Postado Maio 15, 2016 9 anos Boa Noite Amigos. Estou precisando ajuda para editar este script de Survivial. É que eu estou querendo criar mais de uma sala de Survivial umas 8 para ser exato. E oque esta acontecendo é que já tentei editar de varias maneiras mas toda vez que eu puxo a alavanca acontece o seguinte: 1- Como são 8 Salas eu queria que cada sala iniciasse a sua survivial propria mais quando se assiona a alavanca de uma sala os monstros aparece em outra sala aparece a mensagem da sala atual mas nao aparece os monstros da sala os monstros aparece em outra sala. 2- Este script fica na pasta mods. Então só para exclarecer caso ficou confusa a minha explicaçao. Quero que cada sala tenha sua survivial independente. Que nao entre em nenhum conflito com a outra. Quero saber como edita ele para min deixar um para cada sala. Se possivel me explique como configura-lo. Segue o script que estou usando [mods] Spoiler <?xml version="1.0" encoding="UTF-8"?> <mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes"> <config name="ultimatelib"><![CDATA[ USurvival = { posi = {x=310, y=1862, z=15}, posf = {x=333, y=1886, z=15}, posc = {x=321, y=1874, z=15}, waves = { [1] = {monsters = {'wolf', 'Wolf Beast', 'dino', 'dinosaur'}, count = 30, reward = {exp = false, item = false, amount = false, money = false}}, [2] = {monsters = {'android', 'android champion', 'android fly', 'terminator', 'destroyer'}, count = 30, reward = {exp = false, item = false, amount = false, money = false}}, [3] = {monsters = {'saibamen boss', 'viol saibamen', 'small saibamen', 'Demon Saibamen', 'Shadow Saibamen', 'Strong Saibamen'}, count = 30, reward = {exp = false, item = false, amount = false, money = false}}, [4] = {monsters = {'c16', 'c17', 'c18', 'c19 and c20', 'cell'}, count = 30, reward = {exp = false, item = false, amount = false, money = false}}, [5] = {monsters = {'ancient dinosaur', 'ancient dino', 'ancient triceratops'}, count = 30, reward = {exp = false, item = false, amount = false, money = false}}, [6] = {monsters = {'namekjin mindcontroller', 'namekjin commander', 'namekjin cultist', 'namekjin warrior'}, count = 30, reward = {exp = false, item = false, amount = false, money = false}}, [7] = {monsters = {'ice elemental', 'fire elemental', 'wind elemental'}, count = 30, reward = {exp = false, item = false, amount = false, money = false}}, [8] = {monsters = {'gohan', 'goku', 'vegeta', 'trunks', 'brolly ussj', 'vegetto', 'gotenks'}, count = 30, reward = {exp = false, item = false, amount = false, money = false}}, [9] = {monsters = {'dragon', 'black dragon', 'undead dragon'}, count = 30, reward = {exp = false, item = false, amount = false, money = false}}, [10] = {monsters = {'ryan shenlong', 'chii shenlong', 'Ryuu shenlong'}, count = 25, reward = {exp = false, item = false, amount = false, money = false}}, [11] = {monsters = {'Suu Shenron', 'Uu Shenron', 'san shenron', 'li shenron'}, count = 25, reward = {exp = false, item = false, amount = false, money = false}}, [12] = {monsters = {'tsuful warrior', 'tsuful', 'tsuful policeman', 'tsuful royal guardian'}, count = 25, reward = {exp = false, item = false, amount = false, money = false}}, [13] = {monsters = {'djin', 'golden djin', 'vegetto'}, count = 25, reward = {exp = false, item = false, amount = false, money = false}}, [14] = {monsters = {'atlantid', 'demon', 'tsuful', 'cell perfect form'}, count = 25, reward = {exp = false, item = false, amount = false, money = false}}, [15] = {monsters = {'ryan shenlong', 'vegeta ssj5', 'gohan ssj5', 'trunks ssj5'}, count = 25, reward = {exp = 100000, item = 640, amount = 500, money = 50000000}}, [16] = {monsters = {'goku ssj5', 'chii shenlong', 'gohan ssj5', 'trunks ssj5'}, count = 25, reward = {exp = 10000, item = 640, amount = 500, money = 50000000}}, [17] = {monsters = {'goku ssj5', 'vegeta ssj5', 