Postado Maio 11, 2016 9 anos Boa dia algum pode me ajudar com o NPC Naji queria por pra quando o player retirar 1kk ele da 1 barra de gold item 15515 no lugar dos 100cc. Spoiler local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local count = {} local transfer = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local voices = { {text = 'It\'s a wise idea to store your money in your bank account.'} } npcHandler:addModule(VoiceModule:new(voices)) local function greetCallback(cid) count[cid], transfer[cid] = nil, nil return true end local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end local player = Player(cid) ---------------------------- help ------------------------ if msgcontains(msg, 'bank account') then npcHandler:say({ 'Every Tibian has one. The big advantage is that you can access your money in every branch of the Tibian Bank! ...', 'Would you like to know more about the {basic} functions of your bank account, the {advanced} functions, or are you already bored, perhaps?' }, cid) npcHandler.topic[cid] = 0 return true ---------------------------- balance --------------------- elseif msgcontains(msg, 'balance') then npcHandler.topic[cid] = 0 if player:getBankBalance() >= 100000000 then npcHandler:say('I think you must be one of the richest inhabitants in the world! Your account balance is ' .. player:getBankBalance() .. ' gold.', cid) return true elseif player:getBankBalance() >= 10000000 then npcHandler:say('You have made ten millions and it still grows! Your account balance is ' .. player:getBankBalance() .. ' gold.', cid) return true elseif player:getBankBalance() >= 1000000 then npcHandler:say('Wow, you have reached the magic number of a million gp!!! Your account balance is ' .. player:getBankBalance() .. ' gold!', cid) return true elseif player:getBankBalance() >= 100000 then npcHandler:say('You certainly have made a pretty penny. Your account balance is ' .. player:getBankBalance() .. ' gold.', cid) return true else npcHandler:say('Your account balance is ' .. player:getBankBalance() .. ' gold.', cid) return true end ---------------------------- deposit --------------------- elseif msgcontains(msg, 'deposit') then count[cid] = player:getMoney() if count[cid] < 1 then npcHandler:say('You do not have enough gold.', cid) npcHandler.topic[cid] = 0 return false end if msgcontains(msg, 'all') then count[cid] = player:getMoney() npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid) npcHandler.topic[cid] = 2 return true else if string.match(msg,'%d+') then count[cid] = getMoneyCount(msg) if count[cid] < 1 then npcHandler:say('You do not have enough gold.', cid) npcHandler.topic[cid] = 0 return false end npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid) npcHandler.topic[cid] = 2 return true else npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid) npcHandler.topic[cid] = 1 return true end end if not isValidMoney(count[cid]) then npcHandler:say('Sorry, but you can\'t deposit that much.', cid) npcHandler.topic[cid] = 0 return false end elseif npcHandler.topic[cid] == 1 then count[cid] = getMoneyCount(msg) if isValidMoney(count[cid]) then npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid) npcHandler.topic[cid] = 2 return true else npcHandler:say('You do not have enough gold.', cid) npcHandler.topic[cid] = 0 return true end elseif npcHandler.topic[cid] == 2 then if msgcontains(msg, 'yes') then if player:getMoney() >= tonumber(count[cid]) then player:depositMoney(count[cid]) npcHandler:say('Alright, we have added the amount of ' .. count[cid] .. ' gold to your {balance}. You can {withdraw} your money anytime you want to.', cid) else npcHandler:say('You do not have enough gold.', cid) end elseif msgcontains(msg, 'no') then npcHandler:say('As you wish. Is there something else I can do for you?', cid) end npcHandler.topic[cid] = 0 return true ---------------------------- withdraw -------------------- elseif msgcontains(msg, 'withdraw') then if string.match(msg,'%d+') then count[cid] = getMoneyCount(msg) if isValidMoney(count[cid]) then npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid) npcHandler.topic[cid] = 7 else npcHandler:say('There is not enough gold on your account.', cid) npcHandler.topic[cid] = 0 end return true else npcHandler:say('Please tell me how much gold you would like to withdraw.', cid) npcHandler.topic[cid] = 6 return true end elseif npcHandler.topic[cid] == 6 then count[cid] = getMoneyCount(msg) if isValidMoney(count[cid]) then npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid) npcHandler.topic[cid] = 7 else npcHandler:say('There is not enough gold on your account.', cid) npcHandler.topic[cid] = 0 end