayerAddItem(cid, 2160, n) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end ---------------------CHANGE CRYSTAL------------------------------------------------------------------------------- elseif talkState[talkUser] == 15 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..n..' of your crystal coins to '..b..' platinum coins for you?', cid) talkState[talkUser] = 16 elseif talkState[talkUser] == 16 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2160, n) == TRUE then doPlayerAddItem(cid, 2152, b) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) -- function maded by Gesior-- function getNumber(txt) --return number if its number and is > 0, else return 0 x = string.gsub(txt,"%a","") x = tonumber(x) if x ~= nill and x > 0 then return x else return 0 end end Salve e Feche-o Arquivo! Prontinho Agora Adicione-o Pelo Seu Map Editor , e Seja Feliz! Obs: o Npc Bank Pode Vim com uma outifit nada Bonita com alguns bugs. Basta abrir Data/Npc: Spoiler <look type="132" e Procure Isso Acima. Te Ajudei? Rep+ Qualquer Duvida Comente. Creditos: Adriano SwaTT Editado Março 31, 2016 10 anos por Arysoooon (veja o histórico de edições)
Postado Abril 3, 2016 10 anos Parabéns, seu tópico de conteúdo foi aprovado! Muito obrigado pela sua contribuição, nós do Tibia King agradecemos. Seu conteúdo com certeza ajudará à muitos outros, você recebeu +1 REP. Bruno Carvalho / Ex-Administrador TibiaKing [email protected] Em 26/12/2016 em 03:47, Spraypaint disse: A força da alienação vem dessa fragilidade dos indivíduos, quando apenas conseguem identificar o que os separa e não o que os une. -miltinho
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