'gohan ssj5', 'trunks ssj5'}, count = 25, reward = {exp = 10000, item = 640, amount = 500, money = 50000000}}, [18] = {monsters = {'goku ssj5', 'chii shenlong', 'gohan ssj5', 'trunks ssj5'}, count = 25, reward = {exp = 10000, item = 640, amount = 500, money = 50000000}}, [19] = {monsters = {'goku ssj5', 'vegeta ssj5', 'gohan ssj5', 'trunks ssj5'}, count = 25, reward = {exp = 10000, item = 640, amount = 500, money = 50000000}}, [20] = {monsters = {'ryan shenlong', 'vegeta ssj5', 'gohan ssj5', 'trunks ssj5'}, count = 25, reward = {exp = 10000, item = 640, amount = 500, money = 50000000}}, [21] = {monsters = {'goku ssj5', 'Uu Shenron', 'Uu Shenron', 'trunks ssj5'}, count = 25, reward = {exp = 10000, item = 640, amount = 500, money = 50000000}}, [22] = {monsters = {'goku ssj5', 'vegeta ssj5', 'gohan ssj5', 'trunks ssj5'}, count = 25, reward = {exp = 10000, item = 640, amount = 500, money = 50000000}}, [23] = {monsters = {'goku ssj5', 'vegeta ssj5', 'gohan ssj5', 'trunks ssj5'}, count = 25, reward = {exp = 1000, item = 640, amount = 500, money = 50000000}}, [24] = {monsters = {'ryan shenlong', 'vegeta ssj5', 'gohan ssj5', 'Uu Shenron'}, count = 25, reward = {exp = 10000, item = 640, amount = 500, money = 50000000}}, [25] = {monsters = {'goku ssj5', 'vegeta ssj5', 'Uu Shenron', 'trunks ssj5'}, count = 25, reward = {exp = 10000, item = 640, amount = 500, money = 50000000}}, [26] = {monsters = {'goku ssj5', 'vegeta ssj5', 'gohan ssj5', 'trunks ssj5'}, count = 25, reward = {exp = 10000, item = 640, amount = 500, money = 50000000}}, [27] = {monsters = {'goku ssj5', 'vegeta ssj5', 'gohan ssj5', 'trunks ssj5'}, count = 25, reward = {exp = 10000, item = 640, amount = 500, money = 50000000}}, [28] = {monsters = {'goku ssj5', 'vegeta ssj5', 'gohan ssj5', 'trunks ssj5'}, count = 25, reward = {exp = 10000, item = 640, amount = 500, money = 50000000}}, [29] = {monsters = {'goku ssj5', 'vegeta ssj5', 'gohan ssj5', 'trunks ssj5'}, count = 25, reward = {exp = 10000, item = 640, amount = 500, money = 50000000}}, [30] = {monsters = {'goku ssj5', 'vegeta ssj5', 'gohan ssj5', 'trunks ssj5'}, count = 25, reward = {exp = 10000, item = 640, amount = 500, money = 50000000}}, }, exhaust = 1 * 24 * 60 * 60, final_reward = {item = false, amount = false, exp = false, money = false}, storage_ex = 607069, storage_wave = 607089, } function isWalkable(pos)-- by Nord / editado por Omega if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false elseif isCreature(getTopCreature(pos).uid) then return false elseif getTileInfo(pos).protection then return false elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then return false end return true end function doSpawnMonsters(monsters, pos, radius, limit) if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then return false end local radius = tonumber(radius) if radius > 5 then radius = 5 elseif radius < 2 then radius = 2 end if not limit or limit < 1 then limit = 1 elseif limit > radius ^ 2 then limit = math.floor((radius*1.5) ^ 2) end local k = 0 local tries = 0 repeat for x = pos.x - radius, pos.x + radius do for y = pos.y - radius, pos.y + radius do if isWalkable({x=x, y=y, z=pos.z}) then local monster = monsters[math.random(1, #monsters)] local chance = math.random(1, 100) if k == limit then break elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then k = k + 1 end end end end tries = tries + 1 until k >= limit or tries >= 500 return k >= limit and true or false end function getPlayersInArea(pos1,pos2) local players = {} if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then for a = pos1.x, pos2.x do for b = pos1.y,pos2.y do local pos = {x=a,y=b,z=pos1.z} if isPlayer(getTopCreature(pos).uid) then table.insert(players,getTopCreature(pos).uid) end end end return players else return false end end function getMonstersInArea(pos1,pos2) local players = {} if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then for a = pos1.x, pos2.x do for b = pos1.y,pos2.y do local pos = {x=a,y=b,z=pos1.z} if isMonster(getTopCreature(pos).uid) then table.insert(players,getTopCreature(pos).uid) end end end return players else return false end end function doCleanArena() local monsters = getMonstersInArea(USurvival.posi, USurvival.posf) for _, cid in pairs(monsters) do doRemoveCreature(cid) end end function doStartWave(waveID, cid) if not isCreature(cid) then return false end if USurvival.waves[waveID] then wave = USurvival.waves[waveID] doSpawnMonsters(wave.monsters, USurvival.posc, 5, wave.count) doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' has started! FIGHT!') end end ]]></config> <action actionid="4599" event="script" override="yes"><![CDATA[ domodlib('ultimatelib') function onUse(cid, item) if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then doCleanArena() doTeleportThing(cid, USurvival.posc) doPlayerSendTextMessage(cid, 21, 'The Ultimate Survival will Start in 10 seconds! Be ready to face your destiny!') addEvent(doStartWave, 10000, 1, cid) setPlayerStorageValue(cid, USurvival.storage_wave, 1) setPlayerStorageValue(cid, USurvival.storage_ex, os.time() + USurvival.exhaust) if item.itemid % 2 == 1 then doTransformItem(item.uid, item.itemid+1) else doTransformItem(item.uid, item.itemid-1) end else doPlayerSendCancel(cid, 'Someone is already in the arena.') doSendMagicEffect(getThingPos(cid), 2) end else local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time() left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)} doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.') doSendMagicEffect(getThingPos(cid), 2) end return true end ]]></action> <event type="login" name="US Login" event="script"><![CDATA[ domodlib('ultimatelib') function onLogin(cid) registerCreatureEvent(cid,'UltimateSurvival1') registerCreatureEvent(cid,'UltimateSurvival2') if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doSendMagicEffect(getThingPos(cid), 10) end return true end ]]></event> <event type="kill" name="UltimateSurvival1" event="script"><![CDATA[ domodlib('ultimatelib') function onKill(cid, target) if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then local wave = getPlayerStorageValue(cid, USurvival.storage_wave) if USurvival.waves[wave+1] then setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1) addEvent(doStartWave, 5000, wave + 1, cid) doPlayerSendTextMessage(cid, 22, 'Congratulations! Next wave will start in 5 seconds!') else doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!') local reward = USurvival.final_reward if reward.item then doPlayerAddItem(cid, reward.item, (reward.amount or 1), false) end if reward.exp then doPlayerAddExp(cid, reward.exp) end if reward.money then doPlayerAddMoney(cid, reward.money) end local medal = doPlayerAddItem(cid, 5785, 1, false) if medal then doItemSetAttribute(medal, 'description', 'This was awarded to '..getCreatureName(cid)..' for completing the Ultimate Survival.') doItemSetAttribute(medal,'name', 'Ultimate Survival Medal') end doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) end end end return true end ]]></event> <event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[ domodlib('ultimatelib') function onPrepareDeath(cid, killers) if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true) doRemoveConditions(cid, false) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.') local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward if reward.item then doPlayerAddItem(cid, reward.item, reward.amount or 1) end if reward.exp then doPlayerAddExp(cid, reward.exp) end if reward.money then doPlayerAddMoney(cid, reward.money) end return false end return true end ]]></event> </mod>
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.