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Postado

erro pokemon moves

 

[02/05/2016 16:38:11] [Error - Spell Interface] 
[02/05/2016 16:38:11] data/spells/scripts/ps/Roar of Time.lua:onCastSpell
[02/05/2016 16:38:11] Description: 
[02/05/2016 16:38:11] data/lib/pokemon moves1.lua:121: attempt to index local 'table' (a nil value)
[02/05/2016 16:38:11] stack traceback:
[02/05/2016 16:38:11]     data/lib/pokemon moves1.lua:121: in function 'docastspell'
[02/05/2016 16:38:11]     data/spells/scripts/ps/Roar of Time.lua:5: in function <data/spells/scripts/ps/Roar of Time.lua:1>

 

 

[02/05/2016 17:07:41] [Error - Spell Interface] 
[02/05/2016 17:07:41] In a timer event called from: 
[02/05/2016 17:07:41] data/spells/scripts/ps/Last Resort.lua:onCastSpell
[02/05/2016 17:07:41] Description: 
[02/05/2016 17:07:41] data/lib/032-position.lua:159: bad argument #1 to 'getn' (table expected, got string)
[02/05/2016 17:07:41] stack traceback:
[02/05/2016 17:07:41]     [C]: in function 'getn'
[02/05/2016 17:07:41]     data/lib/032-position.lua:159: in function 'getPosfromArea'
[02/05/2016 17:07:41]     data/lib/newStatusSyst.lua:835: in function <data/lib/newStatusSyst.lua:832>

 

 

 

 

 

Postado
  • Autor

Roar of Time

 

Spoiler

elseif spell == "Inferno" or spell == "Fissure" or spell == "Roar of Time" then
    
local pos = getThingPosWithDebug(cid)

atk = {
["Inferno"] = {101, FIREDAMAGE},
["Roar of Time"] = {231, DARKDAMAGE},
["Fissure"] = {102, GROUNDDAMAGE}
}

doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)

doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)

doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)

doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)

doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)

doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)

doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)

doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)

doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)

doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)

doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)

doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)
 

 

Last Resort

 

Spoiler

elseif spell == "Last Resort" then

local pos = getThingPosWithDebug(cid)
local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}

for i = 0, 9 do
    addEvent(doMoveInArea2, i*400, cid, 3, areas[i+1], NORMALDAMAGE, min, max, spell)
    addEvent(doMoveInArea2, i*410, cid, 3, areas[i+1], NORMALDAMAGE, 0, 0, spell)
end

 

 

Postado
  • Autor
Em 04/05/2016 at 16:15, Azhaurn disse:

@sidneivascao

Esse Roar of Time e Last Resort são magias próprias? Se sim, você as modificou errado. Poste os arquivos aqui em spoiler.

ja mandei ai tem como o senhor verificar ´pra mim ai

 

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