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Galera do tk!, eu tenho um servidor de WAR 8.6 queria modificar uma coisinha simples que ele tem mas nao sei onde.

 

No meu servidor quando um player mata o outro ele ganha recompensa. Exemplos abaixos

 

Atualmente: Ao matar 1 player. Recompensa: 5 Platinum Coin

Como eu gostaria: Ao matar 1 player. Recompensa: 5 Platinum Coin e 3 Talons (id:2151)

 

DEATHBROADCAST ATUAL:

 

local config = {
    affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?

    killStorageValue = 3943,
    deathStorageValue = 3944,

    -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
    rewardItem = {
        use = true,
        itemid = 2152,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
    },

    killMessage = {
        use = true,
        text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
        messageClass = MESSAGE_STATUS_CONSOLE_BLUE
    },

    broadcastMessage = {
        use = true,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
        text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!",
        messageClass = MESSAGE_STATUS_WARNING
    },

    killerAnimation = {
        use = true,
        text = "Frag!", -- Only 9 letters! No "commands" here.
        color = 144
    },

    targetAnimation = {
        use = true,
        text = "Owned!", -- Only 9 letters! No "commands" here.
        color = 180
    }
}

function onDeath(cid, corpse, deathList)
    for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
        local killer = deathList
        if(isPlayer(killer) == TRUE) then
            local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
            local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
        
            local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
            local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
        
            setPlayerStorageValue(killer, config.killStorageValue, targetKills)
            setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)

            local killerLevel = getPlayerLevel(killer)
            local targetLevel = getPlayerLevel(cid)
            local levelDiff = targetLevel - killerLevel

            local values = {
                ["KILLERKILLS"]         = killerKills,
                ["KILLERDEATHS"]        = killerDeaths,
                ["KILLERNAME"]          = getCreatureName(killer),
                ["KILLERLEVEL"]         = killerLevel,
            
                ["TARGETKILLS"]         = targetKills,
                ["TARGETDEATHS"]        = targetDeaths,
                ["TARGETNAME"]          = getCreatureName(cid),
                ["TARGETLEVEL"]         = targetLevel
            }

            function formateString(str)
                return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
            end
        
            if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
                local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 5)
            end
            if(config.killMessage.use) then
                doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
            end
            if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
                broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
            end
            if(config.killerAnimation.use) then
                doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
            end
            if(config.targetAnimation.use) then
                doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
            end
        end
    end

    return true
end

 

 

REP+ e meus agradecimentos a quem me ajudar !

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Postado
local config = {
    affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
    killStorageValue = 3943,
    deathStorageValue = 3944,
    -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
    rewardItem = {
        use = true,
        itemid = 2152,
		itemid2 = 2151,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
    },
    killMessage = {
        use = true,
        text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
        messageClass = MESSAGE_STATUS_CONSOLE_BLUE
    },
    broadcastMessage = {
        use = true,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
        text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!",
        messageClass = MESSAGE_STATUS_WARNING
    },
    killerAnimation = {
        use = true,
        text = "Frag!", -- Only 9 letters! No "commands" here.
        color = 144
    },
    targetAnimation = {
        use = true,
        text = "Owned!", -- Only 9 letters! No "commands" here.
        color = 180
    }
}
function onDeath(cid, corpse, deathList)
    for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
        local killer = deathList
        if(isPlayer(killer) == TRUE) then
            local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
            local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
        
            local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
            local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
        
            setPlayerStorageValue(killer, config.killStorageValue, targetKills)
            setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
            local killerLevel = getPlayerLevel(killer)
            local targetLevel = getPlayerLevel(cid)
            local levelDiff = targetLevel - killerLevel
            local values = {
                ["KILLERKILLS"]         = killerKills,
                ["KILLERDEATHS"]        = killerDeaths,
                ["KILLERNAME"]          = getCreatureName(killer),
                ["KILLERLEVEL"]         = killerLevel,
            
                ["TARGETKILLS"]         = targetKills,
                ["TARGETDEATHS"]        = targetDeaths,
                ["TARGETNAME"]          = getCreatureName(cid),
                ["TARGETLEVEL"]         = targetLevel
            }
            function formateString(str)
                return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
            end
        
            if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
                local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 5)
                doPlayerAddItem (killer, config.rewardItem.itemid2, 3)
            end
            if(config.killMessage.use) then
                doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
            end
            if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
                broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
            end
            if(config.killerAnimation.use) then
                doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
            end
            if(config.targetAnimation.use) then
                doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
            end
        end
    end
    return true
end

 

Editado por Talesigorvr (veja o histórico de edições)

Não dou suporte via PM, crie um tópico caso tenha dúvidas.

Isso previne que outras pessoas com a mesma dúvida criem tópicos desnecessários.

Postado
  • Autor

Vlw mano, tava precisando mt,Rep+. Agora você poderia me dar uma força pra quando um player matar MC não ganhar recompensa?