return true elseif npcHandler.topic[cid] == 7 then if msgcontains(msg, 'yes') then if player:getFreeCapacity() >= getMoneyWeight(count[cid]) then if not player:withdrawMoney(count[cid]) then npcHandler:say('There is not enough gold on your account.', cid) else npcHandler:say('Here you are, ' .. count[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid) end else npcHandler:say('Whoah, hold on, you have no room in your inventory to carry all those coins. I don\'t want you to drop it on the floor, maybe come back with a cart!', cid) end npcHandler.topic[cid] = 0 elseif msgcontains(msg, 'no') then npcHandler:say('The customer is king! Come back anytime you want to if you wish to {withdraw} your money.', cid) npcHandler.topic[cid] = 0 end return true ---------------------------- transfer -------------------- elseif msgcontains(msg, 'transfer') then npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid) npcHandler.topic[cid] = 11 elseif npcHandler.topic[cid] == 11 then count[cid] = getMoneyCount(msg) if player:getBankBalance() < count[cid] then npcHandler:say('There is not enough gold on your account.', cid) npcHandler.topic[cid] = 0 return true end if isValidMoney(count[cid]) then npcHandler:say('Who would you like transfer ' .. count[cid] .. ' gold to?', cid) npcHandler.topic[cid] = 12 else npcHandler:say('There is not enough gold on your account.', cid) npcHandler.topic[cid] = 0 end elseif npcHandler.topic[cid] == 12 then transfer[cid] = msg if player:getName() == transfer[cid] then npcHandler:say('Fill in this field with person who receives your gold!', cid) npcHandler.topic[cid] = 0 return true end if playerExists(transfer[cid]) then npcHandler:say('So you would like to transfer ' .. count[cid] .. ' gold to ' .. transfer[cid] .. '?', cid) npcHandler.topic[cid] = 13 else npcHandler:say('This player does not exist.', cid) npcHandler.topic[cid] = 0 end elseif npcHandler.topic[cid] == 13 then if msgcontains(msg, 'yes') then if not player:transferMoneyTo(transfer[cid], count[cid]) then npcHandler:say('You cannot transfer money to this account.', cid) else npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. transfer[cid] ..'.', cid) transfer[cid] = nil end elseif msgcontains(msg, 'no') then npcHandler:say('Alright, is there something else I can do for you?', cid) end npcHandler.topic[cid] = 0 ---------------------------- money exchange -------------- elseif msgcontains(msg, 'change gold') then npcHandler:say('How many platinum coins would you like to get?', cid) npcHandler.topic[cid] = 14 elseif npcHandler.topic[cid] == 14 then if getMoneyCount(msg) < 1 then npcHandler:say('Sorry, you do not have enough gold coins.', cid) npcHandler.topic[cid] = 0 else count[cid] = getMoneyCount(msg) npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your gold coins into ' .. count[cid] .. ' platinum coins?', cid) npcHandler.topic[cid] = 15 end elseif npcHandler.topic[cid] == 15 then if msgcontains(msg, 'yes') then if player:removeItem(2148, count[cid] * 100) then player:addItem(2152, count[cid]) npcHandler:say('Here you are.', cid) else npcHandler:say('Sorry, you do not have enough gold coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end npcHandler.topic[cid] = 0 elseif msgcontains(msg, 'change platinum') then npcHandler:say('Would you like to change your platinum coins into gold or crystal?', cid) npcHandler.topic[cid] = 16 elseif npcHandler.topic[cid] == 16 then if msgcontains(msg, 'gold') then npcHandler:say('How many platinum coins would you like to change into gold?', cid) npcHandler.topic[cid] = 17 elseif msgcontains(msg, 'crystal') then npcHandler:say('How many crystal coins would you like to get?', cid) npcHandler.topic[cid] = 19 else npcHandler:say('Well, can I help you with something else?', cid) npcHandler.topic[cid] = 0 end elseif npcHandler.topic[cid] == 17 then if getMoneyCount(msg) < 1 then npcHandler:say('Sorry, you do not have enough platinum coins.', cid) npcHandler.topic[cid] = 0 else count[cid] = getMoneyCount(msg) npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your platinum coins into ' .. count[cid] * 100 .. ' gold coins for you?', cid) npcHandler.topic[cid] = 18 end elseif npcHandler.topic[cid] == 18 then if msgcontains(msg, 'yes') then if player:removeItem(2152, count[cid]) then player:addItem(2148, count[cid] * 100) npcHandler:say('Here you are.', cid) else npcHandler:say('Sorry, you do not have enough platinum coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end npcHandler.topic[cid] = 0 elseif npcHandler.topic[cid] == 19 then if getMoneyCount(msg) < 1 then npcHandler:say('Sorry, you do not have enough platinum coins.', cid) npcHandler.topic[cid] = 