Postado Maio 2, 2016 9 anos Eae galera blz? Bom é o seguinte, eu gostaria de que ao invés de usar o held na pokeball para os status do held ir para o pokemon você já usasse direto no seu pokemon. Tá aqui o script local heldTable = { -- X -- [13414] = {attribute = "heldx", ident = 1}, -- Defense 1 [13415] = {attribute = "heldx", ident = 2}, -- Defense 2 [13416] = {attribute = "heldx", ident = 3}, -- Defense 3 [13417] = {attribute = "heldx", ident = 4}, -- Defense 4 [13418] = {attribute = "heldx", ident = 5}, -- Defense 5 [13419] = {attribute = "heldx", ident = 6}, -- Defense 6 [13420] = {attribute = "heldx", ident = 7}, -- Defense 7 [13392] = {attribute = "heldx", ident = 8}, -- Attack 1 [13393] = {attribute = "heldx", ident = 9}, -- Attack 2 [13394] = {attribute = "heldx", ident = 10}, -- Attack 3 [13395] = {attribute = "heldx", ident = 11}, -- Attack 4 [13396] = {attribute = "heldx", ident = 12}, -- Attack 5 [13397] = {attribute = "heldx", ident = 13}, -- Attack 6 [13398] = {attribute = "heldx", ident = 14}, -- Attack 7 [13458] = {attribute = "heldx", ident = 15}, -- Return 1 [13459] = {attribute = "heldx", ident = 16}, -- Return 2 [13460] = {attribute = "heldx", ident = 17}, -- Return 3 [13461] = {attribute = "heldx", ident = 18}, -- Return 4 [13462] = {attribute = "heldx", ident = 19}, -- Return 5 [13463] = {attribute = "heldx", ident = 20}, -- Return 6 [13464] = {attribute = "heldx", ident = 21}, -- Return 7 [13445] = {attribute = "heldx", ident = 22}, -- Hellfire 1 [13446] = {attribute = "heldx", ident = 23}, -- Hellfire 2 [13447] = {attribute = "heldx", ident = 24}, -- Hellfire 3 [13448] = {attribute = "heldx", ident = 25}, -- Hellfire 4 [13449] = {attribute = "heldx", ident = 26}, -- Hellfire 5 [13489] = {attribute = "heldx", ident = 27}, -- Hellfire 6 [13450] = {attribute = "heldx", ident = 28}, -- Hellfire 7 [13465] = {attribute = "heldx", ident = 29}, -- Poison 1 [13466] = {attribute = "heldx", ident = 30}, -- Poison 2 [13467] = {attribute = "heldx", ident = 31}, -- Poison 3 [13468] = {attribute = "heldx", ident = 32}, -- Poison 4 [13469] = {attribute = "heldx", ident = 33}, -- Poison 5 [13470] = {attribute = "heldx", ident = 34}, -- Poison 6 [13471] = {attribute = "heldx", ident = 35}, -- Poison 7 [13399] = {attribute = "heldx", ident = 36}, -- Boost 1 [13400] = {attribute = "heldx", ident = 37}, -- Boost 2 [13401] = {attribute = "heldx", ident = 38}, -- Boost 3 [13402] = {attribute = "heldx", ident = 39}, -- Boost 4 [13403] = {attribute = "heldx", ident = 40}, -- Boost 5 [13404] = {attribute = "heldx", ident = 41}, -- Boost 6 [13405] = {attribute = "heldx", ident = 42}, -- Boost 7 -- Y -- [13472] = {attribute = "heldy", ident = 1}, -- Regeneration 1 [13473] = {attribute = "heldy", ident = 2}, -- Regeneration 2 [13474] = {attribute = "heldy", ident = 3}, -- Regeneration 3 [13475] = {attribute = "heldy", ident = 4}, -- Regeneration 4 [13476] = {attribute = "heldy", ident = 5}, -- Regeneration 5 [13477] = {attribute = "heldy", ident = 6}, -- Regeneration 6 [13478] = {attribute = "heldy", ident = 7}, -- Regeneration 7 [13482] = {attribute = "heldy", ident = 8}, -- Cure 1 [13483] = {attribute = "heldy", ident = 9}, -- Cure 2 [13484] = {attribute = "heldy", ident = 10}, -- Cure 3 [13485] = {attribute = "heldy", ident = 11}, -- Cure 4 [13486] = {attribute = "heldy", ident = 12}, -- Cure 5 [13487] = {attribute = "heldy", ident = 13}, -- Cure 6 [13488] = {attribute = "heldy", ident = 14}, -- Cure 7 } function onUse(cid, item, frompos, item2, topos) if not isPokeball(item2.itemid) or #getCreatureSummons(cid) > 0 then return false end if not heldTable[item.itemid] then return false end local held = heldTable[item.itemid] local pokemon = getItemAttribute(cid, "poke") local heldname = getItemInfo(item.itemid).name doSetItemAttribute(item2.uid, held.attribute, held.ident) doRemoveItem(item.uid, 1) doSendMagicEffect(getThingPos(cid), 14) sendMsgToPlayer(cid, 27, "Your "..pokename.." has gained a "..heldname..".") return true end Agradeço desde já Editado Maio 2, 2016 9 anos por DkHenzo (veja o histórico de edições)
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