3 minutos atrás, Talesigorvr disse:

local config = {
    affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
    killStorageValue = 3943,
    deathStorageValue = 3944,
    -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
    rewardItem = {
        use = true,
        itemid = 2152,
		itemid2 = 2151,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
    },
    killMessage = {
        use = true,
        text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
        messageClass = MESSAGE_STATUS_CONSOLE_BLUE
    },
    broadcastMessage = {
        use = true,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
        text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!",
        messageClass = MESSAGE_STATUS_WARNING
    },
    killerAnimation = {
        use = true,
        text = "Frag!", -- Only 9 letters! No "commands" here.
        color = 144
    },
    targetAnimation = {
        use = true,
        text = "Owned!", -- Only 9 letters! No "commands" here.
        color = 180
    }
}
function onDeath(cid, corpse, deathList)
    for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
        local killer = deathList
        if(isPlayer(killer) == TRUE) then
            local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
            local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
        
            local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
            local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
        
            setPlayerStorageValue(killer, config.killStorageValue, targetKills)
            setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
            local killerLevel = getPlayerLevel(killer)
            local targetLevel = getPlayerLevel(cid)
            local levelDiff = targetLevel - killerLevel
            local values = {
                ["KILLERKILLS"]         = killerKills,
                ["KILLERDEATHS"]        = killerDeaths,
                ["KILLERNAME"]          = getCreatureName(killer),
                ["KILLERLEVEL"]         = killerLevel,
            
                ["TARGETKILLS"]         = targetKills,
                ["TARGETDEATHS"]        = targetDeaths,
                ["TARGETNAME"]          = getCreatureName(cid),
                ["TARGETLEVEL"]         = targetLevel
            }
            function formateString(str)
                return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
            end
        
            if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
                local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 5)
                doPlayerAddItem (killer, config.rewardItem.itemid2, 3)
            end
            if(config.killMessage.use) then
                doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
            end
            if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
                broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
            end
            if(config.killerAnimation.use) then
                doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
            end
            if(config.targetAnimation.use) then
                doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
            end
        end
    end
    return true
end

 

Vlw mano, tava precisando mt,Rep+. Agora você poderia me dar uma força pra quando um player matar MC não ganhar recompensa?

Postado
local config = {
    affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
    killStorageValue = 3943,
    deathStorageValue = 3944,
    -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
    rewardItem = {
        use = true,
        itemid = 2152,
		itemid2 = 2151,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
    },
    killMessage = {
        use = true,
        text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
        messageClass = MESSAGE_STATUS_CONSOLE_BLUE
    },
    broadcastMessage = {
        use = true,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
        text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!",
        messageClass = MESSAGE_STATUS_WARNING
    },
    killerAnimation = {
        use = true,
        text = "Frag!", -- Only 9 letters! No "commands" here.
        color = 144
    },
    targetAnimation = {
        use = true,
        text = "Owned!", -- Only 9 letters! No "commands" here.
        color = 180
    }
}

local function isMC (cid)
	for _, pid in pairs(getPlayersOnline()) do
		if(cid ~= pid and getPlayerIp(cid) == getPlayerIp(pid)) then
			doPlayerSendTextMessage (cid, MESSAGE_STATUS_CONSOLE_BLUE, "MSG caso seja MC.")
		return true
		end
	end
return true
end

function onDeath(cid, corpse, deathList)
	if not isMC (cid) then
		for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
			local killer = deathList
			if(isPlayer(killer) == TRUE) then
				local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
				local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
			
				local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
				local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
			
				setPlayerStorageValue(killer, config.killStorageValue, targetKills)
				setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
				local killerLevel = getPlayerLevel(killer)
				local targetLevel = getPlayerLevel(cid)
				local levelDiff = targetLevel - killerLevel
				local values = {
					["KILLERKILLS"]         = killerKills,
					["KILLERDEATHS"]        = killerDeaths,
					["KILLERNAME"]          = getCreatureName(killer),
					["KILLERLEVEL"]         = killerLevel,
				
					["TARGETKILLS"]         = targetKills,
					["TARGETDEATHS"]        = targetDeaths,
					["TARGETNAME"]          = getCreatureName(cid),
					["TARGETLEVEL"]         = targetLevel
				}
				function formateString(str)
					return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
				end
			
				if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
					local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 5)
					doPlayerAddItem (killer, config.rewardItem.itemid2, 3)
				end
				if(config.killMessage.use) then
					doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
				end
				if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
					broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
				end
				if(config.killerAnimation.use) then
					doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
				end
				if(config.targetAnimation.use) then
					doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
				end
			end
		end
	end
    return true
end

 

Não dou suporte via PM, crie um tópico caso tenha dúvidas.

Isso previne que outras pessoas com a mesma dúvida criem tópicos desnecessários.

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