0 else count[cid] = getMoneyCount(msg) npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your platinum coins into ' .. count[cid] .. ' crystal coins for you?', cid) npcHandler.topic[cid] = 20 end elseif npcHandler.topic[cid] == 20 then if msgcontains(msg, 'yes') then if player:removeItem(2152, count[cid] * 100) then player:addItem(2160, count[cid]) npcHandler:say('Here you are.', cid) else npcHandler:say('Sorry, you do not have enough platinum coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end npcHandler.topic[cid] = 0 elseif msgcontains(msg, 'change crystal') then npcHandler:say('How many crystal coins would you like to change into platinum?', cid) npcHandler.topic[cid] = 21 elseif npcHandler.topic[cid] == 21 then if getMoneyCount(msg) < 1 then npcHandler:say('Sorry, you do not have enough crystal coins.', cid) npcHandler.topic[cid] = 0 else count[cid] = getMoneyCount(msg) npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your crystal coins into ' .. count[cid] * 100 .. ' platinum coins for you?', cid) npcHandler.topic[cid] = 22 end elseif npcHandler.topic[cid] == 22 then if msgcontains(msg, 'yes') then if player:removeItem(2160, count[cid]) then player:addItem(2152, count[cid] * 100) npcHandler:say('Here you are.', cid) else npcHandler:say('Sorry, you do not have enough crystal coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end npcHandler.topic[cid] = 0 end return true end keywordHandler:addKeyword({'money'}, StdModule.say, {npcHandler = npcHandler, text = 'We can {change} money for you. You can also access your {bank account}.'}) keywordHandler:addKeyword({'change'}, StdModule.say, {npcHandler = npcHandler, text = 'There are three different coin types in Tibia: 100 gold coins equal 1 platinum coin, 100 platinum coins equal 1 crystal coin. So if you\'d like to change 100 gold into 1 platinum, simply say \'{change gold}\' and then \'1 platinum\'.'}) keywordHandler:addKeyword({'bank'}, StdModule.say, {npcHandler = npcHandler, text = 'We can {change} money for you. You can also access your {bank account}.'}) keywordHandler:addKeyword({'advanced'}, StdModule.say, {npcHandler = npcHandler, text = 'Your bank account will be used automatically when you want to {rent} a house or place an offer on an item on the {market}. Let me know if you want to know about how either one works.'}) keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, text = 'You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.'}) keywordHandler:addKeyword({'functions'}, StdModule.say, {npcHandler = npcHandler, text = 'You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.'}) keywordHandler:addKeyword({'basic'}, StdModule.say, {npcHandler = npcHandler, text = 'You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.'}) keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = 'I work in this bank. I can change money for you and help you with your bank account.'}) keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, text = "My name is Naji. My mother gave me that name because she knew a Paladin with that name. I'm a spare timer hunter by myself, you know! I want to join the {Paw and Fur - hunting elite}!"}) keywordHandler:addKeyword({'paw and fur'}, StdModule.say, {npcHandler = npcHandler, text = "The Paw and Fur - Hunting Elite is a newly founded hunting society in Port Hope. It is said that they send you on hunting mission. Sounds great if you ask me."}) npcHandler:setMessage(MESSAGE_GREET, 'Welcome to the Tibian {bank}, |PLAYERNAME|! What can I do for you?') npcHandler:setCallback(CALLBACK_GREET, greetCallback) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Editado Maio 11, 2016 9 anos por M4G0 remver (veja o histórico de edições) [14:13:41] # Luuuuki ~ Absolute WAW: quebrou a cara, postou o comentário agradecendo [14:13:43] # Luuuuki ~ Absolute WAW: ótimo caraq [14:13:55] # Luuuuki ~ Absolute WAW: agr não vou dar moral pra você, o que foi vendido, foi entregue, e por sinal muito barato pra ajuda-lo [14:14:01] # Luuuuki ~ Absolute WAW: e digo, essa atualização não vendo pra você [14:14:08] # Luuuuki ~ Absolute WAW: Enorme abraço, evito contato. [14:14:32] Marcos Meira: quebrei a cara pq confiei em vc [14:14:40] Marcos Meira: e vc entrego um peck qualquer [14:14:55] Marcos Meira: nem ferumbras quest tinha la nem nada [14:15:17] Marcos Meira: e vc fico com o dinheiro [14:15:18] Marcos Meira: eu fiz os itens monstro krailos tudo [14:15:41] Marcos Meira: mais blz... [14:16:33] Marcos Meira: nada melhor q o tempo, uma hora vc cai e vai enganar la da cadeia LNetworks = Absolute = Ladrão Nunca Compre nada dele
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